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ArmA II mod : DayZ! Persistent hardcore zombie survival mod.
WirlWind
Central Coast, New South Wales
183 posts
system
Internet
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Vash
3503 posts
 this sounds like my kinda mod. any aussie servers?
WirlWind
Central Coast, New South Wales
184 posts
 this sounds like my kinda mod. any aussie servers? Atleast 3, they're pretty much always full atm, so you gotta spam enter to get in. I'm guessing that atleast 2 are hosted in Sydney, given the 20ms latency I get.
trog
Brisbane, Queensland
36150 posts
 I meant to post about this because it looks awesome. The server requirements are ludicrous so there aren't many .au servers - I have been trying to get onto the team about it to see what can be done but apparently because it is in "active development" they're not willing to make too many compromises. This video is hilarious:
WirlWind
Central Coast, New South Wales
185 posts
 I meant to post about this because it looks awesome. The server requirements are ludicrous so there aren't many .au servers - I have been trying to get onto the team about it to see what can be done but apparently because it is in "active development" they're not willing to make too many compromises. This video is hilarious: Aye, I watched the entire series of vids in one sitting because the dudes just kill me! I think the few servers up atm just bumped down to 40 people due to server load, but hopefully as word gets out, more clans will be willing to put a server up, or perhaps some of the big ISP's. Also, it will hopefully get better with time, the game's still only at version alpha 1.5.6, so it still has a ways to go, plus I'm fairly sure it's gonna be coming out for ArmA 3 when that launches too (mod maker has early access, I believe)
gamer
2482 posts
 Out of all the great engines they could have made this in they choose arma? ffs...
WirlWind
Central Coast, New South Wales
186 posts
 Out of all the great engines they could have made this in they choose arma? ffs... I feel your pain, but considering the scope of the map and the mod, I don't think there's really anything else out there that would support a mod like this as easily.
59fifty
Brisbane, Queensland
957 posts
 Downloading it now!!! looks great.. I always thought a zombie mod with the Arma engine would be neat, looking forward to giving this a crack.
natslovR
Sydney, New South Wales
7753 posts
 that looks awesome. what a great game
Gold Coast, Queensland
756 posts
 been talking about It with friends the last few days, Looks hella fun.
WirlWind
Central Coast, New South Wales
187 posts
 http://www.gadling.com/2009/03/30/gadling-teaches-you-to-read-the-cyrillic-alphabet-in-5-minutes/ For the signs everywhere :P There's also an english / cryllic map, but the alphabet is pretty easy to learn and may save your arse in a pub quiz some day ;)
skythra
Brisbane, Queensland
5506 posts
 I only clicked the thread because DayJ and DayZ are similar names. Then because the youtube video was embedded 3 times i watched it. Then because it was entertaining i watched the whole thing. Now i'm really interested in it and actually read the first post since it's in context! Good find!
WirlWind
Central Coast, New South Wales
188 posts
 lol skythra, that was my plan all along. >=) The guy who did those vids (CHKilroy on youtube) is just a funny bugger, has alot of other stuff I've been watching lately. Just got off an awesome session in DayZ where I sniped a bandit from about 450m away, had another mexican standoff that left me wounded and the other guy dead and also got to play overwatch for a guy I met who was trying to build a car. If it wasn't for a server crash, I'd probably be writing this at 4am instead of 2am lol XD
skythra
Brisbane, Queensland
5508 posts
 I bought Quake 3 only because 3wave CTF was such a cool looking mod. I was thinking of buying ARMA II and Combined Ops to fiddle with this mod, do i have to buy both of them or is there a pack? I'm assuming ARMAII F2P is not a solution at all?
gamer
2484 posts
 Without local servers I dont really know why people are rushing to buying this...
do0b
Brisbane, Queensland
4294 posts
WetWired
Brisbane, Queensland
6013 posts
 looks rad, how much is arma2 these days?
trog
Brisbane, Queensland
36151 posts
 Without local servers I dont really know why people are rushing to buying this... there are local servers... for now: http://forums.whirlpool.net.au/forum-replies.cfm?t=1908831 The requirements for this are soooo ridiculous though that it means they are really expensive to keep online. I am looking into options but one of the requirements is that the development team have access to the server, which I'm not able to give. I am awaiting a reply from the dev team about it to see if there's any middle ground.
skythra
Brisbane, Queensland
5511 posts
 I'd be thinking that most of this RDP requirement is because they can sometimes patch several times in an hour.. so maybe they just want to force push that latest alpha everywhere. Also their site lists that later they're looking for a stand alone private server hosting thing.
trog
Brisbane, Queensland
36152 posts
 I'd be thinking that most of this RDP requirement is because they can sometimes patch several times in an hour.. so maybe they just want to force push that latest alpha everywhere. Surely. I have suggested that they use our GameCreate software to do that (it is how we manage all the hundreds of game servers centrally :)
natslovR
Sydney, New South Wales
7754 posts
 Stats for character 537 Character owned by Sa-Matra. Character is alive. Character has killed 913 zombies (388 headshots). Character has murdered 1 other characters. Character has walked 1227.7km. Character has lived 34h 12m. He's walked over 1000 KM in 34 hours :)
StopShootingMe
Brisbane, Queensland
3559 posts
 He must have wheels, or have walked a while before getting in an aircraft... This mod looks fun, hopefully the bugs get ironed out soon.
skythra
Brisbane, Queensland
5513 posts
 This is the kind of game you'd want a steam sale where you buy 1 for you and 3 friends for like 50 dollars so you can at least start playing in a small group together to get started. I'd be keen if someone could find the necessary prerequisite game for the cheapest possible online price and digital download. $35 USD http://www.cdkeysdirect.com/products/Arma-2-Combined-Operations.html 27 pounds http://www.cjs-cdkeys.com/search.php?search_query=ArmA&x=0&y=0 (buy each individually) 600 baht https://www.zest.co.th/content/view/id/9346/ but out of stock (roughly 20 AUD)$30 USD http://store.steampowered.com/sub/4639/?snr=1_7_7_151_150_1 The thailand one seems cheap but yeah i 'm not really good at finding stuff online and GMG didn't seem to have arma at all when i searched, then when i tried going through FPS's the site timed out. Odd. Edit steam is cheapest realistically i think.
Trauma
Melbourne, Victoria
2512 posts
 I've been playing this heaps, kinda surprised that ppl on here seem interested, that's why I hadn't posted about it yet. It's pretty damn good, I lived for almost 10 hours before some bandit c*** shot me in the face. Stats for character 99538 Character owned by Trauma. Character is dead. Character has killed 460 zombies (345 headshots). Character has murdered 1 other characters. Character has walked 102.9km. Character has lived 9h 28m. There are critical issues engine wise that come up, but then again Real Virtuality was purpose built for combined arms warfare and that's what it does better than any other. Arma 3 will make this mod shine, new animations and physics will solve a lot of issues. e.g. Do not climb a ladder with a pistol out or you will fall from the top as the animation to draw a pistol is much slower than raising a rifle. It makes you hang too long at the top. Things like this don't come up in normal Arma play as you almost never use a pistol. The other thing is that this mod has no legs yet, you will get to a point where there is nothing left to do. This mod was only released to do some load tests... then it blew up like mad and the Dev (now a team) has been struggling to keep up. Regardless this is a great proof of concept and shows a clear hole in the market. Out of all the great engines they could have made this in they choose arma? ffs... Name those other engines? I've never seen another that can do what Real Virtuality can do. Also the guy who made this mod works for BIS, so pretty obvious why he used Arma 2. Without local servers I dont really know why people are rushing to buying this... Ping is actually not a big deal in this, playing on US servers is no issue. It's not a run and gun game where twitch is everything, you will feel the pain of lag more when moving items into your inventory than you will shooing zombies/players. I was thinking of buying ARMA II and Combined Ops to fiddle with this mod, do i have to buy both of them or is there a pack? I'm assuming ARMAII F2P is not a solution at all? You need Combined Ops (includes Arma II & Op. Arrowhead). If you want your character model in game to be high rez then you also need to buy the PMC DLC, but that is optional.
WirlWind
Central Coast, New South Wales
189 posts
 Surprised that steam is the cheapest you've found so far, rather counter-intuitive lol. Stop, some of the bugs are just from the way ArmA 2 works. I love the game and all, but my god that thing is a buggy, unoptimized PoS lol. Hopefully it'll get sorted in ArmA 3 (They are probably releasing DayZ for that as well, since I think the code is easily portable) Also, how the hell do you find your character stats? Can't seem to find a search thing on the website?
Trauma
Melbourne, Victoria
2513 posts
 Surprised that steam is the cheapest you've found so far, rather counter-intuitive lol. Stop, some of the bugs are just from the way ArmA 2 works. I love the game and all, but my god that thing is a buggy, unoptimized PoS lol. Hopefully it'll get sorted in ArmA 3 (They are probably releasing DayZ for that as well, since I think the code is easily portable) Not surprised that steam is cheapest, it's been on there for a long time now and BIS are not the type that inflate just to inflate. How exactly is Arma poorly optimized? I hear this a lot but there is never any rationale behind it. And yes, Rocket (DayZ dev) has said that most of it will port pretty easy to Arma 3.
Crakaveli
USA
6102 posts
 How exactly is Arma poorly optimized? it runs like ass and looks like s*** on my system that plays BF3 on ultra.
Pinky
Melbourne, Victoria
13195 posts
 How exactly is Arma poorly optimized? I think it's a term people (mostly non-programming types) have just latched onto to describe a game that doesn't perform as they expect. It's very clear to me as a programmer than BIS have spent a f***-tonne of time optimising everything. You cannot work with a map that size without really careful thought about every aspect of what is being displayed on-screen, what is being sent across the network to server/clients, etc.
Trauma
Melbourne, Victoria
2514 posts
 I think it's a term people (mostly non-programming types) have just latched onto to describe a game that doesn't perform as they expect. It's very clear to me as a programmer than BIS have spent a f***-tonne of time optimising everything. You cannot work with a map that size without really careful thought about every aspect of what is being displayed on-screen, what is being sent across the network to server/clients, etc. Yea it seems that when it doesn't play like CoD or BF3 etc. they get all pissy and start to argue from ignorance... speaking of which. it runs like ass and looks like s*** on my system that plays BF3 on ultra. BF3 and Arma 2 do not compare, the environments are far too small. I'm no programmer like Pinky but I can tell that Arma is handling s*** loads more than any other game I've played. When BF3 is played on 225km squared and has at least a 2500m draw distance and does not sacrifice any of it's detail and capability while doing it then you can compare the two. The fact that my middle range gaming PC can even run Arma 2 is amazing to me. The fact that for Arma 3 they're adding in physX and new lighting on top of the biggest map in Arma yet is mind boggling. I made a 16km squared map in CryEngine 3 recently, with just the terrain and base textures it brought my PC to it's knees until I pulled the draw distance way down.
Vash
3504 posts
 What trauma said. BF3 is arcade spec stuff compared to Arma. And its the reason i've been playing since OFP first came out. Some of the best gaming moments in OFP.
Crakaveli
USA
6104 posts
 I have also played OFP, ARMA, ARMA 2 and OA. I love the game, but it still runs like a piece of s***. @Trauma So you dropped the settings to make it playable... great, but that doesn't work with Arma, i drop the settings down and it STILL plays like s***. That is a poorly optimized game.
WirlWind
Central Coast, New South Wales
190 posts
 How exactly is Arma poorly optimized? I hear this a lot but there is never and rationale behind it. And yes, Rocket (DayZ dev) has said that most of it will port pretty easy to Arma 3. I'm running a Quad core Phenom 2 @ 4ghz, 8gb of ram and a GTX580 and the game struggles to play smooth (regardless of 1920x1080 or 1280x720) , while people with significantly worse PC's are apparently running smoother than me. I tried bumping settings down, changing resolutions, turning off things like shadows and my game has never felt smooth. When an average gamer says "unoptimized" they usually mean graphically. It should run significantly better on my PC than alot of other PC's, yet doesn't for some inexplicable reason
Trauma
Melbourne, Victoria
2515 posts
 I run it at 1080p, all on high apart from AA, that's either off or on low but no post processing cuz I hate it, typically at a 2.5-4km draw distance. Though some missions (like DayZ) force draw distance for balance reasons. I'm running a Quad core Phenom 2 @ 4ghz, 8gb of ram and a GTX580 and the game struggles to play smooth (regardless of 1920x1080 or 1280x720) , while people with significantly worse PC's are apparently running smoother than me. I tried bumping settings down, changing resolutions, turning off things like shadows and my game has never felt smooth. When an average gamer says "unoptimized" they usually mean graphically. It should run significantly better on my PC than alot of other PC's, yet doesn't for some inexplicable reason I've heard ppl say this with the 580 a fair bit. It may be card related though I find that hard to believe.
WirlWind
Central Coast, New South Wales
191 posts
 I run it at 1080p, all on high but no post processing cuz I hate it, typically at a 2.5-4km draw distance. Though some missions (like DayZ) force draw distance for balance reasons. I'm running at 1080p atm because it just doesn't seem to matter what I do, it's never gonna be smooth it seems. About the only time I get smooth movement is when I'm on the coast, looking out at the water. Also, the view distance seems to change on a server by server basis. Was really small on one of the aussie servers (like 500m) and atleast 1km on another, was weird.
Trauma
Melbourne, Victoria
2516 posts
 I'm running at 1080p atm because it just doesn't seem to matter what I do, it's never gonna be smooth it seems. About the only time I get smooth movement is when I'm on the coast, looking out at the water. Also, the view distance seems to change on a server by server basis. Was really small on one of the aussie servers (like 500m) and atleast 1km on another, was weird. I have no issue inland framerate wise, I get some slowdown when in the major cities. And if I'm scoped in and looking at something highly detailed then it can be a bit slow as it loads up the object detail while taking down my surroundings. As for the variation between servers (assuming this is while playing DayZ) that is caused by the dynamic weather, it's fog.
Shaexen
Brisbane, Queensland
419 posts
 I've been playing this all afternoon and f*** is it awesome. The apprehension you feel when you spot another player is magical.
fpot
Gold Coast, Queensland
20625 posts
 Looks absolutely incredible. Going to download and play the f*** out of this.
WirlWind
Central Coast, New South Wales
192 posts
 I've been playing this all afternoon and f*** is it awesome. The apprehension you feel when you spot another player is magical. Agree. I spent some time last night in Cherno, taking out bandits and for a while after I shot, I was lying in pitch black shadows, in the forest around town, jumping at every snapping twig sound I heard. Then I had a tense run across an open field in the moonlight and ran into another guy and we sat there yelling at each other for about a minute, then both ran in opposite directions lol.
StopShootingMe
Brisbane, Queensland
3560 posts
 The inventory system is infuriating, and buggy. I picked up a torch so it dropped all my gear on the deck. Then someone nicked it before I could fix the mess. But the game has promise, so long as you know who you're playing with.
WirlWind
Central Coast, New South Wales
193 posts
 The inventory system is infuriating, and buggy. I picked up a torch so it dropped all my gear on the deck. Then someone nicked it before I could fix the mess. But the game has promise, so long as you know who you're playing with. Aye, the inventory is annoying, but once you get the hang of it, it's atleast functional *shrug* Also, see my final bit of advice on the OP :P
StopShootingMe
Brisbane, Queensland
3561 posts
 What's the deal with the voice chat in the OP videos? It looks like they can hear each other in a limited radius, is that the case? Some annoying guys were piping up on global in my last game until everyone made them shut up, I'd really like it if you could chat globally but only be heard within earshot. And of course your voice should alert zombies.
WirlWind
Central Coast, New South Wales
194 posts
 What's the deal with the voice chat in the OP videos? It looks like they can hear each other in a limited radius, is that the case? Some annoying guys were piping up on global in my last game until everyone made them shut up, I'd really like it if you could chat globally but only be heard within earshot. And of course your voice should alert zombies. Aye, it's direct voice chat. It basically sends your voice out in a limited range and is directional. I've had some people say it doesn't work right, but I've used it a few times and it seems to. A recent example is when I was raiding a barn and some random survivor guy came in and I yelled at him "Don't move, or I'll castrate you with lead, b****" Then I made him drop his loot on the ground and run away. A pirates life for me :D
Trauma
Melbourne, Victoria
2518 posts
 There are several chat/VON channels; they are Global, Side, Command, Group, Vehicle & Direct. There are two default keybinds that will cycle them; they are ',' & '.' - next to '/' which opens the chat field. I personally unbound those keys and use up and down keys when I have the chat field open. This way I never accidentally swap channels when going for the chat or map buttons. Pro tip: Any map markers you set on the map will broadcast to the current chat channel you are in. Pro tip 2: When the chat field is open, Page up and down will scroll the chat window. All chat is proximity, meaning that if you are in side chat using VON but there is an enemy near you in game they will hear what you're saying. Using direct channel will only use proximity chat. There was a bug that was breaking direct recently that is fixed using this beta patch.
StopShootingMe
Brisbane, Queensland
3562 posts
 Thanks, Trauma. What sort of range are we looking at for "proximity"? Is the range affected by how loudly you speak? It would be awesome if whispering really had an effect on detection range.
Trauma
Melbourne, Victoria
2519 posts
 It's about 50m, don't know the exact range. Don't know it will be louder if you talk louder, but the closer you get to the player talking the louder it will become.
Shultzy
Wynnum, Queensland
2 posts
 I've been playing it right now.. got bandit status in like 3 mins.. Been running around in the dark ever since, trying to find groups of these ppl
Khel
Brisbane, Queensland
19023 posts
 Arma isn't magical, its not a huge technical feat to design a scene manager or terrain engine that can handle maps of that size, its just rarely necessary in games I guess so it isn't done often. And from the sounds of it, Arma could have done it a lot better anyway. The mod does sound awesome though, how bad is the griefing?
Shaexen
Brisbane, Queensland
420 posts
 The mod does sound awesome though, how bad is the griefing? PVP is a main feature of the mod. You soon inherit a deep untrust for strangers in the world, you may form strong alliances or just brief coalitions banding together in the face of a zombie horde but infighting is very common and deadly. I teamed up with this guy who had a mp5. We were traversing a small village when he having run out of ammo with his mp5 I shot him in the back in quick succession and stole his pimpin gun and the rest of his s***. Was probably the greatest gaming moment I've had in 5 years.
Trauma
Melbourne, Victoria
2520 posts
 Hahaha you dog Shaexan. But MP5's are rubbish imo, unless it was suppressed and you have sub sonic ammo. Arma isn't magical, its not a huge technical feat to design a scene manager or terrain engine that can handle maps of that size, its just rarely necessary in games I guess so it isn't done often. And from the sounds of it, Arma could have done it a lot better anyway. The mod does sound awesome though, how bad is the griefing? It's the only engine that does it, but no feat. Nice logic.
Brisbane, Queensland
12332 posts
 Holy s*** night time is craaaazy!
Shultzy
Wynnum, Queensland
6 posts
 I was bleeding out in a control tower. I ask for help... This guy offers to help. He asks me to go up to the top of the tower and throw some flares so he can see where I am.. Next minute a high velocity bullet penetrates my brain. GAY
Trauma
Melbourne, Victoria
2521 posts
 I was bleeding out in a control tower. I ask for help... This guy offers to help. He asks me to go up to the top of the tower and throw some flares so he can see where I am.. Next minute a high velocity bullet penetrates my brain. GAY lol, You fell for that? If you're bleeding then bandage yourself, no excuse to not have a bandage on you, they are very common. Holy s*** night time is craaaazy! Yea night can be intense.
Shultzy
Wynnum, Queensland
7 posts
 Oh, I was bandaged and all that, but when your blood gets to like 2000, you start passing out all the time.. I needed a transfusion.
Trauma
Melbourne, Victoria
2522 posts
 Oh, I was bandaged and all that, but when your blood gets to like 2000, you start passing out all the time.. I needed a transfusion. If you find a hunting knife and a box of matches you can hunt animals, gut them and cook up their meat. 1 cooked meat gives 800 blood. Cows give 8 raw meat, less from smaller animals.
natslovR
Sydney, New South Wales
7759 posts
 that night video was great. i really should get this game up and running. looks just so intense.
Shultzy
Wynnum, Queensland
8 posts
 Ahhhh. so thats what a knife and fire is for!!!!! Can you put out the fire once you've done and still keep your matches?
Trauma
Melbourne, Victoria
2523 posts
 Ahhhh. so thats what a knife and fire is for!!!!! Can you put out the fire once you've done and still keep your matches? Yea you put it out then recover the fireplace, if you don't recover it then you can't place it again (crude system for now).
Brisbane, Queensland
12333 posts
 Baaahahahahaha, I'm awesome at finding sweet stashes of guns, sniper rifles, ammo etc etc then i hang around too long and someone kills me and steals all my s***!! DAMMIT
Shaexen
Brisbane, Queensland
423 posts
 So just then I'm playing with these 2 randoms I met up with and we're running along the rail tracks at night (pitch black) but the guy with the chem light leading us keeps falling over because of blood loss. So he falls over and we all are just waiting for him and then all of a sudden hear a shot and I'm dead. Some prick from the shadows just gunned us all down. Oh well karma's a b****.
Mosfx
Gold Coast, Queensland
1111 posts
 Can anyone confirm, if this will work on ARMA 2 or do I need Operation Arrowhead? I downloaded the files and watched a tutorial video on how to set it up but gave up when the commentator kept mentioning Arrowhead & Joint Operations
Trauma
Melbourne, Victoria
2524 posts
 You need combined ops, both Arma 2 and Op. Arrowhead.
Twisted
Brisbane, Queensland
11651 posts
 It's a shame about the zombies being fast. Are they all fast zombies? I have to admit, I'm more of a traditionalist when it comes to zombies. I prefer the inevitable slow tide of death that will ultimately kill you.
d^
Melbourne, Victoria
931 posts
 This is amazing, buying arma 2 on steam to play it.
Khel
Brisbane, Queensland
19025 posts
 It's the only engine that does it, but no feat. Nice logic. Skyrim does it, Oblivion did it 6 years ago, most MMOs do it like WoW or ToR or Secret World. Its like I said, most shooters don't do it because theres no point having tech like that in something like CoD.
Trauma
Melbourne, Victoria
2527 posts
 http://www.ausforums.com/images/icon7.gifIt's a shame about the zombies being fast. Are they all fast zombies? I have to admit, I'm more of a traditionalist when it comes to zombies. I prefer the inevitable slow tide of death that will ultimately kill you. That would be more AI for the server to process, Arma is already very demanding of servers. I've seen some full servers reach 1200 zombies at one time. That's a lot of AI to be handling on top of all the player actions and items. Skyrim does it, Oblivion did it 6 years ago, most MMOs do it like WoW or ToR or Secret World. Its like I said, most shooters don't do it because theres no point having tech like that in something like CoD. Skyrims large geometry is nice but it's up close stuff is a bit meh, mainly due to poor textures and the draw distance is very short for objects. Large patches of trees pop in at about 200m, not a big deal when you're in the forest though as you view is largely obstructed. As for WoW and ToR, hardly comparable to Arma in looks and from memory it was very common for mobs to fade in and out at fairly close range in wow.
gamer
2489 posts
 Would someone mind doing a guide on how to get this up and running and/or a list of exactly how much it costs to do so / what to buy?
Brisbane, Queensland
12334 posts
 Getting it going through steam is easiest.. I got the Arma II combined operations pack (Arma 2 and Operation Arrowhead in one bundle Also includes the Combined operations patch http://store.steampowered.com/sub/4639/ $30bux Installed Arma II First. Ran it. Quit Installed Arma 2 operation arrowhead Tried to run it. It didn't work so I verified the files and installed battleeye anticheat from the right click menu and it ran fine. Quit Download all of the DayZ Mod files into a folder (Go here) http://www.armafiles.info/dayz/ Make a folder named "@DayZ" in C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead (or your Operation Arrowhead base folder) Then make a folder inside "@DayZ" named "Addons" Paste all of the downloaded files inside the "Addons" folder Extract all of the downloaded files Go to Steam and right click, properties, set launch options on ARMA 2: Operation Arrowhead Insert "-mod=@dayz -nosplash" and click OK Open Operation Arrowhead and select to "Launch ARMA 2: Combined Operations" (If you get "Requires﻿ addon "CaBuildingParts" error, click OK and ignore it) last edited by Boxhead at 20:02:04 13/May/12last edited by Boxhead at 20:02:21 13/May/12 07:34pm 13/05/12 Permalink d^ Melbourne, Victoria 932 posts  Do you download every file listed here? http://www.armafiles.info/dayz/ 07:50pm 13/05/12 Permalink Trauma Melbourne, Victoria 2528 posts 07:55pm 13/05/12 Permalink Boxhead Brisbane, Queensland 12335 posts  Do you download every file listed here? Yup 07:59pm 13/05/12 Permalink gamer 2490 posts  Thanks very much Boxhead and Trauma. 10:35am 14/05/12 Permalink d^ Melbourne, Victoria 933 posts  Map can be found here - http://avidblur.com/arma2/ EDIT: New Patch... DayZ Update 1.5.7 UPDATE : 14 MAY 2012 Affected addons: * dayz_code 1.5.7 * dayz 1.2.4 * dayz_sfx 1.1 Developer's Note: * ITS MY BIRTHDAY. I AM 31. Changelog: * [NEW] Zombie Script converted to Finite State Machine for performance improvement * [NEW] Zombie Numbers drastically increased * [NEW] Amazing Draft Zombie sounds provided by Michael Manning (http://www.manningaudio.com) * [NEW] Terrifying Zombie face provided by GenesisCrys (http://www.lostpoly.com) * [NEW] Panicing sound effect * [FIXED] Death when entering crashed heli's * [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now) P.S. Re: Zombie Numbers.... hahah... you're all f***ed. deeply f***ed. Good luck. 12:27pm 14/05/12 Permalink greazy Brisbane, Queensland 5349 posts  It's F*****G SCONIC THE HEDGEHOD line as a zombie jumps out of the bushes is hilarious. 01:41pm 14/05/12 Permalink d^ Melbourne, Victoria 934 posts  I'll be installing this tonight and playing for a while. Let's form a crew and work this s*** out! Found another hilarious video: 01:48pm 14/05/12 Permalink Trauma Melbourne, Victoria 2530 posts  AHHH! Hahahahahaha 01:53pm 14/05/12 Permalink d^ Melbourne, Victoria 936 posts  They now have a new website, amazing work. www.dayzmod.com New Trailer too: 04:53pm 14/05/12 Permalink greazy Brisbane, Queensland 5350 posts  haha what the hell d^ is that Arnold on the other end? COMEON BACK HIM UP. YOU'D WANT DA SAME. GET UP YOU PUSSY. IM BEING SUCH A PUSSY. hahaha 05:08pm 14/05/12 Permalink WirlWind Central Coast, New South Wales 195 posts  P.S. Re: Zombie Numbers.... hahah... you're all f***ed. deeply f***ed. Good luck. Awesome, time to get my buckshot on :D Hopefully it's not ridiculously overdone though. Can't wait to get out of tafe and try the newest version. 05:22pm 14/05/12 Permalink d^ Melbourne, Victoria 937 posts  Need to connect to an Australian server, anyone know the IPs? @greazy I'm not sure mate, think it may be a voice emulator, funny none the less. Edit: Found 2 servers, both max at 50 players, can't join hnnnnnnnnnnnnng. No queue option either. 05:36pm 14/05/12 Permalink Trauma Melbourne, Victoria 2531 posts  Need to connect to an Australian server, anyone know the IPs? @greazy I'm not sure mate, think it may be a voice emulator, funny none the less. You can't see them in the server browser? 05:39pm 14/05/12 Permalink Boxhead Brisbane, Queensland 12336 posts  just use the Filter bit in the server browser to set a list based on DayZ as the host name then throw in high ping amount of like 150 and it'll do the rest.. 05:48pm 14/05/12 Permalink fpot Gold Coast, Queensland 20641 posts  Or just search for 'ausarma' servers. They have two 50 person servers running atm. 06:07pm 14/05/12 Permalink d^ Melbourne, Victoria 938 posts  Thanks guys, no luck connecting to them at the moment. One requires a beta of some type? The other max capacity. 06:08pm 14/05/12 Permalink Trauma Melbourne, Victoria 2532 posts  Thanks guys, no luck connecting to them at the moment. One requires a beta of some type? The other max capacity. Yea we only have two Aussie servers and one NZ server, bandwidth cost too much in Aus as we all know. Also demanding on the servers hardware. Beta patches here. 06:22pm 14/05/12 Permalink Shaexen Brisbane, Queensland 424 posts  F*** me, the lack of zombies on the weekend made it a big gank fest. Now you can't walk 10m without running into 10 zombies, going to change the dynamic of the game alot I'm thinking. 06:32pm 14/05/12 Permalink d^ Melbourne, Victoria 939 posts 06:34pm 14/05/12 Permalink gamer 2492 posts  What a massive f*****g waste of money. Only two <300ms latency servers and they are always full. Also the mod is buggy as all f*** (or it might just be REALLY BAD netcode/hitregcode). The inventory system is horrible. The default keybinds are REALLY non-fps standard. I guess they make sence to armaII fans. Some questions so far: 1. Does anyone have a basic 'cheat sheet' of basic stuff you need to know like how to bandage, how to prone (default basic buttons) etc? 2. Is there any way to get a crosshair drawn? 3. How the f*** do I use the inventory system? What does clicking through the different shaped guns do? To loot a zombie do i look at it and press G ? then what? how do i know whats his and whats mine etc? cheers 07:33pm 14/05/12 Permalink Trauma Melbourne, Victoria 2533 posts  What a massive f*****g waste of money. Only two <300ms latency servers and they are always full. Also the mod is buggy as all f*** (or it might just be REALLY BAD netcode/hitregcode). The inventory system is horrible. The default keybinds are REALLY non-fps standard. I guess they make sence to armaII fans. Some questions so far: 1. Does anyone have a basic 'cheat sheet' of basic stuff you need to know like how to bandage, how to prone (default basic buttons) etc? 2. Is there any way to get a crosshair drawn? 3. How the f*** do I use the inventory system? What does clicking through the different shaped guns do? To loot a zombie do i look at it and press G ? then what? how do i know whats his and whats mine etc? cheers HAHAHAHAHAHA Whining about your choice to buy a game specifically for an alpha mod, classic. Maybe trog could shed some light on what it would cost to host an Aussie DayZ server. 1. Mouse wheel for contextual options, if you're bleeding and you have a bandage it will say "Bandage Myself". As for key binds.... maybe look at the key binds in options! 2. This is a difficulty setting, set by server admins, some server show it some don't. 3. The item list on the left will show all the items between you and what ever you are looting, they will have numbers on the left and right of them, left numbers indicate the quantity on whatever you're looting, right numbers is the quantity on you. The inventory system is not great for this sort of mod but you will just have to make do. 07:38pm 14/05/12 Permalink WirlWind Central Coast, New South Wales 197 posts  Only two <300ms latency servers and they are always full. Mash enter while you have the server highlighted, I play tiny-tower on my phone while tapping enter and get in pretty quick. Also the mod is buggy as all f*** (or it might just be REALLY BAD netcode/hitregcode). I said it was an alpha. Alpha is alpha. I don't think the mod's even been around half a year yet. Work started in January iirc. The inventory system is horrible. The default keybinds are REALLY non-fps standard. I guess they make sence to armaII fans. They're not TOO horrible, but there's so many things in ArmA 2 that it makes sense there are lots of buttons :P The inventory IS absolutely horrid, but it's at the very least functional once you figure it out. Some questions so far: 1. Does anyone have a basic 'cheat sheet' of basic stuff you need to know like how to bandage, how to prone (default basic buttons) etc? Most of the stuff is context sensitive in the scroll wheel menu. If you're bleeding and have bandages, it will show up in the scroll wheel menu as "bandage myself" etc. Eating / drinking / most other things are accessed through that window. 2. Is there any way to get a crosshair drawn? That's the server you're on. The other one has crosshairs, but also has the names of other people when you hover over them and can break the game pretty bad, esp when stealthing at night. 3. How the f*** do I use the inventory system? What does clicking through the different shaped guns do? To loot a zombie do i look at it and press G ? then what? how do i know whats his and whats mine etc? Again, mouse wheel for looting generally. If you point at a corpse, you get an option in the menu to look at the gear on it. The numbers on the left side of the inventory list that pops up are what is on the corpse, so if they had a makarov mag, it would have a 1 next to it on the list (or 2 if it had 2 mags, etc) on the left hand side. Numbers on the right hand side show what's in your inventory. As for the different guns, I take it you mean in the inventory? There are buttons there that toggle a filter so you can find stuff easier. Don't bother messing with them usually. Your backpack is accessed by clicking on them in your inventory list and clicking the "open bag" button in the bottom right of the inv window. Once you get acclimated, you'll do fine and settle into it. 07:49pm 14/05/12 Permalink Boxhead Brisbane, Queensland 12337 posts  /Ninja Edit, Hahahaha soooo beaten ^^^^^^^^^^^^^^^^^^^^ I'll pre-warn you I'm checking this to see if it makes sense but it could all go horribly wrong!!! 1. Does anyone have a basic 'cheat sheet' of basic stuff you need to know like how to bandage, how to prone (default basic buttons) etc? Ok, it actually might help you to go play the Arma 2 Tutorial first. Or Basic Training (to get a grasp of the real basics.) But essentially, mousewheel contols your available options/action at a given time. Mousewheel button should 'use' or do whatever the highlighted option is (Get something, Open Gear, Drink water, Eat food, Climb Ladder, Open/close Doors) You may have to alter your view up/down/around to 'find' the desired action. Basic movment/Stance are Z Prone (Slowest movement, least noise, Least visibility) X Crouch (standard movement, some noise, some visibility) C Stand (Fastest movement, most noise, most visibility). Movement is w,a,s,d. LMB for shoot. RMB HELD is zoom view, RMB click is look down sights. F to cycle Flares and gun. Flares are useful at night-time. < and > Cycle chat modes. Generally stick to side chat, or the Blue one. Green or Global chat will incur the wrath of the server. If you have a Mic you might prefer Direct which is Proximity only Voip. I believe that you hit Caps button to chat but I haven't used it in game. 2. Is there any way to get a crosshair drawn? Not sure what you mean you get a crosshair that widens depending on how much you've been running/moving. Unless you ended up on a Hardcore server or something then it should always be there unless you're looking down sights. Sorry can't be more help on that one. 3. How the f*** do I use the inventory system? What does clicking through the different shaped guns do? To loot a zombie do i look at it and press G ? then what? how do i know whats his and whats mine etc? Inventory system works in two ways. On the right is your layout. Eg weapon you've got, Ammo, Equipment and a bag. We'll start with the basics and how the dialog on the left relates. Listed on the left is everything you have (Quantity is the right hand column of numbers) and everything you can interact with right there and then. You're simply going to click right or left on each line of the item you wish to alter. Eg you want to take in a mag for the pistol so you click right. The Right handside of the gear layout becomes important if you're moving stuff around from your Bag to your body (Lets just say they're pockets on your vest or something) Before you can put anything in your backpack (Where you won't have direct access to it, so the options those things offer won't be available), you've gotta move it out of your pockets (Eg by clicking the left hand arrow in the left hand dialog), then click your backpack, now down the bottom you can open bag, right hand dialog changes to number of slots available and you click the right hand arrow to put it in your bag. I'm sure there is a youtube on it and if you get stuck I'll give it another go! :) 08:02pm 14/05/12 Permalink d^ Melbourne, Victoria 940 posts  Really hope AG gets a server or two. Although it seems like crazy specs to run. Here's hoping because I can't get on either of the two hosted. Really keen. Have been waiting on the server browser for an hour, sigh. 08:28pm 14/05/12 Permalink WirlWind Central Coast, New South Wales 198 posts  Really hope AG gets a server or two. Although it seems like crazy specs to run. Here's hoping because I can't get on either of the two hosted. Really keen. Have been waiting on the server browser for an hour, sigh. As I mentioned earlier: - Get tiny tower - Play while mashing enter button on selected server - ???? - Zombies! 08:36pm 14/05/12 Permalink Shroud Sydney, New South Wales 239 posts  lol @ gamer complaining about wasting his money on an alpha game. i actually purchased arma 2 aswell just for this mod, but i REALISE its an alpha mod and still in development (and no guarantee it'll ever be completed). However before complaining, take some time to LEARN the freakin controls, theres a tutorial built into Arma2.. geez. It's not so hard once you get the hang of it and used to it and realise its just different to other FPS's out there. I havent had any problems with the netcode, i've stalked and killed people at distance on both local and foreign servers with no problem. Awesome mod. Can't wait till the day it h its BETA! :) PS Gamer was that you running around with flares on ANZ last night? PS how to prone? really? you cant just goto the configure controls section IN the game? How retarded are you? 09:30pm 14/05/12 Permalink Trauma Melbourne, Victoria 2534 posts  I just play on the US servers, 250ms is not a big deal in a non twitch game. 09:32pm 14/05/12 Permalink d^ Melbourne, Victoria 941 posts  Is anyone in here on one of the servers, i'm on as d^ and stuck on a coast line in pitch darkness. Need help. 09:59pm 14/05/12 Permalink gamer 2493 posts  +1 Trauma, WirlWind and Boxhead for president!! You guys have been a tremendous help with getting this up and working and from your three posts before I'm already finding my way around alot better and enjoying myself more. Your absolutly right that I have no right to complain about money on a alpha mod etc :) but that of course won't stop me lol ... after all it's probably the armaII engine thats to blame and thats had over 10 years to get it's s*** together. Graphics are actually quite alot better then I have seen in youtube vids on my PC. Thats very much for your help Trauma, WirlWind and Boxhead - when are you guys starting ausdayz.com.au ? :-D I've got a Windows server on 10mbit in Brisbane if you guys want to setup a server on it... (peered to pipe and a bunch of other stuff). What sort of monthly bandwidth usage are we talking? Is there anywhere that shares stats on armaii dayz servers? Anything under 250gb/month sent should be fine. Would there be a way to configure it so only Australians and NZ can join?last edited by gamer at 22:05:11 14/May/12 10:03pm 14/05/12 Permalink Trauma Melbourne, Victoria 2535 posts  Np gamer, glad you got over your rage. Just remember what you bought is Arma 2: CO.... that is actually a f*** ton of content you have there, it is worth checking it out when you're not playing DayZ. As for bandwidth, AEF clan had a server up a while ago that they had to pull down because it was using about 160gb a day. I've heard monthly numbers around the 4TB - 6TB area, depends on how many slots of course, also Aussie servers are almost always full because there are fewer of them and some people chase the daylight, but ping limits handle that pretty well. This is the main reason why there are so few Aussie servers, well more to the point it's the cost of bandwidth in Aus. You could rent a powerful box with 10TB/month for 60 euros... in Germany. More or less the same for the US, hence there being dozens of US/euro servers up. 10:13pm 14/05/12 Permalink WirlWind Central Coast, New South Wales 201 posts  +1 Trauma, WirlWind and Boxhead for president!! You guys have been a tremendous help with getting this up and working and from your three posts before I'm already finding my way around alot better and enjoying myself more. Your absolutly right that I have no right to complain about money on a alpha mod etc :) but that of course won't stop me lol ... after all it's probably the armaII engine thats to blame and thats had over 10 years to get it's s*** together. Graphics are actually quite alot better then I have seen in youtube vids on my PC. Thats very much for your help Trauma, WirlWind and Boxhead - when are you guys starting ausdayz.com.au ? :-D I've got a Windows server on 10mbit in Brisbane if you guys want to setup a server on it... (peered to pipe and a bunch of other stuff). What sort of monthly bandwidth usage are we talking? Is there anywhere that shares stats on armaii dayz servers? Anything under 250gb/month sent should be fine. Would there be a way to configure it so only Australians and NZ can join?last edited by gamer at 22:05:11 14/May/12 np mate. also, sorry i didnt get to group with u earlier d^, the main database server that holds all the chars is amazingly slow atm. still not into the game yet lol 10:46pm 14/05/12 Permalink Trauma Melbourne, Victoria 2536 posts  These quotes are from a thread Rocket (the guy who made DayZ) made about the latest update. Patch 1.5.7 and this being an Alpha and f*****g zombie spawns Okay, so still people don't realize this is an Alpha. If you do not know what this means - go look it up on wikipedia RIGHT NOW. When I fix one bug, many can crop up. I fixed some zombie spawning bugs, time syncing bugs, and now there are alot of zombies. This became apparent in testing, but rather than delay the patch release by a few days (too many people are helicopter dying) the update was released. So yes, the zombie numbers weren't my intention - but now that it is here, let us see how they play out. Maybe we might actually learn something from it or maybe everyone just wants to jump to conclusions in the first ten minutes... Damn you video game industry for confusing consumers so that nobody knows what Alpha's, Beta's, or releases are!! Damn you! But yes, lets all approach this with the spirit of experimentation. How will this ridiculous mistake affect the gameplay? I physically cannot release a patch for a few days (I was up all night with this, and I go to work shortly, and it's my birthday) - so regardless of how bad the situation is we're all just going to have to make do. What a beast, patching DayZ by night; making Arma 3 by day. 11:32pm 14/05/12 Permalink WirlWind Central Coast, New South Wales 202 posts  To answer his question, Trauma: The increased zombie spawn is s***. Full stop. You fire one shot in a town, you're dead. I didn't have a single tense moment with another player in towns tonight, just saw them, they looked at me, realized if they shot they'd die, then went on their way. For anyone new to the game, this is about 3x harder than it's ever been, so stick with it. 12:59am 15/05/12 Permalink Trauma Melbourne, Victoria 2537 posts  I can't really comment on it yet as I've been geared up and inland since it was brought in, I'm sure it is a pain when you only have starter gear. But if you're not shooting other players for fear of the zombies attacking... then BINGO. If you're new to DayZ then maybe don't read this bit. Spoiler:It's been needed badly from the start, once you get the hang of it, zombies actually are not a threat to you. Lead them into choke points to make them walk and they're easy kills and they can't actually hit you on the run. This coupled with a lack of direction after a while because it's an early build just leads to death matching. Increasing the numbers would be a band aid but it's better than nothing, I guess now it's just a question of how many more is the correct amount to make you really question shooting another player in town but still have you believe you can get away with it if you want it bad enough, I'm getting the impression that the current amount is a bit too high for that. 01:35am 15/05/12 Permalink gamer 2494 posts  np mate. also, sorry i didnt get to group with u earlier d^, the main database server that holds all the chars is amazingly slow atm. still not into the game yet lol Whats the go with being able to meet up in this game? Is there any way at all (apart from using landmarks and chat) to assist in meeting up? I'm still not exactly covered on how to use voice coms to people not near you... or how to chat with specific people. Does it have something to do with the squad/mission select you get at the start before you get into the game? Can we all joint he same squad like in battlefiend and then have a chat channel to select with the , key called squad? Let me know when you think you'll have an hour or two. I think the biggest problem at the moment is the lack of servers. 1-3tb a month I can handle on my servers but it'll cost me about$80-$150/month... so not sure if I want to invest that just yet. For anyone new to the game, this is about 3x harder than it's ever been, so stick with it. Hrmmm... yeah. I don't know about you guys but I've started seeing more teamwork between people because of this. Not that it helps much because most of the AU/NZ people are connecting to the 250+ ms servers which are so laggy that most of your ammo is wasted trying to shoot a single zombie can be 1-2 clips! Surprisingly I haven't been PKed yet. I've got a second PC setup next to my main PC with the google map on it haha. Loving it, despite the drawbacks. Just like NS2 I think watching this mod evolve and living through the bugs (mass zombies!) and the tweeks (balanced changes / pk punishment implimentation) will be one of the fun factors of getting into this early. EDIT: On a MASSIVE surprising note. I've been tryin to encourage my mrs to play more coop games - as opposed to the sims etc. Buying her Portal 2, Settlers VI, Left 4 Dead 2 etc etc. Nothing has really taken her. Yesterday she saw me playing this and immediatly she purchased armaII ... you've no idea how shocking this is for her. She doesnt spend money on ANY games. She literally yelled at me and said "WHY DIDNT YOU TELL ME THERE WAS SUCH A THING AS A REALISTIC SURVIVAL HORROR GAME? not like that L4D2 action fps crap" - lol? ok - ddidnt realise you were interested... last edited by gamer at 09:05:47 15/May/12last edited by gamer at 09:11:38 15/May/12 09:03am 15/05/12 Permalink d^ Melbourne, Victoria 943 posts  Hmm looking over the map today I have no idea where I am, all I know is I have about 4 flares left and a few clips of ammo? Would love to get into it more, hopefully everyone flooding diablo 3 will leave a few empty slots. 09:45am 15/05/12 Permalink Shultzy Wynnum, Queensland 15 posts  Try and look for landmarks like the sea and stuff, which goes over the whole south coast. Once you find it, look for some landmarks, like lighthouses etc. Find a town and a map, that will help, or look at a map online. Thinks like railways crossing roads, little peninsulas are really easy to ID. Once you have your bearings, you can make your way to a town. It will be dangerous, but you really need to stock up on your basic supplies, which are found in towns.. compass, map, watch, knife, matches, better gun, more ammo, food, water, medicine etc. Once you're set, EVAC from the town and run around in the forest.. chance of dying, much less. 11:28am 15/05/12 Permalink Enska Sydney, New South Wales 1751 posts  sigh, Battleye has decided to be an absolute c*** and I cant join a game at all, have tried f***** everything. over it. 12:39pm 15/05/12 Permalink gamer 2499 posts  Enska I see literally a person each second attempt to join and be denied like this. UberKiller has connected BattleEye: UberKiller version mismatch. Update and rety. UberKiller disconnected. I think the trick would be to update BattleEye manually? Have you tried that? I can watch my chat and will see the above for a user about 1-2times a second. Crazy amount of people being denied at the moment. 01:15pm 15/05/12 Permalink Enska Sydney, New South Wales 1752 posts  Yeah I've tried a manual update, no good. disabled my router firewall and windows etc etc still no go. I'll have another go at it later but for the moment my patience has worn a little too thin :P 01:20pm 15/05/12 Permalink d^ Melbourne, Victoria 952 posts 01:38pm 15/05/12 Permalink gamer 2500 posts  *SPOOGE* We can only hope... GON: So is ArmA II always going to be the base engine for Day Z, or are you considering moving across to its own engine, or...? Rocket: Well, I think it’s reached a point of critical mass in terms of - well, it’s affected the bottom line of the company that owns the engine, the company I work for. And it’s also obviously raised some eyebrows in the gaming industry, otherwise you wouldn’t be talking to me! So I think it’s reached that critical point where either we would take it further, or someone else would. Or at least take elements of it. So I guess it’s just a matter of ‘when, by who, and with what engine’. From my perspective, the mod will see itself out. It’s an experiment, so it will ‘experiment itself’ to conclusion, which I imagine is three, four months maybe. Maybe five. And then, I would see it as a game. But how that game comes about, people will have to wait and see. But I’m confident it will. 01:58pm 15/05/12 Permalink WirlWind Central Coast, New South Wales 203 posts  I can't really comment on it yet as I've been geared up and inland since it was brought in, I'm sure it is a pain when you only have starter gear. But if you're not shooting other players for fear of the zombies attacking... then BINGO. But then that removes half of the game, namely, the tension between players. As I said elsewhere, if you want a game to kill zombies en masse, go play L4D. This game shines because of the player interaction, not the dodgy AI of meh zombies. If you remove the PKing aspect due to too many zombies, the game loses all the drama and dies quickly as people get sick of just killing zombies and hoarding. Hell, might as well just release it single player if thats your focus. 02:16pm 15/05/12 Permalink Trauma Melbourne, Victoria 2538 posts  Hmm looking over the map today I have no idea where I am, all I know is I have about 4 flares left and a few clips of ammo? Would love to get into it more, hopefully everyone flooding diablo 3 will leave a few empty slots. I have played hundreds of hours on Chernarus... I still got f*****g lost last night. I was genuinely shocked, missed my mark by like a full kilometer. S*** be dark. But then that removes half of the game, namely, the tension between players. As I said elsewhere, if you want a game to kill zombies en masse, go play L4D. This game shines because of the player interaction, not the dodgy AI of meh zombies. If you remove the PKing aspect due to too many zombies, the game loses all the drama and dies quickly as people get sick of just killing zombies and hoarding. Hell, might as well just release it single player if thats your focus. I explained this a bit more in spoiler part of my post which I assume you didn't read. I'll explain sans spoiler. Pre-update the zombies were too little of a threat and this made people seek a challenge beyond the zombies after a while, this obviously led to death matching. Very common for snipers to set up shop along the south coast to pick of new players, simply because they are either bored or just griefing a*******. The fact that the amount of zombies now is making you think twice about shooting that other player you saw is great, now it's just a case of finding the balance point between the current number of zombies and the previous number. 02:24pm 15/05/12 Permalink Trauma Melbourne, Victoria 2539 posts  sigh, Battleye has decided to be an absolute c*** and I cant join a game at all, have tried f***** everything. over it. What does it say when it kicks you? Battleye Support, can also DL the current version there. 03:30pm 15/05/12 Permalink fpot Gold Coast, Queensland 20653 posts  Yeah I jumped on a server last night and almost immediately found a body with an AKM, map, compass, toolbox, watch and other assorted goodies. Was sneaking through the middle of some town and saw a zombie. I felt cheeky so I shot him from the darkness only to be absolutely swamped by zombies and lost all my sweet gear :( 04:00pm 15/05/12 Permalink WirlWind Central Coast, New South Wales 204 posts  The fact that the amount of zombies now is making you think twice about shooting that other player you saw is great, now it's just a case of finding the balance point between the current number of zombies and the previous number. The thing is it's not making me think twice, it's making me NOT BOTHER thinking about it, because I know that if I shoot, I'll die. I'm not the only one, as I said. I ran into tons of survivors in 3 hours played time and not a single one even attempted to attack me, even on the roads. It's basically as if they've turned on rebound damage in towns and for a good few hundred meters around them. The spawn points basically become a fuster cluck of dead corpses because it's too much effort and not enough reward to go into a town and scavenge when you could just PK on the roads. Also, I shot a single zombie in a field in the middle of nowhere and about 5 more spawned and surrounded me -_- 04:51pm 15/05/12 Permalink Boxhead Brisbane, Queensland 12338 posts  The really initial grind now is soooo hard.. I ran through 5 clips before i got even close to an enterable house :) Once i got into the house i got a shotty and a bunch of other cool stuff (Zombies got stuck on a table in the house so i was able to just plug them from the otherside of it!!) so maybe they've tweaked the drops a bit aswell? I didn't make it out of the town however!! 04:55pm 15/05/12 Permalink fpot Gold Coast, Queensland 20656 posts  http://i.imgur.com/WR1rKl.jpg I reckon it would be cool if they set up loot in sort of a concentric circle pattern. You could have basic stuff on the outer rim like shotguns and hunting rifles to get players started in the coastal towns, and then have the circles set up to encourage people to get to the centremost city where some really choice s*** could be. That could create a scenario of either the Survivors or Bandits controlling the centre city which would have all the military grade loot and heaps of cool vehicles and stuff. I am really looking forward to seeing how the gameplay mechanics evolve in this game. 05:01pm 15/05/12 Permalink Trauma Melbourne, Victoria 2540 posts  From twatter; dayzdevteam Day Z Development ArmA2:CO is TOP SELLER on steam. Win for PC Modding, validation of BIS company philosophy - Rocket Pretty crazy that it topped it, right now it's second to Max Payne 3. Must have added a few hundred thousand so BIS accounts by now. The thing is it's not making me think twice, it's making me NOT BOTHER thinking about it, because I know that if I shoot, I'll die. I'm not the only one, as I said. I ran into tons of survivors in 3 hours played time and not a single one even attempted to attack me, even on the roads. It's basically as if they've turned on rebound damage in towns and for a good few hundred meters around them. The spawn points basically become a fuster cluck of dead corpses because it's too much effort and not enough reward to go into a town and scavenge when you could just PK on the roads. Also, I shot a single zombie in a field in the middle of nowhere and about 5 more spawned and surrounded me -_- Yea my point is that it's gone in the right direction, just needs to be pulled back a bit, look for that sweet spot. 05:09pm 15/05/12 Permalink WirlWind Central Coast, New South Wales 205 posts  From twatter; Yea my point is that it's gone in the right direction, just needs to be pulled back a bit, look for that sweet spot. I agree that zombies should be a worry, but as I've made clear, they shouldn't get in the way of pvp to the point that they're at. I think we both agree on the concept, but are arguing over numbers :P 06:23pm 15/05/12 Permalink fpot Gold Coast, Queensland 20658 posts  Decided I will only play on the vet server. I kind of like the idea of not automatically popping up in people's sights like you do on the regular one. No crosshairs is going to be hard to get used to, though. I am enter-spamming as I speak :( 07:16pm 15/05/12 Permalink d^ Melbourne, Victoria 958 posts  fp0t you're in the same server as me, come help! 08:43pm 15/05/12 Permalink Shroud Sydney, New South Wales 240 posts  hey fpot. shame we got taken out last night on the train tracks. we'll get revenge one day on jarrod and tagbadger! play again some time! 08:46pm 15/05/12 Permalink d^ Melbourne, Victoria 959 posts  Welp, I'm dead, some guy I teamed up with decided to hit me in the head from behind when I was picking up a flare. 09:12pm 15/05/12 Permalink fpot Gold Coast, Queensland 20660 posts  Yeah I want to kill the f*** out of those guys. 09:12pm 15/05/12 Permalink Trauma Melbourne, Victoria 2541 posts  I stumbled upon some bandit cooking meat by a fire tonight... sighted up with my M24, no more banditry for him. Always good to get the drop on bandits. Also I wonder what the Max Payne 3 guys are thinking about this... http://img842.imageshack.us/img842/6865/1stj.jpg 10:00pm 15/05/12 Permalink WirlWind Central Coast, New South Wales 206 posts  lol poor Max Payne XD 01:04am 16/05/12 Permalink gamer 2510 posts  This mod has to be the next minecraft ? 09:34am 16/05/12 Permalink Trauma Melbourne, Victoria 2545 posts  This mod has to be the next minecraft ? Not in it's current form, doesn't have the legs. 11:47am 16/05/12 Permalink BOHEMION Brisbane, Queensland 508 posts  That's it! updating my PC this week just for this! 12:31pm 16/05/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1013 posts  :C to call it buggy is a f***** understatement. The biggest problem is that half of the 'bugs' are that it's ARMA... I wouldn't sell your firstborn to play this; ARMA isn't a 'new game' 07:10pm 16/05/12 Permalink Trauma Melbourne, Victoria 2546 posts  :C to call it buggy is a f***** understatement. The biggest problem is that half of the 'bugs' are that it's ARMA... I wouldn't sell your firstborn to play this; ARMA isn't a 'new game' Downloads alpha mod... complains about bugs. 09:55pm 16/05/12 Permalink sLaps_Forehead Brisbane, Queensland 5917 posts 10:52pm 16/05/12 Permalink WirlWind Central Coast, New South Wales 208 posts  On the upside, there's apparently gonna be some work going into the next ArmA 2 patch that will make the mod run a little better, BIS are gonna hopefully help the mod maker out a bunch considering he just made them a few million (and he works there too). 12:17am 17/05/12 Permalink Trauma Melbourne, Victoria 2548 posts  Damnit, I've become attached to ANZ2 server since I found someones car and stole it... server is perma full :( 02:59pm 17/05/12 Permalink Tollaz0r! Brisbane, Queensland 12719 posts  OMG this mod sounds like pure awesome in alpha stages. Just reading it wants me to grab AMA2 specifically for this mod. I just bought Diablo 3 so I better hold off a bit still. Sounds like it is only going to grow from here, at least for the next year or so. 03:27pm 17/05/12 Permalink fpot Gold Coast, Queensland 20668 posts  There are rumours going around there will be a version made for Arma 3 but going by the whole it usually takes PCs three years to catch up to Arma's requirements plus the olde 'lol new version is s*** compared to previous version' curse I reckon DayZ will extend Arma 2's lifetime by literally a s***load. 04:01pm 17/05/12 Permalink WirlWind Central Coast, New South Wales 210 posts  There are rumours going around there will be a version made for Arma 3 but going by the whole it usually takes PCs three years to catch up to Arma's requirements plus the olde 'lol new version is s*** compared to previous version' curse I reckon DayZ will extend Arma 2's lifetime by literally a s***load. According to an interview I saw, it would take him a year to bring it over to ArmA 3 apparently. I don't think it's gonna be a simple port like we originally thought since they're making such huge engine changes (I assume so anyway). From the sound of things, I think he's just gonna keep working on ArmA 2 since alot of the work has already been done. Also, potentially dogs coming. Sounds fun *shrug* 04:17pm 17/05/12 Permalink Trauma Melbourne, Victoria 2549 posts  According to an interview I saw, it would take him a year to bring it over to ArmA 3 apparently. I don't think it's gonna be a simple port like we originally thought since they're making such huge engine changes (I assume so anyway). From the sound of things, I think he's just gonna keep working on ArmA 2 since alot of the work has already been done. Also, potentially dogs coming. Sounds fun *shrug* I'm sure they could do it in far less time if they devoted more people to it, perhaps for a post launch payed DLC. 05:20pm 17/05/12 Permalink sLaps_Forehead Brisbane, Queensland 5922 posts  These dudes are lol 11:48am 18/05/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1016 posts  Damnit, I've become attached to ANZ2 server since I found someones car and stole it... server is perma full :( who'd a thunk it... you're a c*** in games as well as Ausgamers threads... enjoy your endless queueing. Karma is a b****. Also, I was more identifying that a lot of the 'problems' are from the original product moreso than the 'Alpha-ness' of the mod. 05:13am 19/05/12 Permalink Trauma Melbourne, Victoria 2555 posts  who'd a thunk it... you're a c*** in games as well as Ausgamers threads... enjoy your endless queueing. Karma is a b****. Also, I was more identifying that a lot of the 'problems' are from the original product moreso than the 'Alpha-ness' of the mod. Hahaha you mad much? If someone is foolish enough to park their UAZ at one of the hottest spots on the map they deserve to lose it. In a game where people will kill you for your beans and extra ammo you think I'm not going to take a free and working vehicle? I'm thinking this mod is not for you. If it makes you feel any better someone stole it from me, or the server was reset. Either way it wasn't where I left it when I got back on. 01:29pm 19/05/12 Permalink natslovR Sydney, New South Wales 7770 posts  can someone help with the basics of communication? I understand <> switches the channels, but how do i actually type something. When i hold capslock it wants to use my mic 01:47pm 19/05/12 Permalink Trauma Melbourne, Victoria 2556 posts  can someone help with the basics of communication? I understand <> switches the channels, but how do i actually type something. When i hold capslock it wants to use my mic '/' Right next to the channel swap keys opens the text chat field. For now the VON is broken but they are working on it. So just use text. 01:52pm 19/05/12 Permalink natslovR Sydney, New South Wales 7771 posts  thanks i'll give it another try 02:03pm 19/05/12 Permalink natslovR Sydney, New South Wales 7772 posts  that worked a bit better. just got group raped by a horde of zombies scary and fun 02:17pm 19/05/12 Permalink Outlaw Gold Coast, Queensland 2056 posts 02:26pm 19/05/12 Permalink Trauma Melbourne, Victoria 2559 posts  Haha "F*****g American cars, can't take s***... buy a Volvo" 02:35pm 19/05/12 Permalink BOHEMION Brisbane, Queensland 511 posts  "Irish potato farmer we meet again!" 07:54pm 19/05/12 Permalink Trauma Melbourne, Victoria 2561 posts  Respawns of zombies adjusted New equipment interaction system from gear menu Maybe more. Won't be patched now (its peak time, 5.5k concurrent), once it dips down. Patch coming soon that will drop the amount of zombies, dunno how much though. Along with other fixes/changes. I know the bandit model system is getting pulled in favor of change you skin in game. 08:20pm 19/05/12 Permalink gamer 2516 posts  I've put about 16 hours into this mod... I would strongly advise you NOT to waste your money at the moment. Things to look forward to - The 5 AU/NZ servers ALWAYS being full and having to spam them for 30min+ to get in. Joining any other servers = night time, which is f*****g horrible. - NO items f*****g ANYWHERE - After checking over 50 houses/buildings; finding that not a single f*****g building has an openable door or room to loot s*** from - The most buggy and horrible hit detection known to man - Zombies that can walk through doors - An engine that allows you to get stuck 'turning around' because your have your arm out front pointing a weapon. Oh thats f*****g fantastic you built your engine to recognise that impossibility of being able to put your hand through a wall.. but seriously in real life what f*****g IDIOT wouldn't be able to turn in a doorway? - The inability to find any of your friends It's so f*****g frustrating and just absolutely no fun past the 1-2hrs of novelty. It's a shame the creator works on the dev of the ArmaII engine, judging from the node games interviews... it's doubtful he will move away from the engine because 'its made for this game'. So I don't expect to ever see vast improvements made on this in the next few months let alone the next year. 09:39pm 19/05/12 Permalink fpot Gold Coast, Queensland 20678 posts  Back to playing with your realdolls then? 09:45pm 19/05/12 Permalink WirlWind Central Coast, New South Wales 215 posts  Patch coming soon that will drop the amount of zombies, dunno how much though. Along with other fixes/changes. I know the bandit model system is getting pulled in favor of change you skin in game. Thank christ for that. Now all that needs to happen is the night's get a tiny amount of ambient light so it's not literally a black screen with white dots on half of it and then this will destroy my life more than D3 has. When you only get to play at night, you get real sick of being blind 24/7 really fast, esp when coupled with millions of zombies. 09:51pm 19/05/12 Permalink reload! Brisbane, Queensland 6715 posts  rofl given gamer's inability to grasp even the most basic concepts from the get go, I would suggest his massive disdain is a positive sign for anyone with half a clue how to play games properly that this will be a lot of fun. ironic nick is ironic. 09:54pm 19/05/12 Permalink fpot Gold Coast, Queensland 20679 posts  I have put the game on hold till the zeds are fixed. It's fun sneaking through towns literally metres from zeds and scrounging items but annoying not being able to shoot anything because it means insta-death. Hopefully they will hit that nice balance point of enough zeds to deter tkers while still keeping it possible to go on a bit of a zed killing spree without a 100% chance of dying. 09:58pm 19/05/12 Permalink Trauma Melbourne, Victoria 2562 posts  I've put about 16 hours into this mod... I would strongly advise you NOT to waste your money at the moment. Things to look forward to - The 5 AU/NZ servers ALWAYS being full and having to spam them for 30min+ to get in. Joining any other servers = night time, which is f*****g horrible. - NO items f*****g ANYWHERE - After checking over 50 houses/buildings; finding that not a single f*****g building has an openable door or room to loot s*** from - The most buggy and horrible hit detection known to man - Zombies that can walk through doors - An engine that allows you to get stuck 'turning around' because your have your arm out front pointing a weapon. Oh thats f*****g fantastic you built your engine to recognise that impossibility of being able to put your hand through a wall.. but seriously in real life what f*****g IDIOT wouldn't be able to turn in a doorway? - The inability to find any of your friends It's so f*****g frustrating and just absolutely no fun past the 1-2hrs of novelty. It's a shame the creator works on the dev of the ArmaII engine, judging from the node games interviews... it's doubtful he will move away from the engine because 'its made for this game'. So I don't expect to ever see vast improvements made on this in the next few months let alone the next year. You and every other guy spamming to connect to a high demand server are the exact reason why they are laggy and have issues and crash. You're basically DDOS'ing that server. Especially the people who hang at load in and leave, then reconnect to the exact same server.... that's what causes the hang up. That behavior reminds me of the Far Cry 3 insanity monolog. As for items, see above. Arma 2 does not need all the buildings to be enterable, they prob limited that to help frame rates, we all know how people love to cry about that. I have no issues with hit boxes. Not being able to find people has been mentioned before, it's a tricky one cuz for new players they have no clue where they are and of course no idea which way to go to meet up, for me if someone said "I'm at zelenogorsk" I'd know exactly where they are and which way to go with out a map, once you have a map new or old player it should be easy, if not L2readamap. Honestly though I don't think the dev cares. It's meant to be a survival mod, make do. Pretty sure once the direct chat issues are sorted global chat is going to be disabled. 10:44pm 19/05/12 Permalink reload! Brisbane, Queensland 6718 posts  for the love of god, don't call them zeds 10:50pm 19/05/12 Permalink fpot Gold Coast, Queensland 20684 posts  Why it is shorter than calling them zombies. If there is some reason to not call them zeds I am unaware of pls tell me. 10:54pm 19/05/12 Permalink Trauma Melbourne, Victoria 2563 posts  Fun Fact: Total play time for DayZ is almost 28 years.... later! More Fun Facts from Mutonizer on DayZ forums; - With 3.410.047km walked, we walked 85 times around the earth but barely a bit more than 5km per individual on average. - For every ten survivors, bit more 9 died. This is a 90% mortality ratio, almost similar to some cases of the Ebola virus or the Marburg virus which makes the "Agent Smith" quote truer than ever: "A virus. Human beings are a disease, a cancer of this planet. You're a plague and we are the cure" - With 104.484 murders, we have an homicide rate of 16% (not counting the death of outlaws I think). This is more than 300 times the homicide rate in the US and yet only slightly more than Lithuania's ratio of death during the WW2 where 14% of their entire population died. - Counting all bandits, we have a 10% criminality rate. For some sort of comparison, let's say all these bandits were jailed, that would be 3 times the ratio of the US which is 3.7% of it's adult population being incarcerated, the highest in the world and of course very few of them are murderers. (around 50% for violent crime in state prisons). - With close to 9 million zombie killed, we already cleared more than 10% of France's population, close to 3% of the US population, then entire population of Austria, more than twice the entire population of Croatia, or close to 3 times the population of Lithuania!! All in all, so far, we pretty much should have totally cleared out a small country of zombies. - That said, it's only 0.6% of the population of China, which is a country you do NOT want to be in should the zombie apocalypse come!! 11:04pm 19/05/12 Permalink reload! Brisbane, Queensland 6719 posts  because it is f*****g homo and something they would say in twilight or the walking dead 11:14pm 19/05/12 Permalink Trauma Melbourne, Victoria 2564 posts  Nothing homo about the walking dead. 11:14pm 19/05/12 Permalink reload! Brisbane, Queensland 6720 posts  well whatever. nobody calls aliens ayes, monsters ems or nazis ens so just don't do it. 11:25pm 19/05/12 Permalink fpot Gold Coast, Queensland 20685 posts  Hmmmm I kind of like zeds I wil continue to say it :P People call Extra Drys TEDS http://i.imgur.com/uZq51.gif 11:31pm 19/05/12 Permalink Outlaw Gold Coast, Queensland 2060 posts  re re fpot 11:31pm 19/05/12 Permalink Trauma Melbourne, Victoria 2567 posts  Timing of Patch 1.5.8 I'm still working on it. Unfortunately, the lull in peak time never happened. And I had forecast that the usual lull would be started now. That isn't happening. So we will try and figure out a way to roll out the patch but it is complicated. There are so many people playing (over 6500) that if we auto-update the servers the reconnect load caused by everyone coming back on within the same period could, well, crash everything. We don't know if it is possible to handle such load, and I don't really want to try. So we're coming up with another plan. But it will be within the next six hours assuming that testing has gone okay. RE: Timing of Patch 1.5.8 Patch 1.5.8 delayed because I'm still at work, its 3:30am, and I need to sleep. Sorry guys, out tomorrow. Um... lol. Not a bad problem to have, I guess. 12:54am 21/05/12 Permalink Vash 3517 posts  Played it for the first time tonight. Yep, night time sucks. Cranked the gamma and i could see alittle bit, then it got darker... and darker. Its almost unplayable at night since you can't see anything, or anyone to meet up with. Randoms dont seem willing to flare up and expose themselves to "bandits" and i put myself out there with a flare and couldn't find anyone. It seems i need to tee up with some mates and meet up somewhere rather than randoms :( 01:37am 21/05/12 Permalink Tollaz0r! Brisbane, Queensland 12730 posts  I was wondering about if night time would be an issue for aussies playing on foreign servers. It would be good if they sped up the time just a little 18 hr days instead of 24, that would give everyone lengthy time playing in both day and night. 07:35am 21/05/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1019 posts  I too have encountered what you have Vash. I have learned a couple of things tho. When the Zeds die off a bit (less than 100) EVERYONE starts to relax, a lot. Meeting other players isn't as 'tense' as the video's depict, but actually establishing comms (by voice or text) isn't as straight forward as it seems. Best to jump into TS or similar with a few mates and pray to god there are a few slots available on a server. 07:35am 21/05/12 Permalink Captain Lateral Brisbane, Queensland 4523 posts  Its almost unplayable at night since you can't see anything, or anyone to meet up with. i've played both day and night servers, and nights much better with chemlights, also much less chance of getting assasinated just walking through a field too if you don't light up at all. Finding items during the day is much easier though, but so is finding other players. 07:50am 21/05/12 Permalink WirlWind Central Coast, New South Wales 217 posts  The night will get a bit better when the moon starts coming out. The game has lunar cycles in it, so the moon is still quite small at the moment. When it's out (eventually) it gets light enough that you can see outside without the need for a chemlight or whatever, though you still need them indoors. 02:31pm 21/05/12 Permalink natslovR Sydney, New South Wales 7774 posts  i'm finding this game to be very hard. I spend most of my time alone, and it's lonely. I eventually see someone being chased and help them out and team up with them, but they really need the voice working better. How close can you get to a zombie in crouch without them seeing you? How long or far away do you have to run for zombies to stop chasing you? I had 2 crawlers chase me around for nearly 10 minutes in to the bush. I thought I lost them and eventually they caught up, luckily I had found a crossbow by then and killed them. 03:23pm 21/05/12 Permalink gamer 2525 posts  I think it's pretty cool how the zombie AI is controlled by players computers... distributed AI... what an amazing idea to take load of the server :) 03:47pm 21/05/12 Permalink Boxhead Brisbane, Queensland 12345 posts  How long or far away do you have to run for zombies to stop chasing you? I had 2 crawlers chase me around for nearly 10 minutes in to the bush. I thought I lost them and eventually they caught up, luckily I had found a crossbow by then and killed them. They don't stop.. They're zombies.. they want to eat you! 03:51pm 21/05/12 Permalink Trauma Melbourne, Victoria 2568 posts  Yea I've never lost one, lure them away and kill them. 04:09pm 21/05/12 Permalink natslovR Sydney, New South Wales 7775 posts  You speak like a man who is not out of ammo :-) 05:30pm 21/05/12 Permalink Trauma Melbourne, Victoria 2569 posts  Haha yea I'm still on the same char from 1.5.6, so I haven't had to deal with mass zombies while using a Makarov. 05:49pm 21/05/12 Permalink d^ Melbourne, Victoria 971 posts  Build 1.5.8 rolling update It's here! Patch 1.5.8 a.k.a. "More New ways to get f***ed up" So before it was zombies + players + ladders vs. you. !!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!! THE CONTENT SERVERS ARE BEING MAXED OUT SO DO NOT REPLY BACK WITH 500 SERVER ERROR!!!! Now its zombies + players + the environment vs. you. Good luck. ------ Changelog: UPDATE : 21 MAY 2012 Affected addons: * dayz_code 1.5.8 * dayz_equip 1.2.4 * dayz_sfx 1.1.2 * dayz 1.2.5 * dayz_weapons 1.1.2 Developer's Note: * TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND S*** * This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce. * It is the genesis of an idea, so please remember this might cause havoc. You need to be careful. * To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going. * A fire that does not have wood in it will go out when you try to light it. * You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics. * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching an infection the lower your temperature * [NEW] Chance of catching an infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [NEW] Various Loot spawn balancing changes * [FIXED] Should not be pellets for the Winny * [FIXED] Whinny is way to powerful and quiet (mmmm your tears will be delicious) * [FIXED] Helicopter loot despawning too fast * [FIXED?] Too many zombies for the Carebears to be able to play * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apes*** all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly) and Build 1.5.8.2 Hotfix HOTFIX : 21 MAY 2012 Affected addons: * dayz_code 1.5.8.2 Changelog: * [FIXED] Loosing temperature way too fast * [FIXED] Not enough wood available for spawn * [FIXED] Matches way too rare * [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood) and Bandit/Survivor Morphing to be removed As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose. Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature. 10:36am 22/05/12 Permalink Captain Lateral Brisbane, Queensland 4526 posts  Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature. aw damn, murder rates are going to go through the roof. not that you'd normally see a bandit before they start shooting at you. but i liked how you'd become a target as a bandit, so you've got to weigh up the benefits of theifing others equipment, especially noobs. 11:15am 22/05/12 Permalink Trauma Melbourne, Victoria 2572 posts  Well it can go both ways, if you're a bandit then you think f*** it, kill em all cuz they will shoot me on sight... no bandit skin give them a chance to not kill. But some will still kill you on sight of course. 04:00pm 22/05/12 Permalink fpot Gold Coast, Queensland 20705 posts  Will be killing literally everyone I see from now on. 04:10pm 22/05/12 Permalink Trauma Melbourne, Victoria 2573 posts  If you see me fpot, will you kill me? 04:13pm 22/05/12 Permalink fpot Gold Coast, Queensland 20706 posts  Oh, except people who I actually know of course. As far as Arma goes I only know people off this forum. I am pretty newb at Arma anyway so I should probably amend that to attempt to kill :) 04:16pm 22/05/12 Permalink d^ Melbourne, Victoria 973 posts  Just to clarify, I don't think it has happened yet 04:27pm 22/05/12 Permalink natslovR Sydney, New South Wales 7776 posts  There's only one person I'll kill on sight, his name is Patrick. He executed me on my first ever spawn, and it will not be forgotten. I'm happy to add more people to my shoot on sight list, but he's the only one so far. 04:56pm 22/05/12 Permalink Trauma Melbourne, Victoria 2575 posts  Well, I just went AFK in the woods, prone to make a cup of tea... come back and I'm dead. Who ever took the cheap kill got some serious gear out of it. C****. Had that character since 1.5.6. 05:22pm 22/05/12 Permalink 59fifty Brisbane, Queensland 960 posts  Ouch Trauma. I tailed some bandits last night on a server in Dallas (so it was Daytime there) and lost sight of them near a barn. Heard a few shots and zombies scrambling past the barn so I thought great, time to loot barn, scored a winchester. Set up outside the barn to wait for bandits to come claim the loot, didnt see them, headed back to the barn and they were there in the doorway and popped me :( 06:04pm 22/05/12 Permalink d^ Melbourne, Victoria 975 posts  Trauma that sucks hard. The servers up to the new version? 07:15pm 22/05/12 Permalink sLaps_Forehead Brisbane, Queensland 5928 posts  brutal 09:17pm 22/05/12 Permalink WirlWind Central Coast, New South Wales 218 posts  Trauma that sucks hard. The servers up to the new version? Yeah, the servers are pretty much always up-to-date because I think the dev pushes the new files out to all the servers at once. Also, Winchester ammo is so damn scarce now :( The zombie spawn rate is perfect though. Shame, my char logged out in a building in elektro before the patch and came to at a small town in the middle of nowhere and I was shot by a sniper on the hill ;_; 10:27pm 22/05/12 Permalink Shroud Sydney, New South Wales 243 posts  I've put in a fair few hours, really enjoying the game so far.. Mostly been on my own, exploring north, i've been all over the map now, stay away from the airfields if your on your own.. snipers everywhere! :) I've set up a tent and been storing loot there, hasnt been discovered so far.. i've managed to stash away a few M16s, AK47s, MP5s and a bunch of ammo.. still out to get that elusive GPS. I think my preferred weapon for hitting up towns is the Crossbow, I prefer not to kill any zombies, i prone my way through the towns searching for loot and if a zombie gets too close, i just use the crossbow for a silent take down. here's a good tip, if you want to know if you can enter a house from a distance, just look at the windows.. if the windows are transparent and you can see inside, you can generally enter the building.. if the windows are not transparent and just reflective, its a no-go. Doesnt apply to hangars and stuff with no windows, obviously. :) Saves you walking up to every building. 02:57am 24/05/12 Permalink gamer 2536 posts  here's a good tip, if you want to know if you can enter a house from a distance, just look at the windows.. if the windows are transparent and you can see inside, you can generally enter the building.. GREAT tip mate! 08:19am 24/05/12 Permalink gamer 2537 posts  sLaps_Forehead that video was great but out of all the time i've spent in DayZ... nothing even comes CLOSE to that gameplay. How the f*** they arn't bugging out hardcore like everyone else does I don't know. When he got hit through the wall though that is very typical of the bulls*** you see in the game engine. Zombies walking through doors/walls to attack you etc. A great video of team gameplay at night though. The moon makes a massive difference (unless its just super high gamma?) 08:44am 24/05/12 Permalink Shroud Sydney, New South Wales 244 posts  gamer, i've barely had any bugs in this game, i got attacked through a wall once, and died on a ladder once. thats it. 12:12pm 24/05/12 Permalink Tollaz0r! Brisbane, Queensland 12760 posts  If you have a character that has been a bit of a dooche and killed lots of people and have a low humanity, when they die does the humanity score carry over to the new character? Also for gameplay reasons it makes sense to kill anyone onsight since that last patch? 12:54pm 24/05/12 Permalink Captain Lateral Brisbane, Queensland 4528 posts  If you have a character that has been a bit of a dooche and killed lots of people and have a low humanity, when they die does the humanity score carry over to the new character? yes, yes it does. 01:15pm 24/05/12 Permalink Tollaz0r! Brisbane, Queensland 12762 posts  Ahhh. That makes it work a bit better. So since the latest patch Humanity is currently tracked but does nothing for now. So in a later patch when they add it, suddenly a stack of evil doers get punished in what will be likely a creative and fitting manner. Vampires maybe that need fresh human blood to live, that take damage in the sun? I'm convinced on getting this now. It just seems too much like how a zombie survival game should be and should recreate many of those b-grade movie moments. 01:23pm 24/05/12 Permalink Captain Lateral Brisbane, Queensland 4529 posts  suddenly a stack of evil doers get punished in what will be likely a creative and fitting manner. I've only had 2 kill 2 people. both in self defense (real self defense, as in they started shooting, not they looked at me funny), I've been killed by other players about 4 times though, but only once when i had anything more than the starting equipment. first one was a survivor, my humanity went down to 400, it didn't move (after several life/death cycles) i bleed out shortly after. second one was because a bandit shot at the wrong person. (he must of been really pissed too, because he got the jump on me, had me hiding in a barn with no exit and half my health, he had a full auto weapon with scope and i had a starter pistol.) i bandage and morphine up in the barn while closely watching the doors and windows for movement, after sitting in the barn for a good 20 min, i figure the bandit has gotten bored or something so i go to leave, i dash out the side door and try to go around the far side of the barn for more cover when i hear "crack crack crack" (with the wizzing sounds of close by bullets), i glance back around the corner and hear another "crack" then "thud" (must of hit the wall), so i continue around, go wide and flank his right behind some low walls. as i go around the corner to face the barn again the bandit is headed straight towards me but i was ready this time, i nailed him in the chest about 4-5 times before he got a single shot off, which thankfully missed... thankyou bandit for all the equpment, and for putting my humanity back up to 2000, unfortunately that character got mauled by zombies in the typical fashion (someone with a hoard of them runs past your cover). 01:32pm 24/05/12 Permalink Tollaz0r! Brisbane, Queensland 12765 posts  OK, I'm pretty much going to grab this from steam. ArmA 2: CO Is there anything I need to know before I do so? 09:20pm 24/05/12 Permalink Trauma Melbourne, Victoria 2588 posts  OK, I'm pretty much going to grab this from steam. ArmA 2: CO Is there anything I need to know before I do so? - Watch install vid (I posted it in this thread) to get it running sans rage. - Remember it's alpha. - I personally get the beta patches but I dunno how those or normal patches are handled via steam. 09:30pm 24/05/12 Permalink Rohan Sydney, New South Wales 152 posts  i REALLY want to get this game, but is it worth getting at this stage? I've heard there are still a lot of glitches and just general bugginess to it. Anyone on QGL starting up a group for the game or something? I haven't read through the whole thread yet, so just asking now. 10:59pm 24/05/12 Permalink fpot Gold Coast, Queensland 20725 posts  Add me on Steam Toll (and other Arma players) - fpotyay 11:15pm 24/05/12 Permalink Tollaz0r! Brisbane, Queensland 12766 posts  Done, will be downloading arma2 stuffs overnight during offpeak. 11:41pm 24/05/12 Permalink Tollaz0r! Brisbane, Queensland 12769 posts  Who here will be playing DayZ this afternoon/tonight? I believe I'll be trying to survive with fpot, any other takers? 11:21am 25/05/12 Permalink d^ Melbourne, Victoria 989 posts  Yeah count me in, will give it a good bash on the weekend. Steam ID = baw76 01:31pm 25/05/12 Permalink natslovR Sydney, New South Wales 7779 posts  add me too http://steamcommunity.com/id/natslovR/ Not sure I can play tonight, but I'll definitely be on Saturday 01:47pm 25/05/12 Permalink Shroud Sydney, New South Wales 245 posts  add me, shroud08 02:35pm 25/05/12 Permalink D-Sub Brisbane, Queensland 191 posts  Will be on later tonight. Expect invite from Mr. Furious 03:14pm 25/05/12 Permalink natslovR Sydney, New South Wales 7783 posts  last night was frustrating for me but you guys seemed to have fun. I followed two equipped guys that looked like they knew what they were doing, then the killed me. On respawn, I got some decent equipment from the church, then I helped some random guy fight off 10 zombies that had chased him to the beach. He bandaged up then killed me. Next time I think I'll just wait it out then raid the body, certainly won't be running out to help randoms. 08:59am 26/05/12 Permalink Trauma Melbourne, Victoria 2594 posts  Yea I learned a while ago that you don't help people. The odds are you will get shot in the back. 09:28am 26/05/12 Permalink d^ Melbourne, Victoria 991 posts  We did an AG vs the whole server, anyone that wasn't us was a shoot on sight. fpot and myself got the jump on a bunch of guys on a road by a camp fire. We owned one of them and the other one legged it. 09:37am 26/05/12 Permalink Trauma Melbourne, Victoria 2595 posts  Um... lol. 10:36am 26/05/12 Permalink Mephz Brisbane, Queensland 1052 posts  Anywhere to pickup cheap keys for combined ops? 12:13pm 26/05/12 Permalink Trauma Melbourne, Victoria 2600 posts  Anywhere to pickup cheap keys for combined ops? Steam? Google? 01:42pm 26/05/12 Permalink Shroud Sydney, New South Wales 246 posts  Which server everyone play? I'm usually on ANZ2. Crosshair servers suck. 02:18pm 26/05/12 Permalink Eorl Brisbane, Queensland 6745 posts 03:23pm 26/05/12 Permalink Mephz Brisbane, Queensland 1053 posts  Steam? Google?Yes... I'm going to blindly google and trust a random keysite. derp 03:58pm 26/05/12 Permalink Trauma Melbourne, Victoria 2602 posts  Steam? It's$30, hardly expensive for an entire game and an entire stand alone expansion.
IVY_MiKe
Canberra, Australian Capital Territory
1030 posts
 Had an interesting day of it today. I joined into a server (after avoiding the game for a few days, in short I got ganked by Zeds and was waiting for some mates to meet me out at Zelenogorsk with some blood transfusion bags) and whilst I'd come back into the server with 12000 blood (w00t I only had 1000ish blood) BUT it put me back on the coast (instead of 'half-way to the military airfield'). So anyway, here I am, crawling into Chernogorsk, scoping out the terrain in front of me. There's a group of guys who have identified themselves as 'between Cherno and Elektro' and I decided to push on regardless. On my way into Cherno, I hear gunshots coming only a few hundred metres from me and turn to spot a Bandit, with an assault rifle honing in on the position described by the group of survivors I'd just left. I moved to intercept and managed to find him exposed on the face of a hillside where he was watching the group for a few minutes, I took aim with my Lee-Enfield, and pulled the trigger, striking him with the first, and killing him with the second shot. THEN, he just f*****g quits, and as such his corpse disappeared too. /me is so mad.
Trauma
Melbourne, Victoria
2603 posts
 Had an interesting day of it today. I joined into a server (after avoiding the game for a few days, in short I got ganked by Zeds and was waiting for some mates to meet me out at Zelenogorsk with some blood transfusion bags) and whilst I'd come back into the server with 12000 blood (w00t I only had 1000ish blood) BUT it put me back on the coast (instead of 'half-way to the military airfield'). So anyway, here I am, crawling into Chernogorsk, scoping out the terrain in front of me. There's a group of guys who have identified themselves as 'between Cherno and Elektro' and I decided to push on regardless. On my way into Cherno, I hear gunshots coming only a few hundred metres from me and turn to spot a Bandit, with an assault rifle honing in on the position described by the group of survivors I'd just left. I moved to intercept and managed to find him exposed on the face of a hillside where he was watching the group for a few minutes, I took aim with my Lee-Enfield, and pulled the trigger, striking him with the first, and killing him with the second shot. THEN, he just f*****g quits, and as such his corpse disappeared too. /me is so mad. Nice kill but him quitting did not cause the body to despawn, it's a bug in the current version that has been fixed for the next version. Patch 1.5.9 changelog (not out at time of this post, but not far off): Quote:Changelog: Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 5 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
Tollaz0r!
Brisbane, Queensland
12776 posts
 1.6.0 just came out. Enjoy. Also I had an epic run just before. Probably a good 3.5 hours wit ha previous 2 before that. I had raided apartments near the hospital in Cherno where 2 guys gave each other a blood transfusion. So I killed them and took their stuff. Anyway I decided I had heard a lot about this military base near the NW airfield, so I begain my trek. Eventually I was running low on supplies and stopped in Mogi and got sprung by zombies. Decided to leg it and ran in a vaguly northwest direction. Night time fell around this time. I ended up coming across a small village near a castle and needed to find some beans or wood (I had raw meat). So I was looting this building when all of a sudden a flare fires up. I freaked out and legged it into the forest and started to do a wide circle.. I eventually got shot during tha skirmish, was epic. turns out the guy had no supplies left at all and he killed me with his last 3 bullets. Well played.
Trauma
Melbourne, Victoria
2604 posts
 1.6.0 just came out. Enjoy.. UPDATE : 27 MAY 2012 Affected addons: * dayz_code 1.6 * dayz_equip 1.2.5 * dayz_weapons 1.1.2 * dayz 1.2.6 * dayz_sfx 1.1.2 Developer's Note: * To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now. * You get a ONE TIME OFFER to change your player gender! * Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor * Skins a player is wearing are NOT lootable. * When you change skin (right click on clothing package in inventory) your old skin will appear in inventory * If you want a players skin, you will need to make them take it off first Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring (No longer invisible models) * [FIXED] Panic not being activated (Your character will sometimes panic) * [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) * [NEW] Hospital Loot Spawn probabilities changed * [NEW] Players can choose to be a female survivor (once only per CD-Key) * [NEW] Heat packs for increasing temperature in an emergency * [NEW] Bandit Skin transition for low humanity is removed * [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version Gender change is a one time thing, the dialog when you login. If you don't select yes then you will not have the option to change again. Knowing that Arma itself does not support female soldiers I'm kinda worried about this.
Eorl
Brisbane, Queensland
6761 posts
 Really have to try this mod, sounds like it would be a heap of fun with my mates at our LANs. Are there more Australian servers now due to the mod?
Trauma
Melbourne, Victoria
2605 posts
 Really have to try this mod, sounds like it would be a heap of fun with my mates at our LANs. Are there more Australian servers now due to the mod? There is about 10 Aus/NZ servers but they are very high demand, it makes it problematic (slow) to join them at times. Earlier tonight I loaded it up and all local server were full.
Trauma
Melbourne, Victoria
2606 posts
ravn0s
Brisbane, Queensland
15197 posts
 haha did you take all her stuff?
Trauma
Melbourne, Victoria
2607 posts
 Not my screen shots, saw them on the DayZ forum. I'm trying to sus out what changes it brings. It could be an advantage... or not.
Tollaz0r!
Brisbane, Queensland
12777 posts
 Someone in game chos girl, spawned as achick. Died then spawned as a man from then on. So it seems a little broke.
D-Sub
Brisbane, Queensland
192 posts
 Playing as Mr. Furious usually on ANZ4. Hit me up if you see me. Getting harder to loot Chern and Elektro now everybody is shooting strangers on sight.
Tollaz0r!
Brisbane, Queensland
12778 posts
 D-Sub, Do you have steam? A bunch of us Steam-Chat to get easy communication that isn't Side Chat mic working. Side Chat is great for finding people to .. 'mine' hahah. 'Help me out with a transfusion' 'OK' 'Cherno?' 'Yup' Meanwhile I'm across the street in the apartments...
Captain Lateral
Brisbane, Queensland
4530 posts
 Getting harder to loot Chern and Elektro now everybody is shooting strangers on sight. no kidding, i was sneeking around looting cherno, got into a fight with the missus about how i don't do anything else but play this game anymore, so i get up and grab her a drink, and before i can respond she is on my computer and shoots out a window. just a single shot, but that was enough of an invite to say "hey everyone, I've got an AK if you can take it from me" I'm just happy i really hurt the guy who came for it, but he still killed me :/ my best character.... i was just grabbing matches so i could survive a long stint in the bush.. :/
Captain Lateral
Brisbane, Queensland
4531 posts
 also, A Map for newbs Going to try and find a chance during the day to print this on the work printer. hi-res A3 map should come in handy :)
natslovR
Sydney, New South Wales
7785 posts
 I'm so s*** at this game but I love it so much. Really need to run with some people that know what they are doing How do the tents work? There was one setup outside the hospital but I couldn't pick it up or do anything with it, and it crashed my UI. I was miles away but it kept appearing on my wheel spin, until I died and quit.
Tollaz0r!
Brisbane, Queensland
12779 posts
 also, A Map for newbs Going to try and find a chance during the day to print this on the work printer. hi-res A3 map should come in handy :) That is a GOLD idea. I'm gunna do that today.. If anyone asks, I'll just say I'm planning my next trek in the bush..
d^
Melbourne, Victoria
994 posts
 Haha Toll that's classic. Here's the way to do it for all you steam users. Open the game through steam. Set your steam interface to Shift + ` (key next to number 1, tilde key but without shift held) Open the steam web browser and steam chats, in the web browser open this map - http://avidblur.com/arma2 Have both side by side. The map is fully zoom-able. It's like using Google maps. The in game map sucks. I'll post a screenshot later of how it looks. But this is seriously how I play now.
D-Sub
Brisbane, Queensland
193 posts
 Add me on trenlen for steam, looking for some peeps to roll with now that I've got some serious swag going on
d^
Melbourne, Victoria
995 posts
 Will do, for anyone in here we roll with a few guys when we organise a meet up, usually through steam chat. I've had the pleasure of playing with Toll and fpot, captain lateral added me too but we haven't had a session. Looking forward to all of us getting together and having a good session.
Mephz
Brisbane, Queensland
1056 posts
 Installed from stea. ran arma2, ran arma 2 OA. did Dayz files as per install tutoiral etc. et.c get to server browser fine, start launching to play, just get booted back to server browser. anyone with any ideas/help?
natslovR
Sydney, New South Wales
7786 posts
 Did you unzip the files in to that folder? that was my first mistake Otherwise make sure you set the properties on OA and then don't run it, right click and select the thing from about 4 down below 'run in window mode', that's like 'run' but slightly different
Mephz
Brisbane, Queensland
1057 posts
 Ah I did a manual btatleeye of OA in the directory seemed to fix it. Now... dear god the controls, its building a timemachine to do stuff! almost every button is used. Are there some redundant commands not used in dayz? for exmaple "commandfire" or something in the controls menu, I'd like ctrl for crouch rather than whatever that is for e.g.
Vash
3521 posts
 most of it is used in single player. command fire is to order your squad to fire at an enemy, you dont use any of that in dayz.
Tollaz0r!
Brisbane, Queensland
12781 posts
 The controls are a bit weird at first, but they do make sense after you use them for a bit.
Mephz
Brisbane, Queensland
1058 posts
 Yeah I've got the hang of the controls now and the inventory. Still getting used to the ranges Z's will attract onto you. I'm also terrible at killing them, but haven't found anything more than starting Makarov :P Havne't played *too* much yet, I'm approaching airfield I expect to die horribly here :P The blurryness of everything was killing me for awhile (everything maxxed with post effects off) but got used to it.last edited by Mephz at 17:26:27 28/May/12
d^
Melbourne, Victoria
996 posts
 I just turned my gfx to low or very low, works just the same. ie. no blur, no fancy s***, just low quality good framerates
parabol
Brisbane, Queensland
7019 posts
 To the guys who play, is the end result now more about surviving against actual humans instead of zombies? If so, does it take away from the point of the mod or does the human vs human survival thing enhance the experience?
Tollaz0r!
Brisbane, Queensland
12783 posts
 The game is survival against other humans. That is the charm of it. Zombies are just there to kill the stupid, to make it so you have to think about shooting in cities and whatnot. I believe the plan is to slowly add more PvE stuff to make survival much harder. Sickness, temperature have been added and will be expanded upon and I bet my starting Makarov they will increase the speed you get hungry and maybe reduce food availability too. Killing zombies for the most part takes only 1 shot to the head. Sometimes the server is a bit slow to show their death, but in general if you see blood then you hit them, so give it a couple of seconds. No need to waste precious bullets. Also the game very much needs you to set your own missions beyond just plain surviving. It is kind of easy to just hide in the bushes and occasionally get beans n water. Soon they will re-enable vehicles and that will give something more to do. If you are going to survive you may as well do with style. Also NVG spawn in the game rarely, I plan on getting one of those. Military zones only. Playing with another friend is SOO much more interesting, you have more options. It is also amusing having to find each other, I love using the online maps trying to get a baring of where you are. It is really satisfying to go from one town to another far away and not get lost. Sometimes you do get lost when you have to bolt because someone is shooting at you or you agro'd too many zombies and unprepared for it, particularly when you go north into the deep forest. Even more so at night. Night is pretty hardcore to play in, not recommended until you really get a feel for the game. There are a couple of ANZ servers that have 'reverse' time. So our PM is AM in game. It allows us to play daytime during night. Enjoy. last edited by Tollaz0r! at 18:42:43 28/May/12
Trauma
Melbourne, Victoria
2610 posts
 Re-enable vehicles? When were they disabled?
Mephz
Brisbane, Queensland
1059 posts
 Which setting gets rid of the blur? Would love that gone!
Trauma
Melbourne, Victoria
2611 posts
 Which setting gets rid of the blur? Would love that gone! Disable post processing.
Mephz
Brisbane, Queensland
1060 posts
 Disable post processing.Yes, it already is completely disabled, always has been and its still a blur. Requesting Character Data from server fo rthe last ~5 mins. Is this typical?last edited by Mephz at 19:03:41 28/May/12
Vash
3522 posts
 the blur is having different 3D resolution to the interface resolution. match them and it was gone for me
Trauma
Melbourne, Victoria
2612 posts
 Yes, it already is completely disabled, always has been and its still a blur. Requesting Character Data from server fo rthe last ~5 mins. Is this typical?last edited by Mephz at 19:03:41 28/May/12 It is on a server that is being hammered.
Mephz
Brisbane, Queensland
1061 posts
 lolwhat?! I met up with a guy in the airfield tower, then I was just standing there and broke my leg. Guy gives me morphine.. we start heading off then I just magically instantly died 2 minutes later (guy was in front of me and hadn't shot me or anything afaik). Weird bug/lag?
Trauma
Melbourne, Victoria
2613 posts
 lolwhat?! I met up with a guy in the airfield tower, then I was just standing there and broke my leg. Guy gives me morphine.. we start heading off then I just magically instantly died 2 minutes later (guy was in front of me and hadn't shot me or anything afaik). Weird bug/lag? Never had that.
Captain Lateral
Brisbane, Queensland
4533 posts
 i've had random breakages from moving wrongly, normally in doorways, something to do with the hit box being compressed when you rotate, i'm sure it will get fixed eventually, but running along and dying instantly is you getting shot in the head i'd say.
Trauma
Melbourne, Victoria
2614 posts
 Yea if you get jammed in a door that can do some damage.
Mephz
Brisbane, Queensland
1062 posts
 thanks vash/literal/trauma
Tollaz0r!
Brisbane, Queensland
12784 posts
 I've had a death by geometry. Sucks, o well, Alpha. However if you died just running along, you may have been sniped. From what I understand, server that have been around for a while still have vehicles. New servers, such as most of ANZ if not all, have them disabled.
Trauma
Melbourne, Victoria
2615 posts
 I've had a death by geometry. Sucks, o well, Alpha. However if you died just running along, you may have been sniped. From what I understand, server that have been around for a while still have vehicles. New servers, such as most of ANZ if not all, have them disabled. My understanding is that since vehicles do not respawn at all then once they have all been taken or destroyed then you won't find any. The ones that are a fixed up and still alive will be hidden away when not in use. So, for a server that has been up like 1-2 weeks then forget finding a vehicle unless you luck out and find a working one that a player has left.
BlueMoon
4 posts
 I've had a death by geometry. Sucks, o well, Alpha. It's got nothing to do with "alpha" at all. Your talking about the game engine f*****g up. The game engine that has been around for 10+ years. I think they've had more then enough time to fix it. This whole mod is going to turn into another minecraft where changes and bugfixes never come, even after months and years and despite the mod author being part of the engine project team. Not because the mod author doesn't address them but because they will be part of engine bugs that will never get fixed.last edited by BlueMoon at 08:29:37 29/May/12
Tollaz0r!
Brisbane, Queensland
12785 posts
 Probably, but what are you going to do? Make your own mod?
BlueMoon
6 posts
 Well the mod has served its purpose. It's shown a proof of concept to the world and hopefully some indie team will pick it up and realise that persistent non-mmorpg worlds are a good idea. Especially in the survival FPS genre / horror. I'll be waiting for that to come around or major advances in the arma engine. I noticed Arma3 is coming. Is that just a major fork of the arma2 engine with new lighting and day/night? That's all it really looked like.
Captain Lateral
Brisbane, Queensland
4534 posts
 It's got nothing to do with "alpha" at all. considering this issue doesn't appear to happen in the original game, i'd say it is an alpha bug.
Ivonin
Brisbane, Queensland
1070 posts
 F*** me this is hard. Just spent an hour roaming around hoping to find water. Found a town, killed some Z's but found f*** all. Arghhhh... Hahaha
d^
Melbourne, Victoria
997 posts
 Ivonin, it's hard at first but I'd suggest using the map in this thread for reference points, it works wonders.
D-Sub
Brisbane, Queensland
195 posts
 The first thing I do when I spawn is catch the town name that appears at the bottom right hand of the screen and find it on the map. Then I follow the tracks towards Chern to get geared up. You can usually find a new backpack on the top floor of the restaurants there and there's also a military compound across the road from the hospital where you can find a new military grade primary if you're lucky and a ton of medical supplies and chem lights. Just be careful if you hit the compound as dudes often camp the roof of the hospital and snipe so you might want to scope the area out before you enter. Dayz Map
Shroud
Sydney, New South Wales
248 posts
 dayzmap.info is a good map you can use on a smartphone while your in game.. though i much prefer the in game map if i can find one :)
Trauma
Melbourne, Victoria
2617 posts
 I noticed Arma3 is coming. Is that just a major fork of the arma2 engine with new lighting and day/night? That's all it really looked like. That's because you didn't look any further.
Brisbane, Queensland
6779 posts
 finally getting a bit bored with d3 at times so figured I'd jump on board to fill that void. go 15gb download, go!
d^
Melbourne, Victoria
998 posts
 That's the spirit reload! DayZ is where the fun is at considering D3 is getting no update love.
Trauma
Melbourne, Victoria
2619 posts
 That's the spirit reload! DayZ is where the fun is at considering D3 is getting no update love. Speaking of update love.... The more meme's that are generated from this picture, the faster I will release this next update.
d^
Melbourne, Victoria
999 posts
 Hahah gold, oh man that whole thread is pure hilarity.
Mephz
Brisbane, Queensland
1063 posts
 Ahh, so far this life I've made it from Kamenka, through Komarovo/Bolena. Through Cherno picking up ~6 blood + enfield etc. through elektro grabbing a 1911. All the way up to Kuroy Cap and up through Solnichniy, eastward with a friend into Msta, getting lost in the woods in the darkness and winding up back north of Elektro via Topolka Dam. Played overwatch in elektro for awhile and transfused a random guy. Mate of mine got killed on the outskirts of Elektro by some assbandit (named switch), killed him/aveneged. Scavenged Whinny back off my mate then he spawned at.... Kamenka >.< So back eastward I have gone, back via North fields of Elektro, Through Prigordky, through northern tips of Cherno and met back up at Bolena airstrip :) Still alive and kicking and now we're armed up with AK + 3 mags, Enfield + 40 rounds, 1911 + 4 spare mags and Whinny + ~20 rounds. Next time we head north :) I know your character develops hunger/thirst while you are offline, but is it only to the point of max hunger/thirst so that when you log in you start losing blood? Or will you die if you don't log in to eat/drink?last edited by Mephz at 08:30:52 30/May/12
Tollaz0r!
Brisbane, Queensland
12786 posts
 From what I've found is when i've logged on I'm just super hungry and super thirsty. If you are unconcious or losing blood or both, that is a bug. I always have at least 1 can of beans and 1 full canteen for when I log back on. My game last night had me start west of the map. About 2 cities west of Cherno. So I decided to make the trek to the NW Airfield, stopped off at many deer huts along the way, at least 6 (pfft who needs a compass!). A shopping centre then made my way into the NW Airfield. Raided a Military base and moved to northen end of the airfield, ready to circle to the otherside and start picking through the goodies on that side. I have a m16, a g17. The g17 pistol is EXCELLENT for poking through things amongst zombies. It is really quiet so if you have to kill a zombie, you don't attract the entire town, usually just 3 or 4 close by zombies. Highly recommened, and it comes with a light attachement. watch, binoculars, matches, hatchet, hunting knife, map, 6 pieces of cooked meat, 4 canteens of water, alice pack and lots ammo. I'll be so sad when I die.
d^
Melbourne, Victoria
1001 posts
 I have no idea where I am now, I ran north west and am now at a huge river / damn with a lot of mountains around the area. No players anywhere to be seen. It took me a good 30 mins to an hour to get where I am non-stop running. I found some town which had ridiculous amounts of zombies but no players from what I could tell. I'm fairly remote now but good with supplies so I can back track. Great game and I would recommend it and ArmA 2 to anyone.
Twisted
Brisbane, Queensland
11671 posts
 Best map I've found so far is: Day Z Map. If you hover over the stuff on the right it tells you what kind of equipment you're likely to find in those structures.
Mephz
Brisbane, Queensland
1064 posts
 http://dayzmap.info/ This one is a little more detailed with percentages of loot spawns including type of weapon and chances of it spawning Hmm having both open may be handy, twisteds for quick reference last edited by Mephz at 10:18:25 30/May/12
Twisted
Brisbane, Queensland
11672 posts
 Nice.
d^
Melbourne, Victoria
1002 posts
 Those maps are removing half the fun of the game.
Trauma
Melbourne, Victoria
2623 posts
 I know your character develops hunger/thirst while you are offline, but is it only to the point of max hunger/thirst so that when you log in you start losing blood? Or will you die if you don't log in to eat/drink?last edited by Mephz at 08:30:52 30/May/12 You won't die offline from hunger/thirst.
Tollaz0r!
Brisbane, Queensland
12788 posts
 1.7.0.0 is being released with some ANZ servers running it already. It has changed the server architecture so that it is far, far more streamlined to join a server. So much so that 90% of people are reporting loading times from clicking to join a server to being in-game is 10-30 seconds. Much better then the 1-10 mins of previous versions. FPS lag is also apparently fixed, as is a few other things. Yay. Now, they just need to make surviving harder.
Brisbane, Queensland
6788 posts
 what's the go with the day/night cycles? was just playing on a few different ANZ and NZ servers and it's the middle of the day and suddenly all the ones I'm joining have gone night time.. is there any way of knowing without joining the server?
Trauma
Melbourne, Victoria
2624 posts
 what's the go with the day/night cycles? was just playing on a few different ANZ and NZ servers and it's the middle of the day and suddenly all the ones I'm joining have gone night time.. is there any way of knowing without joining the server? Some of them are running inverse day/night.
Brisbane, Queensland
6789 posts
 cant even join a game anymore :/ get's stuck on waiting for character to create with the server lobby over the top. back to 1.6
Trauma
Melbourne, Victoria
2625 posts
 I got in and it was faster than before. Try using the beta patch, but if you're running via steam then I dunno how beta patch install works.
D-Sub
Brisbane, Queensland
196 posts
 ARMA II is back at #1 steam top seller. Bohemia must be laughing their arses off
Brisbane, Queensland
6790 posts
 did you have to install the arma 2 beta patch? before I did that and only had the 1.7 dayz version it was telling me my game wasnt up to date. did the beta patch and it connected to the servers but just sits there doing nothing
Trauma
Melbourne, Victoria
2626 posts
 did you have to install the arma 2 beta patch? before I did that and only had the 1.7 dayz version it was telling me my game wasnt up to date. did the beta patch and it connected to the servers but just sits there doing nothing Try another server I was on 3rd oldest beta patch version (updating now) and I got in and able to play.
d^
Melbourne, Victoria
1004 posts
 Can't wait to give it another go tonight, though I have no clue where I am. I'm next to a massive bed of water with an island in the middle of it, somewhat like a river splitting. Mountains all around, hopefully I can work it out tonight.
D-Sub
Brisbane, Queensland
197 posts
 Where are you guys getting the new files from?
natslovR
Sydney, New South Wales
7789 posts
 I don't have the beta arma patch but just ran 1.7 fine Those maps make my game experience so much better. Just been through cherno and I now feel like I have a chance with non default guns and some supplies.
Tollaz0r!
Brisbane, Queensland
12790 posts
 http://cdn.armafiles.info/test_SE3-6/ That is the 1.7.0.0 update. Keen to give this a go later tonight.
Trauma
Melbourne, Victoria
2627 posts
 I've been alive about 25mins, already have two murders to my name. Feel like such an a****** but you just can't trust anyone anymore.
Tollaz0r!
Brisbane, Queensland
12792 posts
 I've been alive close to 24 hrs now. No murders to my name, only because I haven't come into firing range of anyone. There was 1 guy that was off in the distance and we watched each other. After about 5 mins we went our own ways, 10 mins after that we chatted on sidechat and found out there was another person watching us. Creepy.
Trauma
Melbourne, Victoria
2628 posts
 Haha the other day I wondered in between two players in a stand off... I got cut down by an MG.
Shaexen
Brisbane, Queensland
439 posts
 I've been alive close to 24 hrs now. No murders to my name, only because I haven't come into firing range of anyone. There was 1 guy that was off in the distance and we watched each other. After about 5 mins we went our own ways, 10 mins after that we chatted on sidechat and found out there was another person watching us. Creepy. Haha. You would be amazed to learn how many times you have been spotted unaware. My most satisfying murders are from stalking a player from village to village, house to house until I'm close enough to riddle his back with colt 45 rounds. The feeling you get when your busily looting a fresh kill is some primeval s***.
Brisbane, Queensland
6792 posts
 now it will join and then just sits on a blank screen with "retrying to authenticate" message or get's stuck on the Loading screening. 1.7 hates me :( last edited by reload! at 19:54:33 30/May/12
Brisbane, Queensland
6793 posts
 finally managed to join an ANZ server and then lost connection to the host after 2 minutes. the good news is I spawned with beans and flares and water! the last new character had absolutely nothing on him. totally jewed.
Trauma
Melbourne, Victoria
2629 posts
 now it will join and then just sits on a blank screen with "retrying to authenticate" message or get's stuck on the Loading screening. 1.7 hates me :( last edited by reload! at 19:54:33 30/May/12 Someone posted the same on the dayz forums and Rocket said they had not updated as that part of the code was removed.
Brisbane, Queensland
6794 posts
 liar! well I extracted and replaced the code files in the dayz folder so not sure what else I can do. ANZ2 won't let me in either, says I have the wrong version even after applying the ARMA2_OA_Build_93160 patch.last edited by reload! at 20:10:52 30/May/12
Trauma
Melbourne, Victoria
2630 posts
 Wrong version of what?
Brisbane, Queensland
6796 posts
 I don't know. Have applied both patches.. it replaces the files in the dayz folder so not sure how I could be running the old version but who knows. been running around on a different server mowing down zombies with a winchester. thing rules. found a tent and a watch. If i set up the tent somewhere and ditch everything in it then get myself killed and come back with full health.. will it be there or is it tied to your character?
Brisbane, Queensland
6797 posts
 nevermind.. spawned in a field full of zombies and got eaten.
Brisbane, Queensland
5936 posts
 Get to da choppa last edited by sLaps_Forehead at 22:19:36 30/May/12
Brisbane, Queensland
6798 posts
 much better session then. managed to get a watch hatchet matches and binos. plenty of ammo for the enfield and a revolver. been going between deerstands hoping for a better military gun, keen to steer clear of the airfield for now. went to chern briefly to try to go to the hospital.. can you actually open those doors somehow? my vision was fading in and out so got out of there after raiding the houses surrounding it. saw one other guy with an ak but he was busy being chased by mucho zombies so didnt have a chance to pop me. need more wild animals to kill for blood.
Tollaz0r!
Brisbane, Queensland
12795 posts
 You have to shoot the glass windows about 3 times and they will all break.
fpot
Gold Coast, Queensland
20732 posts
 I'll have to have a game of this have been addicted to Skyrim the past few days.
natslovR
Sydney, New South Wales
7790 posts
 If I even heard a helicopter I'd be very scared. Probably take a pot shot or two just for the sake of it, but I'd be out of there fast. How come that video looks so good? What video card is that? I have tried runnning very high, high, medium and low and they all look like crap or run like crap (560ti) Also, No one has explained tents yet. I was at the firestation in Cherno, and someone had barbwired the inner ladder area to the second floor. How do I get through that?
Trauma
Melbourne, Victoria
2633 posts
 If I even heard a helicopter I'd be very scared. Probably take a pot shot or two just for the sake of it, but I'd be out of there fast. How come that video looks so good? What video card is that? I have tried runnning very high, high, medium and low and they all look like crap or run like crap (560ti) Also, No one has explained tents yet. I was at the firestation in Cherno, and someone had barbwired the inner ladder area to the second floor. How do I get through that? Tents can be placed where ever (hide them best you can) and you can then store items in them, they will not despawn but they will be bound to that server. Other players can find and loot whether you're online of not. As for the barbed wire, sometimes you can step over it (default key is V) and if you have a tool box you can cut it but it's a pain in the ass to get the option in the menu, bad hitbox. Personally I think they should be removed as they are only used to grief players. They do not stop zombies or vehicles, only players. That's why you see them blocking the entry to high value areas. Also that vid looks about the same as my game looks, I also have a 560Ti.
Brisbane, Queensland
6800 posts
 yeah game looks like that for me and runs perfectly, 560ti also lol 5 of us were just on the hospital roof at elektro, agrod the whole town. do they spawn faster than you can kill them? seems like they weren't gonna stop so left the server :/
Brisbane, Queensland
6801 posts
 anyone see a player, ryan, shoot on sight please. I now have a blood feud with that c***.
Shroud
Sydney, New South Wales
249 posts
 I had a player named Buzzy on ANZ try to ambush me last night. He was begging for a blood transfusion and then when I arrived to deliver his buddies were shooting at me. Watch out!
Brisbane, Queensland
5937 posts
 This is intense. Did this dude turn his gamma all the way up so he can see in the dark?
Brisbane, Queensland
5938 posts
 Fast forward to 7:15 ... wtf?
Seany
New South Wales
17 posts
 I got a question, does anyone know where I can get a copy of ARMA 2 Combined Ops on disc? I can't download it as per quota usage...don't have enough to download it but if someone knows where i can get a physical copy of this I'd be more then happy to pay. I've searched Ebay and the big retailers but with no luck. Hopefully someone knows =( I really wanna play this =|
Trauma
Melbourne, Victoria
2636 posts
 I got a question, does anyone know where I can get a copy of ARMA 2 Combined Ops on disc? I can't download it as per quota usage...don't have enough to download it but if someone knows where i can get a physical copy of this I'd be more then happy to pay. I've searched Ebay and the big retailers but with no luck. Hopefully someone knows =( I really wanna play this =| You could get this. They don't have CO in stock so that's the next best option.
Seany
New South Wales
18 posts
 You could get this. They don't have CO in stock so that's the next best option. Thanks! I didn't check ozgameshop should learn to check them more often haha. Thanks again =)
Shroud
Sydney, New South Wales
250 posts
 Slaps.. its another player spawning in.. he must've logged out there.. silly spot!
Trauma
Melbourne, Victoria
2637 posts
 Slaps.. its another player spawning in.. he must've logged out there.. silly spot! Yea I've had that happen but in the barracks at NW airfield, put a shotgun round through his head. Also anyone else notice that was a female survivor and he proceeded to shoot her between the legs many times... Unrelated: Little interview about Arma 3 here from GON.
Seany
New South Wales
19 posts
 Alright i purchased it through steam after much deliberation and alot of effort to see if there was anyway to get it. Does anyone have copies of this on disc i might be able to borrow? Its basically for an install or if you could stick the steam backup files on a disc or some other thing i'm honestly not sure whether anyone would be nice enough to do that but i can send it back once done if needed. Anyone interested in helping a fellow apocalypse survivor? D: I would like if possible a steam backup of Arma 2 and Arma 2: Operation Arrowhead, i have steam keys for these already i just have no way to get the install files that is all ;\ like I said steam backups would be the best option =)
Brisbane, Queensland
6804 posts
 ugh. really not a fan of the way it's just turned into deathmatch in the towns. as it stands there is absolutely no penalty for killing people, should go back to bandit skins at least. no incentive to not just kill everything.
fpot
Gold Coast, Queensland
20748 posts
 Maybe they should make it so the more people you murder the more zombies are attracted to you because of
Trauma
Melbourne, Victoria
2644 posts
 I'm not liking the direction it's taking in regards to player kills either. The main issue is that the zombies are not dangerous enough, on top of that direct coms broke for a while and the bandit system instilled a banditry mentality. Now that the bandit skins are gone everyone just assumes the other was a bandit and shoots on sight. Even with direct working again on beta servers I feel like I should not use it as I would just give my position away. Needs to have some consequences introduced for player killing, but not so much that no one will kill and they need to be believable. Edit: I found a new toy tonight... http://img856.imageshack.us/img856/8568/arma2oa2012060122101444.jpg
IVY_MiKe
Canberra, Australian Capital Territory
1047 posts
 ...Also anyone else notice that was a female survivor and he proceeded to shoot her between the legs many times... I noticed he shot another player without even offering them a chance to identify themselves (and I'm not referring to the 'friendly?' type BS that goes on in the game). My question relating to the above quote Trauma is, would you have brought it up as a topic in this thread had it been a male player he'd shot in the groin repeatedly? I'm not liking the direction it's taking in regards to player kills either. Internet gaming has always had a certain 'lack of consequences' to it... as far as DayZ goes, being 'covert' in general is essential IMO. And whilst I'm far from 'covert', I keep as low a profile in-game as practical. I'm yet to be backstabbed/sniped in the game. In fact the only violent player interaction I've had was to intercept (because I spotted him shooting/running), tail and kill a Bandit who was making a beeline to a small group of start-out survivors who were discussing their location and destinations 'globally' in game. There are lots of people who yo can 'place your trust in' and for the most part I guess I have been lucky. The bottom line for DayZ tho is (again... IMO) once you've managed to live around/amongst the Zeds... what else is there? my only answer is that 'hunting other players' is essentially where the 'end-game' is for DayZ. I'm too keen to repair a vehicle and then get a helo up and running to be bothered in harming newbs/respawns... it seems not many other players share this view of the game tho... Nice find in the MAG58... do you have much ammo for it? (and is the ammo for that still only 1x inv slot per mag?!? (coz it should be at LEAST 2, more like 3...)) Also a nice find in the new uniform too, I found a Ghillie suit the other night, but let the guy I was foraging with collect it as I took the AK-74 earlier in the night. I'm quite sure that if I didn't want to be found by players, with the Ghillie suit I could very well remain that way for some time!
WirlWind
Central Coast, New South Wales
224 posts
 ugh. really not a fan of the way it's just turned into deathmatch in the towns. as it stands there is absolutely no penalty for killing people, should go back to bandit skins at least. no incentive to not just kill everything. Try being more covert. I rarely get shot at in towns, usually because I'm concious of my surroundings and know where most people are and can avoid them. Worst case, I'll shoot one if their intentions are uncertain and they're heading for me while I'm stuck inside a building, though usually I'll give them a chance over voice comm with "Don't move or I'll f*****g castrate you" before pulling the trigger. While I agree there needs to be some kind of balance to shooting people, it needs to be done right. I'd rather put up with real lawlessness for a while if it means having a well thought out way of doing it (aka, doesn't turn you into a bandit for self defense lol). Basically, my tip is to take things slower when moving into a town, get binocs and scout. Walk slowly, try get on buildings every now and then to see what's going on and scan for snipers. Also, if you hear footsteps at all, stop drop and roll (it's silent) into a safe spot and listen to them to try and see who's going where.
Seany
New South Wales
20 posts
 Well i bit the bullet and decided to use steam limiter and see if it would download just from the australian content servers, seems to be working a treat at the moment albeit the speed is ridiculous slow =\ like 200kb/s. Probably my girlfriends dad putting QoS on and limiting the speed to 200kb/s for everyone in the family which is stupid but eh =\. Anyway does anyone know whether the OA expansion pack is hosted on australian steam content servers?
Tollaz0r!
Brisbane, Queensland
12799 posts
 The main overaching view the DayZ developers have adopted for DayZ is The game will not judge ie, it wont punish people for killing other players for no reason. There will be consequences, but not a judge of good/bad behaviour and so forth. The only reason why people are killing others and in larger then usual numbers is because at the moment there is very little to do once you have 'won' survival and geared up a bit. For instance I'm at the point now where I have walked to a stack of different vehicle locations and not found 1 vehicle to repair. So I'm pretty close to just walking to Cherno and just popping random people and see how long I can live doing that. I'll try a little longer to find vehicles first though but they seemed bugged or something as I have not seen 1 once, not even someone else using one. The DayZ developers have already stated that they intend to increase the reasons why you would group together. Also the last 2 session I played had a lot of people calling friendly and co-oping as evident by their sidebar chat. So it isn't as bad as people think. Just get off the bean coast.
Mephz
Brisbane, Queensland
1069 posts
 Haha, my ~week old character finally died. Had traversed half the map a couple of times. Was with a mate, looting Zerno at eastern barns. Turn around and thought I saw a guy exiting from a door to the barn when I was sure my mate was right behind me. Sprinted for cover and bumped into my mate who was indeed right next to me. This random fellow legged it (i flicked mouse left and back and he was gone), meanwhile we were searching o see if someone was around as I thought perhaps it was just lag teleport. See a smoke bomb had gone off so I knew we had company, I quickly turned and sprinted for better cover, just as I passed the corner I ran past my friend as he rounded the corner and he copped four rounds and dropped. A lot of Z's got angry at the fellow who just fired off a few rounds and he went prone behind a building. I ran up the hillside into the trees as I was carrying 1911 and had *just* swapped my main (AK that was low on mmo) for CZ550. Got the angle and popped him with one shot in the head. There was tears asking why he died with so much blood remaining on side chat. I went down to quickly loot friends corpse but got shot in the back of the head by someone else. By that time there was shots going off everywhere and an all out war had begun haha. What they need to do is just introduce a risk/reward system for PKing. The reward really is their gear + maybe they should drop ears or something Diablo style :) With risk being more than just that you are identified that you are a bandit. Perhaps if you die whilst your humanity is low you spawn with only a single clip of makarov or something I don't know :) Either way, the pvp I died from doesn't bother me, after spawning a couple of times trying to get closer to a mate. the SW airfield was camped by two guys proned at the top of the tower with AKs trying to kill anyone coming up the stairs. That annoyed me a little. Z's that they attracted killed me on the stairs though as they kept bugging out. 1.7.0 also seems incredibly bad for de-sync issues.
Tollaz0r!
Brisbane, Queensland
12800 posts
 With risk being more than just that you are identified that you are a bandit. Perhaps if you die whilst your humanity is low you spawn with only a single clip of makarov or something I don't know :) I suggested similar, which is when I understood about the spirit of the game. The game does not judge. If you spawn the player killer with less items, the game judged that player has needing to be punished. So it shouldn't happen. Better is to introduce mechanics that give the player a better choice then killing someone, give them a reason to group up/trade/whatever with them.
Mephz
Brisbane, Queensland
1070 posts
 True toll. Goddamn, mate and I kitted to the hilt again both with alice packs. I had 11!!! clips of AKM ammo. The AU srevers are just totally rooted with massive desync issues. We got into some trouble just as lag hit. 11 clips of AKM later, not a single Z dropped. They were then invulnerable when the server caught back up.  May not just be AU despite what someone esaid.: Seems it may just be 1.7 that is broken to hell in general. https://dev-heaven.net/issues/32168last edited by Mephz at 12:52:51 02/Jun/12
Mephz
Brisbane, Queensland
1071 posts
 I've rolled back to 1.6 as its far mroe stable.
Brisbane, Queensland
5941 posts
 More lolz
Trauma
Melbourne, Victoria
2649 posts
 I noticed he shot another player without even offering them a chance to identify themselves (and I'm not referring to the 'friendly?' type BS that goes on in the game). My question relating to the above quote Trauma is, would you have brought it up as a topic in this thread had it been a male player he'd shot in the groin repeatedly? Of course i would not have brought it up if it were a male survivor, it was a tasteless joke. As for someone server hoping to for gear with out taking the minimal care to move off to a near bush/hiding place then they deserve to die. As I said I have myself seen on of these types pop into a barracks on me and i shot them right away, but they were a bandit. Internet gaming has always had a certain 'lack of consequences' to it... as far as DayZ goes, being 'covert' in general is essential IMO. And whilst I'm far from 'covert', I keep as low a profile in-game as practical. I'm yet to be backstabbed/sniped in the game. In fact the only violent player interaction I've had was to intercept (because I spotted him shooting/running), tail and kill a Bandit who was making a beeline to a small group of start-out survivors who were discussing their location and destinations 'globally' in game. There are lots of people who yo can 'place your trust in' and for the most part I guess I have been lucky. The bottom line for DayZ tho is (again... IMO) once you've managed to live around/amongst the Zeds... what else is there? my only answer is that 'hunting other players' is essentially where the 'end-game' is for DayZ. I'm too keen to repair a vehicle and then get a helo up and running to be bothered in harming newbs/respawns... it seems not many other players share this view of the game tho... Nice find in the MAG58... do you have much ammo for it? (and is the ammo for that still only 1x inv slot per mag?!? (coz it should be at LEAST 2, more like 3...)) Also a nice find in the new uniform too, I found a Ghillie suit the other night, but let the guy I was foraging with collect it as I took the AK-74 earlier in the night. I'm quite sure that if I didn't want to be found by players, with the Ghillie suit I could very well remain that way for some time! I would say over 90% of the times that I have tried to trust someone in DayZ, I've been killed/wounded. I don't bother anymore. I'd also love to find a vehicle but they are all taken, they do not respawn and since the servers are persistent once they have been up for a while the vehicles are all claim/destoyed and that's that. You have to take them from other players at that point or spend ages searching the wilderness for hidden vehicles. I don't see how this system can continue unchanged, right now I consider DayZ to have no vehicles. Also I only have 100 rounds for the M240, that's one box mag and it takes 2 inventory slots, as does the 200 rnd box mag for the M249. The Mk 48 mg uses the M240 ammo. One other thing is that if any player sees me with an MG (or any other very rare item) they will kill me for it, so I am now at a point where I must kill all who see me. But this situation I'm ok with as obviously you do what you have to to survive, an MG is very powerful. True toll. Goddamn, mate and I kitted to the hilt again both with alice packs. I had 11!!! clips of AKM ammo. The AU srevers are just totally rooted with massive desync issues. We got into some trouble just as lag hit. 11 clips of AKM later, not a single Z dropped. They were then invulnerable when the server caught back up.  May not just be AU despite what someone esaid.: Seems it may just be 1.7 that is broken to hell in general. https://dev-heaven.net/issues/32168 Yea I find the Aussie servers are a bit slow, not surprising given the state of the net in aus and the cost of hosting servers. 1.7 has been a bit slow for me as well, but since Rocket is at E3 presenting Arma 3 and Carrier Command there wont be a new version for a bit.
Tollaz0r!
Brisbane, Queensland
12802 posts
 I suspect our servers are a bit s*** because they are constantly communicating with the master database in god-knows where? There may even be packetloss issues that are amplified to the players of the server. So for every bit of lag on the server, each player gets it + their own normal lag. Then there is the wierd peer-to-peer zombie AI and possibly loot and stuff. It may actually be a more solid experience playing on servers that are close to the master database, even though we may have a 300 ping to it.
Twisted
Brisbane, Queensland
11680 posts
 Needs to have some consequences introduced for player killing, but not so much that no one will kill and they need to be believable.I don't understand, what consequence? What consequence is there when society breaks down? None. I have killed 1 bandits and murdered 1 player who I thought was a crawling zombie. I've been killed many times by players. It's good fun. The towns are mad fun. The more fighting over them the better I say. I think some people need to play barbie horse riding instead of day Z. The whining in Day Z is getting worse than the carebears in Eve.
cJay
Brisbane, Queensland
1285 posts
 Yeah I'm with you Twisted, anarchy is the only way this game has my interest. Although I would have to agree spawning in directly behind someone with uber gear sux for them. A great Idea would be that the people who murder others have a higher chance at getting the zombie sickness and over time turning themselves? Playing as a zombie would be great for the player killers :D This game is oddly addictive.
Mephz
Brisbane, Queensland
1072 posts
 When I'm playing with my mate it's shoot on sight, shoot to kill. We made it all the way up to NW airfield looted it twice over. Hunted down gunshots, killed a group and missed the one guy who was prone shotting bricks in a corner. Got killed by him ahaha :) I was at about 8 or 9 murders and a few bandit kills. The thing is despite my high 'murder' count, most of those people had shot at us first. One for example was in Zerno, we had just dealt with a few Z's, one was checking map and we were crouched around when suddenly a shot rings out between us. I had just moved as a sniper round whizzed by and hit the concrete slab of a house we were next to. Two more shots ring out at us and we start running for cover, soon the entire town of zombies is raining down on this guy. Voicecomms between us goes hectic, we find ourselves sprinting after the huge zombie horde, using them as a tracking tool and seeking revenge. Suddenly, the zombie horde turns on us and we find ourselves turning around and sprinting the other way. Around 50 zombies was the final count that we killed 1/3 of them in a sprint/turn/shoot fashion, dividing the horde up between u in a field before finding a building on the edge of town to dive into and create a bottleneck (plus a few of what I call poltergeist zombies - you know the ones, they sprint through the building and out the other end in the space of 3 frame renders a blur that hits you on the way through!). We deal with the horde and go to check out where we thought the guy had died from the Z's... No corpse so we decide to check the supermarket for loot spawn. A few Z's anger and start coming into the supermarket I watch the front door as my mate covers the rear entrances. A few makarov shots ring out so I allow the Z's to get closer before taking my shots. I hadn't realised however the guy next to me was no longer my mate, it was actually someone who had logged in. I look at him and he starts shooting the zombies, with a makarov. It dawns on me that neither my mate nor I have a makarov and as this guy turns and looks at me I point the barrel of the winchester at his head it clicked that he had a CZ550 on his back and I pulled the trigger before he had a chance to finish what he started. Bastard had ran to the supermarket and logged off from the horde. Naturally he cries about being killed on side chat but does nothing more than laugh when he's called out on being the guy who took a few shots at us. Got a murder for that one, but hey I have no doubt in my mind the guy would have blown me away if I hadn't shot him first, afterall he already tried once :) It's experiences like that which even Battlefield/COD etc. etc. have never replicated. Threats from people and huge hordes of zombies are real (zombies more so due to bugs unfortunately).
natslovR
Sydney, New South Wales
7794 posts
 On the weekend I was playing much better thanks to the map. Found a CZ550, so replaced my winchester with it. Walked (what I thought was) a long way from the farm house and thought I better give it a go. Lined it up on a zombie and took a shot. Damn that gun's loud. I was swamped from all sides. Burnt through all the CZ ammo, on the way back to the farmhouse ran through my handgun ammo. Made it back in to the barn, up the stairs, got the winchester back, zombies just kept coming and I was out of winchester ammo. Sure, i sprayed a lot in panic, but man there was a lot of zombies Next day on new life spawn, found a CZ550 almost straight away. With all the talk of shoot on sight I climbed the hills behind electro and thought I'd get my first murder. After what seemed like forever saw a man crawling past a zombie. Lined up on him, bang. Took him out. I felt bad. Jumped up and ran away over the hill. I felt really bad. I wondered who it was. Murder=0, Headshot=1, ZombieKills=1 WTF? That wasn't a person that was a crawling zombie! Now I was mad. Mad at feeling bad about kililng a zombie and relieved that I hadn't killed another player. Since I wasn't swamped by zombies I felt a little safer on the hill. Found another camping spot and setup shop. There was quiet a few gunshots going on around the place, but nothing too close. Scanning buildings and roads I saw some ex-survivors laying around. Then on top of the school house I saw another ex-surviror with a current survivor searching his body. He'd either murdered him on the roof or happened on his body. Likely story. I knew what he was and this kill was justified. Lined up on him. Bang. He's dead now. Didn't feel bad. Murder=1, Headshot=2, ZombieKills=1 Switching back around on the hill for a bit. Saw another guy inspecting the bodies on the school but out the other side. Bang. Bang. Bang. Maybe some lag. Maybe not. Certainly some misses. He hit the ground and crawled back inside. I took a few more shots then moved on. Plenty of chatter on sidechannel about the shooting. He stayed holed up in the building for a long time. Suspected I was on some other roof. Called in some friendly's to help him out. I didn't volunteer. That was awesome. The excitement and the tension. It's not like some crappy blockbuster game where you feel like you are on rails forced from room to room and they make it too dark and monsters jump out behind you. This is an awesome game.
Mephz
Brisbane, Queensland
1073 posts
 Nats if you got murder from killing them and not a bandit kill then they didn't have many murders to their name :) P.S. you homocidal maniac! :) I hope you were killing for their loot at least!
natslovR
Sydney, New South Wales
7795 posts
 Maybe he'd just killed that guy as he climbed up the ladder and that guy had killed someone before but was now reformed? It was a thrill kill. No way I was going to walk all that way to check the body. There's crazies like me on this hill!!
Captain Lateral
Brisbane, Queensland
4539 posts
 > The excitement and the tension. i had a similar incident yesterday. this is with my current and best character i've had. So i'm sitting in a bush about 200-300 meters away from an airfield, watching the control tower i spot a guy on top scanning the horizons. i was tempted to annihilate him and steal his goods, i could have hit him pretty easily(My favorite gun is the lee enfield, aka "General Lee", largely because its powerful, accurate and ammo is everywhere), but too many zombies would have been alerted to the shot, so i attempt to contact him. typical side chat "who is the person on the airport tower at south airport", "i can see you, tell me who you are, this doesn't need to end in death"... etc, he doesn't reply at all. i was sort of hoping i could convince him to drop some beans or something and leave. So i'm sitting there for a while, still trying to get his attention, thinking how i'm going to resolve this. When a flair at the other side of the airport grabs his attention and he moves out of view, i figure its time to at least move closer while he isn't scanning the horizons. While i'm moving i hear a single gunshots, "oh s***", i hit the ground, i'm about 50 meters from the ladder to the airport now, staying still, another 5 min pass and I see someone crawl around to the ladder and start to climb up, i don't know if its the same person or not, i'm thinking "now is a good time to shoot, if that's how this is going to end" but its too late, hes out of view by the time my weapons switches to the makarov. but then, he comes back down the ladder and crawls to the nearby bushes and starts camping the ladder, at which point i realize that this person is either, 1) waiting for me to climb the ladder after overhearing the conversation and taken out the original dude, 2) is the original dude and is waiting to kill the other motherf***** who lit the flair. so i shoot, and i experienced an almost overpowering sensation of "that was a bad idea", because i missed, he jumps up and i just panic, i hit him at least 6 or 7 times in the chest until he hits the ground again, and then i keep shooting until i hear clicking of no ammo. Guy says "a*******" on the side chat, i feel a little bad cause he had pretty good equipment too, but i climb the ladder and see the original guy shot dead at the top of the tower, so that didn't last long, chances are he would have killed me without warning too. my first murder for that character was bad though, hunting down someone who got my attention and was in the wrong place at the wrong time, 2 hits with general lee and he wasn't fighting back, only had starting gear, and was surrounded by zombies and wouldn't have been able to hit me at the 150 range anyway. Thats also when i learnt that general lee is loud and attracts a lot of zombies even at range.
Trauma
Melbourne, Victoria
2651 posts
 The thing is despite my high 'murder' count, most of those people had shot at us first. That's the part that has changed, for the worse. When this mod started out it was a really high tension moment when you came across another player as you didn't know if they were friendly or not, would be a bit of chat and cat n' mouse going on to figure it out. Now that is gone, you know right away that they are hostile. Well that's been my experience with the last 15 or so players I have come across. If I know they other player has not seen me and is not coming towards me then I let them go, otherwise I open up on them right away now. I've tried the 'be the change you want to see in the world' approach but I got sick of dieing over and over.
Captain Lateral
Brisbane, Queensland
4540 posts
 otherwise I open up on them right away now. i don't understand this though, just because you get the first shot off doesn't always mean you will win, especially if they've seen you. there is huge risk in shooting first if they know you are there, and I've made several bandits regret their decision to shoot first. It makes it more intense, especially when both players hesitate. killing the other player may simplify the problem, but only if you can kill them off. I've been in situations where I've stumbled across someone by accident, they did the same to me, we're equally matched and way to close to each other to come out wound free, the only incentive he has to not shoot is the risk i'll return fire and get a better shot in. obviously no one shoots and it becomes real intense. however, if you get the 1 up on someone, have a clean kill or they have no way of returning fire, then its hard not to take the shot. What if you lose the guy, stumble on him or startle him and he shoots you? all your stuff is gone when you had an opportunity to simplify the matter before hand in relative safety, plus you can then take his beans...
Trauma
Melbourne, Victoria
2652 posts
 I agree it is much more tense if no one shoots right away, but I think shooting first is best, I've played a lot of Arma and am pretty confident I can hit first shot. I'd rather not roll the dice on whether they can or not. I had a situation the other day where I had only been alive for about 20mins (this was when I was trying to not shoot on sight) I stumbled upon a guy with an AK in Rog castle, we were about 1m apart and I just ran back outside and headed for the tree line, got shot in the back and was bleeding bad. I knew at this point if i try to bandage I'm dead and I can't fight at range with a makarov so I just turned around and opened up on him but Makarov Vs Ak is a losing fight. Long story short I've tried to give people the chance to not be a prick and I've been killed for it almost every time. I hear others have much more luck though.
Tollaz0r!
Brisbane, Queensland
12803 posts
 F*** their beans, I want their cooked meat.
Trauma
Melbourne, Victoria
2653 posts
 F*** their beans, I want their cooked meat. F*** their cooked meat, I want their knife, matches & hatchet.
d^
Melbourne, Victoria
1007 posts
 Trust NO ONE. Like you Trauma I was too trusting and have copped far too many deaths from it than I wanted. Toll and I were murdered by one guy, but if he hadn't killed us it was a high chance he was going to die. If you have a clear shot and they have no idea you're there always shoot them.
Tollaz0r!
Brisbane, Queensland
12804 posts
 Yer that was great. We where raiding NW Airfield and taking it nice and slow, watching everywhere. Everything going according to plan. We heard AK shots and new someone was in the area. Then we aggroed a couple of zombies, d^ got gouged by a Z and was bleeding, however we had very recently ran out of bandages. I was spewing because I usually carry around 5, but this trip I only had 2. So we had to start exploring recklessly, capping any zombie we saw in the hopes a bandage dropped and loot any buildings. Unfortunatly this allowed the BadGuy to zero in on us and popped us both. d^ was dead if we didn't find a bandage in any event, I possibly could have lived. However what is the point in living if you don't risk it for fun! :D
fpot
Gold Coast, Queensland
20768 posts
 I have an m4 with heaps of ammo, an m1911 with heaps of ammo, all the s*** required to hunt and kill animals and cook them and the largest backpack you can get. I am on a desperate mission to find an m4 SD and a GPS and then I can safely retire from the game (actually I am just too scared of dying and losing my precious items).
fpot
Gold Coast, Queensland
20769 posts
Tollaz0r!
Brisbane, Queensland
12807 posts
 How bad would you feel. Also, Still haven't seen a vehicle on Aus servers.
fpot
Gold Coast, Queensland
20772 posts
 I heard a bus once. Once a vehicle is destroyed it has to be manually respawned by the DayZ people I have heard.
Tollaz0r!
Brisbane, Queensland
12808 posts
 That's s*** if it is the case, hope they change that. Can't bring myself to play at the moment until my FPS lag issue is fixed and 1.7 works. Knowing vehicles will be there would be grand too.
Trauma
Melbourne, Victoria
2654 posts
 Hahaha All he had to do was put auto-hover on, flying choppers in Arma is actually a pretty simple affair. That's s*** if it is the case, hope they change that. Can't bring myself to play at the moment until my FPS lag issue is fixed and 1.7 works. Knowing vehicles will be there would be grand too. I've said it multiple times now, you won't find vehicles on old servers as other players have beaten you to them. Add in noobs like those above who destroy them and you just don't see vehicles, they need to spawn new vehicles to maintain numbers and not allow saving of vehicles/tents off map. Until then forget vehicles or search the wilderness... or hope to get lucky by finding someones in use.
fpot
Gold Coast, Queensland
20774 posts
 I just want my M4A1 SD Camo so I can hide in the dark and shoot people.
Shroud
Sydney, New South Wales
252 posts
 Hey guys, Hoping someone can help me out, username on steam is shroud08. I got stuck just south of NE Airfield, I've got no drinks left and I got shot by a bandit, I'm on around 3.5k blood & dying of thirst. Anyone willing to pop up & help me? Please msg me on Steam if you are willing to help. Thanks,
fpot
Gold Coast, Queensland
20778 posts
 I have a blood pack and a canteen you can drink from brave soldier. Just added you on Steam.
Brisbane, Queensland
6817 posts
 bet he's gonna shoot ya and take your sweet m4
fpot
Gold Coast, Queensland
20779 posts
 Hmmmmm now I am scared to help him :(
fpot
Gold Coast, Queensland
20780 posts
 I am in ANZ5 atm.
Shroud
Sydney, New South Wales
253 posts
 lol fpot dont you remember we teamed up and got backstabbed by that guy on the train tracks?
Twisted
Brisbane, Queensland
11685 posts
 LOL they let a woman fly...
fpot
Gold Coast, Queensland
20786 posts
 Here is a handy map to use http://i.imgur.com/2g8IQ.jpg
cJay
Brisbane, Queensland
1287 posts
 More maps and stuff. http://www.teamfackin.com/moocow/dayz/map/ http://www.maplib.net/fullmap.php?id=14237&legend=1 http://picacid.com/arma2/loot_en.html Is it just me or have every survivor playing suffer from paranoia?
natslovR
Sydney, New South Wales
7798 posts
 They had a segment on Dayz on GoodGame tonight. They made it look like a lot of fun, but the review was done on a much earlier version, and they complained about the difficulty in connecting to servers, which I would think that game reviewers logging on during the work day wouldn't have any problem with.
WirlWind
Central Coast, New South Wales
228 posts
 snip they complained about the difficulty in connecting to servers, which I would think that game reviewers logging on during the work day wouldn't have any problem with. Only recently more servers were opened in Australia. Back when I posted this, there were only 2 viable servers and both were full 24/7, even on weekdays. If they were referring to making a character / etc, that was just an issue from the mod being way too popular and has mostly been fixed now. It was probably a legitimate complaint at the time though.
ravn0s
Brisbane, Queensland
15274 posts
 good game wasn't really a review anyway. just a really in depth preview.
Trauma
Melbourne, Victoria
2660 posts
Shroud
Sydney, New South Wales
254 posts
 I'm in the middle of my best life so far.. up to Day 12.. got a camo SVD.. M4A3 CCO SD.. lots of clips for both.. NVG.. GPS.. Going pretty well. I've been trying to hunt down some extra NVGs to share with ausgamers folks, I took a snipe shot on a guy with NVG and made him bleed but he got away.. Once i get some i'll post here and one of you guys can have'em. GPS is the bomb.. makes navigation a piece of piss. The minimap is awesome.
Eorl
Brisbane, Queensland
6877 posts
 So a friend and myself are trying to play, got everything downloaded, mod installed and found a server. Went to join, put as a survivor and then hit join. After that, it pops up very briefly with a screen, then goes to loading. It's been loading for about 30 minutes now :S Edit - Seems I was trying to connect to 1.6 servers instead of 1.7, my bad!
Eorl
Brisbane, Queensland
6888 posts
 Very fun mod, but need way more servers, that and a few of the servers are still running 1.6. Had a shotgun with a heap of ammo and a pack full of food and accidentally shot a zombie and about 10 appeared and ravaged me, was a sad day.
Seany
New South Wales
21 posts
 Just wondering if anyone else is having any fps lag when connecting to certain servers? I typically only can play on NZ1 and NZ2 because they both dont drop my fps when i first log in. My fps will be like 3 fps when i log into any other server and I don't know whats causing it, so i thought I'd ask if anyone else is having the same problem?
Tollaz0r!
Brisbane, Queensland
12814 posts
 I have the FPS issue also. 1.7 servers are supposed to fix it. The guy doing all the updates is at e3 so there have been little in the way of fixes.
Seany
New South Wales
22 posts
 Hmm guess we just wait to see what he says when he gets back from E3 in the meantime ill just stick to those two servers haha =)
Eorl
Brisbane, Queensland
6891 posts
 My friend fixed his FPS issues last night when we were playing, not sure what he did but I'll ask him and edit it. Had a heap of fun last night, surviving on day 2 and equipped with AKM and a magnum handgun. I've turned half bandit, in that if people I see don't respond or look like they aren't going to, a bullet to the head is in order. I'm trying to survive off the lands only, really hard considering I need a fireplace all the time to cook my meat, and I've ran out of matches. Can you light firewood from barrels?
fpot
Gold Coast, Queensland
20814 posts
 I had a good FPS gain from downloading the beta patch and enabling FXAA mode.
groganus
Brisbane, Queensland
2327 posts
 So I grabbed this last night, the engine feels slugish and annoying other then that the game is great. Nothing like that intense feeling of dying every second. Found myself a crossbow, but only 2 bolts, got swamped by 6 zombies and it took my blood down quite a bit. walk around a town in prone for an hour with a broken leg till i found morphine.
WirlWind
Central Coast, New South Wales
231 posts
 I'm in the middle of my best life so far.. up to Day 12.. got a camo SVD.. M4A3 CCO SD.. lots of clips for both.. NVG.. GPS.. Going pretty well. I've been trying to hunt down some extra NVGs to share with ausgamers folks, I took a snipe shot on a guy with NVG and made him bleed but he got away.. Once i get some i'll post here and one of you guys can have'em. GPS is the bomb.. makes navigation a piece of piss. The minimap is awesome. Just be careful. I had similar kit, just with an M4 and no GPS. A single zombie ended me when he wall hacked and knocked me out with the first hit ;_;
Crakaveli
USA
6125 posts
 Was playing just them, had good gear, alice pack camo m4 etc. slid off a little cliff and died, rofl.
Trauma
Melbourne, Victoria
2668 posts
 Was playing just them, had good gear, alice pack camo m4 etc. slid off a little cliff and died, rofl. Hahaha yea been there done that, one of the reasons I'm keen for Arma 3 and it's new physics.
Eorl
Brisbane, Queensland
6892 posts
 It saddens me so much when I die like that. Just had a hilarious encounter, was in Elektro bunkered down in a supermarket pilfering the supplies when I hear a commotion outside. See this one guy bolt past and then 12 zombies running after him, was hilarious. Though he then decided the supermarket was a great place to hide out, however he left the door open and the zombies swamped him, which I then proceeded to open fire on with my AKM, killing him and the zombies. I now have a 12 gauge shotgun, Alice pack with a crossbow for sniping, 10 bolts, heap of food/water/soda, some blood packs, morphine and painkillers. I duck into Elektro when I'm low on ammo and sneak around into the warehouse near the hospital, as it seems to have about 10 or so rooms open and a high amount of ammo.
Brisbane, Queensland
2253 posts
 Cant wait to grab the arma 2 pack when its on sale. Hopefully the steam summer sale. My friends list is pretty much filled with people playing DOTA 2 or ARMA 2 and i really liked what i saw in that good game review.
Trauma
Melbourne, Victoria
2669 posts
 Arma 2 pack on sale? is $30 really too much for two titles? 02:49pm 10/06/12 Permalink DeadlyDav0 Brisbane, Queensland 2256 posts  Ive previously tried the ARMA 2 base game and have no intention of playing them. So its$30 for a mod thats in alpha stage. It looks good but i cant justify spending $30 at this stage as im happy with my DOTA 2. Call me cheap or whatever but last time i spent$30 on a game i didnt try first was BF3 and that was a mistake.
Trauma
Melbourne, Victoria
2670 posts
 Fair enough.
carson
Gippsland, Victoria
1534 posts
 I saw you on the server I was on Eorl. I got my first two kills today (and it's my first time playing). Accidently show my friend in the face trying to help him, he died. Then a guy who popped up in the supermarket I shot my friend near. He attracted many zombies, then tried to leg it so my DMR took care of him. He had a nice Alice backpack and some other nice goodies. I love the atmosphere and intensity of it. We were leaving an airfield just before, and heard a sniper shot land near us (someone must have been shooting us) and so we had to leg it. Circled around and where on a hill looking down, and spotted two guys in a field, then they started legging it. Tried to chase them but they might've logged. Met a guy in a supermarket too, he shot me (non-fatal) then logged straight away. Kinda sucked because we could've killed him. Oh well, I'm enjoying this. Super intense. Needs more servers though.
XaartaX
487 posts
 So there isn't some kind of cooldown after shooting or something before you can log?
fpot
Gold Coast, Queensland
20818 posts
 I died and lost all my leet items :( We need to get organised and play together. I am sick of lone wolfing it. If we get a good enough group together we can hold the NW airfield and farm it till we all have good weapons and NVG. Then we can murder pubbies in Elektro/Cherno. Also I want to get a helicopter.
carson
Gippsland, Victoria
1535 posts
 I died and lost all my leet items :( We need to get organised and play together. I am sick of lone wolfing it. If we get a good enough group together we can hold the NW airfield and farm it till we all have good weapons and NVG. Then we can murder pubbies in Elektro/Cherno. Also I want to get a helicopter. You're welcome to join my friend and I. Hit me up on steam if you want. carsonpants is my steamid.
fpot
Gold Coast, Queensland
20822 posts
 Sent an invite. Where do you usually frequent? I need to do a bit of a deer stand + NW Airfield mission to get re-geared. Maybe I will be lucky and spawn with all my items :P
Eorl
Brisbane, Queensland
6894 posts
 Heh me and two of my friends were up until 3 this morning -_- We found a bus near Polana and decided to drive into Solnihcniy, was hilariously fun. I died last night by someone accidentally shooting me, I was using direct communication with voice and he must not have heard me :( Luckily though he guarded my body till I got back, nice bloke.
d^
Melbourne, Victoria
1019 posts
 Instructions to get the beta patch working nicely with steam: http://forums.steampowered.com/forums/showthread.php?t=2728714
BEHUB
New South Wales
2136 posts
Eorl
Brisbane, Queensland
6895 posts
 Where is the cheapest place to get either Arma 2 bundle or just OA?
natslovR
Sydney, New South Wales
7806 posts
 I only just worked out how to use my backpack :( Should make things easier now Really need to hook up with people using voice, it's so hard to communicate with randoms on side chat.
Brisbane, Queensland
2271 posts
 Where is the cheapest place to get either Arma 2 bundle or just OA? IIRC you need the bundle and it seemed steam for $30 was about the best deal. I checked a few key sites the only ones in stock were$35+. I think there was a post first page that listed some foreign online sellers that were a little cheaper but were for physical disc, not a steam digital copy.
Vash
3536 posts
 well my game broke after installing the beta patch, and even after following those instructions :(
carson
Gippsland, Victoria
1536 posts
 Man, was an epic day today. Lost our s*** though. There needs to be a cd before you can log in combat. Or if you alt+f4, your body hangs around for like 10-30seconds or something. Found a couple of cars in a forest today, stole them. Ditched one and hid the other. I lost my DMR and I'm ever so sad because of it. D:
fpot
Gold Coast, Queensland
20827 posts
 We should do a NW Airfield run carson. Just need to give it two passes and you'll be geared again.
BOHEMION
Brisbane, Queensland
521 posts
 Where is the cheapest place to get either Arma 2 bundle or just OA? I recently just bought the ARMA anniversary pack from Ozgames.
Eorl
Brisbane, Queensland
6897 posts
 I died this morning :( Was surviving for two days straight on about 3000 blood while trying to limp around finding matches to cook my meat. Was in Kamenka scrounging around and some dude shot me without any warning, took my alice pack and all. Ah well, such is life in the wastelands. So is the NW airfields the best place to get gear quickly and easily? Might go up there tonight with 4 mates and gear up then go hunting for revenge.
fpot
Gold Coast, Queensland
20830 posts
 Quickly yes, easily no. Lots of murder happens there.
Eorl
Brisbane, Queensland
6898 posts
 Humbug. I found that the Elektro factory on the northern outskirts works well with gearing, and not many people go there. Really I just want my Enfield back, was glorious. Though the Winchester seems to work just as well, and seems to be silent-ish.
carson
Gippsland, Victoria
1537 posts
 We should do a NW Airfield run carson. Just need to give it two passes and you'll be geared again. Get a mic too! I befriended a couple of others, so we'd have 5 of us. Should be enough. Threw my first grenade last night. Man they are loud, and they f*** s*** up.
Mephz
Brisbane, Queensland
1077 posts
 Anyone using Build 93616? (latest). I'm using that + 1.7 Thought I'd give it a go, tried to play last night, only seemed to be able to connect to ANZ4 and even then it was a very long process to spawn at 'receiving for data'. 1.6. still seems to be the utmost stable and quickest to join I've found, considering rolling back (again).
Tollaz0r!
Brisbane, Queensland
12817 posts
 I haven't played this much since the FPS issues hit me and all the problems with 1.7 and beta patches. I'm just going to leave it until the next update.
Eorl
Brisbane, Queensland
6899 posts
 I've updated to Build 93666 and running 1.7, no issues here.
fpot
Gold Coast, Queensland
20831 posts
 The Enfield and Winny are giant pieces of s***. Military grade weapons spawn in the NW and if you want to get some proper killing done that's what you need.
Eorl
Brisbane, Queensland
6900 posts
 I've now figured out a safer way to gather guns/ammo. Logged onto a practically empty server and went to the airstrip in Balota, grabbed myself an AK47 with 6 clips of ammo and a assortment of gear. Does anyone know where to find the Alice pack? Kind of miss my old one, was really handy having 20 slots.
carson
Gippsland, Victoria
1538 posts
 I've now figured out a safer way to gather guns/ammo. Logged onto a practically empty server and went to the airstrip in Balota, grabbed myself an AK47 with 6 clips of ammo and a assortment of gear. Does anyone know where to find the Alice pack? Kind of miss my old one, was really handy having 20 slots. Civvy buldings. Best place to find them. I miss my DMR, I've found a f*****g load of ammo for it, but no gun D:
cJay
Brisbane, Queensland
1290 posts
 what servers we all playing on?
Tollaz0r!
Brisbane, Queensland
12822 posts
 Eorl, that is a lame way to aquire your equipment. :( Alice packs can be found in the 5 apartment buildings that are right next to the Cherno Hopspital. Those apartnment buildings can give hatchets, matches, compass, binoculars, alice packs and all manner of other simple goodies that you need. It is a bad run when you don't find at least 2 of those important items.
Shroud
Sydney, New South Wales
257 posts
 ANZ2 here.. as LOLGA.. hit me up
Eorl
Brisbane, Queensland
6903 posts
 In ANZ 4 at the moment, name is Eorl. Pretty sure I saw Carson too. Yeah I know its a lame way but it was just easiest to grab so I had something at least. Died again tonight, was on top of hospital in Berizino and somewhat shot me I think. Mate was lucky enough to survive, and later saw the culprits being swamped by zombies. Now I'm running from Cherno, so much fun.
jsme
Brisbane, Queensland
39 posts
 Got shot on ANZ4 at the NWAF. Survived 3 days got an AKM with 4 clips, then sniped from the tower (I think). Was a bit sus, mate got dropped inside a building with no real LOS on any shooting position.
Eorl
Brisbane, Queensland
6904 posts
 Ah so that was you typing that you got shot? Got some stuff pack, packing a Enfield now instead of AK but gonna go sniper on top of Elektro/Cherno for the hell of it.
jsme
Brisbane, Queensland
40 posts
 Nah, wasnt me. As soon as I was shot I logged off.
carson
Gippsland, Victoria
1539 posts
 Got shot on ANZ4 at the NWAF. Survived 3 days got an AKM with 4 clips, then sniped from the tower (I think). Was a bit sus, mate got dropped inside a building with no real LOS on any shooting position. I was on ANZ4 last night. Around 11pm (our time) we where at the NWAF and got sniped. There was 4 of us, sucks. It seems like you need to go there, but everytime I do, I die. I kinda wanna explore more. We turned Stary in to a hot spot though. Which was fun. I think I'm getting a rep as a bandit, but every time I tried to be friendly I was shot, so now it's kill or be killed mentality from me.
Eorl
Brisbane, Queensland
6905 posts
 Yeah I heard the side chatter when you were firing up the place, was hilarious. I'm now hunting in the dark, scaring the crap out of people by throwing flares and causing commotion.
carson
Gippsland, Victoria
1540 posts
 Yeah I heard the side chatter when you were firing up the place, was hilarious. I'm now hunting in the dark, scaring the crap out of people by throwing flares and causing commotion. You on ANZ4? I'm about to get on with a chum. Welcome to join us. I was the guy who tried to shoot Freekill. I completely f***ed it up because I was using the m24, never used it before. Then he had an old man skin and I thought it was my friend, so I hesitated. Then he killed us D: Then we went back and killed some other guys. Very fun.
Eorl
Brisbane, Queensland
6907 posts
 ANZ4 wasn't showing up before in my lunch break, but I quickly jumped on and was trying to survive the harsh night while stuck in a school building in Berizino.
carson
Gippsland, Victoria
1543 posts
 Had a good old mexican standoff earlier. My friend and I, saw this guy at a deer stand, so we capped him. Then there where two others, they saw us and was like 20mins of us just watching each other. My friend capped one of them, but the other got away. Tracked him to Dubrovka, but then lost him. I'm trying to stick away from major hubs, and just trying to survive the elements and other players.
natslovR
Sydney, New South Wales
7814 posts
 Was at an inland town today and raided the shop. After I left heard shooting at the shop. Asked if he needed help, didn't say anything Then a guy called out for friendlies, saying he was coming from the Forrest to the south. I warned about the guy at the shop, and e finally got on side chat. About five minutes later all hell broke lose, and the four of us met up on the road with zombies sprinting everywhere. It was pure chaos. After that we spent the next two hours moving north, catching and cooking cows, hitting shops and barns. It was awesome fun, such great team work. I'm now just outside of NW Airfield, when we stopped playing. But hesitant to go in by myself for the first time, so if anyone want to team up tomorrow, I'll be on around 10am.
Eorl
Brisbane, Queensland
6926 posts
 I died at the NW airport, but not by a player. I had awakened the terrible wrath of military zombies, and as such fended them off but received broken legs in the process. I had just recently changed from the starting backpack to a Assault backpack, but mistakenly just swapped the backpacks, instead of taking everything I had out of my former one. This led to a bug where the previous backpack just disappeared, so was out of luck. Here I was crawling my way out of the barracks to the watch tower closest to the SE barracks, when I realise I can't climb up stairs when I'm restricted to prone. I had to slowly make my way to the other watch tower close by that had a ladder outside, which I was able to climb up, however no morphine was to be seen. Thinking I could go down the staircase to check underneath where there usually houses some loot, I find I can't go back up, and am therefore stuck. My friend was over at the NE airport so he was no help for at least a good 20 minutes and I wasn't too keen on being a sitting duck, so figured I could just go out the front door and crawl my way to safety. Little did I realise that the door was blocked by a giant mound of concrete, what a sad day for me. I thought "hmm, wonder if I could somehow glitch my way through with prone/rolling". Not a good idea at all. I evidently killed myself by rolling UNDERNEATH the damn concrete, making me a very sad panda.
carson
Gippsland, Victoria
1544 posts
 NWAF is just a cluster f***. I never, never have had any luck there. Every time I go there, I end up dead. So I'm just avoiding it like the plague. I'm just trying to survive the elements at the moment. Setting myself little challenges. I want to get my character to survive for as long as possible. Currently sitting on just over a day or so. Some of the servers no longer have side chat (which is good) but it makes it hard as s*** to know who might or might not be friendly and which areas are hot. The atmosphere in this game is f*****g awesome. It's been forever since I've played a game that's got the adrenaline pumping.
fpot
Gold Coast, Queensland
20865 posts
 When you are at NWAF do you go prone everywhere you go? I have made s***loads of expeditions there and have only died twice. Once when it was my first time and I was being careless, and another when I shot a dude, excitedly looted his corpse and got shot by his buddy. Next time I will make sure the area is clear before I loot corpses ><
Eorl
Brisbane, Queensland
6927 posts
 Friend stumbled upon a clan of tents at the NE airport, was excitedly telling me on Teamspeak how much loot was in them, but proceeded to quickly log out as they were well equipped for night time raiding. I've re-geared myself from last nights episode and now plan to survive the environment like you Carson, by only eating and drinking from the land, will be quite interesting. I was reading the forums and someone had found a M24 with a thermal scope, would be a great addition with NVG to go hunting in Elektro/Cherno.
Captain Lateral
Brisbane, Queensland
4553 posts
 i was sneaking through NW airfield, got shot at, i panicked and shot back, only to get swarmed by zombies. serves me right for trying to walk down the runway in the middle of the day i guess.
fpot
Gold Coast, Queensland
20866 posts
 There are no thermal scopes in DayZ. Anyone using one is cheating. If you find one don't use it as people even caught using hacked weapons tend to get banned.
Eorl
Brisbane, Queensland
6928 posts
 There are no thermal scopes in DayZ. Anyone using one is cheating. If you find one don't use it as people even caught using hacked weapons tend to get banned. Ahhh, bummer then. Will just have to be content with NVG.
natslovR
Sydney, New South Wales
7815 posts
 So i went in to NWAirfield. Got an M4A1 SD from the bottom right. Headed back out and was working my way around through the trees on the right when someone was crawling along the other direction. i was about to try communicating with him and he opened fire i kept firing but died. Another guy died within seconds after me, so I hoped it was him Spawned near electro. On side chat said any friendlies in eletro meet at the hospital in 15 minutes. There was a lot of interest. Took about 30 minutes to get organised but then 6 of moved through eletro and headed down to the docs. Just side chatted something like "we are moving to the docs in electro, if you are friendly announce now or you will be shot" Another guy joined us, but then as we were crawling towards the building someone got nervy with a nearby zombie and then we were swarmed. Headed in to the big building near the docs. At the end there i had 27 kills, another new spawner picked up 30 something. We lost one guy, who spawned back near electro and made his way back to his pack Server (or me) crashed. It was a lot of fun. Though i think 6-7 people is too many, need smaller teams of 3 or 4. So now i'm in a good state. Have a shotgun, blood and food and i'll be heading out again very soon.
jsme
Brisbane, Queensland
43 posts
 I was in tears watching this. http://www.youtube.com/watch?v=CVFHQsWPMhU
Trauma
Melbourne, Victoria
2681 posts
 I was reading the forums and someone had found a M24 with a thermal scope, would be a great addition with NVG to go hunting in Elektro/Cherno. There is no M24 with thermal scope in Arma. I was in tears watching this. http://www.youtube.com/watch?v=CVFHQsWPMhU Hahaha gold, pretty buggy play but funny as s***.
carson
Gippsland, Victoria
1545 posts
 I've re-geared myself from last nights episode and now plan to survive the environment like you Carson, by only eating and drinking from the land, will be quite interesting. Yeah man. We just raid towns every now and then and try to track other players. Generally they all end up hostile (if we don't shoot first, they do), so we are careful.
WirlWind
Central Coast, New South Wales
234 posts
 There are no thermal scopes in DayZ. Anyone using one is cheating. If you find one don't use it as people even caught using hacked weapons tend to get banned. Good for a laugh http://www.youtube.com/watch?v=yQVNU2oO5iM&feature=g-u-u There apparently are thermal scopes, they're just really really rare. The gun in the vid is the only one I've heard of, it has NV and thermal scope and can only be found on crashed heli's.
fpot
Gold Coast, Queensland
20872 posts
 The gun you are talking is this one. http://dayzwiki.com/wiki/index.php?title=L85A2_RIS_CWS The wiki says it only has a image intensifier (night vision).
Trauma
Melbourne, Victoria
2686 posts
 The gun you are talking is this one. http://dayzwiki.com/wiki/index.php?title=L85A2_RIS_CWS The wiki says it only has a image intensifier (night vision). That one should have red thermals in game, get it from crashed chopper.
Eorl
Brisbane, Queensland
6934 posts
 That's the one I saw in a screenshot, glad to hear it is in-game. I've finally sorted myself out and re-gearing slowly from NW airfield, however proving difficult with the amount of sniper pot shots I seem to attract...
WirlWind
Central Coast, New South Wales
235 posts
 The gun you are talking is this one. http://dayzwiki.com/wiki/index.php?title=L85A2_RIS_CWS The wiki says it only has a image intensifier (night vision). No, BAF AS50. Uses the M107 mag and only comes from choppers. http://dayzwiki.com/wiki/index.php?title=BAF_AS50 That's the gun he's using in the vid I posted.
natslovR
Sydney, New South Wales
7817 posts
 Day Z Development ‏@dayzdevteam Due to sustained and constant hacking, the central database is being dropped until further notice. You will not be able to connect. -Rocket Day Z Development ‏@dayzdevteam UPDATE: Server is back online. Those identified as hackers in last weeks have received permabans. Sorry for the downtme -Rocket
Trauma
Melbourne, Victoria
2688 posts
 Pending patch details here if you have not seen them yet. Should be interesting.
Eorl
Brisbane, Queensland
6936 posts
 I like the idea of staying 5 seconds in-game after quitting. Seen too many people quit when I'm shooting at them, quite annoying.
carson
Gippsland, Victoria
1546 posts
 That's the one I saw in a screenshot, glad to hear it is in-game. I've finally sorted myself out and re-gearing slowly from NW airfield, however proving difficult with the amount of sniper pot shots I seem to attract... What gun you packing? If you ever need a chum to venture with, hit me up. Pending patch details here if you have not seen them yet. Should be interesting. I'm both looking forward to this patch, and a bit scared of stronger zombies. The zombies being a little less crazy with being able to go through walls is good, but bigger range and stronger hits is scary. The hanging around after disconnect is good. Even though I have done it once before. But, I've had so many people disconnect when they are confronted. Very annoying.
fpot
Gold Coast, Queensland
20874 posts
 Only time I have disconnected to save my gear is when I got swamped by zombies after my pistol fired. The reason it fired was because I was climbing a ladder and hit mouse1 on the selection causing me to climb it and fire my pistol at the same time. I felt justified disconnecting in that situation :P
Eorl
Brisbane, Queensland
6937 posts
 Packing a M16 at the moment, I've noticed however that you can change to SD magazines which intrigued me as I previously thought only SD guns can use SD magazines. Currently trying to find a NVG as I would like to camp up in Elektro or Cherno and fire off some rounds to scare some people, where's the best place to find some?
Trauma
Melbourne, Victoria
2689 posts
 Packing a M16 at the moment, I've noticed however that you can change to SD magazines which intrigued me as I previously thought only SD guns can use SD magazines. Currently trying to find a NVG as I would like to camp up in Elektro or Cherno and fire off some rounds to scare some people, where's the best place to find some? Arma has a slightly odd system here, magazines hold the majority of the ballistic info, including how loud it is. So to AI the sound data is from the magazine not the weapon, but for a player you hear the weapon firing. So if you have a un silenced M16 and load an SD magazine the AI will think it's a silenced weapon, but players will hear the shots. Works vice versa too. Edit: Also SD ammo has no sonic crack.
cJay
Brisbane, Queensland
1291 posts
 Im loving this game atm, the social aspect and emotional connections are outstanding! Arma2 is also a very capable engine, at times I've been blown away with the landscape visual like oil paintings... Add me on steam: nix386 This game is way better with voice chat and some better trusted people.
Shroud
Sydney, New South Wales
258 posts
 Trauma - I fired an M16 loaded with an SD Stanag round and it aggroed a lot of zombies. My understanding is you can use SD rounds in a standard rifle, they will still make noise when you fire, and you can use standard rounds in an SD weapon but it will still make noise when you fire. The gold ticket is SD rounds in an SD gun :) eorl, add me to your steam im Shroud08, i play on ANZ4 as LOLGA. I'll help you hunt for NVG.
Shroud
Sydney, New South Wales
259 posts
 I dropped an M4A1 CCO SD last night.. coulda given it to you :(
Trauma
Melbourne, Victoria
2690 posts
 Trauma - I fired an M16 loaded with an SD Stanag round and it aggroed a lot of zombies. My understanding is you can use SD rounds in a standard rifle, they will still make noise when you fire, and you can use standard rounds in an SD weapon but it will still make noise when you fire. The gold ticket is SD rounds in an SD gun :). I've used SD ammo in an unsilenced M4 many times, works every time.
carson
Gippsland, Victoria
1547 posts
 Packing a M16 at the moment, I've noticed however that you can change to SD magazines which intrigued me as I previously thought only SD guns can use SD magazines. Currently trying to find a NVG as I would like to camp up in Elektro or Cherno and fire off some rounds to scare some people, where's the best place to find some? Barracks or Heli crash sites. I really want NVGs. Let me know when you get them, and I'll make sure you don't have any "accidents" and take them off you should you have an "accident".
Eorl
Brisbane, Queensland
6938 posts
 Barracks or Heli crash sites. I really want NVGs. Let me know when you get them, and I'll make sure you don't have any "accidents" and take them off you should you have an "accident". I'll make sure to not have any "accidents" nearby you then haha. I'd add you guys to Steam but I don't actually run it through there anymore, but if you see me in a game give me a yell. I usually run around ANZ 4 or 1, however sometimes I switch to 2 or 9.
GarnGit
Mackay, Queensland
130 posts
 Hey fellas, A little advice please. I've joined a server for the very first time( yay me!!) and it is stuck on the "Loading" screen. Do I have to do something else or just wait?? This whole setup thing is very confusing to an oldtimer and not at all like I remember it as back in the day of allied assault etc. TIA.
groganus
Brisbane, Queensland
2332 posts
 Make sure when you are launching it from steam to set the launch properties and to launch "combined operations".
Eorl
Brisbane, Queensland
6943 posts
 Okay this is how I got DayZ running, in the end it doesn't actually run through Steam, but there is a way to do that which I can link you to. First, make sure you've ran Arma 2 and Operation Arrowhead at least once to go through the installation steps. Steps: Download all the DayZ files from here ending in .rar Extract all the .rar files until you have a 14 files ending in .pbo or .bisign Create a folder in your steamapps -> common -> Operation Arrowhead directory titled @DayZ Inside the @DayZ folder create another folder titled Addons Inside the Addons folder you just created, move the 14 files that you extracted previously into here Download the Arma II Beta Patch here (I strive to have the most up-to-date beta patch so keep an eye on AusGamers files) Once you've downloaded, extracted and installed the patch, time to get a bit tricky Locate the Operation Arrowhead folder again, and you should see a file called _runA2CO_beta Right click the file and create a shortcut, calling it whatever you would like, I called mine DayZ Right click the shortcut and choose the "edit" option Now scroll down to the bottom of the notepad file, and you'll see :run and then a line below ending in %9 Select from :run all the way to %9 and past it over with this code hereAnd that is it! Just run the shortcut and it will automagically run the game for you and you should see in the main menu on the right hand side "Expansion @DayZ". If you don't, make sure you haven't missed a step. If you want to run it through Steam, there is a guide over here that can let you know how.
GarnGit
Mackay, Queensland
131 posts
 Yeah,groganus, i'm launching from steam as Combined Ops and have this in my Arrowhead properties "-mod=@DayZ -nosplash" without quotes. I also noticed that when i'm presented with server choices my version still shows as ver. 1.6 instead of ver. 1.7. i copied and extracted the 1.7 files into the Addons folder where they belong(replacing the two 1.6 files). But still shows 1.6thanks Eorl, that'd be great!! Whoops, time lapse in posting! thanks Eorl i'll work through those settings and see what happens. WOW, thanks Eorl and groganus, got it up and running, it was dark and the flies were abuzzin' so i 've just got to work out the controls a bit more and then YEE HAWWW!
Eorl
Brisbane, Queensland
6945 posts
 Good to hear GarnGit! I've found this guide over here explains everything in detail, though there are some things that you just need to learn by doing.
natslovR
Sydney, New South Wales
7818 posts
 Eorl's guide is good. I would strongly recommend doing the in-game Arma 2 tutorial before firing up Dayz. Not the whole tutorial just up to the bit where you grab and bandage the injured man. Watch the YouTube video on using your pack, in particular how to pick up a new pack. Inventory management is not very intuitive but so critical: http://www.youtube.com/watch?src_vid=a0j9kcKDnK0&annotation_id=annotation_168350&v=UWkLghLFBbo&feature=iv
GarnGit
Mackay, Queensland
132 posts
 Nice vid,natslovR, thanks!
parabol
Brisbane, Queensland
7072 posts
 I would strongly recommend doing the in-game Arma 2 tutorial before firing up Dayz Doing this first might actually turn off players as Arma 2 has one of the most gumby controls ever in an FPS and the in-game tutorial is even more useless. I would instead recommend beginners watch the below videos in order, then read this link: http://dayzmod.com/forum/showthread.php?tid=5564 ... and then go and do the bootcamp if you want. (Some slight differences due to changes in recent patches, but overall they are quite helpful)
fpot
Gold Coast, Queensland
20881 posts
 If you've got Arma2 + OA I would highly recommend f*****g around with the mission editor. You can create epically huge battles with just a few mouseclicks. It is so simple to use that even I can use it!
DK
Brisbane, Queensland
713 posts
 just got OA to try dayz. Already had armaII. What the server everyone here plays on?
WirlWind
Central Coast, New South Wales
237 posts
 Finally got some nice kit up and running today, found a M4A1 CCO and a ton of stanag, had full survival gear (not NVG / GPS) and a ton of food, so thought I'd go for an expedition to Stary Sobor + NW airfield. Got to stary, heard gunshots, got DC'd. Came back on 10 mins later and shot a makanoob who looked at me funny. Went into the military camp and another makanoob attacked me. Server went down before I could loot him :( Logged back in, nothing of note in stary, so headed for NW Airfield. Got there and ZOMG! Crashed heli! So I got down low, scanning every building I could see in 3rd person, scanning bushes etc and *crack* "You are dead". F*****g snipers... I think I'll have a rage-vacation until next patch -_-
jsme
Brisbane, Queensland
44 posts
 Dudes probably been sitting there for hours using the heli as bait, was there a stack of survivor bodies around it?
jsme
Brisbane, Queensland
45 posts
 I went full bandit about 2 days ago, after I died with a full kit. Held out at one of the high yield buildings in Elektro and shot anyone that came near it. No fuss, no warning, you came near that building you died. Felt good for a while then just got boring. Had a mate with me, I did the killing, then I'd send him out to loot the body. He was the bean mule. Approaching other survivors is just damn risky. I know it's a bit c***y, but sometimes it's best just to shoot on site.
Shroud
Sydney, New South Wales
260 posts
 I've been finding it hard to really get in the 'mindset' to play again after losing pretty much EVERYTHING anyone could ever want… Anyway I was slowly gearing up again, I had a few tools, ALICE pack, M1014 with about 60 slugs, M4A1 CCO SD with 3 STANAG SD Clips, M1911 with quite a few clips, plenty of meat. I'd just found a bicycle in Zelenogorsk, I decided I wanted to set up a camp in a location I'd been scouting so I just needed to find a tent, I moved up north to the next town, Vybor. Dropped my Bike off and hid it in the bushes, my mission was simple, check the main buildings for a tent, get it back to the bike and head up and make a base. With a base set up with a bike, I can easily make runs around the north of the map to NW or NE Airfield or hit towns like Berezino or Stary with ease. Build up "new starter" supply kits in my tent and have several compass' maps, knives, matches etc stored in the tents.. So if I die its not so bad. I found one of those houses that has a few rooms in the downstairs and some steps going up to a closed door or brick wall. BINGO, my tent was there. Unfortunately, I found a dead zombie aswell, which to me meant someone else was possibly in town. I had my tent, mission accomplished, now to get back to my bike and get the hell out of there.. Slowly crouching through the town I was heading back to the hill I had hidden my bike on.. I was about to pass one of those small buildings where vehicle parts often spawn.. The back door was open.. Just as I was about to pass it some guy comes crawling out of it.. AKM in hand.. He turns and we are literlly standing nose to nose.. I've got my M1014 in his face, he's got the AKM.. Being so close to completing my mission and just wanting to get the hell out of there I open fire, I fire off about 5 shots (not aiming) he does the same.. I see blood splurting out of him but unfortunately I got hit too.. I crumple to the ground and the world goes dark….. No idea if I killed him or not but point blank shots from the M1014 you'd hope would be an instant death. Haven't grounged up another life yet.. But I really want to set up this camp.. I'm about to go on a trip to the US so maybe when I get back.
WirlWind
Central Coast, New South Wales
238 posts
 Dudes probably been sitting there for hours using the heli as bait, was there a stack of survivor bodies around it? Nope. My guess is he was hiding the bodies. I was being SUPER careful because I was expecting a trap. Spent 3 minutes looking around, would move 40 meters crouch-running, go prone, look around for another 2, run run run *bang* Never saw the guy who killed me, he was probably 900m away with a M107 or something. Def out of normal un-scoped view distance.
natslovR
Sydney, New South Wales
7820 posts
IVY_MiKe
Canberra, Australian Capital Territory
1074 posts
 Might want to chage the OP... if you die, now you start with a 'Coyote pack' 1x Painkillers, 1x Bandage and 1x torch. No weapons, no ammo, no water or food. GG DayZ... put the zombie agro on steriods and make it so as soon as you've agro'd one, 2 dozen more spawn...
natslovR
Sydney, New South Wales
7821 posts
 and i just died too :( Can't connect at the moment. Upgraded to 93825 and getting kicked (with many others) for Battleye #16, which my googling tells me requires a server side setting change to stop happening, so rolling back to 93701. Then get the joy of spawning with nothing
Whoop
Brisbane, Queensland
20077 posts
 this sounds kind of awesome, I didn't think much about it at first becuase zombies have been done to death, then I watched the video. How many of you guys are actually playing this in a group together and trying to survive? I'm nearing my monthly quota so if I decide to pick this up it won't be for a while. What do I need in order to get in on the action anyway? (besides the mod)
natslovR
Sydney, New South Wales
7822 posts
 So i spawned with just a backpack, painkiller and bandage. no food, no guns nothing else. There's a torch in your backpack. I crawl to the first house. See 2 survivors crawling up the field. direct chat they don't say anything I go In to the first house and there's a damn zombie in side. He hits me. There's nothing i can do so I run straight up the field to where the other survivors were. As I run past I direct chat "hey guys have some zombies" the guy is like "oh thanks" and they start sprinting too. Most of the walkers chase them and i hide in the grass. Head back to the house but there were some crawlers. head off in to the forrest and duck and crawl away they don't follow But, zombies have MUCH better vision. I tried to crawl past a walker and it didn't work. walkers have spotted me crawling past them twice now. I"m on my 3rd new life since the patch. It is MUCH harder.
Trauma
Melbourne, Victoria
2693 posts
 But, zombies have MUCH better vision. I tried to crawl past a walker and it didn't work. Patch notes say they get their vision from their eyes now, so when they swivel their head about they are now looking around. I have not played for near 3 weeks, gunna give this new version a go though.
parabol
Brisbane, Queensland
7075 posts
 Half expecting the next patch to make you spawn washed up on the beach, passed out with a broken leg and losing blood.
natslovR
Sydney, New South Wales
7823 posts
 When you are prone you are now 1 bar visible. I've been seen a lot and then die a lot because there's nothing I can do. So now you start with nothing. You head to your first house to get some cans and some ammo, still no gun, and there's probably a zombie in there waiting for you. You can't just crawl past crawlers because even if you lay still you are still visibility = 1, so you have to avoid their paths It's much harder. Zombies are once again VERY scary. Since the patch i've died 3 times. This last life I had a heap of food and ammo, still no gun, climbed up a 3 story building in electro and fell of the roof. That's it for tonight i'm too annoyed. Also, here's 3 zombies spawned in the middle of a barn in 1.71.: http://steamcommunity.com/id/natslovR/screenshot/594721744261034802?tab=public http://cloud-2.steampowered.com/ugc/594721744261034802/23BC2CBA3DAC978F2F6DB8EA1E2D528EDF8072DC/ And here's me riding on an exercise bike out of reach of the zombies. If only you could bandage while exercising because I was bleeding bad, again on 1.7.1 http://steamcommunity.com/id/natslovR/screenshot/594721744261043554?tab=public http://cloud-2.steampowered.com/ugc/594721744261043554/0860D7172B37998E3D1BC25AFAFE77FBA9DF8943/
Eorl
Brisbane, Queensland
6950 posts
 The latest patch actually sounds a lot more fun, pushing the survival aspect that has been slightly missing. New zombie visions are good too, it was just so easy walking past them and they didn't even blink.
Whoop
Brisbane, Queensland
20082 posts
 I'm getting arma 2 now, hopefully should be in on this action soon. I'm way over my monthly quota so it's only a matter of time before my cap sets in and my net will be slower than a carrier pidgeon but come next month hopefully I should have it all set up & installed. add me on steam, I wanna get in on some agn group action http://steamcommunity.com/id/mrsam
fpot
Gold Coast, Queensland
20892 posts
 Are you getting Operation Arrowhead as well? You need that.
parabol
Brisbane, Queensland
7076 posts
 Combined Ops on Steam for $30 is what you want ... 08:21pm 17/06/12 Permalink carson Gippsland, Victoria 1548 posts  Oh man, new patch is going to be intense. I don't wanna die! I got so much cool s***. I'm glad it's harder now though. The survival aspect is what keeps bringing me back. 08:28pm 17/06/12 Permalink Eorl Brisbane, Queensland 6951 posts  Whoop are you still stuck on a 20GB quota or something? 08:35pm 17/06/12 Permalink Whoop Brisbane, Queensland 20083 posts  erol: yeah 25gig cap I got the combined operations package from steam, arma2 + OA. How are you guys getting the mod, using the six updater thing? or just installing it manually? 08:37pm 17/06/12 Permalink Eorl Brisbane, Queensland 6952 posts  Ouch man, need to upgrade! Yeah grab it from the manual mirrors, I'm not to sure on that updater, don't know if it works well with my guide or not. 08:40pm 17/06/12 Permalink Whoop Brisbane, Queensland 20084 posts  I'm stuck on telstra or dialup and I only have internet with them so no chance of bundled discounts. I'm not paying hundreds of dollars for internet. I don't usually download much anyway so it's not usually an issue. 08:46pm 17/06/12 Permalink Mephz Brisbane, Queensland 1082 posts  Even inland is difficult. But tbh the zombie aggro is bit much. Mate and I have been running around kitted out with M16s + 1911s etc. We've gone through: About 15-20 clips of 1911 ammo between us. Crossbow + all it's ammo (got to a point where lost bolts not being able to find them) Double-Barrel 12-guage and all its ammo (lots of it) - This sucker is as useless as the enfield we found. Half a clip of STANAG ammo (boatloads of that left between our two m16's) but these guns are mostly reserved for PvP as they are too loud. May as well be an enfield. Went through two towns, half the time with a sole mag of 1911 ammo. And we only moved through one major city and one sub-major. The biggest issue we found was zombie aggro from either half a town away randomly and through buildings. Once at the army barracks/tents I magically aggro'd half the town crouched still and looting, through the tent walls and through another building. They ran through the tent incapped me and I nearly bled out, mate was able to bandage me with 1300 blood left (from 12000). Just an instant incap no warning and no recent shots etc. The 'vision' of Z's is definitely a little buggy. The games difficulty is coming from bug micro-managing of Z's rather than gameplay difficulty which is a bit annoying. In fact, it'd just be nice if it was more simple to drop a gun you currently have for one you've found on the ground, quickly, without sacrificing the current held guns ammo to the Magazineammogremlinmuncher bug that frequently occurs (moreso when its a spare in your backpack). Then you could utilise those useless guns that you find on the ground to just clear out a town. last edited by Mephz at 21:12:15 17/Jun/12 09:09pm 17/06/12 Permalink ravn0s Brisbane, Queensland 15341 posts  I'm not paying hundreds of dollars for internet. you don't need to pay hundreds of dollars to get a decent cap. 09:37pm 17/06/12 Permalink Whoop Brisbane, Queensland 20085 posts  you do when your only option is telstra and you don't have a phone or foxtel with them 10:31pm 17/06/12 Permalink parabol Brisbane, Queensland 7077 posts  That patch was bloody annoying to install. For anyone interested in doing it manually, I did this: 1. Go here and grab "DayZ-1.7.1.torrent", download contents. 2. Unzip it to steamapps\common\arma 2 operation arrowhead\, so that the @DayZ subfolder is created. 3. Go here and grab ARMA2_OA_Build_93825.zip and run the patch. 4. In the same folder as earlier, find and edit _runA2CO_beta.cmd and add "@DayZ" to the end of the "-mod" line near the end of the file, so that you get this snippet: "-mod=Expansion\beta;Expansion\beta\Expansion;@DayZ" The last step was the most irritating. Followed so many guides on the net and none of the launch parameters worked with the beta. Merely modifying the existing batch file worked first go. I still get some warnings in-game but I'll write them off as bugs.last edited by parabol at 23:23:01 17/Jun/12 11:21pm 17/06/12 Permalink Trauma Melbourne, Victoria 2694 posts  Most people use a launcher. 11:27pm 17/06/12 Permalink Mephz Brisbane, Queensland 1083 posts  I just have the original executable in the main arma OA directory (call ARMA2OA) or something for patching, after patch installed I rename it to ArmA2OA.originalbackup (or whatever so it wont be used). Then under expansions/beta, I just copy the beta executable across so when you launch OA it automatically calls the beta patch client. In steam I have this on the launch properties: -beta=Expansion\beta;Expansion\beta\Expansion;CA;@DayZ All you have to do each patch is either delete the executable, rename the .original to what it should be and apply patch (then rename it again and re-copy the beta exe to the main dir). Of course each dayz patch you just have to copy across the associated files to the dayz directory and done. Its relatively painless and worked everytime this way for me. Hopefully that helps 11:29pm 17/06/12 Permalink Eorl Brisbane, Queensland 6953 posts  Parabol should of checked my guide on page 23, easiest and most efficient way to get it running. 11:31pm 17/06/12 Permalink parabol Brisbane, Queensland 7078 posts  ^ yep looks like pretty much the same thing (except torrent vs individual rars). Didn't see your post earlier :/ 11:39pm 17/06/12 Permalink Whoop Brisbane, Queensland 20086 posts  what page 23? I only see 5 pages. 11:50pm 17/06/12 Permalink Eorl Brisbane, Queensland 6954 posts  what page 23? I only see 5 pages. Really? How odd. Try clicking this, might take you there. 07:42am 18/06/12 Permalink ravn0s Brisbane, Queensland 15344 posts  Really? How odd. not really. you can set how many posts you want to see per page. he probably has his set to 100. 08:25am 18/06/12 Permalink WirlWind Central Coast, New South Wales 239 posts  I havn't read the patch notes, but have class today so I'll look up later and try re-jigger the main post to update it a bit. Double-edged sword getting rid of starting guns. It stops the makanoobs (guys with nothing but starter kit) from deathmatching and hounding a better geared player to death through sheer numbers though, so I'm kinda happy. Can't count how many times I've had some a****** with nothing but a few makarov clips and some beans charge me from behind and been nothing but a slight nuisance because I had to waste ammo + cooked meat to get back to 100%. Atleast now they'll have to spend a little time getting the gear to shoot me, which means they'll hopefully be less likely to get into a scrap through fear of losing their kit. 09:29am 18/06/12 Permalink d^ Melbourne, Victoria 1031 posts  Current Changelog: * [FIXED] Server item cleanup error (thanks Dwarden for identifying) * [FIXED] Server weighted random object error (thanks Dwarden for identifying) * [REVERT] 5 second delay for disconnecting (will need to wait till new method developed) * [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs) * [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction) * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up) * [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do) * [NEW] Marakov spawn rate increased * [NEW] Small chance Mararov ammo will spawn on an infected * [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended) * [NEW] Tweaked audibility and visibility values for kneel walking * [REVERT] Secret nerf of prone (you noticed) * [NEW] Can select gender for each new character * [FIXED] Toolboxes aren't spawning (classname error in loot table) * [NEW] Small tweaks to AI zombie routines to improve performance * [REVERT] New spawn timer mechanism (back to the old one for now) It is available here http://dayzmod.com/downloads.php 09:33am 18/06/12 Permalink steplee Brisbane, Queensland 1 posts  First time post under this name. I have been been around since the Q2 days and remember the old boys like Strex etc. Time has past and wife, kids and mortgage have taken over. Anyway, finally getting back into casual gaming and tried DayZ over the last few weeks. The atmosphere and the emotion is unbelievable. Last night, I made the decision to shoot on site. After being shot in the back far to many times, I had a shoot on sight strategy last night. After shooting dead two other players, I honestly felt bad, but had to do it for survival and a can of beans (but then the Zeds came after me). Anyway, I will lone wolf it for a few days then will try my hand at trusting other players again....... 12:11pm 18/06/12 Permalink Trauma Melbourne, Victoria 2696 posts  Last night, I made the decision to shoot on site. After being shot in the back far to many times, I had a shoot on sight strategy last night. After shooting dead two other players, I honestly felt bad, but had to do it for survival and a can of beans (but then the Zeds came after me). http://i0.kym-cdn.com/photos/images/newsfeed/000/107/432/i_hug_that_feel.png?1318992465 03:20pm 18/06/12 Permalink d^ Melbourne, Victoria 1033 posts  The lulz begin - fixed link.last edited by Eorl at 20:39:17 18/Jun/12 08:31pm 18/06/12 Permalink jsme Brisbane, Queensland 46 posts  Link doesnt work for me d^ 08:35pm 18/06/12 Permalink Mephz Brisbane, Queensland 1089 posts  1.7.1.1 has been the best patch yet. Framerate issue after server has been running for awhile seems to be gone. Zombies are a good balance now, they do aggro easy but if you're very careful they're at least avoidable. Still a bit buggy with sight/running through buildings occasionally. Just did a run through NW airfield with a mate after I accidently destroyed my m16 and 8 Stanag mags >.< they really need to fix that so things drop to the ground rather than being destroyed when you move a weapon from backpack to main. Managed to recover another m16 + 8 Stanag mags, Got two coyote backpacks and upgraded from Alice packs, one thanks to a spawn another thanks to three dead guys we stumbled across (didn't run into their murderer thankfully). Food/Water seems a bit more scarce now too, we've been living off animals we find on the land mostly. Getting Z aggro if you're not in a decent building can be very dangerous, which makes NW airfield a little safer to a degree, the easier aggro means people can't hear shots and be on your ass in three seconds from the other side of the airfield. Yet to come across a motorbike or car yet! 09:06pm 18/06/12 Permalink Eorl Brisbane, Queensland 6960 posts  New patch up, adds melee weapons! Developer's Note: * YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it. * Requires ArmA2 Beta. * NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES. Changelog: * [NEW] Tone Mapping to enhance nightlighting conditions * [FIXED] Generic Loot not spawning (such as food etc...) * [FIXED] Animals stand still and HURR DURRR (they now walk around) * [FIXED] New blood values not being saved when a player eats (they do now) * [FIXED] Duplicate players not being removed (should now be removed on login) * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Maximum animals increased * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu) * [NEW] Double Barrelled shotgun sound * [FIXED] Gender assignment broken (working correctly) 01:02pm 19/06/12 Permalink parabol Brisbane, Queensland 7084 posts  Excellent about the melee weapons, will be trying this tonight! 01:04pm 19/06/12 Permalink natslovR Sydney, New South Wales 7828 posts  that's great news. No matter how much I shone my torch at the zombies they wouldn't die. 02:37pm 19/06/12 Permalink d^ Melbourne, Victoria 1036 posts  Haven't played in a bit, hope I'm still in Elektro with my weapons n s***, fpot and I were last there however I don't know if fpot is still there. 09:27pm 19/06/12 Permalink WirlWind Central Coast, New South Wales 242 posts  FYI, for anyone unsure, hit F when you pick up a hatchet. It allows you to use it in melee mode. It sends zombies FLYING! It's fkn hilarious XD Still yet to try it on a survivor, I lagged out and died as I was about to find out :( 09:37pm 19/06/12 Permalink csirac Brisbane, Queensland 2696 posts  watch the wholllllllllle thing. so_f***_good 10:29pm 19/06/12 Permalink Eorl Brisbane, Queensland 6963 posts  Another update today, 1.7.1.4. Apparently this update fixes the some FPS issues, however there was also a patch earlier this morning/last night that fixed the melee weapons causing issues to the server among other things. 1.7.1.4 Changelog: * [FIXED] Performance issue with equipment proxies (improves FPS) 1.7.1.3 Changelog: * [FIXED] Melee items causing magazine glitching and eventual server death (fixed) * [FIXED] Unconscious UI Image displays incorrectly * [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works) * [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly) * [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 ) * [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 ) * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this) * [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop) * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines) * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000) * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 ) * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts) * [NEW] Once infected lose line-of-sight they will try investigate where you are * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 ) * [NEW] Significant loot rebalancing * [FIXED] "Fus ro dah" melee (now should be the correct release files) 09:21am 20/06/12 Permalink carson Gippsland, Victoria 1551 posts  It's so f*****g brutal now. Found my first crashed heli last night too, approached with caution and then some c*** sniped me. I had f*****g awesome gear too. DMR, Alice, Camo, supplies to last me a century. D: 09:32am 20/06/12 Permalink cJay Brisbane, Queensland 1292 posts  Again more rolling updates 1.7.1.5 HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.5 * dayz_equip 1.3.3 * dayz_weapons 1.3.2 Developer's Note: * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing. Changelog: * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot) * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not) * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action) * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once) * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds) http://www.dayzmod.com/forum/showthread.php?tid=17398 04:38pm 21/06/12 Permalink reload! Brisbane, Queensland 6865 posts  hadn't played for a while. tried to update and now the game crashes whenever I run it :( such a headache. think i'll leave it unplayed. 04:38pm 21/06/12 Permalink cJay Brisbane, Queensland 1293 posts  Sounds like you need the Arma2 Beta update reload? 04:46pm 21/06/12 Permalink reload! Brisbane, Queensland 6866 posts  yeah it's launching the beta that is the issue. I get an error launching direct3d 9 thingy. googled it and the fixes offered don't work. or I suck at it. changing the command line doesn't work. 04:48pm 21/06/12 Permalink BOHEMION Brisbane, Queensland 525 posts  Mine sort of loads into the server, but then it just sits there.....? 04:53pm 21/06/12 Permalink Eorl Brisbane, Queensland 6983 posts  Try my guide reload, might help. Working fine on my end. 05:36pm 21/06/12 Permalink fpot Gold Coast, Queensland 20945 posts  reload!: are you running the steam version of arma2:co? Remember you don't just have to change the command line to run the beta, you also need to copy the arma2oa.exe file from arma2oa/expansion/beta into the main directory for it to work. Make sure you backup the original exe file before doing this. 11:28am 22/06/12 Permalink Trauma Melbourne, Victoria 2701 posts  TB and Rocket, the creator of DayZ WTF is/interview. 08:47pm 22/06/12 Permalink ravn0s Brisbane, Queensland 15381 posts  holy s*** that was hilarious csirac 09:58pm 22/06/12 Permalink Rohan Sydney, New South Wales 154 posts  hey QGLers, i'm downloading both arma2 and OA from steam atm, getting ready to install this s***! would you guys recommend getting the DayZ auto updater tool thing? also, would it be best to start off with the actual Arma tutorial before moving onto dayz? my profile name is =B'oh= Bubblegum Tate if anyone wants to play later on tonight or something :D 12:00pm 23/06/12 Permalink Trauma Melbourne, Victoria 2705 posts  hey QGLers, i'm downloading both arma2 and OA from steam atm, getting ready to install this s***! would you guys recommend getting the DayZ auto updater tool thing? also, would it be best to start off with the actual Arma tutorial before moving onto dayz? my profile name is =B'oh= Bubblegum Tate if anyone wants to play later on tonight or something :D Here is a tutorial vid on how to install DayZ via steam. And yes, if you're new to Arma then do the basics to get a feel for things. Also don't forget that with the recent versions you need the Arma beta patch. 12:49pm 23/06/12 Permalink natslovR Sydney, New South Wales 7839 posts  I'm finding it really hard starting with nothing. Since 1.7 I've died at least ten times without finding any weapon. 03:08pm 23/06/12 Permalink Mephz Brisbane, Queensland 1090 posts  anyone have direct link to patches/torrent page? trying to go through main page keeps yielding page not found when getting to the first downloads page. Havent been able to update for since 1.7.1.2 >< 03:46pm 23/06/12 Permalink Murderist Victoria 44 posts  I used to get my files from here: http://cdn.armafiles.info/ But then I installed SixUpdater which is a confusing POS but I can muddle through the updates now... 03:55pm 23/06/12 Permalink parabol Brisbane, Queensland 7102 posts  But then I installed SixUpdater which is a confusing POS but I can muddle through the updates now... Yeah I found it confusing until I stumbled upon these instructions: "Now in the Six updater, set your PROFILE (at the top) to be A2 OA Combined Ops (forced)." Now closing the Updater and using solely the server browser in the Launcher program can put me into the game without anything configured under Options. Bit unintuitive, but works. 04:03pm 23/06/12 Permalink parabol Brisbane, Queensland 7103 posts  ^ sorry, the word "these" was meant to be a link to this: http://www.dayzmod.com/forum/showthread.php?tid=15238 05:03pm 23/06/12 Permalink Eorl Brisbane, Queensland 7002 posts  Just go here for updates http://dayzmod.com/downloads.php 07:10pm 23/06/12 Permalink sLaps_Forehead Brisbane, Queensland 5973 posts  I ccan't belive this mod was made by a .... kiwi? 08:11pm 23/06/12 Permalink Rohan Sydney, New South Wales 155 posts  I'm actually on now if anyone wants to play? No one starts off with guns anymore? i didnt have one and was totally disappoint. my computer feels a bit laggy when i play, i hope thats more of a net issue than a pc issue. :( 10:45pm 23/06/12 Permalink parabol Brisbane, Queensland 7104 posts  my computer feels a bit laggy when i play Not sure what graphic settings you have, but I had to turn Post-Processing on Low, Anisotropic on Medium/High and AA on Low. That'll get rid of the intense blurriness in the game and improve performance (especially lag when looking around), while making it look good still. 10:54pm 23/06/12 Permalink jsme Brisbane, Queensland 47 posts  Also, set video memory to default, it will allow more video memory usage than very high. Also, just got shot in the face by a mate at the NWAF. We were running into the tower and I was last one in dragging a train of zombies with me. I came up the stairs then fell over dead. Apparently I appeared in front of him as he shot due to lag. No time to mourn my death, he looted me and kept on going. :( Now to run back to that damn AF and get my s*** back. 11:46pm 23/06/12 Permalink Rohan Sydney, New South Wales 156 posts  s***, guys, probs had the best first time playing ever, haha. started off along the coast somewhere, i suspect near chernarus. decided that after nearly being killed by a lone zombie, i'd head into the hills, however, i headed up wandering alone out there for ages, not being able to find civilisation and i was slowly dying of thirst. then along comes this guy on a motorbike, offers me a lift anywhere AND gives me food and drinks. I told him i was new so he drove me up to NW airfield or something. We ended up having to hold out at one of the towers cos of mass zombies. During the middle of it all, he says that he has to go, so he leaves me his main weap (an L85A2) with 3 clips along with his motorbike. He left and so i got off the tower ASAP, got on the bike and sped away. Hoping now that all my gear and the bike is saved when I log back in! Also, thanks for the help with the lag issue, guys! 02:09am 24/06/12 Permalink Whoop Brisbane, Queensland 20114 posts  I'm actually on now if anyone wants to play? No one starts off with guns anymore? i didnt have one and was totally disappoint. my computer feels a bit laggy when i play, i hope thats more of a net issue than a pc issue. :( I've got a kick ass computer and even then arma II (haven't been in dayz yet) feels like I'm in jello. I've always just figured that's how the physics of the game are. I've tried it on a couple of computers, same kind of feeling like a marionette puppet. 08:07am 24/06/12 Permalink Rohan Sydney, New South Wales 157 posts  yeah, i had that feeling too, but with these guys advice, i turned post processing down to very low and now it doesnt feel retarded 01:44pm 24/06/12 Permalink fpot Gold Coast, Queensland 20952 posts  Does someone feel like bringing me some morphine to the NW airfield? I have a broken leg and no morphine :( 03:41pm 25/06/12 Permalink Vash 3552 posts  Had an awesome moment last night. two guys parked on a high up hill, in the distance from Power station. had my brother act as a decoy and they were trying to shoot him and failing.. snuck up the hill around the back via the forest and popped them both in the back. took big ass guns but then the entire area was alerted to our presence and people were pouring in from everywhere, both of us died :( 03:50pm 25/06/12 Permalink reload! Brisbane, Queensland 6867 posts  reload!: are you running the steam version of arma2:co? Remember you don't just have to change the command line to run the beta, you also need to copy the arma2oa.exe file from arma2oa/expansion/beta into the main directory for it to work. Make sure you backup the original exe file before doing this. this is what I had failed to do. thanks, now I can go back to s***ting myself at the slightest sound of movement. 05:15pm 25/06/12 Permalink DK Brisbane, Queensland 719 posts  I don't get the massive amounts of player killing going on. I was 5mins into a fresh char, had literally nothing except pain killers and a dude is like you can not pass unless you give me the pain killers. So I ate them so the prick couldn't get them. He killed me. To me there is something wrong with end game, cause people with all the s*** are getting bored or something? 05:59pm 25/06/12 Permalink d^ Melbourne, Victoria 1045 posts  Reload add this to your Steam game set launch options: -beta=Expansion\beta;ca;Expansion\beta\Expansion -mod=@DayZ;ca 06:08pm 25/06/12 Permalink Vash 3553 posts  Player killing is so much more interesting than teaming up IMO.. see a guy in the distance and its auto stalk mode and finding a way to take them out without being seen. I dont do the befriend then shoot in the back low s***. theres not enough to do in the game to team up IMO, except hunt other players 06:10pm 25/06/12 Permalink parabol Brisbane, Queensland 7107 posts  To me there is something wrong with end game, cause people with all the s*** are getting bored or something? I haven't put many hours into the game but I'm already starting to get bored and questioning whether to continue playing. Game looks pretty and the open nature of the environment/world is fantastic and immersive, but in terms of the point .. move into a new area to get your hands on new weapons/items/food so that you can go to another area for more weapons/items/food? I think I was more attracted to the potential the mod had, rather than the current state of the mod. I just sit there in the game thinking "wish they'd fix this bug that's ruining the experience" or "I wish it were more like XYZ" - to the point where reinstalling Dead Island or L4D2 becomes more appealing than what I'm doing at the time (e.g. crawling in the grass). Maybe I'll revisit the mod when it's more mature/complete - but at this point is seems a bit of a grind-fest like Diablo 3 ...last edited by parabol at 18:12:30 25/Jun/12 06:11pm 25/06/12 Permalink groganus Brisbane, Queensland 2336 posts  The game really is what you make of it, Set your own objectives and set forth. Generally I always play with a mate we get on together and we team work our way around with an objective... even if sometimes its just a case of "s*** i need food" 06:36pm 25/06/12 Permalink fpot Gold Coast, Queensland 20956 posts  Oh wells this is currently my view in DayZ http://i.imgur.com/X4cL5l.jpg If anyone is near the NW airfield let me know I really need some morphine. I gave my last one away to some poor dude with a broken leg. Hit me up on steam fpotyay 06:52pm 25/06/12 Permalink Mephz Brisbane, Queensland 1091 posts  Mate and I are in the process of trying to find and fix up vehicles. As someone else said, its what you make of it I guess. Right now for us it's survive for as long as possible whilst trying to find and fix a vehicle. Then we'll play hit and runs on towns until we most likely get killed :) 09:06pm 25/06/12 Permalink d^ Melbourne, Victoria 1047 posts  Yep you really have to make your own fun, it is good though no question. They need to add say build-able camps or something, like you can build a fort to hold people off or underground bunkers or something. 12:46pm 26/06/12 Permalink WirlWind Central Coast, New South Wales 251 posts  Yo fpot, best bet is to stay logged in and wait. Someone will run past eventually and chances are they'll have morphine on them lol. And D, I think that's a goal in the future, but for now you have tents / sandbags / tanktraps / barbed wire and you can build a pretty mean perimeter with all that around your tents. It'll take a while to get up and running and you risk people finding it, but it's possible. 01:58pm 26/06/12 Permalink fpot Gold Coast, Queensland 20961 posts  I died last night and lost my DMR and revolver :( 01:59pm 26/06/12 Permalink reload! Brisbane, Queensland 6869 posts  sigh. now im getting endless battleye client not responding. not a problem with the router as it has previously worked fine on the same one. tried reinstalling it multiple times to no effect. such a sack of s***. 03:02pm 26/06/12 Permalink carson Gippsland, Victoria 1556 posts  I died last night and lost my DMR and revolver :( You get NVGs!? I'm still hunting. I'm determined to get them. 04:36pm 26/06/12 Permalink Whoop Brisbane, Queensland 20138 posts  I'm going through some of the training missions while waiting to get uncapped to familiarize myself with how the game works. Do you actually get to fly the choppers in the zombie mod? Because I can't fly them for s***. A distinct lack of separate yaw controls is s***house. How the f*** do you just sit in one spot & spin around? Google tells me it's not possible, does google know all? 06:01pm 26/06/12 Permalink fpot Gold Coast, Queensland 20963 posts  carson: nope. I was doing the server hoping while in a barracks thing and I had an encounter with someone. We both killed eachother hehehe Whoop: what controls are you using for heli flying? 06:13pm 26/06/12 Permalink 59fifty Brisbane, Queensland 964 posts  So gutted.. died last night and lost my m24 with 15 rounds, a g17 with 2 clips and a ATV i found :( Didn't even see the bloke.. We should start a QGL crew to team up with.. maybe add [QGL] to your name - and if you turn out to be a carnt you get banned from the forums lol... 06:17pm 26/06/12 Permalink Vash 3556 posts  yeah experienced something pretty strange, had some mates on and we spent ages meeting up, and we all pretty well covered from open view. all three of us died to a single shot each ,never heard gun fire, just insta death. Bit suss. 06:42pm 26/06/12 Permalink reload! Brisbane, Queensland 6870 posts  sounds like you just got mega ninja'd 06:43pm 26/06/12 Permalink 59fifty Brisbane, Queensland 965 posts  I have had that happen once too Vash. No gunshot, instant death... I assume crossbow or silenced gun.. From memory.. there is no silenced sniper rifles in the game, and a silenced m4 would still take a few shots to take you down.. 07:06pm 26/06/12 Permalink Trauma Melbourne, Victoria 2707 posts  May have been a long range shot, Arma simulates speed of sound (I personally think they set it too slow). 07:52pm 26/06/12 Permalink Rohan Sydney, New South Wales 158 posts  guys, i went to the military camps next to the cherno hospital and stocked up on morphine and blood bags, so let me know if any of you are in trouble with broken legs etc, i'll try to help 09:19pm 26/06/12 Permalink Whoop Brisbane, Queensland 20141 posts  So gutted.. died last night and lost my m24 with 15 rounds, a g17 with 2 clips and a ATV i found :( Didn't even see the bloke.. We should start a QGL crew to team up with.. maybe add [QGL] to your name - and if you turn out to be a carnt you get banned from the forums lol... better ban me now because I plan to shoot anything that moves, or looks like it might move at some point. I'm paranoid. :) carson: nope. I was doing the server hoping while in a barracks thing and I had an encounter with someone. We both killed eachother hehehe Whoop: what controls are you using for heli flying? keyboard + mouse, I have an xbox 360 controller if you think that might be better. 09:35pm 26/06/12 Permalink Rohan Sydney, New South Wales 159 posts  I agree with the QGL team up idea, I've been running around mostly alone, but sometimes with some mates. Do we have a teamspeak or something that QGL'ers can use? 01:02pm 27/06/12 Permalink d^ Melbourne, Victoria 1050 posts  toll, fpot and myself normally team up, until we lost toll to the 60 day no games. fpot and myself still team up from time to time. 01:19pm 27/06/12 Permalink DK Brisbane, Queensland 720 posts  Yeah an ausgamers vent would be good 01:23pm 27/06/12 Permalink carson Gippsland, Victoria 1557 posts  I agree with the QGL team up idea, I've been running around mostly alone, but sometimes with some mates. Do we have a teamspeak or something that QGL'ers can use? I have a 10man vent people are welcome to use. Just hit me up on steam. carsonpants 01:35pm 27/06/12 Permalink carson Gippsland, Victoria 1558 posts  carson: nope. I was doing the server hoping while in a barracks thing and I had an encounter with someone. We both killed eachother hehehe That happened to me last night. Except I didn't get to kill him. I had f*****g everything. Coyote backpack, M48 LMG, sniper rifle, the FAL with NV scope, rangefinder. Most sad about the Backpack actually. S*** happens I suppose. 01:37pm 27/06/12 Permalink Rohan Sydney, New South Wales 160 posts  that sounds sweet, carson, but I can't find you on steam though? is carsonpants your IGN? edit: and yeah d^ if you want someone else to roam around with, hit me up. My steam IGN =B'oh= Bubblegum Tate, but if you cant find me with that, im sitting under that name in the QGL steam group. last edited by Rohan at 14:00:18 27/Jun/12 01:57pm 27/06/12 Permalink natslovR Sydney, New South Wales 7844 posts  Ausgamers should ditch the empty bf3 server and setup a dayz server. 11:01pm 28/06/12 Permalink cJay Brisbane, Queensland 1296 posts  Ausgamers should ditch the empty bf3 server and setup a dayz server This ^ 09:14am 29/06/12 Permalink jsme Brisbane, Queensland 49 posts  Have shot a couple of bandits in the last few days that have disconnected to avoid death. Pretty low act. One guy had us pinned down at a chopper crash. Killed one of our party at the chopper, then my friend and I legged it to the tree line, mate died just as he got into the trees. I survived and started hunting this sniper. Found him, shot him with the CZ550 in the chest, was about a 350m shot. He dropped, so I scampered around to finish him off with the pistol but he had DC'd. No surprise he was at the top of the leaderboard with 350 kills. We all know it sux dying, but if you're going to be a hostile bandit, you should be prepared to die when things dont play out the way you'd hoped. 09:21am 29/06/12 Permalink jsme Brisbane, Queensland 50 posts  Then another Bandit outside a shopping centre, shot us as we were running out. He nearly killed one of us, but we got him, he DC'd too. Then when we were healing up. He appeared behind us and shot one of our guys. Obviously he server hopped to heal up and move to a better position then reconnected on ours behind us. Hope they fix this stuff. 09:26am 29/06/12 Permalink Tollaz0r! Brisbane, Queensland 12853 posts  The problem with DayZ servers is that the development team insist on having direct access to the machine to push updates and other control measures. Not only that but the system requirements are steep. So it isn't going to happen with Ausgamers or GameArena servers at the moment, from what I understand anyway. Good times are brewing though. 09:53am 29/06/12 Permalink Rohan Sydney, New South Wales 161 posts  I got shot in the face the other day by a bandit at Cherno supermarket, lol, but anyway. Guys, Carson was kind and generous enough to allow QGL'ers to use his vent server. If anyone wants to play, pm me and i'll send you the deets (I have carsons permission). 11:35am 29/06/12 Permalink natslovR Sydney, New South Wales 7846 posts  I think I read that they changed the access requriements after they got hacked. 11:41am 29/06/12 Permalink d^ Melbourne, Victoria 1060 posts  Bandits technically don't exist nowdays as everyone shoots on sight. 11:51am 29/06/12 Permalink Rohan Sydney, New South Wales 162 posts  anyone on now? I'm near pustoshka if anyone is around that area. 01:42pm 29/06/12 Permalink 59fifty Brisbane, Queensland 966 posts  im about to jump on for anyone out there, hit me up on steam if your up for a game my profile name is 59fifty 08:18pm 29/06/12 Permalink Rohan Sydney, New South Wales 163 posts  added, 59. Also, is anyone able to assist me near NW airfield? I'm currently sitting between the south-east barracks and the barn just south of there. I've got plenty of gear, i'm just on 2.5 k blood, so travelling is a bit of an issue right now, I could really use a blood bag. 09:02pm 29/06/12 Permalink 59fifty Brisbane, Queensland 967 posts  im on anz8 currently near MSTA 09:03pm 29/06/12 Permalink sLaps_Forehead Brisbane, Queensland 5986 posts  I still don't understand wtf is the 'debug' forest? 09:46pm 29/06/12 Permalink Trauma Melbourne, Victoria 2717 posts  Debug Forrest as people have taken to calling it is an area where a sort of proxy model for all players just stands about (I don't know the technical reason for it), they don't do anything. But they act like a voodoo doll, shot it and you will kill the associated player. It's always been that way but was never an issue until dayz really. Obviously very open to exploits. 09:51pm 29/06/12 Permalink Whoop Brisbane, Queensland 20162 posts  I just wandered about for hours, saw a couple of people, bugger all zombies. 02:15pm 30/06/12 Permalink Eorl Brisbane, Queensland 7033 posts  Debug forest is basically the error handling side of things. If your client is out-dated or sometimes the server glitches, it will place you into this debug area, which you luckily can get out of by heading SE. If you are unlucky to be placed in the debug wasteland, you are quite likely out of luck. The wasteland is miles of empty zone, though apparently you can walk out of it, it takes upwards of 2 hours to do, which you will probably starve to death/die of thirst. 02:29pm 30/06/12 Permalink d^ Melbourne, Victoria 1062 posts  Stuck on a loading screen. 06:48pm 30/06/12 Permalink Rohan Sydney, New South Wales 164 posts  Anyone wanna play? I'm north of Novy Sobor atm. got me an AK Kobra and everything to hunt and kill animals for that sweet, sweet cooked meat 07:52pm 30/06/12 Permalink Whoop Brisbane, Queensland 20165 posts  Had a nice long game of this today, is there actually a point to any of it? Like to fix a chopper & fly the f*** out? Or do you basically just run around shooting zombies, looting corpses? 01:46am 01/07/12 Permalink Mephz Brisbane, Queensland 1092 posts  Game is what you make of it. Hah, mate and I had an epic day, probably the most epic DayZ game yet. Very big writeup (Vehicle Theft, Bandit Kills, Murders, Camp setup etc.) ~First of all both these characters at the start of the day are about three weeks old and geared with coyote packs/M4A1s/GPS/Maps etc and so on. (we don't often have the opportunity to play but we only play together)~ Farming deer huts and hunting for a vehicle, very early in our logging in a nice chap on an ATV comes screaming down the hill in a Ghillie suit and goes roaring up the hill past us, completely oblivious to our presence and over towards Polenka factory. We chase after him on foot and hear the engine kill. Immediately we start packing it that this guy knew what he was doing and was going to ambush us with the high ground and visibility advantage. We divide and start flanking, can't find the guy but we do find a motorbike hidden in the trees. Puzzled where the ATV went we figured it was two clan guys out to repair the vehicle/s with the factory/industrial spawns. So we quickly nabbed the motorbike and tore off which we found it to have had 5 full jerry cans and quarter tank. We quickly learned how easy it is to break DayZ vehicles (esp. motorbike wheels just on uneven ground, try to stick to roads/clearings with these things). The new mission came to be repairing the wheels, which lead us back to Polenka factory. Lo and behold we found the ghillie suit gentleman in the trees near where we found the motorbike. I politely shot him in the back (ok it was more the front as I stumbled across him and he turned around, in a panic I opened fire first :P). We looted the plethora of items he had (pretty much everything you'd need) and hid the body. We get enough wheels to repair the motorbike and embark on our journey to a suitable tent location, stopping by a deer hut on the way a bit of lag/bug? O.o I accidently shoot my mate in the head and he dies :( (in my defense on my screen I hit the zombie nowhere near him, but it was definitely me as I scored the murder). Looted everything I could and we lost one of our coyote backpacks. No problem, I head for the coast on the new trusty steed. Only to have it become stuck between some powerlines that touched ground level from a mountain (I was in a rush and bush bashing). Oh dear, wheels broke enough to be unable to get up the hill again! So back to Polenka factory solo it was for me. I spent around an hour picking up all the loot and throwing it away to force loot to respawn, slowly burning through the ammo I had remaining and began using up the ammo my mate was carrying. With two clips to spare the second and final wheel spawns just in time to eat the lats remaining piece of food I had. With no food, ~6000 blood, no morphine, no painkillers, a single bandage, no sidearm ammunition and barely any of the only type I had remaining.. the obnoxiously loud M4A1 I took off back to the motorbike, this time I stuck to the roads (oh so much better an idea). I tore through Solnichiny so fast the entire town pulled along behind me like a freight train and I would say I barely stopped in time not to run over my mate who was waiting at the gas station except that at ~98mph it takes awhile to stop. Onto Berezino, bandits, broken legs and a story of camaraderie. We figured now that we were reunited and ballin' with a motorcycle that hit and runs would be wise, minimize losses and maximise gains. So my mate hopped off (oh yes you can double on motorbikes) on the outskirts with a makarov and clip of ammo he found whilst re-spawned. This went well until the dreaded wall-zombie breaks your leg routine when you have no morphine. No problem right? I'll just drop off the motorbike in some thick shrub and pop on by to the hospital to pick up some Morphine and restock on some blood and painkillers whilst I'm at it.. No worries! I'm traveling down Berezino main street, hugging one of the buildings trying to work out which was the hospital. Suddenly I've heard two guys talking on direct comms and hear my name and something about "is that your friend" repeated a few times, a few shots ring out at my feet and dance like a chicken and fired a few well placed rounds square into the head of one of the Hospital-Rooftop bandits. I was pretty stoked on the shooting at the range and angle difficulty. Quickly got out of there and doubled around to the shopping center, figured I might luck on morphine there and just forget the rooftop bandits. No such luck, it was hospital or nothing. Throughout this time my mate was unable to move, stuck atop some stairs to one of those hotels, fortunately of which had a very narrow window of overwatch to the hospital roof, so I had some eyes to keep track of what angle of view this chap on the roof had. Though large and by far most of his viewing angle remained unknown to me. M67 Frag Grenade! Oh yes! I figured at best if I don't hit this guy it'll scare the s*** out of him. Well, I didn't manage to hit him with the grenade (to my knowledge) when I attempted to lob it onto the roof, but it made sure he never came to the very edge of the building again. By now I wanted and was determined to kill this random, they had wire trapped the place to buggery and some poor innocent bastard was going to be next in line if it wasn't me. I doubled back, way back, out of town kind of back and circled around to the high ground. Couldn't see him with binoculars so I assumed he was behind part of the building I couldn't see and was third person cornering. He was third person cornering alright but he was prone against the edge lip as I could see his backpack, I took 5 or 6 timed shots from the M4 which were hitting close but I lacked the height for the angle to hit but that didn't matter as it scared him enough to move. I doubled back, way back, out of town kind of back again and decided I was over playing cat and mouse with this guy, concerned either his friend would show up or some other third parties would. I fiddled with the idea of raiding the hospital underneath and getting out quickly but there was so many zombies around it was just as dangerous and difficult a move without a silenced weapon as taking this guy out. I figured after awhile since neither my stuck overwatch could see this guy moving nor could I that he was now on the defensive and scared, so I would attempt the frontal assault via the ladder. Slowly tapping away rung by rung to climb so I didn't make any noise until I was nearly at the top where sure enough my 'once happy to attempt to blow my head off' friend was cowering prone in the corner darting his view back and forth between the two different ladders, occasionally averting direction to third person over the nearby ledge. When he finally turned his back I flipped over the edge just as he turned towards me. Thankfully for whatever reason I was faster and put a half a clip of M4A1 in his face, securing a new Alice Pack, M4A1 CCO SD, NVGs and a few other goodies. The hospital was looted, I narrowly avoided having my head blown off by my mate as I went up the stairs to administer morphine (our background comms dropped out conveniently at the worst time). We loot the shopping center and get back to our motorbike. We did indeed manage to set up camp at an undisclosed location. Which we now have two tents a motorbike and a bunch of spare gear.last edited by Mephz at 02:49:12 01/Jul/12 02:46am 01/07/12 Permalink Trauma Melbourne, Victoria 2724 posts  Had a nice long game of this today, is there actually a point to any of it? Like to fix a chopper & fly the f*** out? Or do you basically just run around shooting zombies, looting corpses? Alpha. 09:30am 01/07/12 Permalink sLaps_Forehead Brisbane, Queensland 5991 posts  @ Mephz Cool Story Bro 11:29am 01/07/12 Permalink WirlWind Central Coast, New South Wales 254 posts  One thing that needs to be fixed is the logout timer, imo. I was sitting high up in cherno, overlooking the hospital with an Enfield, took a shot (about 300m) at a guy on the hospital roof and hit him first time. He went down and didn't move. I ended up shooting an entire clip at him (a bunch hit but he didn't die) and then he vanished. No murder, just a wasted clip and 50 odd zombies chasing me. Never saw him come back on, but I checked for his body and didn't hear flies, nor did I see anything. The time your char stays around really needs to go up to like 30 sec or something, imo. I must have been really damn close to killing him, since I hit him atleast 4 times center mass. 11:57am 01/07/12 Permalink d^ Melbourne, Victoria 1063 posts  Since I got pkd today I decided to make some new fun. Here's what you do: 1. Spawn and run through a massive town, collecting as many zombies to chase you as possible. 2. Find another player who's trying to be quiet, they will either shoot you or let you go, either way you've attracted a massive horde of zombies to them, 90% chance they will die. 3. Laugh at the carnage you caused. I ran through a town with a big warehouse, zombies in tail, come across two other players while climbing ladders etc. Got to the top of a roof and the zombies followed. All 3 players (myself included) were stuck on a roof with impending doom following. I leaped off the roof killing myself and I'm pretty sure they were boned. 02:22pm 01/07/12 Permalink Eorl Brisbane, Queensland 7034 posts  Bohemia Interactive has a 25% off sale at the moment for all their titles, including Combined Operations https://store.bistudio.com/ 04:17pm 01/07/12 Permalink Mephz Brisbane, Queensland 1093 posts  Blehhh, accidently killed by my mate. Which is fine we have plenty of gear to restore. But jesus f*** rocket has ruined the start game. why, WHY start with painkillers. Needs to be morphine seeing as the zombies can break your f*****g legs through a wall. Start has become retarded s***. As well as Rambo's with makarov's who think they're cool killing people with no weapon. 04:20pm 01/07/12 Permalink Shaexen Brisbane, Queensland 478 posts  The next build is going to reduce the chances of leg breaking thank f***. I'm not sold on the stance that if you give the new players nothing that people will be less likely to kill them. I feel the need more than ever to kill indiscriminately when i get my hands on a gun to get the bear essentials together (food, water, hatchet, knife, matches, compass). Essentially I now hunt the coast for a while where as before I would head inland almost immediately. 04:23pm 01/07/12 Permalink Whoop Brisbane, Queensland 20169 posts  Since I got pkd today I decided to make some new fun. Here's what you do: 1. Spawn and run through a massive town, collecting as many zombies to chase you as possible. 2. Find another player who's trying to be quiet, they will either shoot you or let you go, either way you've attracted a massive horde of zombies to them, 90% chance they will die. 3. Laugh at the carnage you caused. I ran through a town with a big warehouse, zombies in tail, come across two other players while climbing ladders etc. Got to the top of a roof and the zombies followed. All 3 players (myself included) were stuck on a roof with impending doom following. I leaped off the roof killing myself and I'm pretty sure they were boned. That sounds pretty hilarious. Can zombies climb ladders? 04:42pm 01/07/12 Permalink Rohan Sydney, New South Wales 165 posts  yeah they can, unfortunately haha I'm pretty geared up atm all I need is some morphine and i'm set.I'm gonna wait for some buddies before i start going for the high value places though.(barracks etc) Had a mate die of an infection today, antibiotics are so goddamn rare. 06:45pm 01/07/12 Permalink carson Gippsland, Victoria 1564 posts  Got NVGs and SVD Camo. That gun is f*****g awesome. The rangefinder on it makes s*** easy. Sniped like 5 people with it. 01:09am 02/07/12 Permalink Eorl Brisbane, Queensland 7035 posts  Had a great time last night, was roaming the lands with 5 of us, we scored ourselves six vehicles, including two hatchbacks, a tractor, a bus and two army grade pick-up trucks. I use the tractor to roam around the lands picking up any extra weapons or anything, and to visit the NW airport quickly and efficiently. 10:04am 02/07/12 Permalink Mephz Brisbane, Queensland 1094 posts  How on earth did you get six vehicles..... 04:29pm 02/07/12 Permalink Eorl Brisbane, Queensland 7039 posts  Luck really, weren't even trying to farm spots. Servers seem to be buggered at the moment, can't even connect to the website or to overseas ones. 09:15pm 02/07/12 Permalink d^ Melbourne, Victoria 1066 posts  website loads fine for me, servers are all 150+ ping and can't connect. 09:18pm 02/07/12 Permalink Eorl Brisbane, Queensland 7043 posts  So apparently the DayZ hive has been receiving some lovely DDOS attempts, which might be due to the recent wave of BattleEye bans having angered someone. I joined an ANZ server earlier this morning and it connected fine, our car stash was safely still there so all good. 12:51pm 03/07/12 Permalink cJay Brisbane, Queensland 1297 posts  Got me an M240 with 400 rounds!!! Come pick me up Eorl, in Petrovka? :D Regarding the DDos attacks, do you think perhaps Kronzky's SP "hack" episode has something to do with this?last edited by cJay at 13:54:56 03/Jul/12 01:45pm 03/07/12 Permalink Murderist Victoria 45 posts  Just found a BizonSD and a wicked assault rifle at a chopper crash (had a Hatchet and Makarov up until then) and then as I headed away from the crash site I stumbled onto a trail bike hidden in some bushes! I would of had a ball buzzing along the coast on my new bike but the thought of someone shooting me for the vehicle and finding my new guns put me off... 02:13pm 03/07/12 Permalink natslovR Sydney, New South Wales 7850 posts  how far away from a site do you need to get to trigger respawns? 02:43pm 03/07/12 Permalink Eorl Brisbane, Queensland 7045 posts  I think they are timed. Also someone knows where we've stashed our cars and such. We had a jeep and now its gone missing, though our 100 Stanag magazines are still there... 04:25pm 03/07/12 Permalink Shaexen Brisbane, Queensland 481 posts  100 Stanag magazines Haha. I stumbled upon a ute in the middle of nowhere that had nothing in it except for 35 CZ50 mags, was quite amusing. 05:54pm 03/07/12 Permalink Mephz Brisbane, Queensland 1095 posts  Can't get past waiting for character to create on any server. Anti-socials who are attacking the DayZ master server. sigh 06:13pm 03/07/12 Permalink WirlWind Central Coast, New South Wales 257 posts  Got me an M240 with 400 rounds!!! Come pick me up Eorl, in Petrovka? :D Regarding the DDos attacks, do you think perhaps Kronzky's SP "hack" episode has something to do with this?last edited by cJay at 13:54:56 03/Jul/12 Nah, fairly sure it was a social spastic who got banned in the wave of cheaters just past, going off the conversations on the dayz forum. 06:36pm 03/07/12 Permalink Rohan Sydney, New South Wales 166 posts  hey guys, im keen to play right now, does anyone wanna team up or is anyone looking for an extra group member? 07:19pm 03/07/12 Permalink Mephz Brisbane, Queensland 1096 posts  hey guys, im keen to play right now, does anyone wanna team up or is anyone looking for an extra group member?Don't bother trying for the next hour. Hive/Master server just started a restart, nobody can join any server for the next hour. 07:24pm 03/07/12 Permalink Rohan Sydney, New South Wales 167 posts  true that, the servers were either very laggy or no one could connect at all. might just try later tonight. 08:25pm 03/07/12 Permalink Trauma Melbourne, Victoria 2735 posts  Still getting DDOS attacks? 08:28pm 03/07/12 Permalink Eorl Brisbane, Queensland 7047 posts  Still getting DDOS attacks? Either that or the team is updating to 1.7.2 which I doubt but hope. 08:38pm 03/07/12 Permalink Ozzy 184 posts  Either that or the team is updating to 1.7.2 which I doubt but hope. From the website dayzdevteam The servers will be unavailable for a few more hours, due to a maintenance on the Hive, ETA is around 4 PM GMT time. No zombies tonight. 09:27pm 03/07/12 Permalink carson Gippsland, Victoria 1568 posts  I need a f*****g compass or GPS or something. If anyone is willing to part with one, or has a spare I will give you my SVD Camo. 09:47pm 03/07/12 Permalink sLaps_Forehead Brisbane, Queensland 5997 posts  x-bow needs a buff 10:20pm 03/07/12 Permalink ravn0s Brisbane, Queensland 15437 posts  haha some guy was kidnapped in the game and he tweeted everything that happened. 06:20pm 04/07/12 Permalink d^ Melbourne, Victoria 1069 posts  In right now if anyone is down for it. anz7 09:21pm 04/07/12 Permalink Eorl Brisbane, Queensland 7061 posts  Well that was fun. Playing on NZ8 and had a whole stack of items, then suddenly the entire server gets nuked and everyone dies. 09:14pm 06/07/12 Permalink Mephz Brisbane, Queensland 1097 posts  Well that was fun. Playing on NZ8 and had a whole stack of items, then suddenly the entire server gets nuked and everyoneSame just happened on NZ5... after about 10 deaths trying to re-equip, finally had Alice Pack, Ghillie suit and a gun etc. The game has turned to s*** imo. Taking a very extended break/onto the next game until bugs are fixed and s*** is worked out. Excessive bleeding/breaking of legs with no weapon. Buggy as s*** zombies, hackers instant killing everyone to force you back to the what is now absolutely horrendous start of the game. Just not worth it until things are fixed. 09:30pm 06/07/12 Permalink Reality Sydney, New South Wales 392 posts  haha some guy was kidnapped in the game and he tweeted everything that happened.holy s***, the guy who made those tweets is one of my uni lecturers 10:33am 07/07/12 Permalink Trauma Melbourne, Victoria 2741 posts  Got on the other night for the first time in about 2 weeks... ended up killing 6 players. Still a deathmatch lol, M240 FTW. 02:20pm 07/07/12 Permalink carson Gippsland, Victoria 1574 posts  Same just happened on NZ5... after about 10 deaths trying to re-equip, finally had Alice Pack, Ghillie suit and a gun etc.The game has turned to s*** imo. Taking a very extended break/onto the next game until bugs are fixed and s*** is worked out.Excessive bleeding/breaking of legs with no weapon. Buggy as s*** zombies, hackers instant killing everyone to force you back to the what is now absolutely horrendous start of the game.Just not worth it until things are fixed.I like starting with nothing. The thing that sucks the most is the disconnecting in firefights. I'm guilty of doing it a couple of times, but it needs to be addressed. More vehicles too, or they despawn faster if stored away. 03:40pm 07/07/12 Permalink Mephz Brisbane, Queensland 1098 posts  Really? You like starting with nothing? with bugging f*****g zombies that teleport through 6 concrete walls or through entire buildings and hit you, then break your leg or force you to bleed. Then force you to go through a 10 minute "loading" section just to respawn for some anti-social to think he's pro killing you when you have absolutely nothing on you not even a hatchet. Yeah totally awesome. The game currently is in shambles, starting with nothing would be fine if the zombies weren't a bugged off absolute joke. Oh zombies hitting you through walls or through floors (yeah those crawler guys can sometimes crawl through subfloors) , hell just even the inconsistency in their "range" and how they teleport/bug/sprint indoors sometimes is just a joke. Starting with nothing with the current amount of bugs is a joke.last edited by Mephz at 15:46:43 07/Jul/12 03:43pm 07/07/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1118 posts  Just not worth it until things are fixed.More like, "it's difficult to see past all the bugs when the start of the game sucks so massively". 03:48pm 07/07/12 Permalink Eorl Brisbane, Queensland 7067 posts  Sure there are a lot of bugs, and this is most likely due to it being in alpha, but I haven't had this much fun in a game for awhile now. I'm currently hosting a 6 person LAN at my place and it is utterly hilarious playing DayZ. We've gone from starting with nothing to sniping in Cherno and robbing some clan member of a helicopter by swarming them with axes. This mod has so much potential and varying degrees of fun that I can only see it getting better, something that Rocket and his team have said they are working towards doing as quickly and efficiently as possible. 05:31pm 07/07/12 Permalink sLaps_Forehead Brisbane, Queensland 6002 posts 07:14pm 07/07/12 Permalink carson Gippsland, Victoria 1575 posts  Really? You like starting with nothing? with bugging f*****g zombies that teleport through 6 concrete walls or through entire buildings and hit you, then break your leg or force you to bleed.Then force you to go through a 10 minute "loading" section just to respawn for some anti-social to think he's pro killing you when you have absolutely nothing on you not even a hatchet.The bugs are annoying, but they're getting worked on. Remember this game is alpha. I haven't had much problems with the zombies since 1.7.1.5, neither has a couple of my friends. Those another one of our friends has been having problems with them. The problem with the zombies is they are spawned client side, not server side. So in high latency servers (when I play on US servers for instance) they behave all f***ed up like when there are a few people around.Sure there are a lot of bugs, and this is most likely due to it being in alpha, but I haven't had this much fun in a game for awhile now. I'm currently hosting a 6 person LAN at my place and it is utterly hilarious playing DayZ. We've gone from starting with nothing to sniping in Cherno and robbing some clan member of a helicopter by swarming them with axes. This mod has so much potential and varying degrees of fun that I can only see it getting better, something that Rocket and his team have said they are working towards doing as quickly and efficiently as possible.I like this mod and have had more enjoyment playing it than I did diablo 3. It's so much fun, but so annoying sometimes. Was it a working helicopter!? What server? I didn't think the ANZ servers had working choppers in them. The two major things that need some work are disconnecting in firefights and lack of vehicles. 07:56pm 07/07/12 Permalink Eorl Brisbane, Queensland 7068 posts  Was a fully working helicopter, until one of the guys jumped in and got about 40 metres in the air then got shot unconscious and crashed. 08:51pm 07/07/12 Permalink Whoop Brisbane, Queensland 20204 posts  I tried to get in before, managed to get in but it just sat there waiting to create character, then next time it connected, then just disconnected, now they're all full. 08:57pm 07/07/12 Permalink Mephz Brisbane, Queensland 1099 posts  The problem with the zombies is they are spawned client side, not server side. So in high latency servers (when I play on US servers for instance) they behave all f***ed up like when there are a few people around.Well I dunno, the Z's are all screwed up on my end. I usually ping ~60ish to the servers. GTX590 etc. and frame rates are always fine. Z's teleport and run through buildings, rubber band, run through walls, stand still slapping at me and hitting me from the other side of a building, ditto again when they can be at one entrance and I'm at the other entrance and they should be walking etc. All extremely frustrating. Alpha or no, this is the basic stuff that should be being fixed first. 10:35pm 07/07/12 Permalink skythra Brisbane, Queensland 5741 posts  Lol mephz knows sure how to run an alpha.. you'd make a good coder if you can guarantee that there's not going to be any bugs by alpha mephz. Almost like you don't need a alpha, beta or nothing. Just go straight to release.Dream on buddy. 01:49am 08/07/12 Permalink sLaps_Forehead Brisbane, Queensland 6004 posts  handy info 11:01am 08/07/12 Permalink carson Gippsland, Victoria 1577 posts  Alpha or no, this is the basic stuff that should be being fixed first.And that's what Rocket and co are doing now. Fixing the bugs. Due to the zombies being spawned on the clients end, it needs to send the information to the server, then to other clients around. So you'll get zombies being weird in highly populated areas. 11:17am 08/07/12 Permalink parabol Brisbane, Queensland 7128 posts  Almost like you don't need a alpha, beta or nothing. Just go straight to release. Most mods are developed by making changes, testing in-house and then [alpha/beta] releasing to the public (or closed group) for more comprehensive testing to ensure the new feature/fix works well with the overall game mechanics. The DayZ guys do this to an extent, but quite a few code changes make it to public release without being test at all, which often introduces a whole heap of new bugs, some of which are unrelated. For example: [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING) Why not confirm it before release? OH, "it's alpha", OF COURSE. That makes it ok then.last edited by parabol at 11:31:36 08/Jul/12 11:30am 08/07/12 Permalink Mephz Brisbane, Queensland 1100 posts  Almost like you don't need a alpha, beta or nothing. Just go straight to release.Actually you'd have realised my point if you had not gone off on a childish rant was that I was referring to fixing major problems before worrying about introducing or altering gameplay (altering how zombies see you/hear you, altering starting equipment and so on as examples). Now as it stands IF they ever fix the zombies, the gameplay will be altered drastically anyway since their behaviour would no longer be completely screwed an thus the gameplay mechanics will likely need altering again anyway. Currently they a 'optimising' zombie aggro for broken ass zombies, that is illogical. It makes sense to fix them first then optimise. Unless of course, you don't know how to fix them and are trying to hide this fact which seems likely with each successive patch. If 'Alpha' means you should optimise and tweak your broken stuff then perhaps you are right.last edited by Mephz at 12:06:30 08/Jul/12 12:03pm 08/07/12 Permalink carson Gippsland, Victoria 1578 posts  Why not confirm it before release? OH, "it's alpha", OF COURSE. That makes it ok then.Maybe it was working in house but didn't work when deployed? I know that the ARMA engine doesn't support this sort of thing and I think the devs are actually releasing a patch to allow for this feature.Now as it stands IF they ever fix the zombies, the gameplay will be altered drastically anyway since their behaviour would no longer be completely screwed an thus the gameplay mechanics will likely need altering again anyway.Currently they a 'optimising' zombie aggro for broken ass zombies, that is illogical. It makes sense to fix them first then optimise.Unless of course, you don't know how to fix them and are trying to hide this fact which seems likely with each successive patch.Have you got the latest ARMA beta patch installed? I know this has fixed some of my issues. You gotta keep in mind too that the ARMA engine wasn't designed for this type of game, so it's a lot of testing what does and doesn't work. 1.7.1.1 through to 1.7.1.5 was a quick series of patches that made the zombies harder (like they should've been) and addressed a lot of the problems with them quickly (like super hearing and xray vision). 01:10pm 08/07/12 Permalink Mephz Brisbane, Queensland 1101 posts  so it's a lot of testing what does and doesn't work. 1.7.1.1 through to 1.7.1.5 was a quick series of patches that made the zombies harder (like they should've been) and addressed a lot of the problems with them quickly (like super hearing and xray vision).Super Hearing and Xray vision is a fix to an issue they implemented earlier from attempts at tweaking, tweaks which were done to an already completely broken mechanic. I have no problems with them tweaking things, but fix the big issue with them first. They did indeed fix the issues of zombies whilst running in open fields teleporting and most part of the death lag issues. But then they just sort of stopped there and started tweaking instead, they haven't attempted to fix how they interact with buildings and such (which is pretty horrendous). If your vehicle was only running on half its engine would you tune it first? or fix it then tune it? mmm 01:26pm 08/07/12 Permalink Captain Lateral Brisbane, Queensland 4563 posts  Why not confirm it before release? OH, "it's alpha", OF COURSE. That makes it ok then. alpha = Introduce major features beta = introduce minor features, fix major bugs. release = fix minor bugs, polish the product. 02:05pm 08/07/12 Permalink sLaps_Forehead Brisbane, Queensland 6006 posts  They need to do something about this as well: 03:05pm 08/07/12 Permalink Trauma Melbourne, Victoria 2742 posts  Sniper rifle tutorial vid that ignores zeroing. Fail.Also there is no wind deflection in Arma 2 unless you're running ACE. 03:11pm 08/07/12 Permalink Eorl Brisbane, Queensland 7069 posts  You really have to remember this is a alpha version of a mod for a game that is already seriously buggy. Sure I've raged a few times at zombies suddenly appearing in the room and breaking my bones, but I get back up and go about my day enjoying the game. Rocket and his crew are definitely working hard, because they know that this kind of mod is eagerly wanted, just look at how everyone has lapped it up. There will be bugs. It happens with development and we need to remember that. A patch that fixes one thing will break 10 more, it is just how things work. 03:30pm 08/07/12 Permalink skythra Brisbane, Queensland 5743 posts  Mephz is a spoiled brat complaining about a mod he didn't pay for, for a game he didn't want. Congratulations, you've found the internet, now you sound like it too.PS: Just because they're releasing new stuff while old stuff is broken doesn't mean broken stuff isn't being worked on. Too many chefs spoil the broth you can't have 12 people all working at once to try and fix the code which causes zombies to blink. But, as a pro game development manager, you'd totally get that. That's why you're offloading this wonderful advice i assume. 04:08pm 08/07/12 Permalink Mephz Brisbane, Queensland 1102 posts  PS: Just because they're releasing new stuff while old stuff is broken doesn't mean broken stuff isn't being worked on.lol that wasn't even the argument at all. Not even going to try to have a discussion on it with you skythra, you're just a bit of a childish wanker really aren't you. last edited by Mephz at 17:43:01 08/Jul/12 05:39pm 08/07/12 Permalink cJay Brisbane, Queensland 1298 posts  Lolz at some one those vids... never been killed by a hacker. 06:22pm 08/07/12 Permalink skythra Brisbane, Queensland 5746 posts  lol that wasn't even the argument at all.Not even going to try to have a discussion on it with you skythra, you're just a bit of a childish wanker really aren't you. >Wait, who's crying about the toy that they got before christmas?Bluntly; the games not at release but you cry cry cry. 06:25pm 08/07/12 Permalink Mephz Brisbane, Queensland 1103 posts  Good story buddy. 06:30pm 08/07/12 Permalink carson Gippsland, Victoria 1579 posts  PS: Just because they're releasing new stuff while old stuff is broken doesn't mean broken stuff isn't being worked on. Too many chefs spoil the broth you can't have 12 people all working at once to try and fix the code which causes zombies to blink. But, as a pro game development manager, you'd totally get that. That's why you're offloading this wonderful advice i assume.Pretty much this. It's alpha, there are bugs a plenty, the game engine is being pushed to do things it doesn't normally do. The zombies are much better than they were in 1.7 in 1.7.1.5. Rocket and his team are doing a good job addressing bugs (Look at 1.7.1.1 -> 1.7.1.5) while adding new and interesting things.It it's s***ting you off so much, just don't play it. Obviously you're pretty sore about it Mephz. 06:38pm 08/07/12 Permalink fpot Gold Coast, Queensland 21040 posts  It it's s***ting you off so much, just don't play it.This is pretty much what I am doing now. Here are the things that piss me off.- server hopping. You can be in an awesome loot spot and just jump from empty server to empty server looting it multiple times. Also, say you are holding a good position and have someone pinned down, the pinned down person can swap servers, go to an advantageous position and log back on shooting you in the back- item duping. It is easy to do and completely cheapens the hard to get items in the game like NVGs and 50cal rifles-broken zombies. Getting killed y zombies hitting me through a wall is game-breakingly infuriating. Plus all the other stuff that they do- various other things I guessI just want to stress I don't feel too dirty at players doing this. However just the knowledge that I am doing things the hard way and finding items like NVGs after heaps of searching while other players just pewf them into existence is kind of annoying. The server hopping is also a bit dumb... it would be easy to fix. Any server reconnect 15 minutes after disconnecting could just spawn the player to a random spot on the coast.Will probably play again when it is more polished, probably when arma3 comes out :) 06:50pm 08/07/12 Permalink natslovR Sydney, New South Wales 7853 posts  or if someone joins a server within a few minutes of being on another server the skies should open like the 2nd coming of christ with a giant thunderclap and a bright light follows them for a few minutes. 07:15pm 08/07/12 Permalink fpot Gold Coast, Queensland 21041 posts  If someone dupes an item, a deathsquad is sent to the house and the deathsquad kills them. 07:19pm 08/07/12 Permalink carson Gippsland, Victoria 1580 posts  I'm guilty of doing a couple of those things in the past fpot.I think a logout timer would solve item duping and leaving in a firefight. Maybe even server hopping. Staying in after you've logged out for 30seconds might be a bit s*** if you accidently end up dead, but at least with a countdown you can cancel it if you need too. 11:11am 09/07/12 Permalink d^ Melbourne, Victoria 1073 posts  How do you manage to dupe an item? 05:46pm 09/07/12 Permalink Trauma Melbourne, Victoria 2744 posts  Myself and two mates where creeping through Krasnostav last night on ANZ 1 I think (one of the +10 UTC servers), got into a shoot out with 2 well geared guys. My mate died first, shot by a .50 sniper rifle from 20m lol, then I dropped the snipers mate but my M240 called half the maps zombies to me and I got smashed then my other mate shot the sniper but was hit himself and bled out... So yea all 5 of us died. 05:56pm 09/07/12 Permalink Eorl Brisbane, Queensland 7070 posts  Uhhh, that may or may not have been myself and my friends at my LAN this weekend. Sorry! 06:08pm 09/07/12 Permalink Whoop Brisbane, Queensland 20209 posts  handy infosniper rifle how to videoSo that's what the little dots are for. Doesn't seem like all that messing about would be useful for a moving target though would it? You put your thing on the guy, measure him, aim up, and by the time you've done that, he's moved and you're going to hit his feet, or be aiming over his head. 06:14pm 09/07/12 Permalink Trauma Melbourne, Victoria 2745 posts  Uhhh, that may or may not have been myself and my friends at my LAN this weekend. Sorry!Really, was late last night around midnight. Only two enemies that we saw. 06:23pm 09/07/12 Permalink Whoop Brisbane, Queensland 20210 posts  Man all I get is "waiting for character to create". I want in ffs. 06:37pm 09/07/12 Permalink Eorl Brisbane, Queensland 7071 posts  Really, was late last night around midnight. Only two enemies that we saw.Could have been, we were up until 3-4ish and hovering around Kras. 06:52pm 09/07/12 Permalink Trauma Melbourne, Victoria 2746 posts  Could have been, we were up until 3-4ish and hovering around Kras.well we killed them both, so if you guys didn't die there then it was not you. 07:10pm 09/07/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1123 posts  FMFLThis 'six updater' is a colossal POS....Anyone got a *NEW* set of install instructions that work?seems no-one is using the same launcher parameters anymore...Attempting to use the following (from the six updater forums) to no avail...-noSplash -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZI keep getting 'Error creating Direct3D9 Graphical engine' before it does nothing and drops me back to desktop.I have NFI why it's trying to use Dx9... I just want the POS to load again. 07:13pm 09/07/12 Permalink Eorl Brisbane, Queensland 7072 posts  This is my set of instructions on how I got DayZ working, been flawless since.Okay this is how I got DayZ running, in the end it doesn't actually run through Steam, but there is a way to do that which I can link you to. First, make sure you've ran Arma 2 and Operation Arrowhead at least once to go through the installation steps. Steps:Download all the DayZ files from here ending in .rar Extract all the .rar files until you have a 14 files ending in .pbo or .bisign Create a folder in your steamapps -> common -> Operation Arrowhead directory titled @DayZ Inside the @DayZ folder create another folder titled Addons Inside the Addons folder you just created, move the 14 files that you extracted previously into here Download the Arma II Beta Patch here (I strive to have the most up-to-date beta patch so keep an eye on AusGamers files)Once you've downloaded, extracted and installed the patch, time to get a bit tricky Locate the Operation Arrowhead folder again, and you should see a file called _runA2CO_beta Right click the file and create a shortcut, calling it whatever you would like, I called mine DayZ Right click the shortcut and choose the "edit" option Now scroll down to the bottom of the notepad file, and you'll see :run and then a line below ending in %9 Select from :run all the way to %9 and past it over with this code hereAnd that is it! Just run the shortcut and it will automagically run the game for you and you should see in the main menu on the right hand side "Expansion @DayZ". If you don't, make sure you haven't missed a step. If you want to run it through Steam, there is a guide over here that can let you know how. 07:31pm 09/07/12 Permalink BOHEMION Brisbane, Queensland 529 posts  I dont run mine from Steam, but I am now having big issues. Have you got updated instructions on how to install correctly from a NON-Steam install? 10:35pm 09/07/12 Permalink Eorl Brisbane, Queensland 7073 posts  Check this image for non-steam instructions, otherwise you can try this guide over on the official forums. 11:09pm 09/07/12 Permalink IVY_MiKe Canberra, Australian Capital Territory 1124 posts  Thanks Eorl, as it turns out, I just needed to uninstall-reinstall everything to rectify the problem in the end.Had a reasonable sesh. plodded around elektro for a while. Got kitted up, then started to head north, and I was being tailed by two guys with rifles...I was with 2 mates at this point, and thought 'what the hell, lets go spark up some conversation' after I'd noticed them both scoping me out.I go to approach, and not wanting to seem threatening... I 'aim off' and am essentially strafing in their direction...Started about 100m from them, when I'm around 50m away, BANG... both start shooting at me like there's nothing else in the world to do.without any capacity to 'chat' to them until I DO get close.. I don't know how else this is supposed to work. Mechanically the game seems flawed as a result.I accept that in the real world there isn't a 'capacity' to 'chat' to people over a great distance... but in the real world, I can raise my hands and approach someone openly displaying myself as non-threatening. (this I too realise doesn't mean that IRL it isn't just as easy to wait til I'm 50m away and then BANG too...) 11:28pm 09/07/12 Permalink Whoop Brisbane, Queensland 20211 posts  Arma 2 has the option to raise & lower your gun, not sure if dayz keeps that feature. Don't see why it wouldn't. 11:54pm 09/07/12 Permalink Eorl Brisbane, Queensland 7075 posts  Game has just been updated to 1.7.2! Can grab a local mirror over here for those struggling with speeds. Rocket mentioned new weapons in this patch as well, so keep an eye out!Changelog:UPDATE : 9 JULY 2012 Affected addons: * dayz_code 1.7.2 * dayz 1.3.1 * dayz_equip 1.3.4 * dayz_anim 0.3 Developer's Note: Changelog: * [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object) * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) * [FIXED] States where animal might stop walking around (now should walk around more) * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) * [FIXED] Error reports are almost invisible (has now been fixed) * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible) * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients) * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above) * [NEW] Exponent driven probability introduced into visibility calculation * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) * [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 ) * [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 ) * [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 ) * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient) * [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users) 03:34pm 10/07/12 Permalink Trauma Melbourne, Victoria 2747 posts  Servers are getting hammered atm. 08:36pm 10/07/12 Permalink WirlWind Central Coast, New South Wales 263 posts  Arma 2 has the option to raise & lower your gun, not sure if dayz keeps that feature. Don't see why it wouldn't.Aye, I think it might be H, but not quite sure.I know I've had a few people holster their pistol to show they're friendly, then I would salute them to show I was friendly as well.::EDIT:: Nvm, apparently it's double-tap control *shrug* 09:16pm 10/07/12 Permalink Eorl Brisbane, Queensland 7076 posts  Got shot last night in Stary, was looting the medical tents when a body randomly appeared in the tent, but then disappeared, presumed it was just a zombie spawning but alas a dude had logged in nearby and as I was walking outside he shot me dead :( 08:11am 11/07/12 Permalink cJay Brisbane, Queensland 1299 posts  Yeah Eorl, same thing happened to me @ NW Air... RAGE QUIT!! To lower your gun, just double tap CTRL. 08:48am 11/07/12 Permalink Trauma Melbourne, Victoria 2748 posts  Arma 2: Combined Ops is 20% off on Steam until 24th July, summer sale. 07:29am 13/07/12 Permalink Eorl Brisbane, Queensland 7096 posts  My friend and I did a run of Stary and the NW airfield last night, geared up a heap and now I have myself a DMR with at least 15 mags, heap of items and food. Plan is to find a tent, pitch it on a ANZ server and chuck all my gear in there, then run into cherno with just my DMR and snipe anyone that hassles someone else. Will also try running naked through cherno/elektro with a zombie train for the hell of it. 08:30am 13/07/12 Permalink GarnGit Mackay, Queensland 133 posts  I been trying the zombie train for more than a couple of days now! Was/Is hilarious. I'm still a noob and don't know where the guns are at the start so I just run around through towns etc. until they swamp me!!! 09:45am 13/07/12 Permalink Trauma Melbourne, Victoria 2749 posts  My mate and I had issue on the AusArma servers, it seems like they had their own saves going. ANZ 1-4 had one char and all other servers another for us. 06:11pm 13/07/12 Permalink Eorl Brisbane, Queensland 7100 posts  Careful with the latest Arma 2 beta patch, v94876, it has a bug that has made it upgrade to 1.61 instead of 1.60, and thus all servers can not be joined. Also just found a Bizon with 4 mags!Oh and Trauma, I believe AusArma are running the experimental patch, 1.7.2.1, so you'll have a different database. 06:33pm 13/07/12 Permalink Basket Gold Coast, Queensland 778 posts  Arma 2 still isn't worth 24, Considering the mod is generating more fame then the actual game is? 07:12pm 13/07/12 Permalink Eorl Brisbane, Queensland 7101 posts  I think it is worth$24, the game itself is very interesting, however quite brutal and realistic. There are a few other mods as well that make things interesting, and the campaign is pretty good. Trauma, just checked AusArma servers, seem to be fine now, however the other servers are running 1.7.2.1 so can't reach them, and they are requiring the latest beta patch.Heh, just found a random tent near Little Hill, had a Bizon, M4A1 SD with 6 SD mags, rangefinder, NVG, GPS, Coyote backpack and some misc items. Win.
Shroud
Sydney, New South Wales
268 posts
 I switched to a "mobile camp" now, i use a tractor to store all my stuff and i move it around every few days.Found a heap of tents up near Paloba Dam, stashed a whole buncha loot in my tractor and drove it to a new location, been doing some fuel runs to keep fuel up and move it around.You can actually find a whole bunch of tents just driving a vehicle around the hills up north and loot stuff. :)I'm up to DAY 24 now.. hoping to make it to 30!
Eorl
Brisbane, Queensland
7105 posts
 Oh goodness that was funny, had placed myself on top of the very tall industrial building in Cherno, was just sniping people with a DMR and 10 mags overlooking firestation. Saw a bloke with a axe running into the building, took some pot shots but missed, he seemed to disappear with no trace, so presumed he had logged.Fast forward 10 minutes or so, and I see a guy with an axe on top of the clock tower, shoot him with a bullet to the head, and just as I go to move, I hear clink clink clink of the ladder and next minute I'm staring at the very same axe wielder in the fire station! He must be counting his ducks, just scored himself a DMR and 10 magazines plus matches, map and a watch. Guess he wanted to axe me a question.
d^
Melbourne, Victoria
1085 posts
 How did you manage to find a tractor?
59fifty
Brisbane, Queensland
968 posts
 Lol I just found a tractor too.. out by Krashnokov near the North East airfield.Had a merry little drive over to the North West airfield until I hit a tree at 2 mph and knocked myself out :(Luckily my friend was nearby to administer blood.
deeper
Brisbane, Queensland
4087 posts
 Extremely buggy but extremely hilarious is my opinion so far. Trog if you could organise some servers that would be great - the current level of australian availablity is kinda shocking - takes like 50min or so to get a game slot. Played it once, didn't get far but had fun. Second time we tried it was laggy as - assuming it was a version issue because all servers experienced the same lag. Great concept, shame it doesn't have a team behind it. Actually, I'm surprised this idea took so long to come into realisation (PS: I never thought of it either).
Trauma
Melbourne, Victoria
2750 posts
 Well that would explain it, thx Eorl.
Shroud
Sydney, New South Wales
269 posts
 I've found 2 tractors so far..One spawned in a town it was in Gvozdno near the centre of town where the road intersects in 3 directions, just north of there.The other was obviously someone elses, it was hidden in the trees north of Pobeda Dam, it had a few things in it.Heaps of player tents just north of pobeda dam.. a good spot to go hunting aswell.
Eorl
Brisbane, Queensland
7108 posts
 Well, seems like things have turned to my favour, log on this morning to ANZ 1 and find myself in Elektro with a starter backpack, AK47, 1 magazine, food and water. Thought I was dead but it seems the ANZ 1 server has reverted me back a few hours, went to check my tent which was empty so travelled to my previous location, and ta da, tent is intact with my DMR + 12 magazines, M4A1 CCO SD and 6 SD magazines. Still had my nightvision goggles as well!
GarnGit
Mackay, Queensland
134 posts
 I found a tractor, a 4 x 4 something or other and a bus the other day on the edge of a forest roughly north east of my spawn point. I went north for ages, crossed this barren place(only short grass) and then headed roughly NE( I think, 'cause I only have a starters pack and have no compass ), followed the tree line around to roughly north and saw something shining in the trees. Forgot to loot the bus...durr, but had an awesome time 4 x 4'ing around 'til I ran out of fuel! Now I can't find them again :-(
Eorl
Brisbane, Queensland
7117 posts
 What server was this on? I know a couple of my friends had a bus and 4x4 on one of the ANZ servers so may have taken theirs haha.
GarnGit
Mackay, Queensland
135 posts
 anz7,8, or 9. I don't know, I chop and change around all the time! Hahaha it was awesome finding them, didn't have a clue where I was then BINGO! Sorry if it was your mates stash, but it was too hard to resist! My only regret was I didn't check the bus out!!!
Brisbane, Queensland
12355 posts
 Baaahahahaahah, no ammo, just a hatchet.. Manage to make it to the balota airfield to search for goodies.. Someone else had the same idea and chased me through all the medical tents tagging me with pistol rounds, eventually i'm down to a few hundred blood, get ready for my big showdown HATCHET V PISTOL, he tags me again so close to blacking out but manage to pop a grenade that i found in one of the tents as i go down. I die.. He does too! Hahahahahahaha
d^
Melbourne, Victoria
1089 posts
 Nice one Boxhead hahahah.
Gold Coast, Queensland
781 posts
 Really really want to pick this up, But im disappointed everything else went on a huge sale and Arma only dropped 20%? :(
WirlWind
Central Coast, New South Wales
272 posts
 Baaahahahaahah, no ammo, just a hatchet.. Manage to make it to the balota airfield to search for goodies.. Someone else had the same idea and chased me through all the medical tents tagging me with pistol rounds, eventually i'm down to a few hundred blood, get ready for my big showdown HATCHET V PISTOL, he tags me again so close to blacking out but manage to pop a grenade that i found in one of the tents as i go down. I die.. He does too! HahahahahahahaSo this a****** was attacking me with an axe, so I shot him with a pistol a few times, then suddenly he goes all suicide bomber on me!jk, sounds like it woulda been fun as hell to watch as a fly on the wall though XD
carson
Gippsland, Victoria
1595 posts
 Really really want to pick this up, But im disappointed everything else went on a huge sale and Arma only dropped 20%? :(It's well worth it. I paid the full 30 for ARMA2 and it got way more game time than Diablo 3 (and I got the CE for that) so I say grab it right now. Haven't played since 1.7.2 as waiting for some of the skin bugs to fix themselves, so once they're fixed I'll be back in action.Plus on a dota2 bender.
Eorl
Brisbane, Queensland
7119 posts
 Really really want to pick this up, But im disappointed everything else went on a huge sale and Arma only dropped 20%? :(The 20% drop is only because it hasn't been featured as a daily deal yet. Trust me, it will with the amount of people wanting to buy this game just for DayZ, a 50% drop will make it number one sale quickly and easily.
Trauma
Melbourne, Victoria
2753 posts
 The 20% drop is only because it hasn't been featured as a daily deal yet. Trust me, it will with the amount of people wanting to buy this game just for DayZ, a 50% drop will make it number one sale quickly and easily.Keep in mind that Combined Ops is Arma 2 and a stand alone expansion... for only $30. I remember it being linked on the DayZ forums for$15 via Amazon and Rocket said that BIS would get just about nothing out of it at that price.I'm thankful they have not chosen to slap us with an Australia tax like most do, this summer sale just feels normal. Still have not found a real deal for a big name title.
Brisbane, Queensland
6018 posts
 A song for all the players
Brisbane, Queensland
2460 posts
 The 20% drop is only because it hasn't been featured as a daily deal yet. Trust me, it will with the amount of people wanting to buy this game just for DayZ, a 50% drop will make it number one sale quickly and easily.Exactly. I have quite a few steam friends who have jumped on the 20% price drop cause they cant wait but im holding out hoping i can get it on daily deal. I have a few friends who tell me its worth it even @ the full \$30 price but i cant commit to a game that much (tight ass i know) that i havent tested first.
kr0wb4r
Brisbane, Queensland
1198 posts
 Bah - I bought the games this morning and spent all day downloading them & the mod.. having a hard time installing this thing. I've downloaded the latest dayZ version but it's saying I have the wrong version (of arma2 i'm thinking?). I followed eorls guide but i'm a bit stuck at the moment
fpot
Gold Coast, Queensland
21121 posts
 You can download Arma Free dav0 which is basically the full version of Arma 2 with low res graphics and the old pre-OA interface.
Trauma
Melbourne, Victoria
2754 posts
 Bah - I bought the games this morning and spent all day downloading them & the mod.. having a hard time installing this thing.I've downloaded the latest dayZ version but it's saying I have the wrong version (of arma2 i'm thinking?).I followed eorls guide but i'm a bit stuck at the momentIf it's the wrong Arma/beta patch version then when you're in the server browser and select a server the version info will show in red. Also it will show a red X next to the server name indicating a mismatch of either version OR mods. As for installing the mod it's rather simple, just a case of getting a basics worked out then you're off.Put the pbo and bisign files into to *Arma directory*/@DayZ/AddonsAll mods are installed this way, @XXXX/AddonsIf you don't have that folder structure it wont work e.g. Putting mod files into the @DayZ folder and not having the Addons folder will not work.Start game with a launcher imo, easiest way. I use this launcher.
Eorl
Brisbane, Queensland
7124 posts
 Ehh, launchers are okay, but I've found my method seems to work flawlessly. Also, don't use beta patch 94945 as it seems to hang on "waiting for host" on every ANZ/NZ server. Krowbar, does the error occur when you try to join a DayZ server, or when launching the actual game?
Trauma
Melbourne, Victoria
2755 posts
 Ehh, launchers are okay, but I've found my method seems to work flawlessly. Also, don't use beta patch 94945 as it seems to hang on "waiting for host" on every ANZ/NZ server. Krowbar, does the error occur when you try to join a DayZ server, or when launching the actual game?If you're only playing DayZ then yea just do the target line manually but i have several profiles for different mods sets. I currently have 14gb of Arma mods installed o.O. None the less the launchers are pretty simple to use.
Brisbane, Queensland
2466 posts
 You can download Arma Free dav0 which is basically the full version of Arma 2 with low res graphics and the old pre-OA interface.Rly? Thanks for the heads up. Good idea for me to try before i buy.
Gold Coast, Queensland
786 posts
 BAH I CAVED! With my quitting smoking goal within reach! I thought I'd spoil myself with the money I saved from not smoking :D! 15gig DL though just for Arma2/expansion :(, Any Ideas on the file size of Dayz?
Trauma
Melbourne, Victoria
2757 posts
 BAH I CAVED! With my quitting smoking goal within reach! I thought I'd spoil myself with the money I saved from not smoking :D! 15gig DL though just for Arma2/expansion :(, Any Ideas on the file size of Dayz?DayZ is about 130mb.
fpot
Gold Coast, Queensland
21124 posts
 Rly? Thanks for the heads up. Good idea for me to try before i buy.Just keep in mind that it uses the old Arma 2 interface which is pretty horrible. You'll hate the game at first because of the useless feeling controls and general gumbiness of it all but it is really one of those games that pays off when you learn how to play it.
Eorl
Brisbane, Queensland
7126 posts
 You can always find the latest DayZ mod and Arma 2 beta patch here and here.
Brisbane, Queensland
2469 posts
 Yeah, id heard that fpot. When i tried ARMA 2 back in the day i was amazed with the number of controls and really wish it was a bit simpler. Im totally against the console ports binding multiple actions to a single key but ARMA 2 seemed to require nearly every keyboard key for some action and as a non WASD user, it was a b**** to change all the keybinds. Given the fact i love FPS games and from the reviews/gameplay vids of dayz ive watched im confident ill enjoy the game but if i can wait a little longer and grab it on daily sale and save a few bucks.
Brisbane, Queensland
2470 posts
 lol @ the ausgamers DL links Eorl. I reinstalled good ol Ground Control 2 a few days back cause i was digging thru old games and remembered how much fun LAN play was back in the day. Anyway, after installing i figured i better apply the latest patch and first google hit was ausgamers. Nov 2004 if im reading it right:here
kr0wb4r
Brisbane, Queensland
1199 posts
 I got it working - first game in I found a tent with plenty of guns and ammo to choose from, ventured around a bit before I found more loot, an AKS-74, matches etc. I went into a town to have a look around and broke my leg in a zombie encounter, which was a downhill spiral from there before I died. seems like the luck of the draw when you spawn - second game haven't found anything for ages, can't even go near buildings without a gun :(
Eorl
Brisbane, Queensland
7127 posts
 The actual Arma 2 game is quite overwhelming in regards to keybinds and just general knowledge of what goes boom, but for DayZ it isn't as difficult. Generally I'm using WASD to move, G for backpack, N for night vision, M for map, K for compass, O for watch, hold shift to walk by default (can double tap to permanent walk), scroll mouse wheel to open up actions, R for reload and numpad enter for third person.Once you start playing you'll get use to it all, and then it just becomes a natural habit.
Trauma
Melbourne, Victoria
2758 posts
 Yea non WASD in Arma would be a massive pain in the ass. Move on from DOOM controls Davo.
fpot
Gold Coast, Queensland
21127 posts
 I have no idea how deeper plays the game with his whacky control setup.