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Summary: |
Desert Crisis v1.5 Mod for Half-Life |
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Date: |
09 Apr 03 |
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Filename: |
dcrisis_v15_full.exe |
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Size: |
134,863,709 |
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Downloads: |
10111 |
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Last Download: |
4 hours ago |
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Information URL: |
http://www.desertcrisis.com/ |
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Description: |
Information URL: http://www.desertcrisis.com/
NEW FEATURES - All New USA player models
- brand new hud and color scheme
- new css w/ item descriptions
- brand new "QuickCSS", a simpiler group of selection menus to be used during the round to quickly change weapons
- new maps dc_sandtorn and dc_alienrelic
- updated maps with new features
- new arm models and skins
- new flamethrower model, effects, and animations
- new katana model and animations
- Improved ingame music
- 3d objective location sprites to help learns maps faster, +info to show the sprites
- SMAW, a single shot rocket launcher
- USP Match 9mm single + akimbo
- Raging-bull revolver single + akimbo
- Laser assault rifle
- bullet whizzing effects
- new beam sprites
- new head accessories
- facial hair color selection
- Ingame secrets/map easter eggs can now be disabled server-side (sv_secrets), mappers control this with master_secret
- new snow, sand, and dirt impact effects
- greatly optimized master string and objective string parsing (less CPU usage on servers)
- select chosen primary/secondary/melee/equipment command, bind a key to "melee" or "primary", etc
- Location is now shown on team say text
- Server-side weapon restrictions (add a restrict.cfg)
- katana and sledge are now throwable
- new anti-grav and shield toggle sounds
- anti-grav impact sounds and effects
- added generic draw and weapon mode change sounds
- scoreboard watermark and timer
- new timer and health counter flashing effect
- spawn invulnerability icon
- a 256x256 win graphic for each team + music
- fade to black on death
- 1, 2 & 5 minute warning flash on timer
- alarms now print a triggered message when tripped w/ the location of the alarm included
- cl_brasstime and cl_cliptime to control how long brass and clips stay around
- cl_brassfadespeed and cl_clipfadespeed to control if/how fast they fade after their life has expired
- new flamethrower physics
- "/" say commands, allowing client commands to be called from the message prompt instead of the console
- muting someone on the scoreboard will now mute both that players saytext and voice comm
- new crosshairs (12)
- walljumping off another player causes damage
NEW SERVER OPTIONS - server logs in newer Half-Life Standard Log Format
- server commands "end_round" and "map_restart" commands that can be called from the server or rcon
- server command "forceteam" to directly set the team of a certain player
- server command "swap_teams" to swap the players on each team
- server command "shuffle_teams" to even shuffle all active players between the two teams
- server commands "stfu" and "unstfu" to globally silence spammy players say text
- server command "nextmap" to automatically enter intermission and load the next map in the mapcycle
- server commands "cancelvote" & "passvote" to cancel/pass any vote in progress
- spam prevention system to protect against saytext and nick changing spam (mp_maxspam, mp_sayspam, mp_nickspam)
- cvar to enable/disable nick change notifications (mp_nicknotify)
- VOTING, use the command "callvote" followed by a valid vote command.
- Vote commands are: map_restart, nextmap, swap_teams, shuffle_teams, map , kick | , stfu | unstfu , sv_gravity
- voting can be enabled/disabled with mp_allowvote (0/1)
- Admins can lock out certain votes
- team switching/joining messages are now global
- new cvar to cause notifications every X seconds of unbalanced teams (mp_notifyunbalanced)
- new cvar to set the minimum amount of time before changing teams (mp_minwitchtime)
- new cvar to control whether a player can join a team that already has the larger number of players (mp_forcebalance)
- new cvar to allow servers to disable free floating spectators (mp_freespectator 0/1)
- cvar to set a limited number of lives on any map (mp_lives)
UPDATED MAP ENTITIES - easier for mappers to implement ctf maps (see example maps)
- a new map specific group spawning option to cause all dead players on a team to spawn at once
- Dynamic map based weapon restrictions (certain weapons can be turned on/off while the game is going with map entities)
- a new "activator" flag on ambient_generics to cause a certain entity to emit a sound from a specified channel (voice, body, etc)
- new flag on target_team_score to award points to the activators team
- info_player_start_prox, a proximity based spawnpoint (similar to func_player_start)
- Win round by most points map option
- Reset player scores at round map option
- optimized zone_nodamage, it's much cheaper to have several of them now.
- invulerability icon will show when standing in a zone_nodamage
- info_multiple hold times
- multi_manager loop flag
- info_status can now add score and use info_objective style messages
- timer_add to add/subtract time directly from a timer
- prevent mid-round team join map option
- new master_round_active entity to more easily allow entities to be disabled during intermission and round start
- env_fog for adding fog to maps
- rocket and flame sentries
- new expression operators (>,<,>=,<=,==,!=,+,-,/,*)
- master string constants (num_players, etc)
- new "trigger_speed" entity to slow/speed-up players walk speeds in defined areas
- new "master_round_active" and "master_round_start" entities
- master_living to apply different entities to only living or dead players
- the objective system now provides much better error messages for mappers if something is setup incorrectly
BUG FIXES - fixed the initial unable to join team bug
- fixed client overflow on changing maps
- corpses now work again, they are controlled with the sv_corpsetime cvar, and sink into the ground ala q3
- cvar cl_corpses to disable drawing corpses client-side
- players can no longer capture certain points through walls
- mp_forcerespawn is now obeyed
- +use no longer causes you to come to a stop instantly, you decelerate normally now, but still walk more slowly
- water movement physics are fixed
- fixed a model change exploit
- fixed certain weapons that could be used while capping
- flamethrower no longer fires underwater
- knives are no longer lost when you damage something
- info_status now works properly
- dead players no longer count as being inside a trigger_hold
- fixed draw/holster flicker when running a listenserver
- XOR in objective and master strings is fixed
- fixed smoke for burning players
- alarms are only triggered by enemy players
- flares properly set other players on fire
- Death messages for flamethrower fixed
- only the scoreboard is shown during intermission
- fixed the ordering of elements draw on the hud
- random selection in CSS now works properly
- no more "bobbing" while capping
- tempents reset with round
- wootastic can no longer use new pistols until they have an akimbo set
- timer on kinetica fixed
- fixed certain holstering exploits
- fixed weapon deploy animation/sound on respawn
- cleaned up weapon switch order when dropping/losing weapons
- fixed func_tank
- fixed triple thrown tknife death message
- players no longer pick up empty weapons
- fixed the continuation of a 3-round burst after respawn
- eliminated all double prediction bugs on listenservers
BALANCE TWEAKS - lowered default spas ammo to 24
- increased accuracy on single desert eagle
- Removed extra ammo from the regen perk
- Removed weapon restrictions from the stealth and sharp-shooter perk
- Reduced overall headshot damage
- Changed armor speed penalties
- fixed spas/1100/mp5k/chaingun headshot bug
- adjusted weapon damages
- grenades do half damage if held while exploding
- increased the power of anti-grav
- improved how flamethrower deals damage
- laser pistol charge can no longer be held indefinitely
- having extra adrenaline no longer causes the player to gain adrenaline back slower
- one must wait a short time after firing the emsniper, plasma cannon, or 1100 before he can holster
- decreased shield hitpoints
- regen now only restores 70% of hitpoints lost
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MD5 Sum: |
40e0f6bbc33c2be443b47b177b3f5705 |
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SHA1 Sum: |
e71dab5642af4e8fe376f1706ec724c91aec6e3a |
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