Fresh Report In piece over at Bohemia's site, this one all about the new lighting in Arma 3.
I loved the little dig and the most recent Medal of Honor game in there.
Lighting is a big part of the improvements planned for Arma 3. Its development touches upon the overall ‘look and feel’ of A3, the underlying gameplay, and influences performance and engine optimisations. Advancements to to the way the engine handles high dynamic ranges has enabled us to overhaul the feeling of night time operations, giving us the tools to create much richer scenes, and giving players a number of new gameplay opportunities.
At the forthcoming E3 (June 5-7), we’ll have a lot to show, and most of our content really benefits from the new ligthing and clouds technology. Today, though, we offer an early look at our work by way of a quick chat with Arma 3’s Lead Artist, Pavel ‘Gugla’ Guglava, who talks about some of the fantastic advancements to lighting, taking a look at how these new changes improve the overall aesthetic of A3, the underlying gameplay, and more!
Huge improvement there, loving it. Also got some glimpses of other great improvements. For example the visible weapon movement or bobbing on screen when walking is much smoother, many have disliked the jerky feeling A2 has in this area and it has lead to many preferring 3rd person view, myself included.
I cant wait for this. I hope a single GTX670 is enough to run this at optimum.
I rkn it will be, even though the island is their biggest yet it's it will run well as it is not as forested as Chernarus but not as empty as Takistan, has a nice balance. But you need to remember that Arma is pretty CPU heavy.
Following up on the system requirements, the nvidia supplied demo boxes running the alpha build of Arma 3 at E3 had i7, single GTX580, 12gb RAM, SSD. From the vids it looks nice and ran very smooth.