Here's the v2.4.4 release of Gang Garrison 2, the 2D fan de-make of Team Fortress 2 in the style of 80s Atari console games.
Originally conceived for the 2008 TIGSource.com 'Bootleg Demake' competition, Gang Garrison 2 is a free multiplayer 'demake' of Valve's Team Fortress 2 started by mrfredman and MedO with many developers later adding new features. With all 9 classes, many different TF2-inspired environments, and fast-paced, team-based, multiplayer gameplay represented, GG2 is the premier TF2 tribute/parody/alternative.
Find the Classic map pack here.
"Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.
While this game has come a long way, it is still a work in progress and many impressive new features are being planned such as new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun."
Version 2.4.4:
Fixed the wrong intel being returned by killboxes
Added link for the 2012 Haxxy Awards
see announcement thread on forum for full details
Version 2.4.3:
Plugin loading (.gml files in Plugins folder will be run at startup)
When spectating, server hosts can kick players on scoreboard
Rocketjump bug fixed
Flares and bubbles collide
Removed sentry build menu
Added server welcome message support
see announcement thread on forum for full details
Version 2.4.2:
Added Sniper Crouching while scoping
Increased scattergun spread when running forward
Removed ctf_2dfort2 in favor of ctf_2dfort2remix
Improved synchronization of shooting
Lots of bugfixes and other small improvements.
see announcement thread on forum for full details
Version 2.4.1:
Added new intel expriation HUD, ala Chumod
Servers are now explicitly removed from the lobby when they are closed
Fixed clients being able to crash servers by sending an unsolicited Haxxy response
Changes in 2.4:
New game mode: Dual King of the Hill
Revamped game mode: Generator
Custom maps are directly downloaded from servers
Lobby layout supports modded servers
Humiliation animations
Improved screenshot functionality
Three new menu music tracks
A slew of balance changes
A slew of bugfixes
Map changes:
Added one-way door entities
Added dkoth_atalia and dkoth_sixties
Updated ctf_conflict
Updated gen_destroy
Setup gates are now compatible with Arena, KotH, and DKotH
Forward spawns are now compatible with KotH and DKotH
Changes in version 2.3.7:
Polished up party mode a bit, just in time for our third birthday!
Changes in version 2.3.6:
Added rewards for the Haxxy Award winners. Congratulations!
Changes in version 2.3.5:
Changed the Lobby hostname so we can use a backup lobby when the main server is unavailable.
Changes in version 2.3.4:
Introducing the Haxxy Awards!
Fixed backstabbing when close to walls
The revolver now reloads separate bullets
Tweaks to rocket- and minejumping
(see announcement thread on forum for full details)
Changes in version 2.3.1:
Fixed the medigun exploit
Nerfed diagonal rocketjumping
Other Bugfixes, balance changes and small improvements (see announcement thread on forum for full details) |
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