Also -- and I cannot stress this enough -- progression through the game into late nightmare and beyond may not be linear depending on your luck, how much you spent on training crafters and what sort of deal you managed to get from the AH.
I found Hell very challenging so replayed act4 NM a few times and got some new kit. The extra level or two, a splurge on the AH and a rethink on playstyle means I'm ripping shit up again.
Of course the other solution if you're having difficulty in Hell by yourself, is don't play by yourself. I wouldn't say I was stuggling with nightmare but it was definitely a challenge by myself on my Wizard and I was dying a lot on elite packs, but when I joined Ticman's game we were raping it up. Mainly cos stuff wasn't just chasing me all the time, and when he'd get everythings attention and group them all up I was free to stand back and go to town on shit. When I'm by myself I spend a lot of time running away from stuff and dropping hydras behind me as I run to try and get some damage on the stuff chasing me :P
Even though the mobs get harder with more people, in a lot of ways it gets easier too since you have more targets for them to go for, and a wider range of abilities accross the group to handle different situations.
I went into a cave just now and 1st room I ran into a Molten, Invincible, Electrified pack. That's bad enough but they also had the insane speed as well even though they shouldn't of. So how is it possible for a demon hunter to kill that when they can outrun you no matter what you do. Even when I stick down caltrops they blast through it at a run speed faster than mine. Guess I won't be clearing that cave.
Alot of people seem to have trouble when they get stuck like that and keep trying to kill the mob over and over. If you get stuck I just leave that bit and come back or go around. Just keep rolling on with normal mobs. Once you hit higher levels / better gear those rares and champions will feel like nothing.
Normal - 9.5/10 (so much fun, maybe a bit easy)
Nightmare - 9.5/10 (so much fun, bit of a challenge)
Hell - 9.5/10 (so much fun, challenging and requires thinking)
Inferno - 1/10 (instagib, kiting, repairing, dying. Rinse, repeat)
Inferno is not difficult. It's just plain silly. There's a difference between having something that is difficult & challenging, and having something that is absurdly broken. I'm only in act 1, so granted I don't have amazing gear (4k armor, 13.5k hp and 23k damage), however those who have made it past act 1 did so by corpse hopping past the elites straight to the bosses & waypoints. I don't want to play the game that way.
If they can fix some of the mechanics & items to make it somewhat playable, the game could be an all time great. As of now, Inferno is just stupid.
Normal - 9.5/10 (so much fun, maybe a bit easy)
Nightmare - 9.5/10 (so much fun, bit of a challenge)
Hell - 9.5/10 (so much fun, challenging and requires thinking)
Inferno - 1/10 (instagib, kiting, repairing, dying. Rinse, repeat)
So you're not ready for Inferno yet. Play Hell and farm.
Im just assuming.. I haven't played inferno yet but the gear drops on hell at lvl60 seem to be vastly inferior to the AH items that can only have come from inferno?
maybe it's just stupidly rare.
Inferno drops Lv 60 loot far as I know. Act 1 may be tough but from everything i've read Act 2 is like a hot poker in your eye. It's waaaaay overtuned.
lol wut. 13k hp.....how did u even survive act 1 hell.
- I'm a wizard
- I had over 30k hp with about 11k damage. It was not working
- 23k damage and 13.5k hp with armor spells and damage reduction works WAY better than 100k hp. Either way you'll get instagibbed in inferno. The wizards who solo'd diablo in inferno had under 5k hp :)
- 23k damage and 13.5k hp with armor spells and damage reduction works WAY better than 100k hp. Either way you'll get instagibbed in inferno. The wizards who solo'd diablo in inferno had under 5k hp
Not since the hotfix they didn't :)
The big problem with this is because a couple of classes manage to scrape through (shit like epic mapwide kiting, skipping, waypoint running and borderline exploiting) those who don't have the option think their class is broken because they have to play standard and can't 'clear' Inferno a week after release...
All this crying is going to turn a genuinely super-hard Inferno into a piece of shit within a couple of patches :(
That's true, but even then 23k damage vs 11k damage on a caster is far superior. When I'm farming act 3 hell, I can steamroll almost anything with my current build (even champ packs with 3-4 players in the game).
The big problem with this is because a couple of classes manage to scrape through (shit like epic mapwide kiting, skipping, waypoint running and borderline exploiting) those who don't have the option think their class is broken because they have to play standard and can't 'clear' Inferno a week after release...
I'm not saying I want to clear Inferno in a week. There's a problem in the gap between Hell act 4 (playable, try different skill builds) to Inferno (instagib, item drops don't scale, impossible to kill many things). I'd be more than happy to die to everything constantly If I could see SOME way of actually killing them using skill. Right now the item drops don't scale, and no amount of skill will let you kill them.
Yes, its a big gap that means you may need to farm Hell 4 for a while in between trying new builds and gear sets. From everything I've read that's the whole point of Inferno? No matter skill you can't just walk into Mordor..
(I actually reckon Act 4 is short because its intended to be farmed a fair bit in a single play session)
The gear from act 4 hell is not even close to being good enough to run in Inferno. You basically need act 3-4 INFERNO gear to stand any kind of chance in inferno
The gear from act 4 hell is not even close to being good enough to run in Inferno. You basically need act 3-4 INFERNO gear to stand any kind of chance in inferno
So in a week and a day you have the best item from Hell in every slot, and the best you can see on the AH?
Backing up what Khel said - I'm finding it easier playing the game in co-op than solo particularly if you get a ranged DPS and melee together. I group them up and get their attention while Khel stands back with his massive death ray eye thing and wipes the floor clean.
Let's evaluate that for a moment.
Let's assume a gold piece is a 1oz Gold coin.
So that's 2.195,625 Troy ounces of gold. That's 62,244,921.7g. Let's work in kg, because it's easier, so 62,244.9217kg.
Okay, so gold is 19.30kg/liter.
Say we melted those gold pieces down so they're nice and dense and easier to carry (because you need that when you're carrying 62 tonnes of gold), we're looking at 3225.13 liters of gold. I rounded up a bit.
Cube root of that... 14.75.
Okay, so basically, to summarise, your character is lugging around a 1.475x1.475x1.475 meter cube of gold that weighs 62 tonnes, at all times.
That's like... the height of a tall dwarf. No wonder your characters are doing 40k DPS.
Yeah, I don't think Inferno is overtuned, it was always meant to be ridiculously hard. Every interview they've done about it they talked about how its meant to be ridiculously hard, it was so difficult their normal QA team couldn't even test it properly, they had to put together a special QA taskforce out of the best players to test Inferno mode, and then when they had it balanced to a difficulty that those guys could handle, they doubled it.
People exploited their way through inferno, and/or abused broken skills to get through it, which has now given everyone else the idea that "Hey, why can't I do inferno too!"
Its like walking into a brand new raid in WoW and downing everything in heroic mode in the first week (game limitations aside). Sure some of the top end, serious raiding guilds could probably do that but the vast majority of people couldn't. Inferno is the same deal. Personally, I really hope Blizzard don't cave under the weight of the tears and make it easier.
Using a new build on my Demon Hunter and wiping the floor with enemies atm on hell. Only 1 pack killed me once and that's because they were teleporters.
Caltrops with 80% slow rune
Vault that costs 0 discipline but 15 sec cooldown
Preperation that has a 35% chance to not trigger CD
Cluster Arrow with final rune which changes it into an arcing, grenade dropping skill
Grenades with tinkerer rune that give 6 hatred per cast
Marked for Death with Valley of Death rune which changes it into a 20 yard, anyone inside gets the debuff.
Grenadier skill to boost hatred regen up to 8 and lowers Cluster Arrow cost by 10.
Custom Engineering to double the duration of Mark and Caltrops.
Cull the Weak for 15% damage on slowed targets.
I may not get that 100% crit rate every few seconds after combat but i'll take survivability over that anyday.
Is that gear all from Act 2 drops? If so, I stand corrected
I also stand corrected - its all gear required to do Act 2 successfully with a standard play style. Reading around the place, its likely that you'll need at least a few Inferno pieces to get into inferno (which you can buy farming gold from Hell).
I played D2 too much, I forget sometimes that the AH is an integral part of a player's itemisation in d3!
It sort of makes sense that they'd make you use it to advance into Inferno rather than just farming drops 'organically'. It also puts the always-on DRM into a new light if you need to buy shit from higher level players just to sanely play in Inferno. The trail blazers will be doing it tough though, but again they intended to make it really (stupidly) hard for the first comers so that the drops would slowly eke into the economy.
So yes, you'll probably need the best of the best from Hell drops, as well as some purchased Inferno drops to get into Inferno and play without gimmicks like instagib kiting etc. I have no problem with this personally.
I may not get that 100% crit rate every few seconds after combat but i'll take survivability over that anyday.
Yeh that;s why I'm moving into more support and defensive skills nad passives. A slower burn with lots of utility seems t be more sensible.
Yeh that;s why I'm moving into more support and defensive skills nad passives. A slower burn with lots of utility seems t be more sensible.
3 of my hotbars are now defensive skills but add some sort of offensive ability (like the one that heals me also gives me extra damage for 30 seconds or something). Once I switched to this I found it much easier to continue levelling and work through the content.
I'm making small concession to defense, I use diamond skin now and hydras to keep myself more mobile, but I've still got all offensive passives slotted and all my other abilities are either offensive abilities or offensive buffs, and I pay for it with life too, often :P
I use Diamond Armour, Magic Sword, familiar with 10% extra damage rune, Ray of frost swirling blue stuff of doom rune, magic missile with 140% damage rune and usually frost nova to escape or buy some time for Diamond Armour to recharge.
That has easily worked all the way up to Act 3 nightmare without a problem, act 3 nightmare requires me to 'Retreat' a little bit, more DPS should fix that. More DPS fixes everything..
If anyone thinks the transition from hell to inferno is harsh. Try act 1 to act 2 inferno. I'm needing to spend 5x more time farming act1 than I did to get ready in hell.
Morax: you're doing it wrong. Farm harder. As blizzard has said they did not intend for progression to be linear. Gear is everything. Having skill helps a tiny bit.
I haven't really played coop much, however normal as a WD doesn't really require it (Yeah I'm sure all the other classes don't either, just from my experience)
tbh running around with someone else on normal at the moment annoys me cos I don't get as many xp bonuses from the "kill this many mobs with one blow" bonus.
Edit* - fucks sake, every time I get home its either a shutdown or my ping is atrocious. getting a bit over this, where the fuck is Torchlight 2 so I can play it in spite!
Dais, majority are on Americas it seems. Enska I feel your pain, went to go and do Nightmare with a mate and it pops up saying "lolshutdown". So now I'm going to go and play Torchlight 2 and actually enjoy my game of awesome.
tbh running around with someone else on normal at the moment annoys me cos I don't get as many xp bonuses from the "kill this many mobs with one blow" bonus.
Yeah, but you get a constant xp bonus from being a group. The more people in your group, the more xp you earn, and the better chance of good loot dropping.
Edit: Ok, maybe I'm wrong, I thought there was a bonus when you were in a group but a bit of googling seems to imply there isn't. Sure I read that somewhere though but I can't remember where.
Funny post I saw over on the Diablo forums that made me LOL
Blizzard: Inferno is very difficult but the best players will be able to get through it.
Players: We found a way to get through it using Force Armor (Wizard), Quickening (Monk), and Smoke Screen (Demon Hunter).
Blizzard: Those were bugged so we nerfed them to point that not only do they not work anymore, the skills themselves have become almost completely useless.
Players: How were the skills bugged? They did exactly what the tool tip said they do.
Blizzard: The skills did exactly what they were designed to do, but we never thought you would use them in that way.
Players: But you made Inferno too difficult and you're forcing us to find absurd ways to get through it... and once we do find ways to get through it, you nerf them?
Blizzard: We want you to find ways to get through Inferno, but we didn't like the methods you did find.
Players:Okay... well then how am I supposed to get through it? If you don't like the methods that we did find, then show us a method you approve of and won't nerf.
Blizzard: We don't have one because none of us are able to get through Inferno either. However, were very confident that the best players out there will find ways to get through it... except for all the methods that you guys already found to get through Inferno... because we didn't like those... so we nerfed them.
Players: But this doesn't make any sense... every time we do find a way to get through Inferno you call it a bug and nerf it... this never ends. There are no items in the game that would allow you to survive effectively in anything past Act 1 in Inferno. Even with 60K HP, 75% damage reduction, 35% dodge, 500+ to all resists, and a shield, we get destroyed within seconds. Gear can't fix this problem so you're forcing us to find creative (aka game breaking) ways to use skills instead, and every time we do find a way, you don't like it and nerf it.
You guys got lazy and instead of designing a proper path to progression that we could take in order to eventually get through Inferno, you just made it stupidly hard expecting that players would find the solution themselves without you needing to design the game properly... but every time we do find a solution, you don't like it and you remove it from the game... if you were going to be like that then why didn't you design a method that you do like and let us do it.
Blizzard: We wanted to make Inferno challenging but we weren't really sure how to do it so we got lazy and just made it stupidly hard. We think it makes sense, and we think people will be able to get through it, even though we have no idea how. We'll likely just create some overpowered items eventually and put them up on the Real Money Auction House for you to buy.
Edit: Ok, maybe I'm wrong, I thought there was a bonus when you were in a group but a bit of googling seems to imply there isn't. Sure I read that somewhere though but I can't remember where.
I think that's a world of warcraft thing. Also; by the speed in which you kill things and find exits and ease of killing bosses and groups of random rare spawns and so on, easily outweigh the cost of losing 400 exp from killing 20 mobs in one blow every 5 minutes. Sure the first act might not.
Plus why are you playing normal? The game has been out a week and i think you can complete all of normal in one sitting (a few hours after work?).
Also if you're g rouping with friends, how doesn't the social advantage dulling the monotony of easily defeating normal be more valuable than levelling a tiny bit faster?
lus why are you playing normal? The game has been out a week and i think you can complete all of normal in one sitting (a few hours after work?).
Also if you're g rouping with friends, how doesn't the social advantage dulling the monotony of easily defeating normal be more valuable than levelling a tiny bit faster?
uhh, because I haven't the time between work and the launch issues? And I'm not against coop, I just enjoy a bit of solo killing and it's not like I need the help, it's normal :P
I'm guessing they're just using password lists obtained from different hacked sites. Mix those together and hammer the login server and you're bound to get a few hits.
Heh, so much crying about Inferno, people need to toughen the fuck up. WoW has probably spoilt them all with its friendly new "endgame content that everyone can do without really trying" approach. I'm glad they made it stupidly hard, even though I'm not up to it yet, I'm looking forward to it and it would be a real letdown if I could push straight through it.
its good to group up, because it will increase the amount of elite and champ mobs spawning, but i read that the mf is divided up in the group and then divided by the amount of players in the group to find an average. funner playing with more people anyway.. unless they suck... and keep dieing... and pull mobs from everywhere...wiping the group..and costing everyone a fortune >.>
Has anyone here had their account hacked? There's a massive thread on the official Diablo 3 forum regarding this. People who don't have authenticators are getting done even though they claim they haven't been going to dodgy sites.
I've read that a few accounts with authenticators are being hacked, but currently that is just a rumour on the forums and Blizzard have responded with no news of it. I'm more worried about the server eating my characters.
Did you actually read the review? The review is balls, I give the review 3.5/10,
Here's the summary:
He complains the game is a bit long, and he welcomed the end of act 4 - he's managed to squeeze in 28 hours of it in 1 week.
He doesn't like the removal of Player-killing....which I call 'griefing' even though there is likely to be a PVP patch very soon (which I probably will never use.
He actually liked the free-for-all loot system and misses it. Seriously?? I would never play with randoms EVER if that was the case, especially being a ranged hero out of combat.
He didn't like the lag, I think we've talked about it enough here.
He sucks at playing a Wizard, and complains he has to kite some of the tougher baddies.
His opnion yes, but he's justification of a 6.5 is rather...interesting.
I've read that a few with authenticates are getting hacked as well but who knows if it's real. I'm more worried about the server eating my characters.
Well, Blizzard knows ... They've posted a couple days ago that nobody with an authenticator attached has been compromised.
Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password. While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand.
It actually rewarding not making a bee-line for the exit. There are so many little random events and dungeons and whatnot lying around, that I'm finding so much more stuff in nightmare mode now that I've slowed down.
Heh yeah I don't really believe half the stuff on Blizzard forums either Hog. I do however believe the server eating characters and items as my friend lost his level 8 before.
Heh yeah I don't really believe half the stuff on Blizzard forums either Hog. I do however believe the server eating characters and items as my friend lost his level 8 before.
Did he try the undelete?
Now please don't take this the wrong way, but you're a writer here now ... and it just feels like you shouldn't be posting internet rumour as 'who knows'?
Now please don't take this the wrong way, but you're a writer here now ... and it just feels like you shouldn't be posting internet rumour as 'who knows'?
I actually saw that un-delete button last night, will have to investigate and hopefully he can get his character back, but luckily it was just a level 8. And yes, I shouldn't have posted it as a "who knows" instead be treated as a rumour and that is that. Blizzard have responded in regards and have said they don't have anything yet to prove players are being hacked with authenticators so rumours are just that, rumours.
Hoggy, that isn't admitting to the rumour of using session ID's to bust into someones account. If that rumour was true, it would certainly be fixed by now.
Hoggy, that isn't admitting to the rumour of using session ID's to bust into someones account. If that rumour was true, it would certainly be fixed by now.
I gave you lots of Rares the other night. You belong to me now.
He doesn't like the removal of Player-killing....which I call 'griefing' even though there is likely to be a PVP patch very soon (which I probably will never use.
He actually liked the free-for-all loot system and misses it. Seriously?? I would never play with randoms EVER if that was the case, especially being a ranged hero out of combat.
I can kind of see where hes coming from, but I think its purely nostalgia, and its not really fair to hold it against d3. When I think back I remember stealing other people's loot or their gold when they die, or turning on pvp and waiting outside their town portal then ganking them when they port back, and I get a laugh out of it. Then I remember term racing ahead to get all the treasure chests and steal all the loot and I'm kinda glad its changed :P
I mean from a nostalgia point of view, those mechanics provided some fun, but they also provided a healthy dose of frustration and they were obvious candidates for improvement, so its not like I hold it against d3 for doing exactly that. I spose they could have had things like that as options you could turn on and off when you started a game, but then that would have meant more development time spent on features which (realistically) only a small percentage of people would use, and it would also take away a bit from the really easy "jump straight into a game and start playing" approach they have at the moment.
Yes, its really fucking hard. Yes, the content is non-linear and requires AH and lots of farming. Yes, it was an amazing achievement and this close to launch it required the support of lots of players to acqiure the needed drops for a melee class.
Its fucking Inferno. Its doable by all classes but it will take months for most of us.
Interesting video. I honestly can't comment on Inferno as I'm not there yet, but I think it ultimately comes down to a decision made around the design of the game which has led to the 'loot grind' that some talk about.
Some of his comments at the start are a bit unfair though, suggesting that no one has to think in normal, and that you don't change the way you play when it gets harder....but his comments about inferno (given I haven't been there) seem to carry some weight.
Is Inferno fun? My friend keeps saying it's more challenging than playing hardcore, but I can't imagine how. If you die, you just go back. No biggy, but you're fucked if you die after ages in hardcore.
I lost my first hardcore char last night. Level 18 monk. I was sad. :'(
From that video it seems inferno is just stupidly overtuned. Sure it should be brutal and an incredibly hard challenge but that doesn't mean 1 hit kills from any monster. Specially now with the nerfed skills which let some classes actually survive longer.
Honestly i found the game a bit dissapointing I mean the graphics are great, the spells are awesome and the classes are nice. but I hate how the whole game revolves around LMB and RMB.
From that video it seems inferno is just stupidly overtuned. Sure it should be brutal and an incredibly hard challenge but that doesn't mean 1 hit kills from any monster. Specially now with the nerfed skills which let some classes actually survive longer.
Sigh.
I give up, some people will never get it.
Honestly i found the game a bit dissapointing I mean the graphics are great, the spells are awesome and the classes are nice. but I hate how the whole game revolves around LMB and RMB.
Inferno is meant to be hard. It's not meant to be beaten in the first two weeks of release, save for creative-thinking, skilled players and the odd exploit.
Inferno is meant to only really be approachable at max level with a perfect gear set and combinations of skills/runes at the right moments. It's funny that people that complain about the restrictive, dumbed-down gameplay, also complain that the game isn't beatable NAO!
It's like people forgot what Diablo's essence is all about. It was never about having 8 skills in use all the time, beating the game on all difficulty levels instantly, being smashed in Normal mode (!?).
It was about killing things, clicking your mouse button, and hoping that the next chest you loot contains that last set piece..
It odd how in Diablo 2 most people didn't even try Hell mode, let alone the pandemonium event.
Yet this time everyones complaining because they can't walk through the equivilant of it (d3 hell mode is more akin to d2 nightmare) without spending anytime gearing/learning to play better.
Man this game has me very OCD, i just have to collect every little bit of loot and explore every nook and cranny, every bookcase, every barrel... fk me for some strange reason, i'll even walk 30 seconds back the way i came to pick up 3 gold... lol, i just CAN'T leave stuff behind... i almost busted a nut in my pants when i got the town portal... omg omg, sell all that phat loots for 2 gold, fk yeah, i'm rolling large now BOY!!
It odd how in Diablo 2 most people didn't even try Hell mode, let alone the pandemonium event.
Yet this time everyones complaining because they can't walk through the equivilant of it (d3 hell mode is more akin to d2 nightmare) without spending anytime gearing/learning to play better.
Its really not worth your time to pick up white/grey items, but yeah, I can empathise with the OCD exploring, I have explore every single bit of every map cos what if they one corner I left unexplored is the corner with a treasure chest that contains legendaries!
There is an option to only pickup loot when you hold alt. Might be handy for those massive hordes where you spend more time accidentally picking up loot instead of killing things.
I was in a stream of a DH on act 3 inferno about an hour ago and he was doing well and only died once because he was showing us his skills. Right now though since i'm only on Act 2 hell I shouldn't really claim something is overtuned when I havn't even tried it.
EDIT - And since I copied what he is using it's really made things easy for me in hell too.
I don't get how it can be overtuned when 'tuned' means:
- Most people will only get through it after month(s) of gameplay
- Most people can't get through it after a week or 2
- Most will never kill Diablo Inferno
- Some really awesome people can get through it after a couple of weeks
I don't want them to dumb it down or make it easier and get some sort of softcock, watered-down achievement in a month or two's time, like Congratulations! You have Beaten Diablo Inferno!*
If I stick it out and get it done then I want the rijidij version thanks. I really liked the idea of a Diablo so fucking mind breakingly brutal that only a small subset would stick it out and get it done.
* Inferno now sucks. Everyone has this achievement. lawls.
All the more reason to finish hell fast and start clearing inferno before the inevitable nerf bomb drops. I'm aiming for at least half way into act 3 today.
I've played this game so much and yet even now i'm still finding areas i've never seen before. Just now in the later part of Act 2 where you have to find the blood, I killed his huge worm and he left a hole I could go into so now i'm exploring the cave of borrowing horror.
Upcoming Hotfixes 5/24/2012
Wizard Critical Mass (Passive)
Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass
I just ran into a fucking horrible combination of elites. Worst i've come across so far. They were those birds that hover around in the air, only they were Horde, Molten, Wallers. So as they flew around they dropped lava, could wall me in and had like 15 minions.
I lost my first hardcore char last night. Level 18 monk. I was sad. :'(
Haha, I just lost my level 18 monk HC as well.
Some stupid demon things popped out of the ground around me just as I did either holy Light or Whirlwind kick, the little bastards explode on impact and instagibbed me in one hit :( totally unavoidable which sucked.
Hmmm reducethelag.com has a 30 day free trial for tunnel .. see how that goes for 30 days , they say they have D3 support. ... ... hopefully lower ping - here I come (will update later lol)
Some stupid demon things popped out of the ground around me just as I did either holy Light or Whirlwind kick, the little bastards explode on impact and instagibbed me in one hit :( totally unavoidable which sucked.
I was smashing everything up to that point too.
Yeah, I ran the wrong way in a mini-boss fight and ended up fucking myself. BUT I HAVE NO REGRETS.
Almost up to the same area again anyway. I'd be more upset if it was in Nightmare + levels.
The really ninja achievement is going to be Diablo down in Inferno, on Hardcore mode. Wonder how long it'll be till someone manages that.
I don't think i want to play inferno mode with any of my HC chars.
Sigh. No one else having troubles with friends list ??
I thought maybe I just got unlucky and it was a once off wipe, so I started re-adding a few people last night. Login today and they are all gone again. Fkn annoying.
err if your commenting on what I said - I've got nothing to do with that company, nor do I know if its good or shit. I just want a better ping when I vs diablo. tis all. *shrug* figured someone may benefit from it (i've got 400ms pings as standard).
I don't get how it can be overtuned when 'tuned' means:
- Most people will only get through it after month(s) of gameplay
Define moths please? I know several people cracking the 80 hour mark. That's full time work for 2 weeks at any normal job, and they're doing that within just a single week. Many other people play other games with that 100 hours over completing 3 games in 3 months. So defined hours is better than an elaborate "months".
- Most people can't get through it after a week or 2
As above
- Most will never kill Diablo Inferno
I'm just curious as to what ammount of hundreds of wipings between each boss on random uncommon and rare spawn mobs is 'tuned' in your eyes. 100? 200? I was speaking to raamon and he wiped at least every couple of minutes and commonly every 30 seconds. :P
He took off a week of work to reach inferno and has played over 140 hours since launch. I'm not sure of the exact number.
I'm not even in inferno. Hell is hard enough (which is why i've spent so much time on levelling other characters like the WD and Monk).
But on my barb alone, how many more "months" should I be playing him before i should expect to beat diablo in inferno? 200 hours? 4 weeks worth of fulltime work?
I'm just curious as to what ammount of hundreds of wipings between each boss on random uncommon and rare spawn mobs is 'tuned' in your eyes. 100? 200? I was speaking to raamon and he wiped at least every couple of minutes and commonly every 30 seconds. :P
But on my barb alone, how many more "months" should I be playing him before i should expect to beat diablo in inferno? 200 hours? 4 weeks worth of fulltime work?
Its really hard to tell. Items are immortal (no binding) so as more people move into Inferno the drops shoudl become more common.
But on my barb alone, how many more "months" should I be playing him before i should expect to beat diablo in inferno? 200 hours? 4 weeks worth of fulltime work?
Probably. Diablo games have no finite end (unless getting all the achievement points before the PvP patch is the yardstick). Not sure why there's an issue to over winning Inferno 'quickly.'
Being able to do this in a timely fashion, would probably take away an element of replayability. I think the designers had intended for Inferno difficulty to take several months (hours combined) to fully master Inferno completion, again as I said earlier, with max level characters equipped with the right setup of stats/resistances and using the best combination of skills/runes for each encounter (trash/elites/bosses).
If the notion is that you only want to play D3 for as long as it takes to kill Diablo in Inferno difficulty, and then uninstall the game, you're doing it wrong. :)
On the subject of pings/latency/etc - I would not bother with VPNs/tunneling, nor petitioning for a local server. The issues are global - I'm in the same state as the damn datacenter hosting D3, and I have the exact same issues you do. Conversely, many of you may recall the performance of the game during the Beta - higher ping, but smooth (non-rubberbanding) gameplay. That's how it's meant to be. There's allegedly a client patch coming next week to help resolve some of those issues. I would expect things to settle down over the next couple of weeks, through patches and rage-quit attrition.
But on my barb alone, how many more "months" should I be playing him before i should expect to beat diablo in inferno? 200 hours? 4 weeks worth of fulltime work?
After your edit, go play wow, you're having a great big sook you'll fit in well.
Its really hard to tell. Items are immortal (no binding) so as more people move into Inferno the drops shoudl become more common.
Yeah that's for sure, but already those things are dropping and being distributed amongst the highest of tier players who have put in over 200 hours and have the gold to throw at the missing pieces plus have farming kits designed around trying to find them.
So while it will grow exponentially, right now because the number of items are not that out of proportion to the population who needs them. And as far as final game ending items, the ones you finish with, they don't become as common as the ones intermediate, as the intermediate get worn for x number of hours and then passed back, which means they circulate in the economy, where as a propper endgame item will be pulled out either forever or at least a very long time.
It could be used to demonstrate a real world economy except of items instead of cash but that's irrelevant.
edit:
Why the personal attack hog? You don't like having an intellectual debate of ideology? I'm putting forward ideas i'm not sure you have considered because you've not expressed them here. If you have thought of them you can reply to what i've said with your ideas about them, or consider what i've said and reply.
But calling someone a sook and telling them to go to wow is, well, i don't know what that is. QGL i suppose in a nutshell?
Second edit: some grammar issues i suppose, also i'm pretty sure i didn't edit that post it's pretty much there in it's raw form. I normally type edit.
I wouldn't call someone a sook. I'd say they're suffering long-term memory loss. I really don't recall people bemoaning the fact they couldn't clear Hell mode in Diablo 2 within the first two weeks of release, back in June of 2000. Possibly because people had yet to work out the right configuration/allocation of stat points and talent points (in the right trees). Remember when, if you messed up early in the game and then wanted to take on a harder mode, it was a case of "GG. Reroll!" ?
Actually, I remember D2 being rather restrictive in a number of respects when it first shipped. Even right down to a now-familiar complaint of "the vendors sell useless, lower level junk" (which was fixed in a subsequent patch, and then redone again with the LOD expansion).
Sure creepy, but i'm not one who subscribes so much to the 'well last time you had to wait while we experimented to figure out what was wrong, so this time you will have to wait again' when they're making mistakes they fixed with the last game.
I'm not trying to have a winge or anything, i'm not even affected by the problems i'm discussing. I just know it's hard because hell is, literally its namesake. And i've watched some inferno and it's purely wipes with small progression.
But if the game developers designed the game to be beat, within the construct of the mechanics inside the game currently, how long do they theorise it to take versus what does the community think? I know there's some frustrated people out there and i wonder if they're frustrated because they can't even see the light at the end of the tunnel.
There's always fanatics on both sides of the fence and i just wonder what they think the game goals should be and does that align with other peoples expectations of the games goals. is 200 hours enough? Probably not for some, some think back to 400+ hours of LOD over 4 years. Perhaps some expect 100 hours like perhaps a less replayable game takes to 100%.
I don't really care at this point my goal is to finish hell and do some achievement hunting, get most of my classes to 60 and then if im still enjoying the game struggle propperly into inferno when hopefully, like hog said, when the items become more common.
I'm in act 1 inferno as well. Clearing easy as. Can't wait for act 2. Need to bump my hp up, but I have some good play styles now and I'm destroying shit easy
Well my Demon Hunter hit 60 yesterday and got into Inferno today. Killed the skeleton king no problem. I don't know what people are talking about when they say smoke screen sucks. I can't imagine soloing Inferno without it. Sure it doesn't last 3 seconds but the 1.5 you get from it saves your life. See the skeleton king wind up for his teleporting swing? *Poof* smoke screen and I take 0 damage from it. Not to mention breaking out of every type of CC there is and being immune to damage when you get stuck on lava or plague ground. Though they added a 2 sec CD to it last night it seems which isn't that bad.
Hmmm reducethelag.com has a 30 day free trial for tunnel .. see how that goes for 30 days , they say they have D3 support. ... ... hopefully lower ping
I use them for WoW and it's awesome. I would prolly stop playing if my ping was more than 200 after using RTL. If it's the same deal, $25 for a year, then it's totally worth it. Just install and you don't even know it's running.
Bit I didn't like was Spoiler: Zoltan Khuul betraying you the second he gets his body back. Like wow, I sure didn't see that fucking coming. The writers couldn't find a better use for him than to be a boss right after you spend half the game reviving him? Also introducing leah just to kill her off? Lazy writers are lazy. I suspect they have plans for an expansion though fixing that later problem though.
Does anyone else out there just not give a total crap about game story lines? It's all so cheesy and predictable that game story lines lost any sense of engagement about a decade ago.
Does anyone else out there just not give a total crap about game story lines? It's all so cheesy and predictable that game story lines lost any sense of engagement about a decade ago.
That is true, the gameplay does override in this circumstance, but it just would of been nice to have a less cheesy story then, well a cheese pizza.
so what are you guys doing with all the blue items you pick up that arent worth selling on the auction house?
are you salvaging them or just selling them for gold? i have kept salvaging for a while without even thinking about it, but i have basically made the decision to not bother with crafting and to keep my cash for the auction house. i guess i just answered my own question lol
I didn't like that things are explained TOO much in the in-game cutscenes. They flat out explain things like they are talking to 10 year olds, telling everyone near them where they are going and what their plans are. Stupid and it leaves nothing to suspense like it being a genuine surprise when the next act kicks in.
As for items I just vendor everything not good enough for the AH (what DH will buy an int/str quiver?). I stopped upgrading the blacksmith and gem guy too and have over a million just from doing that. Inferno items are another matter though. Think it's better to see what their essences go for on the AH and if the item is worth less than that, break it. If it's more, vendor it.
I salvage or sell for gold, just depends on my mood and if I'm in need of ingredients for equipment, though I haven't bothered levelling up my blacksmith in a while now as I just use the AH for appropriate gear.
BS is useless really since you can get the gear you want for cheaper on the AH. There is over 150 BS patterns you can find (achivement for it so there must be) and yet I have found 1 in like 100 hours of game play. They seem to be all legendary status so they never drop and therefore BS is shite and a moneysink for nothing. Until they change it so patterns are at least yellow then don't bother.
I think I'm going to start vendoring items instead of salvaging them to get my coin stash up. I was co-op with Khel last night and went a bit nuts on the BS upgrades and suddenly had 377 gold left .. :(
Also, first time I've logged in this week and "Breaking News" doesn't mention a server restart!
So after unlocking inferno, I found someone in Act 4 who is at diablo. I joined his game and logged out right away. After resuming game it puts me back in Act 4, at the Great Span bridge. I put on a full set of magic find gear and have spent the past while farming the weapon racks that spawn. Quitting the game and going back in resets them. I found this bad boy so far.
lol was such a surprise when adria turned. epic twist............................................ :/
story was so balls in this
still loving the game when there's no lag though.
I actually find the supplementary stuff, like the books you find and the journals and stuff, and the optional conversations like the ones with your companions and the jeweler and stuff, to be better than the main storyline. The templar's story especially is pretty cool, and Shen (the jeweler) is a pretty interesting character too.
Two places that really stand out for me as particularly bad writing are in Act 1, when you go to that town and go into the basement and Magdha appears and is like "Haha! While you were here I stole all the pieces of the sword and kidnapped all your friends and you'll never stop me now because I'm back in town waiting inside Deckard Cain's house for you to arrive!" That was so painfully bad that bit it almost felt like a parody.
And the other bit is at the end of Act 2, where you turn up in throne room and the kid emperor says something and your hero is like "Aha! I think not... BELIAL!" and the kid is like "Oh damn, you figured it out". And I was like, what the fuck? When exactly did my character figure that out? Like just before that you talk to the kid emperor when you're doing the Zoltan Kule stuff and hes like "I know who belial is now" and your character is like "Oh good, its time to kick Belial's ass" and shows absolutely no inkling of knowing that the kid emperor is actually Belial (even though its painfully obvious to us due to the hamfisted story delivery). And then suddenly, you turn up and know hes Belial? I seriously thought I had skipped some content or missed the bit where my character figures out who Belial is, but after playing through it again on nightmare I realised nope, just horribly written.
Just read that thread Pyth posted, that story is interesting but it would have made for a shit diablo game. I don't want to end the act with no boss fight and some meaningful introspection about how I killed a kid, and then having to decide whether to kill innocent guards or not, that shit belongs in proper RPGs not in Diablo. Diablo is about killing stuff and catching the loot as it sprays out, gotta end the Act with a big boss fight. I reckon the Belial and Azmodan fights themselves were fucking awesome and lots of fun, I disagree with the guy saying the bosses aren't memorable, I think those fights make them very memorable.
Grinded out the staff for Whimsyshire but now need gold to get the better versions >_< ... got the nightmare version but need 500k for the upgrade to hell and then another 1m for the upgrade to inferno.
Playing lvl 60 WD at the moment but leveling a Barb now also. The AH is still crazy priced although I can't wait to get one of those blues with a 1200+ top end! ... pew pew!
Outlaw I ordered from Ozsave but got a CD Key instead, was perfectly fine, no delays etc. There were a heap of people complaining about not getting their CD Key however they were actually just complaining because they weren't getting it straight away in the morning. I believe the guys who run the site actually got all CD Keys done before 5pm.
In the making of DVD with the collectors edtion it is mentioned that they are not done with Leah and that she might be the focus of an expansion.
I could seem them doing a Illidan and being all "lol jokes she ain't dead bring her back". Seems to be the way Metzen does his storylines.
OK since I'm sober I figured it might be worthwhile pointing something out. D3 is a great game but it has flaws, I just don't think the sorts of shit that people are whining about count. Of course Inferno is really fucking hard lol.
In case you're interested, here's my primary whinge about d3:
The entire champion affix system is a bit of a letdown for me. When I saw the trees with their poison mechanic outside in Act 1 I had high hopes.
As you level though, these sorts of mob type specific abilities are quite rare, but in EVERY case they are fucking memorable. Case in point, the bees. Oh god, the bees.
Anyway I would like the affixes to be more mob specific. So rather than 'Arcane' (which is appropriate for casters) a zombie might have an 'Infection' affix that causes dead players and NPCs to rise as a new minion. A spider boss might have a chance to be a 'Queen' which would continually spawn small spiders with a nsasty attack but low hp (making AE very important for the encounter). Some affixes would be global to all types, shit like Extra Health etc.
Instead we have a homogenised system that aside from adding difficulty (which is does well) means that the actual base mob type usually doesn't matter (only the combination of affixes) which detracts from the world a bit.
jesus fuck Skythra, you're playin Diablo 3 like it's a fuckin JOB!
*At my job with my boss :) Then at home, with my friends. Then at home when i'm alone too.
Im in a massive saving spree right now as i'm going to japan in just under 2 weeks so 70 dollars on diablo has entertained me instead of going out and getting drunk with friends playing with them online again. I tend to spend more than 100 dollars a night (food drink transport). So i see it as a good thing, plus there is a huge hiatus of diablo3 for when i go to japan so i don't get 100% burned out :D
And I was like, what the fuck? When exactly did my character figure that out?
I think y our character, when you ask questions of the little king would easily figure it out; here's his story for teleportation as a human
"Oh i saw someone use an amulet, so i stole it and used it to come here".
But honestly i think it was that line in the underwater passage where the dialogue about adria being alive and your character says "Things aren't always as they seem".
That and belial is the lord of lies, and the king doesn't give a straight answer once. The whole thing was 100% lie. Nothing of it could be true. That kind of behaviour suits maybe a demonlord rather than a king.
Also in the sewers they have that dialogue about "Cain said that you need only look at the foundations of a city to reveal it's true nature" and your character says something like "So it's infested with demons" "yes".
Edit: My biggest story "what the hell?" was when the guy implies you're a nephlehem (spelling??) and then suddenly you're proven as a nephlehem. And your character isn't like "what is that" and it's not till you read the books that it's half demon half angel offspring.
I mean kahn or whatever, was trying to appeal to you as one of his kin and im like "i don't know what that even means".
My main gripe with the game is that it seems totally built to grind as much money as possible out of people using the real money AH. Blizzard get a cut of every transaction right?
It just seems like a giant money making engine, built from the tears of an ultra hard inferno mode.
For Equipment (weapons, armor, accessories, and other unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): 15% of final sale price
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
Just wondering if anyone is planning to use the Real-money Auction house?
I wouldn't entertain the thought for a second, and it seriously blows my mind that people are looking forward to continually buy/trade in-game items with actual money after the upfront cost of purchasing the game.
I know that the value of any object (whether real or virtual) varies between people, but at the end of the day what are you handing money over for? Are you paying for the time gone into modeling/skinning/coding the item? Most of the items in the game are randomly generated from templates in under a microsecond. How do people justify (to themselves) handing over extra real money for individual arbitrary and artificial items like that?
Is it more a case of people gaming so much that their happiness in the game is linked with their overall happiness and in-game purchases seem like a good investment? Actually having interacted with friends who play WoW and seeing them repeatedly turn down drinks/movies/real-life-activities to stay at home for a raid, this might be the answer.
I won't buy off it and knowing my luck I won't ever get an item worth selling on it.
My current frustration with D3 is lag related. My monk takes a smidgen of time to get moving and by the time I notice "bad shit" on the ground it's just a lucky roll of the dice if I make it out in time. I had 2 packs of elites on top of each other, one doing arcane sentry thing, the other doing warp/teleport and a ring of fire on the ground. Took forever to kill it just because I kept dying after I'd clicked away :(
For some reason I find I often rubberband back into plague/desecrate areas. Maybe it's more noticeable when I do because is pwns me, but sweet jesus it's frustrating.
edit: also the AH is eating my monies and not sending my items :/ This is probably why they have delayed the RMAH with bugs like this.
edit: also the AH is eating my monies and not sending my items :/
Yep, just did my first AH purchase and my item shows up in transactions but nowhere to be found. Also can't send gold to the stash. Just read the battle.net forums and heaps of people have been complaining about this occurring over the last couple of hours.
I seriously feel like a beta-tester for this game.
Losing a dollar in the AH per transaction on one end implies that you have to be selling your gear at good prices, $10+ dollars to really see something other than pennies after you've sold an item. Then again, losing 15% of the remaining?
So i bank $10 of my dollars into Diablo3. Of which, $8 might go to a player, and $2 will go to blizzard if i bought a $10 item. (and that's being generous with rounding to whole dollars).
Keep in mind this sort of AH wouldn't work anywhere near as well if inferno can be beaten with stock drop items early on. It is in Blizzards best interests to make sure as few people as possible complete inferno before the real money AH goes live. They must be spewing they have had to delay it, at least they have PVP to give the RMAH a kick along.
Sometimes I feel like the Diablo 3 developers just like to fuck with you. Almost guaranteed the goblin with the money sack will be right next to an elite pack. I thought I would give it a shot anyway just then. Sure enough, elite pack that fear on hit.
Yay a 1000 posts, this is now larger then the Battlefield 3 thread. I seem to have mis-bought a cloak for my Demon Hunter even though I clicked the one below, how odd...
I almost have the cow level staff completed rawr!
Anybody else done the cow level yet? getting the Gibbering Gemstone is... D:
RNG dungeon, then RNG mob to spawn then RNG drop on top of that.
And the spawn rate is not very good for the Chilltara mob to spawn D:
Took me a few hours of just repeating the dungeon to finally get it.
but at the end of the day what are you handing money over for?
The time they would otherwise have to spend to farm the item themselves. I don't have plans to use the RMAH, but if there was some item on there I desperately needed and it cost like $5 or something, or the alternative was to spend hours and hours and hours and hours of my time farming it myself, I'd probably pay the $5.
Anybody else done the cow level yet?
Yeah, I got it the other night, gibbering gemstone was definitely the most annoying bit to get. I haven't beaten nightmare yet, so I can't upgrade it to the nightmare version yet, but that costs another 200k so I might need to save a bit cos I only have 100k atm..
That's what i came to the conclusion when I played wow, instead of grinding the gold in preparation for raid nights where you'd have to go buy all kinds of elixirs potions and food, as well as the raw cost of repairs, I bought gold because I had a job. But i don't quite have the same connection with diablo 3, i don't have 39 other players relying on me not to be the lowest common denominator.
Yeah, I got it the other night, gibbering gemstone was definitely the most annoying bit to get. I haven't beaten nightmare yet, so I can't upgrade it to the nightmare version yet, but that costs another 200k so I might need to save a bit cos I only have 100k atm..
Yeah, been there a couple of times now, it's bright. Like as in, if you're playing diablo3 in a dark room at night you go there and you feel like you should wear shades and throw up rainbows. Pushing to finish hell on my witchdoctor now so i can do the Hell version of it. Having already done normal and nightmare.
- no attack rating
- no faster cast rate
- no faster hit recovery
- no light radius
- no + skill levels items
- no damage taken goes to health/(fury/discipline/etc)
- no reduced poison length
- no faster block rate
- no ethereal items
- no +life per level items
- no chance to cast actual skills
- no + to maximum resists items
There is items that do faster attack rate, and theres items that reduce the length of bad effects on you, but its just stupid to bitch about no +skill level items cos theres no skill levels anymore, or +life per level items when stats like that have been taken out of the players hands and are done behind the scenes. Theres +vitality items, thats enough for me in the life department. And charms? Really? People want those back? I thought they were a fucking pain in the ass taking up valuable inventory space.
D3 is a different game to D2, if you want all that stuff, go play D2, its sitting there waiting for you. If they made D3 exactly the same as D2 then people would be bitching even more that they didn't change anything, so Blizzard can't really win that one.
I think y our character, when you ask questions of the little king would easily figure it out
Yeah, its easy to assume that, but theres never any hint of it at all in the writing, and never any indication that my character even suspects the king of being belial or lying. None of the characters in fact every say anything about the king, not even a "Something seems wrong about him..." or anything, everyone seems completely happy to work with him and then suddenly its like "Gotcha! We knew you were Belial all along!"
I don't have plans to use the RMAH, but if there was some item on there I desperately needed and it cost like $5 or something, or the alternative was to spend hours and hours and hours and hours of my time farming it myself, I'd probably pay the $5.
That's the kind of mentality I don't understand:
1. Why are you "desperate" for an in-game item? I don't think I've ever strongly wanted anything in a game, much less enough to pay extra for it. If the carrot and stick is up for too long I lose interest and do something else with my time.
2. If the game is boring and requires "hours and hours and hours and hours of my time farming" to play normally, then why continue to play it? Doesn't sound like fun to me, and instead buying an item with real money just masks the problem and makes the developer richer, encouraging them to push out more of the same boring grind-games in future.
Does anyone know if +magic find also increases the chance of when you find a blue item, it'll actually have lots of good stats over say a level 52 requirement ring with a socket and nothing else?
I feel that's true as i've been getting that a lot since i have 0 magic find now, and i'm wondering if it stays true on crafted gear. As in, if i craft the gear while wearing 80% magic find, will it craft with a higher stat potential than with 0.
The AH is giving me absolute grief. Items aren't turning up, can't search for gems or BS plans and stuff. It's all the more annoying because you really need the AH more in hardcore mode than softcore. So frustrating.
Finding things pretty boring after getting 15K worth of items from the AH. Basically halfway through A2 in Normal and got 3000 health and doing 160 damage, just spraying lasers everywhere and sorting through my inventory while enemies are melee attacking without effect.
Yeah I guess if you are just starting normal then stay away from the auction house or else it will ruin the experience of struggling for gear and actually having to think. I don't think I started buying gear until I was at Diablo in Act 4.
I think they should just make the AH inaccessible until you finish the game once in Normal.
Then again their long-term revenue stream is probably the RMAH, so this was unlikely to ever occur. Though I'm sure they're spewing at having to delay the RMAH as it delays their "free money".
Most of the problem is the massive damage from arcane/molten/fire chain etc. I suspect the only way to mitigate this is through elemental resistance?
Depends on your class, if you're a barb, take the passive which gives you 20% reduction and stack vitality was my thinking. It was "ok" but frankly there's lots of mobs you need to not chase so instantly melee of both classes are at a disadvantage.
As a witchdoctor ive naturally got 140 resistances+ to everything thanks to INT, but my HP is way down. But because my HP is way down, health potions are far more efficient.
I know that you can take a skill as a monk which means you can stack one type of magic resistance and it'll buff everything to it's level or something. My monk is only like 36ish. Far from hell.
Levelling a Demon Hunter now, getting a tad bored of the quests -_-
Quests are the best xp. But pro tip; press escape key to cancel dialogue, press escape key and then enter to cancel short clips, scenes etc for everyone.
Was getting bored of Grinding gold to get prepped for act 2 inferno so I made a hardcore dh. I've rediscovered why I used to only play hc back in d2. It's just so much more exciting and you feel the pressure with every boss encounter because when you go in and load. That's it. You either kill it or die trying. It's a stark realization.
Yeah I guess if you are just starting normal then stay away from the auction house or else it will ruin the experience of struggling for gear and actually having to think. I don't think I started buying gear until I was at Diablo in Act 4.
I agree, i'm on my first play through in Normal and i only use the AH to sell... Struggling is half the fun and learning different strats for different enemies is part of the game. It's nice to pwn mobs, but it's also nice having that feeling of accomplishing something when you have to work hard for it.
AH is a bit of a pain tho, but i have managed to sell a few 100 gold items for 1500 - 2000 gold so it's all win so far... thats if the cash shows up ha ha, had to wait a day for it to tell me an item had sold... figured i had lost it and moved on only for it to show up as completed the next day... ah well, good enough i guess.
I really didn't start buying gear till level 50+, where weapon DPS ramps up very quickly and you don't want to be in hell beating away an an elite forever.
I might start trying to stack resistance since most of the mobs that pwn me are molten, firechain bitches. I can use the monk resistance passive to even it out across other elements.
I read some interesting comments to say, not to stack vitality, but to stack mitigation. Smaller health pool but you take less damage, so healing effects are more efficient. Very interesting.
Was getting bored of Grinding gold to get prepped for act 2 inferno so I made a hardcore dh. I've rediscovered why I used to only play hc back in d2. It's just so much more exciting and you feel the pressure with every boss encounter because when you go in and load. That's it. You either kill it or die trying. It's a stark realization.
Also the ah is less spammy. Yay
Tell me about it. Friend and I downed diablo in hardcore yesterday (albeit only in normal) and it was much more exciting than when we did it with softcore chars. I find it's more rewarding playing hardcore. I just don't have the same sense of achievement with softcore. You die, lose some durability, reload, repair, ezymode.
The real fun starts today with Nightmare. Can't wait!
Hardcore seems like it would be annoying for me, having to be so careful and tippy toe around everything. I prefer to run into the middle of a group of mobs and just go nuts blowing shit up, and if I die, just makes it even more heroic, then I run back and continue to blow stuff up. I find the gung-ho run and gun type of play much more fun, and hardcore is like the opposite of that.
Also, lol at struggling in normal, sif you can struggle in normal even without using the AH.
Well it seems that Ozsave aren't that bad at all, I was able to contact them on Facebook and have a chat to someone. I didn't realise the game was being sent from the UK, hence the wait. They offered to send me another one express or just send me a CD key if it doesn't arrive today.
I've only just entered Act 3 on Normal unfortunately real life has been busy for me so I'm a little bit slow.
Playing as a Barbarian and it's soo much fun just leaping in and out of mobs, I'm still trying to find the right combo of moves to use. At one stage I was just focused on getting my DPS right up using shouts and passive skills.
I'm finding cleave with the corpse explosion is awesome in packs and Frenzy with the +Heals works well for boss fights, took me a while to work out how to use Whirlwind properly (Hold down RMB) and Leap is awesome to use.
Started a DH on the weekend, previous was using a Mage.
I swear, DHs are 'Easy mode'.
Butcher downed in seconds as a level 11 - just Rapid fire and Bola shot.
The bigger explosion rune for Bola Shot is practically cheating. I feel like just going through act 2, kiting every enemy I can find, and then killing them all at once with three shots.
Started a DH on the weekend, previous was using a Mage.
I swear, DHs are 'Easy mode'.
Butcher downed in seconds as a level 11 - just Rapid fire and Bola shot.
The bigger explosion rune for Bola Shot is practically cheating. I feel like just going through act 2, kiting every enemy I can find, and then killing them all at once with three shots.
Just wait until you get Chakrams, very fun and does a lot of damage.
Yeah, I have them, but they're not doing that much damage just yet. I played around with them but for the time being Bola and Rapid does the job better - Bola for the general 'blow shit up', and Rapid fore for the high-health and rares that need taking down quick.
Chakrams were great when A was using them when he had four, but when you only get two they're not so great yet.
But four was just shred - which I don't have yet.
Thanks to reddit I found a great farm spot on inferno act 1. Select quest 6, The broken blade - talk to alaric. Go woods after he raises the bridge and go into the cave that is a big long bridge (1 area looks like a mine outside, don't go in that one). Not only is there a yellow in here with high drop rate, sometimes 2 yellows at once, but it saves you inside the cave so you simply logout and back in. Not to mention there are chests and normal mobs to kill for gold and additional drops
Sounds groovy but not sure I could mindless bash away at one mob for a long time. This is why I love the Nephalem Valor buff, rewards you for playing through at least a few champ packs in a session :)
Oh yeah I agree farming the entire act is better but I don't like doing that without a partner or bigger group. For now ill just hack away at this cave, hoping to find some awesome upgrade for the people I usually group with.
Hows everyone going in inferno?
I have gone the defensive barb route to try to take on some of these champion mobs. I have a 60 000 dmg DH with me most the time so it works.
Current stats are:
35k HP
6000 Armor - about 23k with Leap Rune for first 4 secs of an encounter.
280 of All resist.
9000 Dmg (Dropped way down in order to build up durability)
15% Block (Anyone got a pro shield forale, mines gimp)
Running - Leap with Armor Rune, Revenge with provaction (More Procs for Healz), Iron Skin (With Healing run while active), Wrath of the Berzerker (With Fury gain, increases time run), Cleave (with corpse explosion for normal mob slaw) and Frenzy (With increase Damage rune for single target mobs, and increasing cleave damage) My passives are both armor ones and the Damage reduction one I think.
Thinking about dropping Wrath for War Cry, just need to suss it out this arvo.
Only spent an hour or so playing this style and with this gear and the survivability is way up on my old blow everything up with massive DPS build. I can stand toe to toe with most champ packs now and hold them off until they are dead from my team mates.
Inferno is going mostly ok, act2 is like sticking your hand in a blender tho.
Most of the elite/rare packs are fine, the exception being the obvious ones (mortar horde, frozen arcane jailers etc..)
Act 1 most hate mob is the leapers, Act 2 so far is the firebomb cats
Stat wise my demon hunter is:
dps 26.5k
hp 31.5k
armour 3k
resists 150 across the board
dodge 35%
so i'm still waiting for telstra to come and chuck on the internet at my new apartment ... still haven't played D3 :( i did the annual pass so it's just sitting there until i get net.
On inferno act 2 but hit a wall so I'm running butcher 5 stack runs.. can get usually 8-11 rates per run went from 12k DPS to nearly 17k.. I saw a 42k wd in act 3 so I have a way to go
Also there seems to be a ah price wave as the best dps gear comes out.. 700dps gear that ppl were trying to flog for 5m is selling for 20k.. wait 2 weeks and you will be able to afford to buy ur way into act 4
inflation like that will always plague softcore, just like it did in d2. It'll get to a point (which i guess is the point of the game and natural progression of the game) where being able to farm inferno won't mean much and itll just be a formality.
hardcore will also eventually get inflated as well and it'll be interesting to see how blizzard will fix this snowball effect as the d2 solution was a reset for all ladder characters. (anything no on the ladder was considered junk and held no value)
Looks to me like someone putting spin on what a Blizzard rep says and twisting it to suit their own argument, which is pretty much every second thread on the forums there.
What I took from reading the blue response was that they have had to take into account how much easier it is for people to get access to a much wider range of loot now that the AH exists, and they've had to balance the game accordingly. Not that they're nerfing the game intentionally to push the AH, more that the fact the AH exists necessitates certain measures be taken to balance the game/economy better.
And if they didn't take those measures, shit would be utterly worthless within a matter of weeks and people would be crying about the fucked economy instead. People are always going to find something to whinge about.
There should be a disclaimer at the very top of the General forums for any Blizzard thread outlining that the discussion here is 90% whine, 10% accurate feedback.
Though to be honest, if the AH wasn't factored into drops I think we may have seen rare items actually being rare, and legendaries offering more versatile/better stats then magical/rares. Currently items are being balanced by the AH and the difficulty, so you are seeing larger amount of rares in the economy then there ever was because they seem to be the new common, with magicals becoming the new uncommons where players will most likely sell for cash due to stats being too one-sided or the blacksmith items not scaling well enough with what drops.
If it wasn't balanced for the AH you would see even MORE rares on the AH. I got the impression people are bitching because they aren't getting enough good items dropping for them and Blizzard have essentially said "Well, we had to keep in mind how easy it is for you to get access to other people's good items now with the AH, so you may not necessarily get the same volume of awesome loot drops yourself personally ingame".
Whereas if they didn't balance it like that for the AH, and everyone had a good chance of getting really good items drop in their game, the AH would then be overflowing with really REALLY good items, to the point where it would all become pretty much worthless.
you should expect with blizzard games (maybe others too, I dunno) that *everything* that's available to you as a player, is factored into the game balance and therefore if you don't use *everything*, you're gimping yourself
wow is a MASSIVE example of this
that blue post comes as absolutely no surprise to me, particularly after churning two toons to 60 through the various difficulties and observing the number of drops that were actually useful upgrades among the absolute multitude of yellows/blues that dropped. in fact, I wouldn't be surprised at all if their logic deliberately reduced the chances of drops suiting the class you're playing - not just pure RNG. particularly now that they have private loot drops, making this very easy in the backend
I've hardly played any co-op at all - for the people who have played it a lot with friends, does it seem like you get a lot more loot handed over from them than from your own drops?
Unless a proper sample size was taken of such stats it would mearly be speculation. I would say from my experience that other class loot drops more but statistically thats worth fuck all. It would be impossible to get such a stat.
Yes, but that's because there's 3 other players to your 1. Overall i'd be lucky to pick up 2 items per act, and with friends i'd still be lucky to get a total of 4 even if my class is totally independant of stats to theirs.
Found my first tough boss, Diablo is being tough to kill with 4 of us in hell, for some reason my shadow witchdoctor summons zombies every single time. The first time we all died instantly, the second time we spread out before we did anything and the third time we died in one of those really slow ways, one of the shadows is up when diablo comes back and so you kite him while killing him off and bam get stuck in one of the black spot cages.
Still fun.
It would be impossible to get such a stat.
Nah, WoW droprates are known pretty well. If a few hundred of the thousands of players start stat tracking, info will come across quickly and reliably. Not really that hard.
Edit: one final thing; the only thing the auction house really changes is that items you wear have less of the whole gamblers chance dictating your entire game. Some of your items you find will suit you fine, but the rest of the slots will be a calculateable amount of time as a maximum to get the gear you are after.
The only fear of course would be what does this mean for the Real Money Auction House. Is the philosophy going to be that the items which will be required to finish the game will only end up there where a lucky bugger can turn a profit? Will you not be able to compete after the RMAH if y ou don't participate? At this time the Auction House is mandatory and my biggest complaint is that it's too clunky.
It doesn't feel naturally a part of the game, just an addon. If i could access it within the game, if searching was better, if items were split up a little nicer and the missing stat searches were available i'd be happier.
The stat i mostly miss is on the Offhand and searching for a minimum bonus damage. Sure it doesn't apply to a shield, but it applies to Mage and Witchdoctor offhands.
I've absolutely had more useful items given to me by the players I've moved through the game with than items found myself. And easily the two best items I've found by far have been int based items, useless for my barb. I've certainly found quite a lot of high level items that have been really fantastic in one area but gimped by conflicting stats in another.
Purely anecdotal but it's an interesting observation.
ah, WoW droprates are known pretty well. If a few hundred of the thousands of players start stat tracking, info will come across quickly and reliably. Not really that hard.
WoW drop rates isnt really what Jim was asking about. WoW drop rates had no factor on who was in the party, each boss just had a simple loot table and depending on what difficulty you killed stuff on you would get a chance at a certain variation of the loot table. Jim was suggesting maybe if youre a monk you would more DH gear if you were partying with a DH.
and yeah i was exaggerating with the "impossible" remark. batcrap hard
not quite, I was saying that there might be logic that gives you less stats ideal for your class. if this were true, it might indirectly mean that other classes get more drops that suit your class.
this in turn might mean that playing co-op with other people on a different class who care enough to consider their drops stats for you/ask you if their drops are an upgrade for you, you could end up with more upgrades than playing solo - and not necessarily just because there's 4 of you as skythra suggested
On my monk I get far far more WD and DH drop specific items, in fact I can't even remember getting a monk item. I don't think I have used an item I've picked up since first gearing in Act 1.
Also a few people posting on reddit (will find the post later) about working act2 without kiting, barbs and monks actually tanking through arcane and the like. The builds center around defense, with gearing to armour and resists and only vit when these are very, very high. With 20-30k life these guys theorycraft over 1M damage absorbed on a full life globe (!), and some glass cannons or WD along for support and to get fight duration down.
Even legendaries don't have set stats though, it seems the types of stats are set but the values definitely aren't because I saw two of the same legendary amulet on the AH last night, with wildly different values for the stats.
And yeah, it feels like I get a lot more stuff better suited for other classes than I do for myself. There is a couple of pieces I've found that were awesomely good, but the rest has been given to me by other people or bought through the AH.
Also a few people posting on reddit (will find the post later) about working act2 without kiting, barbs and monks actually tanking through arcane and the like. The builds center around defense, with gearing to armour and resists and only vit when these are very, very high. With 20-30k life these guys theorycraft over 1M damage absorbed on a full life globe (!), and some glass cannons or WD along for support and to get fight duration down.
is an amusing item I found. Interesting it's only blue since it has the unique description and I haven't found any other types of oars, but it's fun to run around in your loin cloth paddling things if helping in lower difficulties.
Diablo 3 will be down for 8 hours tonight by the way people.
We will be performing scheduled maintenance on Tuesday, May 29th. Maintenance will begin at 3:00 AM PDT and conclude at approximately 11:00 AM PDT. During this time, servers and many web services will be unavailable.
more that the fact the AH exists necessitates certain measures be taken to balance the game/economy better.
From my perspective those measures arguably haven't gone far enough, you can buy excellent equipment on the AH for next to nothing because at a broad level, good rares drop too frequently.
It seems kind of silly that you can have all rare equipment with good stats through the midgame, using nothing but the loot you pick up and vending.
Yeah, rares are a bit devalued, I'm not even endgame and I've already been looking at anything below rare as shit and not worth my time for quite a few levels now.
Yeah, rares are a bit devalued, I'm not even endgame and I've already been looking at anything below rare as shit and not worth my time for quite a few levels now.
I regularly replace rares with blues in Inferno, its all about the ilvl!
Well since I don't know what they are doing with the downtime i'll spend a few hours power leveling my monk up. Hopefully in a few hours i'll be able to go from 44 to 50 or higher.
I had a friend visit before with his daughter who screamed like that but louder and didn't stop for half an hour for no known reason. Do children often behave like that? My daughters certainly didn't/don't.
I put off killing diablo in hell (standing outside his door) till everyone was going to get home tonight so i could do it as a group of 4 (after the miserable failure of not being able to do it as 4 yesterday evening).
I put off killing diablo in hell (standing outside his door) till everyone was going to get home tonight so i could do it as a group of 4 (after the miserable failure of not being able to do it as 4 yesterday evening).
My mistake.
Tad funny because I've been enjoying my singleplayer proportions until I was geared enough to go do inferno with a friend. Ah well, Torchlight 2 is looking just that little bit better, and I hear there is a offline beta copy somewhere as well...
Only 4 players per game is kinda shite.. Was great with around 8 or so players spamming the crap out of a game. Pain in arse trying to find a game with at least 2 players already in it.
Only 4 players per game is kinda shite.. Was great with around 8 or so players spamming the crap out of a game. Pain in arse trying to find a game with at least 2 players already in it.
I forget to mention this as a gripe, i have about 7 friends who like to play with us so we always get split into different groups of people which is kind of saddening :(
The only way we've dealt with it is a first come first serve basis and that way whomever joins just gets a spot and then whoever is left over joins someone else or plays alone for a little till other people come home from work.
It'd still be much better if it was all just together.
What I'm intrigued about the most, is when the RMAH goes live, will we see a reduction in items on the Gold based AH? Will player mentality switch to "why place an item that I can sell for actual dollars, onto a AH that gives me fake money". So will the gold based AH only be used for low level items/non-necessary items?
What I'm intrigued about the most, is when the RMAH goes live, will we see a reduction in items on the Gold based AH? Will player mentality switch to "why place an item that I can sell for actual dollars, onto a AH that gives me fake money". So will the gold based AH only be used for low level items/non-necessary items?
Selling for gold will still be profitable and in some cases more worthwhile than the RMAH because you can actually sell your gold for RM. It's a prediction that if an item at any point goes over the $250 limit it would just be sold on the GAH to work around the 250 limit.
So in the end i suspect it will even out. x $ = y gold. And so you actually spending gold is more or less spending money as well...assuming you have intentions of cashing in at all.
If anyone else is having trouble getting the patch to download (based on forums many are). Go into options and change your language from english to something else. Then the patch will download. Change back when finished.
Yeah, I predict the RMAH to totally kill the IGC version. You might end up with Legendaries that sell for say $200 real, which equates to 2,000,000,000 in-game gold. When people are willing to pay $3.95 for a reasonable level 60 piece, which there will be plenty of, that's going to totally screw with the ability to do anything with IGC if it costs 2m ISK. I mean gold.
Go into options and change your language from english to something else. Then the patch will download. Change back when finished.
I had to do this, though from what I'm reading no one can actually login after patching
As to the RMAH, I predict it will have almost no impact outside of high-end level 60 stuff. On release GAH prices may go up due to people trying to list every stupid little item in RMAH and hence limiting supply in the GAH, but once people realise no one is going to pay anything for equipment unless its excellent things I think will go back to normal.
Well doesn't look like the patch is coming since it didn't load anything when I booted up the launcher.
Patch loads when you try to login.
Diablo III Patch 1.0.2 - v.1.0.2.9749
General
Players will now automatically join General chat when logging in
Classes
Monk
Active Skills
Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
Mantra of Healing (tooltips will be updated in a later patch)
In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
Skill Rune - Boon of Protection
Boon of Protection has been renamed Boon of Inspiration
Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.
General
Players should no longer receive an "Error 14009" when logging in
The "Select a Hero" menu will now also display the difficulty level for each character
Several speed improvements have been made to the streaming downloader
Achievements
All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
Acts
Act IV
Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
Auction House
The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
Battle.net
The public chat list will now sort alphabetically
Classes
Witch Doctor
Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment
Patch is live, shame you can't log in to play. I'm getting really sick of all the shit making you unable to play. All I want to do is have a quick game of d3 before I go off to uni, but I cannot do that because the fucking servers are down.
I'm also shitty that you can't buy or sell gems on the AH yet either (or artisan recipes). Yet there is no explanation as to why this is! Urgh. Lift your game Blizzard.
Patch is live, shame you can't log in to play. I'm getting really sick of all the shit making you unable to play. All I want to do is have a quick game of d3 before I go off to uni, but I cannot do that because the fucking servers are down.
I'm also shitty that you can't buy or sell gems on the AH yet either (or artisan recipes). Yet there is no explanation as to why this is! Urgh. Lift your game Blizzard.
well you could initially. Maybe they brought that part of the AH down to alleviate pressure off the AH since it was crashing constantly.
Yeh man, 8pm posting is some crazy no life insomnia shit.
Teach dance class 7:30 - 8:30pm
Pack a load for moving house 9 - 9:30pm
Train/rehearse for a TV show 9:45 - 1am
Like I said, I have a life and not on the PC 24/7 to keep up to date with the latest videos that come out. Also I didn't see it posted on here, so I'm sure many others haven't seen it yet either.
Teach dance class 7:30 - 8:30pm
Pack a load for moving house 9 - 9:30pm
Train/rehearse for a TV show 9:45 - 1am
Like I said, I have a life and not on the PC 24/7 to keep up to date with the latest videos that come out. Also I didn't see it posted on here, so I'm sure many others haven't seen it yet either.
Like I said, I have a life and not on the PC 24/7 to keep up to date with the latest videos that come out. Also I didn't see it posted on here, so I'm sure many others haven't seen it yet either.
Oh lollsies.
The thing is Morax, and the reason I said you were late, is that I posted it here in this thread last night.
No morax, no. this is the internet and you're fucken baeshed for reposting something that you missed a 1151 post thread and on a news page you probably never frequent.
No morax, no. this is the internet and you're fucken baeshed for reposting something that you missed a 1151 post thread and on a news page you probably never frequent.
Theres been a message in the "Breaking News" box when you log into the game for days now about Commodity trading on the AH being taken offline while they address performance issues with it. I don't think everyone gets the "Breaking News" box though so thats probably why you didn't know.
Okay, it's just me but i've turned up for work and my work client is a different version to my home client.
I downloaded the EN_GB client at work like blizzard asked me to when i bought the game using their online system. Obviously, so that way they can spell words like the queen intended.
However, it appears to me, that they only rolled out a patch for the american game client, not the EN_GB. When I connect to the american server, it says there is a patch available; the game quits, launches the patcher, which says the game is up to date, and then i can click play.
If i change my region to europe, i can play, obviously though i have no characters or any care for the european server.
Try changing your language in-game, should then patch.
*facepalms*
Well it's patching 2.6gig which i assume means that i'm grabbing the whole soundpack for spanish i think. There was only language options for things other than english, like chinese, spanish etc.
Still more promising than the alternative which was nothing. Thanks eorl!
Just as an aside, that changing language patch didn't work. When connecting to the american servers it says
"Hay un nuevo parche disponsible para Diablo III. El juego se cerrara en este momento y aplicara el parche automaticamente. Podras seguir jugando luego de la aplication del parche."
Or swapping back to english
"A new patch for Diablo III is available. The game will now close and apply the patch automatically. You will be able to continue playing after the patch has been applied."
Hummm odd. Sounds like the EN_GB client just wasn't listed as a patch update which is odd because that is what is apparently supplied when downloading from Battle.net.
So am I going to have to spend 2 hours waiting for a patch to download when I get home tonight? Sigh.
In blizzards defence, it downloaded that (what i assume to be a language) patch at 2.5-3.0mb/s. Their download speeds are fast now. I don't think the patch should be big either reading through the patchnotes.
Tiny monk change and some error fixes and AH changes. Pretty menial stuff considering.
Yup 37. what it is now? 2 weeks after launch and they still havn't gotten their stuff together?
EDIT - Also whats up with them changing spells but then saying in the notes, oh we'll change the tooltips in another patch. The fuck? Update em you buggers so we know what they actually do now.
EDIT - Also whats up with them changing spells but then saying in the notes, oh we'll change the tooltips in another patch. The fuck? Update em you buggers so we know what they actually do now.
Sounds to me like they can change the numbers behind abilities by applying a hotfix to the server, but the tooltips would require a client patch. So they hotfix the abilities right away, then update the tooltips next time they put out a client patch.
Sounds to me like they can change the numbers behind abilities by applying a hotfix to the server, but the tooltips would require a client patch. So they hotfix the abilities right away, then update the tooltips next time they put out a client patch.
Nope. Smoke Screen for DH is still old text. They changed Mantra of Healing for monks which now seems to be a life steal on hit which I like and first 3 seconds after use gives you a small damage absorb shield. Boon of Protection rune was changed too, totally renaming it and giving it a new effect but everything is still the same.
Also wonder why your auctions aren't selling? Turns out any items posted before the AH goes down don't get relisted when it comes back up. So those awesome items that just wont sell for whatever reason? Yeah no one can see them and you cant get em back til lthe timer runs out to repost.
Also whats up with them changing spells but then saying in the notes, oh we'll change the tooltips in another patch. The fuck? Update em you buggers so we know what they actually do now.
Reading this thread as an ex-wow player that had played since beta makes me smile.
All those people that shot us down when we 'wow players' tried to voice our anger back in the day about being unable to log into servers without errors, server maintenance, items heroes and accounts going missing, massive lag during AU peak times and tooltips not being correct after stealth-fixes etc... are now suffering it all themselves with d3.
As much as it annoys me I can deal with server errors, fuck ups on blizzard part, lag and what not but what pisses me off is when they change spells and not bother to update the tooltips. That's just bullshit, that they just not bother. You released a client patch last night and didn't fix any of these errors or changes that even happened last week? Lazy. No other word for it.
EDIT - Also just do yourself a favor and leave general chat. Nothing but whiners, like this 1 guy who wont shut up about there not being any warden for the AH so this means blizzard supports botters for their RMAH so they can take a cut.
Always a little late to the party Outlaw, your beer has been opened, drunk and used as an ashtray already, better rinse your mouth you have little specks of ash on them.
Seems the only way for Demon Hunters to clear Inferno is by stacking Dex and Crit chance. Ignoring Vitality as a main stat, if I stack the other two I can apparently 2-3 shot enemies and actually do something.
Yeah there is a DH with a regular stream up and he is running 150k dps and only has like 14 - 20k hp last I saw. They have incredibly high burst but die if they get caught with no discipline.
Also seems there is a bug with the AH where after server restarting, it doesn't appear in the search, thus making it a dead item that no one can bid on and you can't cancel.
the game is pretty bug free for me.. the biggest issue i have had so far was this patch where i had to reinstall the whole game again due to a looping error.. its a shame that the saying that i used to like about bliz.. "its done when its done cause we want to give our customers a polished game - and we wont compromise time for that" doesnt seem to be true anymore
Damn this game is fun. I died for the first time in Act I after getting the staff. Sold a couple of things on the auction house too, gee they go quick.
My Demon Hunter is struggling a slight bit in regards to DPS, so I bought some more Dex based gear and now she is kicking ass. Still only level 35 with her though, my poor monk is just chilling on Act 1 Nightmare at level 35.
Eorl, pro-tip.. If you're getting geared up from the AH, look for gear that's level 40-42 and "reduced level requirements". You can wield a higher level bow that does significantly more damage than a regular level 36 bow. Mine is a 1h crossbow with base 113 damage plus a socket
Oh nice, well I just go this given to me by a mate which was uber upgrade from my pitiful 50DPS bow. While the attack speed isn't as fast, it packs a wallop with over 1000 damage per hit now.
So I hit 60 on my monk tonight (I love you repeatable quest exp) and got into inferno. After a "little" bit of money spent, around 800k, I think i'm ready.
Damage Reduction much? Don't have the best weapon so that's why my dps is low. Need a good, hard hitting dps skill without much of a CD I can use to bleed my excess spirit.
EDIT - HA! My DH on inferno takes something like 15k per second when hitting arcane orbs dropped by elites. My monk takes 2k. Only thing is vampiric mobs tend to do more healing than I can on them so tthey take awhile to kill.
I found a bunch of cheap armor (considering what some sell for) that had on average +40 arcane on top of the +50 all resistances, so it all quickly added up and then I used One With Everything which yeah, increases all my resistances to my highest one. Monks are lucky that unlike barbs, we only have to focus on 1 type of spell to gear against and it effects all our others.
Just downed the skeleton king and that was so pathetically easy (even youtubed it because why the hell not?). I just stood on the spot and tanked everything he threw at me, and my AoE wind spell took down the adds as they spawned.
Is there a list anywhere of quests and how much XP is given by completing each one? I'm 55 on my Wizard and would prefer to do the same quest 2-3 times to level up
On hell, go to act 2 then select Road to Alcarnus. Select the only quest there (speak to the guard) and load. You clear out the basement, then come out and kill those naga guards and quest done. 50k exp (on top of the 16k or so you get from monster kills) and you quit the game, and reset the quest and off you go again. I got my monk from 47 to 60 in 1 afternoon doing this. It gets slow but fastest way there is to level.
I think I'm going to go heavy DPS on my main weapon, but then utility and survivability on the rest of my gear.
The problem is the AH is so freakin' expensive at the moment, and I'm not really finding anything decent. I think I will be running Act 1 for a while, which is fine becuase it's still FUN and INSANE :D :D
Hey DM, have you got anything past act 2 inferno? I'm trying to solo Belial as a Wizard, and can get close to killing phase 2, but just can't quite get to the easy part. Do you have something that can tank?
Nah I havn't gotten past the SK since I like to do inferno in groups and all of them seem to bail at that point. Can try though next time i'm on.
We sure do sorry! It's mostly because we start at silly hours where people want to eat and it takes ages to get past even SK. We've gotten just before the butcher before but it's so slow to move forward at times that when you come back next time you want to try the easier SK killing :P
Plus we're feeling all undergeared :D
I'm not even sure I have you on my list.. What's your gamer tag?
Finally started playing, Monk up to 9. Probably going to go pretty slow till my Bro can start playing. Did D2 with him from Go-to-woe. From my time spent in the Beta I plan to do Monk and DH. He will probably do WD and Wiz. Though I could be convinced to play Barb, didn't mind it.
Guessing Tankish character (Monk/Barb) would go well with his Girly man 'Run if something comes near me' play style. So Monk will be my main with DH on the side if I get bored of Melee.
Finally started playing, Monk up to 9. Probably going to go pretty slow till my Bro can start playing. Did D2 with him from Go-to-woe. From my time spent in the Beta I plan to do Monk and DH. He will probably do WD and Wiz. Though I could be convinced to play Barb, didn't mind it.
Guessing Tankish character (Monk/Barb) would go well with his Girly man 'Run if something comes near me' play style. So Monk will be my main with DH on the side if I get bored of Melee.
Monk is my fav. Sitting on level 40 at the moment. Just hit act 2 nightmare.
I didn't like the WD. Seemed to be missing something that the druid and necro had that made them fun to play with pets.
Monk is my fav. Sitting on level 40 at the moment. Just hit act 2 nightmare.
I didn't like the WD. Seemed to be missing something that the druid and necro had that made them fun to play with pets.
Yeah I found lack of pets a bit disheartening, though Demon Hunter has a pet skill which you can change with runes, though the Boar rune is just an exact model from WoW :S
lvl 42 barb in act II, just got to the ancient way crap..
lost count of how many times I've had to repeat quests just to get to the next part.
I quit my barb at 57, and continued my witchdoctor through to 60. His pets suck sadly, they cap out far before your level does as they don't scale strong enough with equipment. Even the garganun was being 1shot by blues and bosses before level 50.
However the barb is fundamentally tougher as he doesn't have strong ways to counter magic so things like arcane and freeze or jail combined would just be a wipefest. with nothing but frustration i took to the wd, because he has escapes, heals and lots of dots so kiting and clever positioning could at least give a fighting chance.
I died a lot lot lot less with him, finishing level 60 many hours before my barb even hit 57. I wouldn't put preconceivd notions of him being anything like a diablo 2 character in your head, if you play him to his strengths i think hell surprise you.
I died a lot lot lot less with him, finishing level 60 many hours before my barb even hit 57. I wouldn't put preconceivd notions of him being anything like a diablo 2 character in your head, if you play him to his strengths i think hell surprise you.
I wasn't expecting him to be like the Druid of Necro, but he lacked something that they had that made them more fun to play. Maybe my play style has changed and I like getting in there more often now. I'll give WD another shot a bit later down the track, maybe when the AH has gems and stuff (cause you need them in Hardcore!)
I found that his pets died way too fast. That turned me off the most.
Picked up a new weapon last night, +600 life on hit.
Totally changed my game for WD, is crazy good, at least for my build. It literally changed Inferno for me, where I was running around like chicken video I can now often stand my ground. I play in groups a lot and use AE, dots, hex, grasp of dead etc.
Each time Locust Swarm dances to a new target, I get healed for 200 life (33%). With the Devouring Swarm rune procing mana per target jump the cast is free in big fights making it a spammable mana and life potion basically. I also use Roll the Bones and every hit is 120 life every time it hurts someone - in tight groups this is very, very rapid healing.
Its just really fun having "oh shit that hurt" mean I need to amp up the damage! Locust Swarm also seems to work on shielded and invul mobs as the life steal is on the jump, not the damage tick. Saved my arse a few times.
Details on how life per hit affects what for WD here:
Also, if you are an aussie and installed from the box, go to the BNet account page and change your region, download patcher. Doesn't install the WHOLE game again, a few Gb, but gives you breaking news and fixes the login/have to patch/game up to date cycle after patches.
A new patch is out, but my game client wont download it so I cannot play. Even though it's live on the America servers (where my chars are). Blizz says in the latest patch notes that I have to wait till the patch is live in my region before I can update.
This has been complete bullshit. I can never play the game when I want too. Don't think I'll be giving blizzard any love in the future.
Edit: Even changing regions and stuff doesn't work. When I try to login it says it'll restart and download new patch, but nothing! Urgh. Fuck you blizzard.
A new patch is out, but my game client wont download it so I cannot play. Even though it's live on the America servers (where my chars are). Blizz says in the latest patch notes that I have to wait till the patch is live in my region before I can update.
This has been complete bullshit. I can never play the game when I want too. Don't think I'll be giving blizzard any love in the future.
Did you install from the box? I had this problem, game thinks its Euro.
Log into BNet. Change your region for Diablo 3 to en-USA. Download installer, patch (won't take too long, isn't a full reinstall).
Voila, you can login.
Edit: Even changing regions and stuff doesn't work. When I try to login it says it'll restart and download new patch, but nothing! Urgh. Fuck you blizzard.
Changing regions in game won't do shit. I had the problem this morning and can now login after re-patching following the above steps.
You need to go into the downloads section, click on Install / Reinstall the game.
Then in there it will say en-EU or something, change it to en-US and download the US installer. You'll need to patch the US files but will be at 'playable' pretty quickly.
And you'll have breaking news too! I noticed it as soon as I started the game :)
You need to go into the downloads section, click on Install / Reinstall the game.
Then in there it will say en-EU or something, change it to en-US and download the US installer. You'll need to patch the US files but will be at 'playable' pretty quickly.
And you'll have breaking news too! I noticed it as soon as I started the game :)
Didn't work. It wanted to download the entire game again. I guess I'll just have to wait. Least I know never again to get a game that requires constant internet to play single player. This was the first and last time it'll happen.
Didn't work. It wanted to download the entire game again. I guess I'll just have to wait. Least I know never again to get a game that requires constant internet to play single player. This was the first and last time it'll happen.
Its not the whole game again. Its about 2Gb, and a few hundred megs to 'playable' - my install is 10Gb.
Just stop patching now, uninstall, sell your bnet account and never play the game again if its unbearable?
God, haven't played for a few days go to log in before work and get that patch issue.
Pathetic I even have to go through these hoops imo, How many people are out there who don't know/can't fix it, which is what makes it pathetic on their (blizzards) behalf.
ts not the whole game again. Its about 2Gb,
8.16Gb by doing your method.
This is stupid really.
Oh awesome now its started there is no escaping the 8.0gb download.
Thanks Blizzard.
I didn't say it was at me. Irritating sea of tears is still irritating. Funny how I'm emo when you cunts are non stop whinging about the DRM. We get it, it sucks. There's nothing you can do about it. It won't change. Whinging won't help.
Do you need to express yourself or something?
I can get on skype and share a cup of camomile if its getting you down, sweetheart?
This worked for me (only after editing the hosts files). Though I am with Mephz. I shouldn't have to do this shit, especially for a game I played good money for.
Shrug, fuck trying to help people, all you get is a sea of tears.
Like Mephz said, no one is complaining about you. I tried your method but it didn't work, wanted to re-download the whole game. Something I don't have the bandwidth for. Blizzard are the ones who fucked up.
What on earth are you on about.
Honestly mate your posts are just getting more and more passive aggressive towards everyone every needlessly these days.
Like Mephz said, no one is complaining about you. I tried your method but it didn't work, wanted to re-download the whole game. Something I don't have the bandwidth for. Blizzard are the ones who fucked up.
So why do you need to bleat about it on the AusGamers forum? Why do I need to read your cries in between legitimately trying to help you?
The people having a cry on the official forums are at least closer to the target.
What on earth are you on about.
Honestly mate your posts are just getting more and more passive aggressive towards everyone every needlessly these days.
Passive aggressive? Nothing passive about it sunshine.
Its ok to cry about the DRM, but not ok to cry about the crying?
Im looking for a 1 hand 800 DPS + Weapon, Pref with strength, vit, crit dmg increase and life on hit. Anyone got one for under a mill lol? Will pay rbj's. Pst Character Darb in game. I forget my hash tag name.
I will also take one of these. Hoggy I have tried getting lucky and been very unlucky. I have hit buyout twice on two weapons that were put up way to cheap and missed both times.
I'm also looking for a 800+ dps 1H weapon, STR, VIT, life steal / on hit. Man, they are hard to come by. My 400 dps one is not cutting it in Act 1 Inferno :'(
I'm also looking for a 800+ dps 1H weapon, STR, VIT, life steal / on hit. Man, they are hard to come by. My 400 dps one is not cutting it in Act 1 Inferno :'(
Bro do yourself a favor and grab a blue 700 dps one for 50k. Then just swap some strength gems out to vitality if you are loosing vit off your weapon. Thats what I did to get me through Act 1 inferno and now it is on easy farm mode.
Looking for a weapon with 800+ dps and all those stats will cost you a few million. Buy a blue weapon with just lifesteal on it and take the stat hit for only a few hundred thousand instead.
Even 450k sounds ridiculous, if stuff is still that inflated I might have to wait a while for the prices to come down before I can really do inferno, cos I currently have like 50k.
Looking for a weapon with 800+ dps and all those stats will cost you a few million. Buy a blue weapon with just lifesteal on it and take the stat hit for only a few hundred thousand instead.
Lifesteal takes a 80% hit in inferno so is useless. Life on hit is pro. You think that they are all over a few mill for those stats but as I said I have seen 2 go up for sub 500k, but obviously got gobbled up.
the hard part is figuring out how much something is worth. would be awesome if they added a way to 1 click an item you have and compare it to how much its selling for in AH, so you can undercut them or whatever.
Stats are now
Damage: 52k (with magic weapon and 1047 dps 1h main)
Life: 25k
Armor: 3.8k (with force armor)
Attack speed: 2.03 aps
Resists: 280 (doesn't matter at all with this build anyway)
Run speed: 12%
Can 'almost' effectively run the beginning of inferno act 3 now
I got to 52 on my barb last night and i am in Act 1, Hell Difficulty - the barb has more than 23000 hp, 4000 armour, does 3255 dps but i keep dying to some of the sneaky boss/imune mob combos...
I can drop back to Nightmare and read a book whilst owning Diablo... but these new mobs
Oh and I am sword and board after reading some recommendations on the blizzard forums
Do any of you have a barb that has successfully gone through these levels and could give me some pointers or something? Frustrating as hell to have pretty "current" gear only to die repeatedly to same mob
While my barb is only lv 40, how well you do depends on your skill setups too and if you are flat out dps or not. For example my right mouse is Charge with Merciless Assault rune, because bowling through 5 - 10 mobs only to have your charge off CD instantly and being able to do it again is awesome. Good damage too. Nerves of Steel passive is also pretty much a must have on top of Tough as Nails as that combo will give you much more armor. 1 of the best tips I can give though is to find a weapon with a lot of +life on hit and put the highest level amethyst in there you can get since it gives +life on hit. That with frenzy will have you healing like a mad man. if you need a good one add me to friends and i'll give you a good one.
Using a companion when soloing? Some people don't but it makes things SO much better. For example for my barb I use the Enchantress with Charm, Powered Armor (15% more armor!), Erosion and Mass Control. Charm takes a single mob out of harms way for 5 seconds and MC chickens everyone in range which is great when an elite pack shows up to ruin your day. Those few seconds can save your life. Shes more about control than flat dps.
All that said though some combos will flat out kill you without question. Sometimes it's just bad luck since shielding/immune combos give everyone trouble.
vitality seems to play a small part, Aga. I'm inferno act 1, lvl 60 barb and i got not much more life than you, and im surviving easily, but when i encounter a yellow with molten arcane invulnerable i gotta move around alot but eventually ill get them without dying.
barb sucks atm compared to other classes which have much better survival vs the dps they can deal. eats shit as a tank especially in an environment that can only have four players.
also the fact that you are best off with cleave + rupture from what, like level 10? for the remainder of the entire game is a bit boring.
maybe 1v1 but in that case you're much better off with frenzy + whatever it is that adds dmg% per hit. you're stooged as hitting aoe and stooged for any dot attacks as hitting with rend fucks you for the associated passive skills you need with it. playing with barb is fun until the end of hell but you're really very limited to one style of boring play if you want to continue into inferno.
what do you reckon, defi?
compared to wd which has much better escpe abilities while still able to deal dps with very good survivability. barb is seriously gimped imo.
While the intent is for witch doctors to re-summon Zombie Dogs and Gargantuan fairly often, we agree that pets aren't living long enough in higher difficulty levels. Of course, the harder difficulties are supposed to be more challenging, but we don't think it's fun gameplay to cast Zombie Dogs, watch them die almost instantly, wait for the cooldown to reset, re-cast Zombie Dogs, watch them die almost instantly...etc. And this is happening even when players are wearing pretty reasonable gear.
We're looking into ways to improve witch doctor pet survivability at later levels, but we don't have any clear plans to share just yet. One thing we're considering, though, is having pets scale with your Vitality (which they currently do not do).
Even 450k sounds ridiculous, if stuff is still that inflated I might have to wait a while for the prices to come down before I can really do inferno, cos I currently have like 50k.
Not really, like i said earlier in this thread;
When end game items drop, they're not like midgame items: they don't just end back up in the auction house 10 hours later as people upgrade, they get pulled out of circulation.
Which means that while all the lower grade stuff gets passed around a whole lot and can be picked up for anything between 2-10k for uber OP stuff, by the time you hit 60 be ready to fork out hundreds of hours of gridning gold, or get lucky.
Here's how supply and demand works; Heaps on heaps of people are getting into 60 with multiple characters now. Therefore huge demand. However, if you don't see an ultimate dps weapon, for you, or another class, drop while you're at 60, that means that supply must be low. If everyone found one, even if it was for another class, then they would all be selling them, getting roughly the price they need (minus blizzards 15% tax) for the one they want.
Therefore prices aren't inflated. Or at least, from the market perspective they're not inflated.
Because there is a god of this market - blizzard - you can say that the gods have inflated that market by lowering drop rates to artificially increase the worth of the items. Which if you were facemanning the situation, would say is an attempt to make the RMAH profitable.
I'm surprised++ that pets don't scale. Shouldn't they have learned their lessons from games like WoW?
Their damage scales perfectly. It's annoying that their HP doesn't. Considering one of the WD's passives is to pass 20% of his incoming damage to his pets, which means by 60, that is a dead skill, as well as every rune, passive and skill associated with dogs and garg. However, i still use the summon fetishes skill, with cooldown rune as it's off cooldown for almost every blue/yellow pack and they deal good damage and distract very well.
My major gripe again is the AH is missing very important searches.
For witch doctor you can't search for offhands Damage modifier, it's main most important stat. For Demonhunters you can't search for Attack Speed in offhands, it's main stat. There are others too but those two seem pretty important. If i've got a 15% attackspeed quiver for sale with a socket and 100 dex, i want it not to be lost 5 pages back behind similar quivers with only 10% attackspeed. :(
Edit: Khel, i suppose demand might drop as people stop looking at AH for items, as they get geared, but they keep finding good stuff, like their geared 60 is still being played but is geared.. Or as people's interest in the game gets turned to other games, but i suppose supply might drop too with that. Maybe if people stop rolling alts as often, which isn't everyones thing anyway, not everyone wants to get several geared 60's lol.
I'm still unsure if I should go two hander pew or 1 hander + shield into hell act 4 and beyond on my monk. I'l about to hit 60 so I'm keen to upgrade weapon to a level 60 one asap.
Depends on your 1hander's.. IMO. I don't play a monk, but what i've learned from my barb is if you have one uber onehander, it's more DPS to stick with just one, and get a shield, rather than weild a second dull offhander.
There seems to be a penalty for dual weilding in probably attackspeed, probably around the 30% mark, so if you are slowing the good hand too much, then it's bad.
Yeah dual wielding affords a 15% attack speed bonus. The weapons are faster and hit for less damage so spirit generation is faster, but the spirit spenders hit for less.
Sword and board appears to be the only (viable) way to go for monks atm. Lots of complaining in general chat (in between gold seller spam) that 2H and dual wield aren't viable.
Sword and board appears to be the only (viable) way to go for monks atm. Lots of complaining in general chat (in between gold seller spam) that 2H and dual wield aren't viable.
One of my starcraft 2 video casters defeated inferno with a 2handed weapon, has his diablo kill up on youtube?
I don't want to sound like blizzard are peaches and cream, but i think too many people want the game to be beaten no matter what they do "I want it so skills don't matter, i can do any skill and still win, i want to do any weapon and still win" etc. From normal to hell that reigns true, but if you really want a challenge, shouldn't inferno be about finding that perfect combination of weapons, skills, gear and strategy which progresses you to the end, and anything that falls a little short should be punished?
EDIT: I mean, not to say that obviously underpowered skills shouldn't be tweaked/changed to make them still fun, but 'winning' isn't about participation you know..]
edit2: also just realised he did a 2handed on a barb :D:D:D so you can ignore my point.
heh just read that the blizzard korean offices were raided by the korean fair trade commission for not giving refunds to customers experiencing all the errors preventing them from playing.
Yeah they take that shit seriously in korea. As for 2 handers, they CAN be viable but you need higher level gear for it to make up for the loss of the shield, which is why many say just to avoid them. They don't usually do all that much more damage than a 1h anyway so i'd rather take the survivability of a shield over small damage boost. Then again you might find some build that is so unique and just flattens things that you don't need a shield.
I understand all that, but it doesn't make what I said untrue, 450k for a "cheap" weapon of 1 million plus for other stuff is still ridiculous. Irrespective of whether thats a fair market price, its still a ridiculous price and I highly doubt I could be bothered wasting the time necessary to farm all the money needed to buy gear at those prices.
I understand all that, but it doesn't make what I said untrue, 450k for a "cheap" weapon of 1 million plus for other stuff is still ridiculous. Irrespective of whether thats a fair market price, its still a ridiculous price and I highly doubt I could be bothered wasting the time necessary to farm all the money needed to buy gear at those prices.
Sure, you might not bother wasting that time, but to say it's ridiculous is purely a selfish point of view, and one that may may hold true to some, but not others.
To get the cost to buy a million gold item often requires you to play the AH game if you want to be quicker at it, but if you're grinding the gold then naturally you're increasing the chances at finding other kinds of gear which may sell for between 50-150+ thousand gold.
Besides, the only thing that these 'ridiculous' prices are doing is stopping you from walking through inferno. 3/4ths of the aftergame is still available to you without the time investment.
Would you complain to BF3 that all your equipment isn't unlocked without that time investment? Would you complain to WoW about needing to raid for weeks on end before having the chance to get gear?
In my opinion, it's not something really to get angry over, or upset about, if you bought the game to finish on inferno without thinking that the time invested to get to the end of it wouldn't require that amount of time, i'd like to refer you to d2.
Edit: the point is the only thing that really has changed is instead of trying to get lucky with drops (although still possible, and a factor in how easy it is to come up with that gold) is the time is instead invested in getting the money for the equipment. Which in my eyes, means it's more accessible to the average gamer than previous games.
Edit2: Also if you want a challenge without that kind of time invested; go play HC mode, it's plenty entertaining!
I'm not saying its ridiculous as some kind of judgement, I'm saying its a ridiculous state of affairs for gear to be selling at that price. I'm not angry or upset, I'm purely making a statement that prices are ridiculous? Same way that I would walk into EB and think "Wow, these prices are ridiculous, this merchandise is really not worth this much money". If I can't do inferno without spending hours and hours I don't have farming gold, then I wont do inferno, I don't have any pretensions about that and I'm not having some entitled whinge about how I should be able to do the endgame without the appropriate gear. Like I was just saying to hoggy before, if thats what is currently required to play inferno, I'll just make another character and play that instead and be happy.
If I was a student or unemployed or on holidays or something and had tonnes of time to play, then I might very well farm up the gold and stuff for the gear, but I just don't have that much time, and I'd rather not spend the time I do have doing such mindless tasks, I'd rather play the actual game :) Not that I'm like anti-farming and look down on it or something, I must have spent hundreds of hours over the years farming shit in WoW, but it just comes down to the fact I've got maybe a couple of hours to play on a weeknight, and a few hours to play on the weekend, I'd just rather not spend the time farming. Maybe my opinion will change as I get more anxious to try out inferno, but at the moment I'd be just as happy to level up another character and try out another class.
And to be fair, theres a difference between time invested actually playing the game and advancing through content (such as your WoW or BF3 examples) and time spent mindlessly farming gold. I mean, I used to watch movies and stuff on my second monitor while farming in WoW, you know a game is failing to be entertaining when you need a secondary form of entertainment to keep you interested while you play.
Also Khel use the price limiter as you can find a lot of good stuff for under 200k. Sometimes people don't know what stuff is worth but it gets snapped up quick sometimes.
Agree with Dodgymon - there is some awesome gear for stupidly low prices. Picked up a 180 armour, 70ish dex (plus 3-4 other things on it) helm for my DH for under 3000.
Wonder if we can get to 2000 posts... Also is it just me or is DH a bit less viable now. Taking me awhile to whittle down a mobs health compared to before the patch.
Wonder if we can get to 2000 posts... Also is it just me or is DH a bit less viable now. Taking me awhile to whittle down a mobs health compared to before the patch.
what level are you? upgrade your weapon. might be obvious but yeah.
my DH is nw 54 and rapes everything in hell, and all i did was buy a weapon off the ah for 10k. Literally rape the whole screen in 2 shots.
Why in the world does this game force you into General chat every fucking time you log in?
Quite a lazy way of making the game more "social", and quite irritating as the useful text (quest info, whispers) is drowned out by the useless chat and spam - thanks to the tiny combined chat-box that makes it hard to keep track of anything.
Blizzard is getting more ballsy, incompetent and careless with every action. Just waiting for them to follow in the footsteps of EA and have launch-day $10-20 DLC packs that gives you some starter rare weapons/armor for each character you start while the early drops are reduced to pressure people into buying in.
Parabol hit the little cog above the chat window and hit leave general chat. First thing I do when I sign in. You will have to do it for each character you play and every time you play.
Blizzard is getting more ballsy, incompetent and careless with every action. Just waiting for them to follow in the footsteps of EA and have launch-day $10-20 DLC packs that gives you some starter rare weapons/armor for each character you start while the early drops are reduced to pressure people into buying in.
After hitting hell and running into countless champ/elite packs and only getting a shitty blue for a 10 minute fight I just CBF going on.
I feel like I've gotten my moneys worth though, played through the game about 5 times and had some good co-op moments with mates.
Don't see the point in continuing to play, there is a point when challenging goes from being fun to just being annoying.
All in all I think blizzard are pretty lame these days and I certainly won't be rushing out to buy there next game as this one has left a bad taste in my mouth.
I don't understand their motive for putting everyone in general chat all the time.
I've given up playing the game,
All in all I think blizzard are pretty lame these days and I certainly won't be rushing out to buy there next game as this one has left a bad taste in my mouth.
Yeah, pretty much feel the same way. Though I think Hoggy gets upset when we badmouth Blizzard.
Maybe the pvp patch will give the game an injection of what is missing? Probably just wishful thinking.
I don't understand their motive for putting everyone in general chat all the time.
They're fixing it next patch. I expect a lot of UI / chat polish to come. D3 will be ever evolving.
I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.
I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.
1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.
2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.
Us too! This change should already be in for the 1.0.3 patch.
3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.
We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.
4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.
We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.
5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.
This change is in for patch 1.0.3! Yay.
6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.
We really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.
7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.
We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.
8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.
We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.
9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.
This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)
10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.
Good idea. We'll look into it.
11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.
We're just changing it so you can sell damaged items in the next patch.
I personally think buying an item on the AH that is damaged is a major annoyance.
Ah yes! Right so when you buy it, it's repaired for you.
12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.
It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.
13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.
Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.
14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.
Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.
15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.
We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.
16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.
It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.
17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.
Huh, well, yeah that sounds like a reasonable request. We'll look into it.
18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.
(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.
19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")
I'll pass that along.
20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.
Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.
21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).
I believe this is resolved with the ability to sell damaged items in the next patch.
22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.
We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.
23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.
We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.
24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.
Hah! That'd be cool. Probably on an extended wish list. ;)
25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.
Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.
26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.
Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.
27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.
We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.
28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.
Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.
29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.
Customizable/private chat channels, yes, it's something that's been on our list.
30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.
These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.
31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.
I can see how that could be useful.
32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.
33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the tim
GLORIOUS!
We're well aware. ;)
34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.
If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.
35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.
We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).
PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.
Here's to inferno "evolving"
Barb cannot survive without relying on gold farm to buy items that are unobtainable in act 1 & 2. i can't be bothered farming millions of gold just to finish inferno.
I need a silent mouse. Wifey shares the study and she actually has to do work, and normally is studying during the odd chance I have to play d3. The clicking is driving her crazy :P
If Torchlight 2 were to release right now, they would make a lot of money off people who have gotten a bad experience from Diablo 3.
I can't necessarily agree on how difficult inferno is because I'm only level 40, but even then I'm still feeling a lack of wanting to login. I don't know why, but maybe I'm just over aRPG's. Or maybe it's because I'm just older now, and Diablo 1 and 2 offered something different and new, where as Diablo 3 offers nothing really new except some WoW based mechanics and UI.
Or maybe I'm just starting to become a cynical old man even though I'm 21...
Glad they're making improvements to the social window, its really annoying having to mouse over ever single person who's online to see what character they're playing, and what level they are, and then extrapolate what difficulty they're playing.
I'd also really like the ability to broadcast a message to your whole friend's list like you can in WoW. That way you could do something like "Anyone keen to do Act 4 Hell" or whatever and get a full game together easier.
Its interesting that on the one hand they are massively pushing their Social Network and on the other hand failing to implement basic social shit like chat properly, to the point where core UI decisions hurt the social experience.
That whole 'our UI is bad, we herr derr'd it sorry' is super cringeworthy and unlike Blizzard.
I'm gonna finish leveling my wizard so I can farm like this
Looks like more like a function of 128k DPS than a class thing :)
I can't necessarily agree on how difficult inferno is because I'm only level 40, but even then I'm still feeling a lack of wanting to login. I don't know why, but maybe I'm just over aRPG's. Or maybe it's because I'm just older now, and Diablo 1 and 2 offered something different and new, where as Diablo 3 offers nothing really new except some WoW based mechanics and UI.
Or maybe I'm just starting to become a cynical old man even though I'm 21...
As a huge fan of D2 and someone who played it a lot i feel kinda in the same boat. Over the first 4 days I played quite a lot but not as much as a lot of other people i know. Had a LAN with mates on the Saturday, levelled together, got to level 59, and had a great time. But since then for some reason have barely logged on for about a week and a half now and still not 60.
I don't even have any complaints about the game. It's just like a thought it would be and yet it's not sucking me in like I thought it would. Most of the people complaining about Inferno would also be bitching if they'd beating it by now.
After hitting hell and running into countless champ/elite packs and only getting a shitty blue for a 10 minute fight I just CBF going on.
Thats fair enough but also more or less what D2 was like. It's a farm game, endless farming and you'd love it (in D2). Problem is it's just not as enjoyable now for whatever reason (for me anyway).
The most annoying thing for me is that, I see no reason why D3 in it current form couldn't have been released 3 or 4 years ago, and back then I would have lapped it up. The long wait has soured me I think. Too much expectations.
That said! I could see myself getting into it latter on and going through a big D3 phase. I'm just not feeling it right now.
I see no reason why D3 in it current form couldn't have been released 3 or 4 years ago
Well, to state the obvious, it wouldn't have been in its current form 3 or 4 years ago, its only in its current form because of that 3 or 4 years of work.
Well, to state the obvious, it wouldn't have been in its current form 3 or 4 years ago, its only in its current form because of that 3 or 4 years of work.
They started working on D3 in what? 03-04? then scrapped the project, then waited a couple of years, then started it up again. To me it feels like they're just way behind where they could have and should have been. While its great they're working on the chat / UI / game improvements mentioned in the huge wall of text I posted before, that kinda crap should have been sorted ages ago.
I think it is more so that other developers have made better aRPG's, and Diablo 3 is to me behind the times. It lacks a lot of finesse that Torchlight or Path of Exile offer with updated mechanics and more choice. Maybe that is the main reason why I'm so meh on the title, is that it doesn't offer a larger amount of choice, and that I don't have that feeling of "oh no, did I choose the right skill then". Sure having the ability to quickly switch out skills and runes is nice, but maybe that simplicity is what ultimately killed my enjoyment.
I think it is more so that other developers have made better aRPG's, and Diablo 3 is to me behind the times. It lacks a lot of finesse that Torchlight or Path of Exile offer with updated mechanics and more choice. Maybe that is the main reason why I'm so meh on the title, is that it doesn't offer a larger amount of choice, and that I don't have that feeling of "oh no, did I choose the right skill then". Sure having the ability to quickly switch out skills and runes is nice, but maybe that simplicity is what ultimately killed my enjoyment.
Yea the lack of consequences without going to the extreme of hardcore mode takes something away.
Eorl, Titan Quest had an option where if you happened to get the wrong skill, you could buy a point back for gold and respec it. I have no idea why diablo 3 didn't use this. The game is so different from what it promised to be:
I don't understand all these 'the UI is limited' comments, I would have thought the features asked for would almost be a standard affair for an online game these days.
I didn't realise by releasing early gameplay videos that they were promising anything. So would you prefer a development process where you see no updates about the game and no gameplay and no information on anything until right at the end? Personally, I like seeing updates as it progresses.
I can't believe people are now complaining that Diablo 3 doesn't have the option to pick the wrong skills. This is an ACTUAL thing now. It blows my mind. And it doesn't offer enough choice? Maybe you should define what you mean by "choice", because obviously you don't mean the bazillion different combinations of skills and runes you can choose from.
If you don't like the game, fine, you don't like the game, but it just sounds like people are reaching too far to invent reasons not to like it now.
Khel, I think it's more so that with the amount of skills/runes I currently have as a level 40 Demon Hunter, I haven't really changed since beginning the game. There is still that set of "must have" skills, especially some of the passives where some are just simply filler. While there is a lot more choice I must admit, it has an opposite affect to me where I don't actually feel like I really have a choice.
Sure in Diablo 1 and 2 cookie cutter specs came about, but not this early on and especially weren't as "important". I could still play a Necro with completely obscure point layout, yet still be viable and enjoy my gameplay. From what I'm reading online and seeing personally from one of my friends is that a DH at level 60 in inferno is using a pre-set skill list and isn't changing at all.
So all these years that Blizzard said "we have completely changed the gameplay where no one skill is dependant for progression" no longer rings true. Couple that with the very broken (read: spiked instant kill damage) inferno mode and it just seems very amateur for Blizzard.
Though do take this as just my opinion, I in no way expect everyone to have to agree with me.
I can't believe people are now complaining that Diablo 3 doesn't have the option to pick the wrong skills
I think they are referring to the fact that there's virtually no skill hierarchy.
You can pick a skill and then a rune, that's it. No specialisations, no points to put towards vitality or strength or intelligence or whatever if you decide you want to be a super-magic wizard at the expense of lower health. Everyone with the same character gets the same skills and runes at the same level. You can swap them out at any time without penalty, meaning there's less uniqueness about your character. Your uniqueness is basically what you're wearing - which can all be purchased from the AH meaning your gear is even less unique as you didn't get it from a drop.
Some call it "streamlining". That's a fancy way of saying "dumbed down" from its predecessor, which is closer to the truth.
Block affects all damage.....
You can increase block with certain rings, helms, belts. Almost works like a power word shield that blocks certain attacks. Mines up to about 34% with a shield that's 28% chance to block.
The passive "Superstition" also gives you the chance that 20% of the time you will completely absorb a damaging attack. With block it makes things so much better.
My Stats are now:
30khp
12 000 dmg
450 resist all (Pre War Cry)
8500 Armor (Pre War Cray)
34% Chance to block
13% Chance to dodge
Running Both armor passives and superstition. Act 1 is a cakewalk (Certain Champion Hulks aside), and im starting to do well in Act 2 as well. Killed Magdha easy and just cruising through.
I am looking for the following if anyone has.
Helm of Command (Has Block %) Legendary Helm
Justice Lantern (Has Block %) Legendary Ring
String of Ears (Has Melee Dmg Reduce %) Legendary Belt
Maras Kaladiescope (Has Melee and Missle Dmg Reduce %) Legendary Ammy
Stormshield (Has increased Block %) Legendary Shield
One hand weapon - Any 1 hand weapon over 700dps with +350 life per hit or more.
If anyone has any of the above, let me know and we will work out a deal.
Khel, I think it's more so that with the amount of skills/runes I currently have as a level 40 Demon Hunter, I haven't really changed since beginning the game. There is still that set of "must have" skills, especially some of the passives where some are just simply filler.
That sounds to me more like a problem with the way you play it than a problem with the game. I swap my mage abilities and runes around all the time cos I love experimenting with new combinations and new abilities. If you're under the impression there is "must have" skills then it sounds to me you've just read too many internet sites about min-maxing your character and are under the impression thats the only way you can play it. Thats just not the case in anything pre-inferno. Inferno is a different story sure, its all about perfecting your spec and your character, but anything before that, there really isn't too many "If I don't take this ability with this rune then my character is gimped" situations. If you're not playing around and experimenting with different abilities then you're missing out on a whole lot of fun.
Theres really two games here, theres the way you play 1 - 60, and the way you play Inferno. And you're doing it wrong if you try and apply Inferno strats to normal 1 - 60 play or vice versa imo.
Khel, its refreshing that some-one else thinks the same way.
Sure, there is "Cookie Cutter" builds but honestly you can change up the way you play a thousand different ways, with a few different skill / gear changes here and there. Or you can go with a hybrid spec's and have fun also. Sure you may not have the "Best Damage" or "Best survivability" but if you are playing the way you want than why not try it out.
Even though I use a very Tanky spec and gear for progression, I have built a 2 hand, melt faces build as well for Act 1 Inferno slaw!!! Thats what Diablo 3 is all about, fuck BIS (Best in slot), put on some gear, kill some shit, get some sweet ITAMZ.
I sometimes change skill setups depending on the mob I'm about to take on..
I used to do that a lot before the Nephalem thing.
Its not too bad though, you just have to choose a spec for your game session. I usually jump in with something broad and then tune it depending on the group makeup. You really need to remember to port up to town when you do it though, having half your skills on a minute long cooldown makes you look and feel like a stupid do-nothing bastard in a dungeon :p
Pretty much the only ability I've kept on my bars constantly since I got it was Archon, cos I just love it. But now in Hell (and I'd assume Inferno too) its starting to become less useful cos I have no access to my defensive abilities while in Archon form and shit just kills me.
Pretty much the only ability I've kept on my bars constantly since I got it was Archon, cos I just love it. But now in Hell (and I'd assume Inferno too) its starting to become less useful cos I have no access to my defensive abilities while in Archon form and shit just kills me.
Lol. Existence was doing the exact same. Got to Act 3 Hell and bye bye Archon.
Lots of people I know are calling it quits at Act2 Inferno.
Its a funny thing, people don't want to re-run the story for a single act over and over. Its shitful and I get it, replaying the whole game is one thing but the exact same area over and over is the fucking pits. Its not an objection to needing to invest time replaying content (after all the same people sat through the exact same story 3 fucking times already), its the lock factor into Act 1 Inferno with no hope of a serious upgrade from drops, just grinding the shit out of gold basically.
It really needs to be experienced to be understood, I'm on record as quasi-defending it but I think it needs work. I will likely grind it out but so many people I play with just won't stick with it that I feel like its a serious problem.
My idea is that the game in story mode should have an essentially linear progression with increasing dependence on the AH as you move through Hell and Inferno if you want to avoid replaying Acts. But just stacking wtfpwn on Inferno Acts is no longer the ultimate end game. This can be easily done by just making shit you need for Act 2 drop in Act 1 semi-reliably, and so on through the Inferno Acts.
The actual end game should be specially-crafted heroic versions of the events and dungeons you play through, rather than just doubling the wtfpwn for each act in Inferno.
You access Heroic Events by choosing them in the quest selector once you kill Diablo on Inferno mode (killing him is the first heroic achievement that unlocks selection of the others). When in heroic mode the game spawns with NO FUCKING QUEST SHIT, just pops you in town at the right act, the heroic version of the event is forced to spawn and the closest waypoint to the event in yellow on the waypoint list. You just bash your way to the event or dungeon and start it.
Perhaps once all the heroic achievements are done you can spawn Heroic Inferno versions of the Act bosses. Who knows.
Anyway, Diablo gets its crazy difficult end game, we get a relief from the same area grind (as the increasing difficulty of the events is spread all over the content you can find yourself in any point in the game's background story for a specific event) and the shitty redundant quest just fucks right off as a reward for completing Inferno.
Adding and extending the end game via content patches would be a LOT easier as they just need to craft events rather than tooling entire acts for difficulty, and there's lots of events out there that coudl be heroic'd!. Some of the events could be really seriously epic with added stages and objectives.
I wouldn't give a fuck farming for items, but farming act 1 for gold to buy items from the AH to do act 2+, that dont drop in act 1 is fucking pathetic imo.
They have structured the entire game around the AH, and the AH itself is shitty and lacks huge amounts of function.
That and at the crux of inferno level (read: Belial) the difference in a 0ms ping if I was playing a regular single player game, and a 250-400ms ping is what factors into being able to do most encounters.
Farming act 1 over and over, doesn't bother me at all, it's why I'm farming it which is what fucks me off.
Additionally, act 3 is miles easier than act 2. Fuck act 2 and all their shitty teleporting, jumping, and vanishing mobs with mortars and bees that shoot bees for a trillion damage.
I agree. The fact I cant find an upgrade in Act 1 and have to buy one is starting to any me. I can see myself getting tired of playing already. The way I look at it, is its all level 60 content, dont scale the drops from Act 1 from worst to best in Act 4, give us a chance to find an item in act 1 that will last to act 4.
I think I have about 50 hours played on my monk now. I'm into inferno act 1 but still farming hell to upgrade gear.
The game is definitely a different beast than d2. In many ways it is better, but it has it's own unique flaws.
The skill system is leagues above Diablo 2. If people can remember back to the history of Diablo 2 they might realise that the skill tree and stat allocation was pretty broken. Basically what happened after release is that people found very powerful builds and stat allocations. Blizzard then re-tuned hell mode in 1.09 or 1.10 to actually suit these builds. So what that meant was that if you then didn't have a cookie cutter spec, you basically had no chance in hell. You also NEEDED a friend in hell unless you played a necro.
Also remember the sheer hours of farming mephisto (over and over) for a piece of loot to get you through hell, and how you needed a sorceress for MF runs. The game force you into very specific builds/class/gear to progress properly. Since there was no AH, there was no progression other than getting a semi-decent drop.
One of the complaints I have about diablo 3 is the pace of the game isn't as crazy fast at d2. This is more of a personal preference but some of the crack addictiveness of diablo 2 was the sheer hordes of monsters and how insane the pace was.
D2 also had progressively bigger dungeons as you got into harder difficulties. Call me a glutton for punishment but the dungeon size of the maps in D3 is small in comparison, and I like large randomised dungeons to clear.
There are balance issues but that aside, the other downside seems to be the "end-game". Bliz need to set up big difficult road-blocks through inferno so the game has some longevity, but people then see that as too sharp a difficulty jump between acts. Having to farm just act 1 is going to get old quick.
Game strategy changes as the game focuses more on elite/champ packs which can catch people out thinking that they just don't have what it takes to progress, when in fact they just need to gear up a bit more and establish a more defensive build.
I just hope they have more content around the corner.
that was one thing that really pissed me off about diablo 2 was needing a MF sorceress to be able to get anywhere and all the wankers with their pindle bots
One thing I miss about d1 is getting to choose whether to stack int, dex, str etc. now it's chosen for you. That's kinda 'sigh' IMO and woulda given more variety.
Yeah his link was a lol read. Also agree with the comment there
Honestly, Zoltan is the best guy in this game. He wants humans to be as powerful as angels and demons and everyone else tries to stop him. He tells you that something is up with the soulstone and the first thing the player does is kill him? I'm on Zoltan's side.
He could of been such a good character and like the new Deckard but since it was apparently 4:55 on a friday they said fuck it, just kill him the second you finish your 2 hour long quest to revive him.
One thing I miss about d1 is getting to choose whether to stack int, dex, str etc. now it's chosen for you.
Its like Thundercracker said though, its not like there would be any actual choice involved, it'd just be reading the internet to see what the best build is and using that, or face being gimped and not able to actually do the content. So I guess that is a choice of sorts, but a pretty shitty choice.
Yeah, the story is a bit all over the place. Parts of it make more sense when you do all the conversations and read the lore books, but its still not much of a story. At least it explains stuff like how the Butcher isn't one dude but a type of demon, so theres lots of them (hardly the biggest flaw in the story though).
Just a head's up for you D3 fans - My account was looted last night of all gold by what would seem to be one of the many bots making the round. I normally run a pretty tight system (have been a bit lazy recently) security wise and have never before had an game account compromised.
Allegedly the authentication measures reduce the probability of this so make sure you have one in place. Another point of practice should be changing your password at least once a month.
Just a head's up for you D3 fans - My account was looted last night of all gold by what would seem to be one of the many bots making the round. I normally run a pretty tight system (have been a bit lazy recently) security wise and have never before had an game account compromised.
Blizzard's account security is similar to other game companies. The problem is that there are very few games where the accounts worth the effort of ransacking. Blizzard games are the gold standard for RMT, especially on launches, so there is a lot of real money to be had.
Additionally, act 3 is miles easier than act 2. Fuck act 2 and all their shitty teleporting, jumping, and vanishing mobs with mortars and bees that shoot bees for a trillion damage.
Yeah, while I'm only starting Act 3 in Normal, I'm finding it so much easier than Act 2. I think what makes is so much easier is that because I regen mana for every hit I do damage, and the mobs are so much bigger, it's just a massive slaughterfest - since I'm rarely low on mana.
That session id hijacking stuff is just nonsense that someone made up, its already been debunked.
I'd say people are getting their accounts hijacked through a combination of malware accquired through whatever source, or using compromised login details, ie, same email address and password as was used on another site that has been hacked. Was reading an article last week about a guy having a whinge cos his account was hacked, and then he went on to admit he used the same email and password for his battlenet account that he did on PSN when PSN was hacked. Nice way to be secure!
Theres probably some other fringe cases and causes, but the session hijacking stuff is certainly bullshit.
I would like to see that proof Khel. Not calling you out on it, but I have yet to find any info that it isn't possible, and Blizzard has kept a tight lip on things.
As hog said, have an authenticator. Me and him joined a public game together awhile back and I joked around saying if I get hacked it's his fault, and he got raw on me, so I put an authenticator back on my account.
I'm sure I saw a blizzard blue post about it a few days ago where they said (and I'm paraphrasing cos I don't have it handy) "Thats just not possible with our network architecture". I'll try and find it again later, don't remember exactly where it was I saw it, possibly on MMO champion.
As hog said, have an authenticator. Me and him joined a public game together awhile back and I joked around saying if I get hacked it's his fault, and he got raw on me, so I put an authenticator back on my account.
That was a joke?
Fucking hell, your delivery is universally deadpan. What else do you joke about that I don't know about?!
question for any WD fans out there, is anyone using the fetish army skill effectively? i gave it a go a while back and found it fairly useless, though my character wasnt as good as he is now
question for any WD fans out there, is anyone using the fetish army skill effectively? i gave it a go a while back and found it fairly useless, though my character wasnt as good as he is now
Its good for VQ builds, otherwise a bit pointless.
Well i hit lvl 60 tonight and made it into Act 4 Hell, but i am being completely owned by those elites just after you start Act 4 - must have tried 6 times
I have been actively gearing up with resists gear but am still missing a good chest piece and a good 1h weap so if any of you find something half decent with decent resists/vit/str for the chest and +life on hit/str/vit for a 1h weap for my barb... and dont want too much for it, i will love you long time :P
Failing that, can anyone recommend a good place to farm cash for me?
(also i had to bump this thread, as if let it fall off the front page?! hehe)
Are you going to sell those hoggy or keep them?
Also I have found myself starting to use Archon again now that I do 22k b4 buff and over 35k with archon damage on elites otherwise I am running around like an idiot for 10 mins blizz and hydra and novaing all the time while running away from elites.
At the moment haven't played act 2 for a few days because I am trying to tank up my firends to get them to the same stage because all the pub players on act 2 inferno just suck.
What gets me is Blizzards mentality that uniques shouldn't necessarily be better than blues. And while that's true to some degree, surely a complete set should be better than anything you can find?
Surely items should have set bonuses like +20 damage or +100 vitality.
What gets me is Blizzards mentality that uniques shouldn't necessarily be better than blues. And while that's true to some degree, surely a complete set should be better than anything you can find?
Surely items should have set bonuses like +20 damage or +100 vitality.
Like the one I found? :)
A lot of the comparisons are apples and oranges. When we get the Item Level information for drops we can make a fair comparison. For example, this (AH suggestion this morning lol) is pretty fucking awesome and would have a good iLvl:
The nature of the drop distribution is we're probably seeing lower level uniques compared to higher level blues (despite both being required level 60). Obviously a lower item level unique should be inferior to a higher level blue. Hopefully they'll get the iLvl on the tooltip soon...
Oh and I think I'm going to wear my pants for a while at least!
My gripe at the moment is gem costs. The best I can find in Act1 are flawless square. To make a Star Topaz from here:
30 per perfect, need 9 (270k, 27 tomes)
50 per radiant, need 3 (150k, 18 tomes)
80 per star (80k, 9 tomes)
Total - 500k, 54 tomes
I gather they are reducing these costs, but heard from a friend that this is mostly geared to the tome cost. Tomes aren't the problem imo, they drop well enough, its the gold that has to be hoarded for the AH upgrades to progress.
I guess I'm not supposed to seriously combine up to Star in act1? Is a lot more reasonable at 30k per gem if I settle for Perfect..
Just finished the game on Normal, didn't die once.
Went with AH purchases as the loot was utter shit for 95% of the game. Actually I didn't find a single item for a level higher than me - in other aRPGs you usually need to level until you can use some items, not so here apparently!
Have Blizzard biased the drops to be for 5+ levels below you so that you jump into the Auction house to sell them and buy more suitable stuff? Because once the RMAH is up, Blizzard will pretty much be printing money as they dictate the rules of the drops (for pre-Level 60 I mean). I would love to see statistics of the drops to see if there's also a bias towards dropping less items of your class so that you spend more time in the AH.
I have seen items drop that I had to wait a while to use as I was levelling, and was partway through Hell before I needed to seriously make use of the AH.
I just did the Pony level with my alt Monk for the first time earlier, I was level 25 and some of the rare drops were 4 and 5 levels above my level.
After leaving I was only getting level 13-24 drops, I think I might take my 60 WD and just farm the Pony level on hell until I have enough gear to try inferno Whimsyshire.
You need to finish a difficulty, and then pay gold to upgrade your staff to be able to access that difficulty of Whimsyshire. I think the hell version of the staff costs something like a million gold, and then you'd have to beat Inferno before you could even make the Inferno version.
It seems odd that set pieces seem to drop even less frequently than legendary... (Ignoring the debate over rare's being better than either) Good luck assembling a set of them. The bonus for doing so seems pretty lame too given how frickin difficult it will be.
i don't know if it is the same but in diablo 2 there was always 1 item in particular in each set that was the rarest to drop and the rest of the set wasn't as rare.
they were all still rare to drop but if something from that set was to drop it was usually always the same peices of gear
I remember when trying to the immortal king set for the barb in D2 it was a bitch to find armor or the helm. The moment I had the set, I was able to make 4-5 complete IK sets after that.
First set was partly given to me then everything else I had to farm. Well I farmed and followed the bots. But still took a bloody long time to get the pieces.
Khel I have a hell pony stick if u ever wanted to tag along let me know.
IMO it is not really worth the 500k but I got a couple of decent items a few days ago where previous to that every pony level I di was utter crap.
Yeah sure, I'd be up for that sometime, but I still haven't finished Hell difficulty yet or got to 60, having a lot of trouble solo with my Wizard now. Well, only really having trouble with elite packs, but yeah, I die a lot. Could just be my gear though.
Was just about to log on for a few hours and the servers are down for maintenance, crappiest timing ever.
I was under the impression this was a tuesday night thing... why tonight?
Because fuck australians that's why. This isn't an urgent patch and far as I see doesn't really fix anything major so there is no reason it couldnt wait till tuesday
Are they completely incompetent? That's barely 96% of uptime over a week. If an ISP was that bad with availability they would be out of business. But hey "they're improving the game", so it doesn't matter amiright?
What requires that many hours anyway, and also requires all the servers to be down rather than being backed up on the fly through database-style queries and insta-patched - or have sort of VM migration/handover?
Do they have a single IT guy on the payroll who has to wipe the servers and reinstall Windows every week or something.
When logging into Diablo III, the "Cancel" button which appears in the login checkbox will now be grayed out for 30 seconds after a Battle.net account name and password are entered. This is to reduce server load during the login process.
don't like the idea of dying being any more or less expensive than it is atm. having to either run back to where you were if you can't be res'd and having to actually goto town to repair every few deaths is punishment enough.
also the massively reduced cost of gems up to flawless square only is shit imo. nobody is building stars from chipped, you're looking at doing it from minimum flawless square drops or maybe square at worst. so basically that changes nothing.
- no more 2 yellows from inferno bosses @ 5 NV stacks, only 1. However each champ pack with full stacks will always drop 1 yellow. Good, this is a buff.
- Repair costs will be going way up from a slight annoyance to something you want to avoid. They are thinking 4x or 6x the current cost.
- Attack speed stat nerf so it is'nt a required stat. Many tears will be shed I wager.
- Inferno act 2, 3 and 4 nerfs. Knew it would happen. I fear they will over-nerf it and make it a cake walk. This is mostly a gear issue which the next point would solve on it's own but we'll see. Shit best be hard still though.
- Drop rate on ilv 61, 62 and 63 gear buff. Could be good, could flood the market and make things too damn easy.
- Gems combining costs are insanely low now. Lv 2 - 8 gems are next to nothing. Good for people who horded flawless upward.
- They are removing "bonus monster damage per additional player in a coop game" whatever the fuck that means.
don't like the idea of dying being any more or less expensive than it is atm. having to either run back to where you were if you can't be res'd and having to actually goto town to repair every few deaths is punishment enough.
also the massively reduced cost of gems up to flawless square only is shit imo. nobody is building stars from chipped, you're looking at doing it from minimum flawless square drops or maybe square at worst. so basically that changes nothing.
there is far too few consequences for softcore (sc) players when they die. Running back is punishment? right.
the costless deaths have basically lead to the economy being totally fucked on sc. People running in and chain dying to farm pony inferno to get drops is fucking stupid and not intended. DH'ers running around with 20k hp and 100k dps so they can do as much dmg as they can before dying = stupid. Less people trying to farm content they're not ready for the better.
That said the sc economy is already inflated beyond fixing, as expected just like in d2.
- They are removing "bonus monster damage per additional player in a coop game" whatever the fuck that means.
atm for every person in the game, mobs do x% more dmg. (i think its 15% per person). its why you dont see any parties farming later acts in inferno... its just shit. so by removing it they want to promote ppl playing together. good change imo.
IMO, it should have been from the start, blue chars drop blues, yellows drop yellows... etc.
Nah, this is Diablo, Legendaries can drop from under rocks! Literally happened to me :)
I like everything about this coming patch. I'm a little bummed that I won't play through Act2 in insane mode but fuck it, I'd rather them smooth it out than be in a situation where for a long time Act2 will be the Act we don't speak about.
That said the sc economy is already inflated beyond fixing, as expected just like in d2.
Yeh, shit gets more expensive faster than I earn gold!
Haha, Covetous Shen is Lo Pan from Big Trouble in Little China! When I first heard him I immediately thought Big Trouble in Little China, then thought nah, all exaggerrated asian accents sound like they're from Big Trouble in Little China, but thats awesome, its actually him!
Its great, I was really sad when I took it off my bar.
In the end, I needed 1-4 as defensive abilities, and couldn't give up splinters or firebomb. Also you have to get in kinda close for the first hit of the dot which can be foolish in Inferno :)
YMMV (especially if the economy significantly shifts with the 1.03 changes and iLevel 62+ becomes cheaper) but in Inferno I've found that having multiple ways to get out of trouble is more important than having lots of ways to do damage :)
It seems that as of today (Jun 8th, 2012), Battle.net is imposing regional language restrictions, forcing players to play Diablo 3 in their “native client language”.
Upon login, players running Diablo 3 on a language different from their region are being prompted with Errors 81, 82 or 84. All of them read as follows: “The client does not match the accounts native language. Please, use the game native client”.
they hot nurfed Tyreal today.. o well.. the sad part is i only today got to seigebreaker so i could use tyrial.. i stayed up till 4 am farming with him.. 5 hours later it was nurfed.. lol
So anyone else noob up like I did and drop the staff of herding on the ground?
Yep, I did that, when I was at the blacksmith salvaging all the blues I had in my bag, and I just automatically throw white gear on the ground without even looking at it, figuring it was just random shit I picked up. Luckily I noticed though before I left the game and was able to pick it up again, but I'm very careful now to keep it in my stash in a completely different place to where I keep gear I'm going to sell/get rid of.
Has anyone managed to solo Belial inferno yet? I can get up to phase 3 every time, but also die every time to those acid pools or his hulk smash because of lag :\
Tyrael was piss-weak when I finished Normal today. Nearly as bad as the templar with late game gear.
I don't understand why the followers are so weak even when they have good weapons and decent stats. Aside from some of their skills they are practically useless. Couldn't they have just put more enemies on the screen or something?
Starting to get frustrated with my Wizard, on Act 3 Hell now and I just feel useless. Just dying over and over again, and if I come accross an elite pack with invulnerable minions, I just quit and restart from the last checkpoint because its impossible for me to kill them. Shame, cos I was really enjoying it up till now, but this is seriously killing the fun
You need to AH some gear Khel, with the right gear, Hell should be a total breeze.
Having played hardcore thoroughly, it's obvious a lot of softcore problems stems from people leveling too fast and before you know it you're in shit you're not ready for, but thanks to being able to come back people keep trying to bash their way through. I guess its a problem with how the game is paced. But when you have only 1 life to play with you spend 3x longer getting your gear ready. If people just played it more patiently there would have been a lot less whinging about balance (however, inferno is still pretty stupid for hardcore a2+)
My first playthrough was my monk, and i powered that really fast and i was dying like 5 times every elite pack by Act4. This time on my hardcore guy, im just raping the whole place and being able to take 10+ hits before using Cooldowns etc.
Take it slow, farm some gold, get better gear, everything should be easy before inferno.
Yeah, I probably do need to AH better gear, but I keep wasting my money on the Blacksmith heh. Can't really blame anyone for that, but I just can't help myself, its like gambling I think "Maybe this time I'll get an item with really good stats!" and before I know it, there goes all my money.
i did the very first round of upgrades on the blacksmith and then i had a look at the auction house and realised the blacksmith was a complete waste of gold
The blacksmith isnt worth it until you're like late inferno with really good recipies like armour piece + 6 random properties.
Until then you're doing yourself a huge disservice by blowing 20k+ on a craft when you could buy the item that you want for 20-50k on the AH. Pre 60 gear is cheapppppp as.
I finally finished normal with my Barbarian. Now I want to play Nightmare with a Demon Hunter. But after I create my character there doesn't seem to be an option to change the difficulty. Does this mean I have to play through normal again to access nightmare with a new character?
You have got to be fucking joking Blizzard. I'm not doing that.
I finally finished normal with my Barbarian. Now I want to play Nightmare with a Demon Hunter. But after I create my character there doesn't seem to be an option to change the difficulty. Does this mean I have to play through normal again to access nightmare with a new character?
You have got to be fucking joking Blizzard. I'm not doing that.
lol.. welcome to the Diablo franchise...
How do you expect to do nightmare with a level 1 DH?
But seriously, that's how it has worked since Diablo 1. Maybe a different game is better suited for you.
I'm still playing through two charactors in Normal, so all this talk of Hell and Nightmare difficulty is still a way away from what I'm up to. I'm playing both a Mage and Demon Hunte,r and both are up to level 30, give or take a level. I've been playing one through the quests, then going bac to the other char and doing the same quests.
What I noticed early on that was the DH was practically easy mode, unti I got to act 3. The DH just smashed through anything and everything that was thrown at it. Butcher was baasically 3 shots, Belial was a piece of piss, except for the lag killing me in the acid.
Act 3 really got difficult when you got to that long causeway. After that point I must have died about 20 times - but when it realy got difficult was the heart of hateverthefuckitscalled.
In those spiral dungeons it's basically bean spawn, get a few shots off ,die, spawn, die, spawn, die. THat's with the DH at29.
The Mage I didn't have much trouble at all with it, until I gotto Act 4. The fist boss you fight right at the start of Act 4 took a few attempts, but the second boss, who's name I can't remember - omgwtf? It's just one-shot the whole time
Basically the cinematic would end, and he'd jump right on me, hit me down to 5% health left, and if I was lucky I'd have already run in the right direction enough to miss his swing and have him miss. Most of the time though, I just got raped.
In the end my bro brought in a level 60 and two-shot him, and the stuff after that has not been difficult.
From memory both my DH and Mage have about 1200hp. Mage is doing about 550dps DH is doin 650.
So yeah, that's where I'm starting to find it difficult in Normal - Act 3/4.
haha this game is actually a lot of fun when you have a bit of gold and can play around in earlier difficulties. I started a DH so that I can farm some act 4 infenro effectively (65k damage wizard just doesn't cut it).
Just got the DH to level 50 and started hell. Went to the AH and bought a level 60 bow with 950 damage that also has