For many of us, with a visual fidelity this good, Star Wars Battlefront is a fantasy come true. Does it live up to its own hype?
The Force Awakens in Star Wars Battlefront - Our Review!
Closing out the trilogy, Legacy of the Void will leave you complete and at a loss all in one!
StarCraft 2: Legacy of the Void: Our In-Depth Review!
We knew it would be something, but we didn't quite know just how good that something would be!
Fall in Love with Fallout 4 - Our Complete Review!
We take on Lara's exploits once again. Is there enough treasure here for a true dig?
Rise of the Tomb Raider - Our In-Depth Review!

Summary: Doom 3 Patch v1.3.1
Date: 05 Feb 07
Filename: doom3-1.3.1.exe
Size: 18.7MB (19,653,399 bytes)
Downloads: 8019
Last Download: 13 days ago
More info:
A few notes about Vista:

We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.

If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact.

The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation.

Fixes and updates in 1.3.1:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)

Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu
MD5 Sum: 48330b83d08298826992da9a348c1620
SHA1 Sum: a619eb0c6dd2cc384e5ba2c8b444ab56db43897d
Mirrors: - Games On Net (Internode) (254 clicks)