For many of us, with a visual fidelity this good, Star Wars Battlefront is a fantasy come true. Does it live up to its own hype?
The Force Awakens in Star Wars Battlefront - Our Review!
Closing out the trilogy, Legacy of the Void will leave you complete and at a loss all in one!
StarCraft 2: Legacy of the Void: Our In-Depth Review!
We knew it would be something, but we didn't quite know just how good that something would be!
Fall in Love with Fallout 4 - Our Complete Review!
We take on Lara's exploits once again. Is there enough treasure here for a true dig?
Rise of the Tomb Raider - Our In-Depth Review!

What is Usenet? | Free Usenet Trial

Summary: Battlefield Bad Company 2 Patch R9
Date: 29 Oct 10
Filename: BFBC2_PC_Client_R9_589035_Patch.exe
Size: 870MB (912,273,014 bytes)
Downloads: 7447
Last Download: 8 days ago
More info:
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
MD5 Sum: 06a8c7e2ae077c2e45641d34e8bca795
SHA1 Sum: 16cc2d26fb0335b53f0930aa2e35aec48ea29e7a
Mirrors: - Games On Net (Internode) (223 clicks)