We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Take a cruise through the most complex city ever rendered in real-time. NVIDIA’s Endless City harnesses the horsepower of our incredible tessellation engine to procedurally generate urban detail never before possible in an interactive world. Sit back, relax and enjoy the view. Endless City starts with a few dozen building blocks and uses an L-Sytem to assemble these into complex structures, buildings, whole city blocks, and finally a sprawling and boundless megalopolis. At any given time, there are hundreds of thousands of on-screen objects. The super-efficient tessellation engine of the GeForce GTX 500 GPUs scales the number of polygons for each object according to its surface detail and proximity to the camera . . . real-time, high-resolution displacement. While you enjoy a leisurely glide through the city, the NVIDIA GeForce GTX 500 powering your flight will be churning through over 600 million polygons per second. Better yet, there will still be enough power to keep the lights running . . . hundreds of thousands of them, all lighting the scene dynamically