Description & Features:
- 10x10 Km terrain, 4x4 km city terrain
- Based on satellite pictures from real Fallujah area
- Big city (more than 3.000 buildings and growing)
- Houses and palms from ArmA1 to keep high performances and framerate.
- 2 Bridges and 2 dams
- Real based road grid
- Object placement AI-Friendly
- Urban, desert and oasis area
- 330.000 objects placed
- One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area.
World Tools has been highly used in building the city to create environment randomness and bio-diversity.
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
Arma 2 ver. 1.7 or later / Arma 2 Combined Operations 1.52 or later
Not everything has been made, fixed and implemented in this map. Every time i open the editor i found something that could be fixed, changed, modified, tweaked, enhanced or removed. Fallujah took near 400 hours of work for becoming the actual map. I am sure there is something bad, missing or not-so-good-as-you-expect but sometimes a man should look forward to new challenges
Notes to mission makers:
The map has been profoundly changed.
To ensure that no player can play with a different version, with different trees and objects in different places and have advantages in the game, I have changed the name of the map in fallujah_v1_0 into "cfgPatches" section.
Credits & thanks:
-[TdC]- Clan for support and suggestions
-[TdC]-Solo.it for his great help and collaboration
-[TdC]-Ultimo.it for sqm objects in airport area
Kju for config tweak
My wife (as in some books and important publications) that still doesn't understand why a man should place red boxes on green background for so much hours
Island by -[TdC]-Shezan.it - email@example.com
Masks, missions and sqm objects by -[TdC]-Solo.it
Beta testing and contributions by
-[TdC]- Clan: www.tdcclan.it
ArmA II - Fallujah license:
You are permitted to install and use the Fallujah for personal entertainment
purposes only. Any military, commercial or educational use is strictly prohibited without permission from the author.
free redistribution is permitted for the original file package as long as it is kept unmodified and distributed 100% free of charge.
Distribution of parts of the Fallujah is not allowed without explicit author authorization.
� Opened another entrance north of the airport for AI movements
� reworked highway bushes with less density
� Fixed some objects placements at airport
� Cleaned some roads from residual bushes
� Planted some palms along the east highway
� Removed bushes from water
� City name location types reworked for better compatibility with mission scripters
� 2 new bridges near dams to enable AI movements in south west area
� Small enhancements all around the map
� Checked every bridge for AI crossing
�Bug #14371: FLIR check
�Feature #14298: Buildings: Airport area
�Feature #14300: Buildings: Add sqm houses accross map
�Feature #14338: CFG: Map names and Alice support
�Feature #14341: Buildings: Industrial Area
�Feature #14464: Mask: Airport mask and clutter
�Feature #14495: CFG: Map Image
�Bug #14661: Map scale
�Feature #14302: Morphing: Terrain smoothing near rivers
�Feature #14357: Vegetation: map vegetation
�Feature #14413: Roads: Training Circuit
�Feature #14522: Terrain: Close Euphrate River Ovest
�Support #14459: Shezan74.bikey
�Support #14758: No .bisign for fallujah_hou.pbo
�Feature #14355: Clutter
�Feature #14332: Buildings: Make a new train station north of Fallujah city
�Bug #14474: Crash while crossing bridges
�Feature #14358: Vegetation: city palms
�Bug #14360: Objects: Warehouses
�Bug #14362: Objects: FOB
�Bug #14417: AIRPORT ILS
�Feature #14299: Buildings: Fix / replace hotels with smaller hotels
�Feature #14340: Roads: Industrial Area
�Feature #14380: Highway passages
First public release - beta version