hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!

Summary: Sven Co-op v4.7 Mod for Half-Life
Date: 01 Feb 13
Filename: svencoop47.exe
Size: 703MB (737,167,241 bytes)
Downloads: 414
Last Download: 18 days ago
More info: http://forums.svencoop.com/showthread.php?t=40798
Description:
We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word!
In this release you are going to be seeing fewer crashes, fewer bugs, a decent amount of new features, and a new map.

Some of the more notable changes include:
* New map: Quarter. In this map, the players must prevent a base from being overrun by enemies. Failing to defend an area forces the players to retreat further back into new areas.
* Improved sentence handling: NPC's now use more sentences, mappers can specify their own sentences, and other improvements
* Linux server binary now included
* New console command called "stuck" allows players to get unstuck
* Using the grenade warning automatically makes friendly NPC's seek cover
* Spawn points are now randomly selected with no spawn fragging
* On-line donor lookup: An online donor list now lets donors receive their bonus features without having to wait for the next release
* trigger_load is now able to load data from other maps' save files, improving the ability to create map series where events in one map affect what happens in other maps.
* New High-Definition remakes of HLDM player models
* Bug fixed that prevented players from falling down when using the grapplegun.
and much more!
MD5 Sum: bdc9e5071a6e0a8553eca4408e5fc1b5
SHA1 Sum: 8d94d7d5195b5cf8e7f91dd72d3b5d272f7607ad
   

 

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks