Carmageddon: Reincarnation Dev Kickstarts for the Finish Line
Earlier in the year, Stainless Games -- and indie studio comprised of the creators of Carmageddon -- revealed that they had managed to secure the rights of the brutal racing franchise back from publisher Square Enix and were working on a brand-new game, aptly titled Carmageddon: Reincarnation.
The 50 person indie studio has reportedly invested "over a third of a million dollars" into the game so far, but will need more scratch to get the game over the blood-stained finish line. So the obvious answer following all the other recent indie success of course, is a Kickstarter campaign.
Now we have our baby back we really don’t want to have any creative control of the new game wrestled from us by a corporate investor, a publisher, or space aliens trying to subvert humanity using subliminal messaging in video games. We want to make sure that the game we make is the game that we (and Carmageddon’s fans, and a new generation of Carmageddon fans who don’t even know they want it yet) want to play.
With 29 days remaining, the fund has already raised $70,000 of its $400,000 goal and at this rate looks very likely to blitz that.
Watch the pitch video below for more details and head over to the kickstarter page if you feel like joining the cause.
Hah wow haven't thought of Interstate 76's in years. Still hasn't really been a game like it, it was like Mechwarrior with cars, with a groovy soundtrack & desert theme. Still remember having an RV with 5 massive chainguns firing forward at once, would destroy an enemy in seconds but alas pressing all their fire keys ment I couldn't steer as my keyboard was locked up from all the Key presses
But Alas not to derail, A true sequal to the carmageddons is defenatley needed, loved the 1st two. The replay feature was infinite in it's replayablity :)
I've been keeping an eye on it every day, awesome that they made the half way mark in such a short amount of time but it seems to be losing a little momentum. Here's hoping they still make their goal, at least they still have a lot of time left so that's good.
If it was your kickstarter, why wouldnt you just pledge $10k or so yourself, you'll get it straight back and it makes it look like people are interested.
This goes doubly so if you are $10k short of your goal and almost out of time.
It hit it's mark late last night, they've set a 'bonus' target of 600k at which point they'll guarantee Ports to Mac and Linux (which I'd think would happen eventually but they'll get to it sooner).
I've upped my contributions twice now (and I started @ $25). TBH I can't wait, I still LOVE the whole franchise (despite some of the hate that TDR 2000 seems to attract) and can't wait for more of 'The racing game for the chemically imbalanced'!
So for those who don't mind 'cheap thrills' head on over and check it out, they're aiming for a Feb 2013 release (unsure if beta, I'd assume not) get in now to grab it cheap, but have a look at some of their better contribution levels. If it's even remotely as good as the first, it's well worth even $25 to get in early.