We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Get a taste of the "massively reactive" gameplay in indie game Cell: emergence, a journey inside the human body based on "dynamic voxels."
In the demo, players must spread "antibodies" (translucent white voxels) throughout a tube-shaped membrane. Once the membrane is teeming with "antibodies," it can withstand the eruption of purple Growth a minute later. Version 1.1 includes three levels instead of one and also adds visual tutorial screens, which create a more welcoming experience to new players.
Inspired by tense '80s arcade games like Defender, Centipede, and Missile Command, Cell offers 17 punishing levels that require players to decipher a level's "cellular automata" simulation and then battle living processes with speed and dexterity.
The game's story, written by Deus Ex writer Sheldon Pacotti, is a first glimpse at a near-future fictional world where war is fought in code and chemistry and the inner workings of Nature.