SWTOR - thanksgiving public test
Rawprawn
Brisbane, Queensland
129 posts
Sorta tempted, but thus far has only seemed like a WoW clone, gonna fight against my nature and not play a Star Wars game. Not doing that style of play anymore.
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Eorl
Brisbane, Queensland
4391 posts
If you read the other thread Raw, it's nothing like WoW. Everything feels different, and at no time did I say to myself "this is WoW just re-skinned". Was a awesome test, and can't wait till the 20th.
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ravn0s
Brisbane, Queensland
14019 posts
can definitely see this game getting big numbers. i was very impressed with the beta and look forward to playing at launch.
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darkjedi
Hobart, Tasmania
3287 posts
Stinky: Please go and find the person responsible for not launching in Australia and give them a boot up the arse for all of us. I'm sure it won't get you fired.
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Zapo
Brisbane, Queensland
2667 posts
Stinky do you work for Bioware now?
Also, it's the same genre as WOW - in the same way that Call of Duty is like Battlefield 3...but there are enough differences between the games for them to not be considered the same game.
For whatever reason people are not open to any kind of iteration when it comes to MMos but are happy for it in EVERY other genre!
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Khel
Melbourne, Victoria
17935 posts
Also, it's the same genre as WOW - in the same way that Call of Duty is like Battlefield 3...but there are enough differences between the games for them to not be considered the same game.
+1, well said
Its kinda dodgy the spin they're putting on those numbers though, everywhere I've seen it reported has been reporting the 2 million number, when that was only the number of invites sent out, and 750,000 is the actual player count.
Still impressive though, and I'm really looking forward to this. Couldn't get the week before Christmas off work though, I wanted to have a lazy week of Old Republic playing :(
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Still impressive though, and I'm really looking forward to this. Couldn't get the week before Christmas off work though, I wanted to have a lazy week of Old Republic playing :(
for some strange reason I also cannot get the week before XMAS off work ... :)
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TicMan
Melbourne, Victoria
7569 posts
Hook us up with the Australian release date and I'll have a word to your bosses about getting you the week off stinky.
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ravn0s
Brisbane, Queensland
14020 posts
i've been watching some level 50 pvp. looks great but doesn't look like theres very many warzones. the jedi shadow i was watching was owning it up.
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boba
Cainer
Brisbane, Queensland
3687 posts
Monkeez
Sydney, New South Wales
84 posts
So how is the combat any different from a standard MMO? The last video I saw of combat (a while ago) looked pretty bland. Please enlighten me!
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Eorl
Brisbane, Queensland
4397 posts
This was a reply I made in a reddit post, take it as my opinion only.
First of all, any MMO can be considered "EQ in such and such". EQ started this whole "everything isn't as good as EQ", so at least use that, instead of WoW, which is much a carbon copy of EQ as SWTOR is "a copy of WoW".
My first beta experience with SWTOR is this current open beta, and by gods has it been an amazing experience. It works for starters, there has been absolutely no bugs, besides the not being able to logout properly one, which I don't really consider a bug because I never do want to leave this world. Bioware have done extremely well for a first time MMO, and you can tell it's going to have a lasting experience, just with the sheer amount of storytelling that they have.
I have been in a lot of MMO betas, and I have to admit, this is the most well polished beta I have ever played. WoW's beta was plagued with bugs, quests wouldn't work, NPC's would disappear, looting bugs, combat bugs, just so many bugs one thought "how could this even be released", and it did get released, with bugs still intact. Everyone remembers the mining bug that went on for at least 2 months or more. Overall, this beta is beautifully polished, and hopefully from now until release, they can tweak things, fix up the framerate a bit, and then ship that baby to us.
Combat is amazing. It really makes you feel powerful and kickass, which is definitely what this game is suppose to do. I have only played a Jedi Knight to level 15, but holy crap is it awesome along the way. Force Leaping into a group of 3-5 and then proceeding to open a can of woop ass is really, really good. The combat is fun, it's engaging and the best thing is that you feel like you are strong, but you still need to be careful, and make sure you have your buffs up before hand. Everything works, everything is responsive in combat. I live in Queensland, Australia, and was getting on average 250ms. In WoW, I usually get 350-450ms, depending on the night, and you would definitely notice the lag. In SWTOR, nothing. No lag, no delays, everything went off according to when I clicked the button.
Quests are amazing. Everything is well thought out, everything is fun, everything is engaging, everything means something. I choose to tell this woman that her face is ugly, then I gain dark side points, and the quest line will change, or the dialogue will be different, or the loot outcome will be completely different. I had one quest where two Jedi's were in love, which is highly against the Jedi Code. I had to go and tell them stop what they were doing before anything bad happened. I get there, and they're all "but we love each other dude, let us be!" And so I had to decide whether to tell them to keep their hands between their sides, or tell the quest givers that the Jedi's had stopped making love, which meant lying. The best part, the two Jedi's in love gave me the option to lie by bribing me with a Lightsaber Crystal enhancement, and how could I say no?
The UI is different. It has your usual hotkey slots etc, but what is really cool to me, is that right click in combat actually fires off your slot 1 ability, which is really handy. The map gives you the data you need, and a magnifying glass which seriously helps. Everything is plain and clear, positions are shown, every bit of information needed in your journey is there. Chat UI is perfect, everything is just there and working. They will apparently be releasing MOD API after release, so if people desire to mod their UI, they can.
I played through a few personal instances, and was just using my T7 Droid Companion, who by the way is totally awesome, and I have to say, they are definitely hard. I had to make sure I was buffed with Stimpacks, normal buffs etc before jumping into a group above 3, and even with only groups of 3, I had to make sure I focused on the healers first. I can definitely see why they are hard though, they want to entice you into grouping, but then at the same time, they aren't exactly "hard" if it's just you and your companion, it's still quite do-able.
Overall, this has definitely made me purchase a copy from Amazon. I was initially very hard on the fence, from watching gameplay trailers etc, and scoffing at the terrible art direction and gameplay, but now that I've actually gotten to play it, and the beta being so awesome and so good, it's converted me. I'm not that much of a Star Wars fan, I have seen all the movies, but even then, it is still that much fun just as a space MMO, that it will draw a lot of people in. People will cry "this is a WoW clone!", but people are doing that so often now, it's lost all meaning. No MMO will kill WoW, we all know WoW is doing quite fine in that regards. But people need to stop comparing apples to oranges. It didn't borrow from WoW, it borrowed from the plethora of MMO's before WoW, and after WoW as well. If it works, why break it?
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Enska
Sydney, New South Wales
1633 posts
Sif, it's so like WoW. wake the fuck up darls.
*possibly trolling, haven't quite decided.
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ravn0s
Brisbane, Queensland
14023 posts
yes it's like wow. and wow is like every other mmo before it.
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Eorl
Brisbane, Queensland
4404 posts
WoW is EQ but casual. Deal with it nerdssss.
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Enska
Sydney, New South Wales
1636 posts
WoW is EQ but casual
0o you used the c word, Jim will have your nuts.
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Obes
Brisbane, Queensland
9472 posts
0o you used the c word, Jim will have your nuts.
Jim never played eq, so he'd be foolish to comment.
EQ never had instances (until Plane of time). Bosses spawned once per server per week (sometimes longer, sometimes less).
You had to fight the server to get the spawn, you'd have to get 60 odd people to do quests that were hugely involved requiring multiple 7 day spawn bosses that would drop a single piece.
WOW even hardcore is casual.
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