It's arguably the darkest outing in the Zelda series, and one that changes the formula in unique ways. Read our review!
The Legend of Zelda: Majora's Mask Review
We take Techland's best zombie outing to-date for a rooftops spin and love almost every minute of it!
Good Night, Good Luck, Great Game - Dying Light Review!
We chat with Blizzard's Justin Klinchuch about taking HotS from alpha to beta and beyond!
Heroes of the Storm Developer Interview
We take Visceral's cops and robbers spin on Battlefield for a run in multiplayer!
Hands-On with Battlefield: Hardline's Multiplayer!

Summary: Quake 3 OSP Patch v1.03 to v1.03a Zip
Date: 25 Mar 03
Filename: osp-Quake3-1.03a_patch.zip
Size: 708kB (724,969 bytes)
Downloads: 2372
Last Download: 3 days ago
Description:
================= - Fix: "Godmode" exploit - Fix: droppable HIs in modes besides FT - Fix: reset server_freezetag to 0 for custom modes (prior to execing) - Change: server_freezetag is now a serverinfo cvar Feb 03 - 1.03 ================ - Fix: turn off showPing in demos - Fix: #D doesnt work if the player identified in it is in slot #0 - Fix: Names can stay greyed out in a match (non-FT) - Fix: 0 scores for losing player on spectator views (scorebox) - Fix: CA Team overlay - Fix: CA player spec issues - Fix: CA chat issues - Fix: CA multiple team point scoring scenarios - Fix: \callvote mode X mapname when the server is already that gametype for the mode doesn't change the map. - Fix: followprev/next just teleports like a respawn - Fix: no inactivity for coaches/refs - Fix: (FT) insta-thaw issues in lava/void - Fix: (FT) Dead players getting thrown to spec if team was speclocked - Fix: various config handling issues (both internal and custom configs) - Fix: CTF scores reset if map vote in the middle of a match - Fix: Various issues with the HUD - Fix: cf_Scores offset issues - Fix: Overlay issue with left vertically-aligned weapon list - Fix: Various issues with nextmap voting - Fix: follow_powerup option and flag carriers. You should now always be locked on the current FC even if another PU or Flag is picked up - Change: Move from 142->125 (com_maxfps) - Change: disable com_maxfps 0 for inet play - Change: (FT) team scoring sounds in - Change: (FT) OSP FT ammo at 50% on extra pickups - Change: cg_drawPing 1 = white, 2 = color-coded (also changed location) - Change: Clamp r_fullbright to 0 for internet play - Add: (FT) dropitems set to 1 for FT modes - Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team while a match is in progress will spawn frozen. - Add: Add ftv in default server_availmodes - Add: ch_recordMessage <0|1> : Toggles the display of "Recording" message while a demo is being recorded. Note: the cvar must be set BEFORE a recording is started. - Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp - Add: vote_allow_capfps <0|1>: Admin control for capfps callvote - Add: flag 0x20 (32) on server_customclient (enables no client fps capping)
MD5 Sum: cca70cfd4237c37a2291cdd90a0648b3
SHA1 Sum: 66277eda01af9fa3b6c490e4494da796e7ee6da2