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More Dead Space 3 Details Emerge, Co-Op to Become a Major New Feature
Steve Farrelly
Sydney, New South Wales
5190 posts
According to a report over at IGN, a close source has revealed new information regarding Dead Space 3, and despite their "rumour" disclaimer, we do know an event surrounding EA products to be shown at E3 recently took place, so there's definitely some credence behind most of this "speculation".

At any rate, the most significant entry in the forthcoming survival-horror sci-fi sequel, according to the report, is drop-in, drop-out co-operative play. In single-player mode, Isaac will be guided by another character who also wears an engineering rig with glowing red eyes. In co-operative play, someone will inhabit this mysterious guide, and the story will shift based on whether you're playing solo or with someone else to accommodate certain events.

The likely scenario here is this new character is actually the previously rumoured "Dark Isaac", a projection of Isaac's inner-self as he struggles to control his own demons that began to surface and torment him in Dead Space 2.

The report also suggests that with the inclusion of co-op, players will face more challenging puzzles to solve together using Isaac's engineering arsenal - specifically a revamped telekinesis that will now allow for item rotation and not just levitation. Other additions include the potential for full weapons customisation at updated workbenches, human enemies (as soldiers), terrestrial enemies located on the ice and snow planet Isaac has found himself on, and another massively significant change: the ability to crouch behind cover and commando roll left and right.

We'll know how much of this is true in just under a month at E3, but a lot of these changes don't sit too well with me. For one, Dead Space has always been about a solitary experience - you, as Isaac, against impossible odds. His slow movement has also been a boon for the solitary experience; weighted down by his rig, players were forced to take on action situations in anything but a run-and-gun approach. Adding crouch, commando rolls and cover mechanics, alongside human soldiers as enemies, negates, in my opinion, so much of what the first two games were about. It's early days yet, but here's hoping the game hasn't simply shifted into a generic third-person shooter with cover mechanics and co-op.

Stay tuned for more on Dead Space 3 as we head over to E3 early next month, or for official word from EA on all of the above.
10:13am 10/05/12 Permalink
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10:13am 10/05/12 Permalink
fryzeegunner
Melbourne, Victoria
78 posts
Interesting. I love me some dead space.
10:55am 10/05/12 Permalink
Outlaw
Gold Coast, Queensland
1997 posts
oh yes, coop! Not sure about the npc in single player though
11:09am 10/05/12 Permalink
Steve Farrelly
Sydney, New South Wales
5194 posts
Hopefully this is similar to concerns I had over comments Visceral made during Dead Space 2's development where they said it would be more action-oriented (which scared the shit out of me), but then they delivered a frightening and edge-of-your-seat experience where the scares were complimented by the action.

I trust that this team knows their IP in and out, but sometimes games can easily go down that "me too!" features and game modes route.

We'll just have to wait and see.
11:21am 10/05/12 Permalink
tvcars
39 posts
I haven't played any of the Dead Space's simply because I find better value for money in co-op games. I'm interested in reading experienced players opinions about this change to the franchise, I hope it works out.
12:10pm 10/05/12 Permalink
Shaexen
Brisbane, Queensland
416 posts
Despite not having finished Dead Space 2 I was thoroughly impressed with it, really need to go back and play it through.
06:43pm 10/05/12 Permalink
Maxxis
Townsville, Queensland
6 posts
Bugger, hope they don't "EA-ify" Dead Space....
Please no, no Gears of Dead Space Effect needed here.
02:34pm 11/05/12 Permalink
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02:34pm 11/05/12 Permalink
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