Moustache King Adventure is an action Platformer in the same vein as Castlevania or Zelda II. The game stars Moustachio, a young man determined to improve his moustache by fighting his way up the moustachracy until the day he can become the moustache king.
The art and design was done by JaJitsu (Jason Boyer), writing and design by Ryan Pietz, programming was by Arvi Teikari, and the music and sfx by Hyperduck Soundworks.
The game was made for the AGBIC competition. The premise of the competition was to design an a game based upon a previously existing fictitious game cartridge. We based our game off of this image by Niko Lanzuisi.