bloody outrageous!
Avalanche Studios has chosen a "generic" US voice for Max from their forthcoming Mad Max videogame. As Aussies and fans of the fiction, we can't let this stand. Sign our petition!
Original Sin?
We have a chat with Warner Bros Montreal about their mammoth task of taking up a Batman Arkham entry. Are they up for the task? Click here to find out!
Yarrrr!
AusGamers takes an advanced look at Assassin's Creed IV: Black Flag the popular series' foray into piracy. Click through for both our dev interview or preview
boo!
AusGamers caught up with Infinity Ward veteran Mark Rubin to talk about Call of Duty: Ghosts. We discuss servers, mods, player handholding and more. Click here!
AusGamers Files


Summary: Drox Operative Patch v0.905 for Windows
Date: 03 Jul 12
Filename: DroxPatch0905.exe
Size: 2MB (2,045,979 bytes)
Downloads: 67961
Last Download: 285 days ago
More info: http://www.soldak.com/Drox-Operative/Overview.html
Description:
This patch will update the Windows edition of Drox Operative to version 0.905 beta. This patch addresses some of the movement issues, running out of entities issues, and several other minor issues.


Patch Instructions

Mac

Download the Mac patch (will have a zip extension)
You might need to unzip the patch (by default OS X will do this automatically)
Run the patch installed by double clicking on it
Click continue
Select the volume where Din's Curse is installed
The patch will NOT automatically find where your Din's Curse is installed. It will default to /Applications. If this is not where it is, pick Choose Folder and find the Din's Curse folder
Click Continue and then Install
The next time you run the game make sure the version number at the bottom on the first menu matches the patch number you just installed


Changes
Here are all of the changes in the various patches.

0.901
-----

added Win7 to manual/website
fixed some anomaly text grammer (Roswitha)
fixed Planned Rumor text (Valgor)
fixed background shift on beta screen
now solving a quest at the planet doesn't close the window (Lyranaar)
increased BaseThrust from 40 to 50, will make player ships faster (just about everyone)
increased MaxSpeedTurnMult from 0.25 to 0.3, will make player ship a bit more manueverable
improve some goods wording and spacing (Lyranaar)
increased turn speed on new ship screen and shipyard (Mivo/Aganazer)
improved no active quests line to give hint of where to get quests (Mivo)
increased default miniMapAlpha from 0.5 to 0.9 (Steve/Eduardo X/Valgor)
added a quick tip about talking to races directly to get and solve quests (Castruccio)
fixed Prepare typo (Roswitha)
fixed thruster disengage option working even when thruster toggle option was off (NefariousKoel/kerzain)
added relations line to screens help topic and manual (Aganazer)
added a quick tip about starlanes and wormholes being along the edges of the star systems
now if thruster toggle is on, W will start and stop thrusters (NefariousKoel)
changed npcs to NPCs in one of the tool tips (Valgor)
removed reference to earthquakes in can shake screen tool tip (Valgor)
added an option to disable the intro movie (Valgor)
added a button to replay the intro movie on the main opening screen
fixed an Expansionist typo (DeathKnight1728)
fixed some Space Junk wording (Puce Moose)
added a player thrusters volume slider to options (Castruccio)
fixed lose time going negative (desophos)
fixed lose menu to fit everything correctly (desophos)
fixed technology being hidden when the hide crappy loot option was on (snow)
added wealth line to race rumor, propaganda, espionage, and sabotage screens (kerzain)
fixed If you're on the run typo (Roswitha)
fixed Stop by an ancient recharge station missing word (Roswitha)
fixed patience spelling (Roswitha)
fixed Space cradles great treasures typo (Roswitha)
fixed stranded crew sound
decreased SpawnChance of teleport anomaly from 10.0 to 5.0 (gornova)
doubled ballistic energy use to be comparable to beam weapons energy use over time
tripled missile, bomb, and mine energy use to be comparable to beam weapons energy use over time
decreased mine damage to 75% of missiles
decreased bomb damage to 50% of missiles
quests that start from delivery quests now use the correct planet (Valgor)
changed pay and sell price to 0 if crew has left
improved propaganda and sabotage complete failure text
decreased MaxShipGuards and MaxPlanetGuards by 1 each
increased MAX_ENTITIES from 3000 to 4000, should help running out of entities
relaxed entity purging rules, less likely to run out of entity slots (Krippakrull/Brian Rubin)
made text a little more clear can't use shared stash in semi-hardcore (transigent8)


0.900
-----
This is the first beta version.
MD5 Sum: e59174d8521bc49b5a59793e98dc57e6
SHA1 Sum: 91368caaaf60f03766e7089d006ab76a4717f800
   

 

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2013 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, hosted by Mammoth VPS.