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Summary: DayZ v1.7.4.4 Mod for ArmA 2: Combined Operations
Date: 25 Jan 13
Filename: _Client-
Size: 97.6MB (102,297,522 bytes)
Downloads: 47
Last Download: 27 days ago
More info:
A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.

Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best!

Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night!

Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed.

Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use.

Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once!

And Much More! - The only way to find out - is to survive!


ArmA II: Combined Operations
DayZ Mod Files (Available on the downloads page)

FIX : 09 NOVEMBER 2012

Community Notes:
* V1.7.4.3

Community Change log:

* [Prerequisites] beta-patch 98866.
* [Prerequisites] Microsoft Visual C 2010 SP1 x86 Redistributable (
* [Prerequisites] New Mission File Downloaded from (

* [NEW] class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ)
* [NEW] An2_TK_EP1 Now Unbanned.(AN2_DZ)
* [NEW] AH6X Now Unbanned. (AH6X_DZ)
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] BAF_Offroad_W Now Added.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Gender section screen thanks F0rt.
* [NEW] You can no longer place tents in ponds.
* [NEW] Disabled greeting menu .
* [NEW] Disabled radio messages to be heard and shown in the left lower corner of the screen.
* [NEW] General speed up of the login process.
* [NEW] Street Lights now active in towns.
* [NEW] (*.2 Hotfix)Added some Anti-cheat.
* [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.

* [UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.
* [UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
* [UPDATED] Combat Logging is now removed on death.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.
* [UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
* [UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.
* [UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01

* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
* [Fixed] Event Handle for Vehicles this fix's problems with local vehilce damage calls..
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options are no longer editable.
* [Fixed] Locked Singleplayer Menu
* [Fixed] (*.1 Hotfix) Players with high CharacterID weren't dying properly.
* [Fixed] (*.2 Hotfix) Fixed 2nd Parachute removal issue.

* [REMOVED] Damaged logging to .rpt removed all traces of dmg to a player.
* [REMOVED] An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle.
* [REMOVED] BAF_L85A2_RIS_CWS From Loot table.
* [REMOVED] UH60_wreck_EP1.
* [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal abilty.
* [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
* [REMOVED] UH60M_MEV_EP1 Removed due to its heal abilty.

Upstream hive (public hive):
Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare.
Still requires a server restart for vehicles to show up in-game.
* [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
* [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
* [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.
Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.
MD5 Sum: a2be99eb6abe6121881201b809c9830a
SHA1 Sum: c86f3bcfa844ef3a464b9a043c09fd475511ce1a


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