AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review

Summary: Garry's Mod v9.1
Date: 31 Oct 05
Filename: gmod_9_0_1.exe
Size: 23.4MB (24,564,401 bytes)
Downloads: 552
Last Download: 161 days ago
More info:
A quick patch to fix the most annoying and obvious bugs.

# [FIX] Tiny memory leak in MP game panel
# [FIX] Possible problem with long GUI Text messages
# [ADD] Warning when CS:S reload animations are missing on server
# [FIX] lastinv fast firing exploit
# [CHA] Bloom is now off by default
# [CHA] NPC spawning is now allowed by default in server settings
# [FIX] Some Coop/NPC fixes
# [FIX] Missing GUI Rects in widescreen mode
# [ADD] Some missing server files
# [CHA] Removed old map (Oops!)
# [ADD] Icon for gm_build_fortwars
# [FIX] Linux server wrong version message
# [FIX] No longer need to copy CS and HL2MP content on Linux server
MD5 Sum: 1af8b5765b70ba053c84c4f04202188a
SHA1 Sum: 57d682ae7eb732ab85b7e40ffded5ad3aef799a2