Beta* version of the update that will follow patch 1.03 for Take On Helicopters.
*Be aware that that this is an experimental version which may crash or have partially broken features!
Important: these releases are very much Work-In-Progress (WIP) and do not feature final content. We’ll try to list major known issues, but if you are not willing to deal with WIP features, bugs or instability, please do not try these releases and wait for the next official patch to be finished!
We look forward to receiving your feedback on our official forums, where you can discuss these releases. The Community Issue Tracker is also kindly providing a project category to post issues to directly, which is useful for keeping a track of known issues.
Ground Effect strength increased slightly (was hardly noticeable)
Auto-hover controller strength modified
Friction and ground contact reduced for Light
Fixed: inserted Medium helicopter should not spin any more
Fixed: Heavy helicopter was falling through objects
RTD 4.0 integrated
RenderTarget TI color mode is no longer connected to optics TI color mode
Saving while getting out of a helicopter could cause a bad state after loading
Fixed: Pictures of mods outside game directory
 Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
 Optimized: Reduced memory footprint in complex missions.
 New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
 Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
 Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
 Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
 Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
 Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
 New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
 Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
 Improved: AI laser target detection at large distances improved.
 Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
 Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
 Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
 Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
 Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
 Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
 Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
 Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
 Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
 Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
 Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
 Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
 New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
 Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
 Fixed: Failed to load TextureHeaderManager from file on Linux servers