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Summary: Advanced Combat Environment 2 OA Mod for ArmA 2
Date: 02 Dec 10
Filename: ACE_v1.6.0.425.7z
Size: 114.4MB (119,975,106 bytes)
Downloads: 20
Last Download: 34 days ago
More info: http://updater.dev-heaven.net/mods/changelog/a54...
Description:
Changed

* Added CSW dissassemble override, object variable: “ace_sys_crewserved_disableDisassemble”, by Sandiford. closes #15042 [Sickboy]
* Added ace_hasAfterburner object variable to allow mission makers to add afterburner to custom planes. [Sickboy]
* Applied shotShell simulation to Tank Shells, restoring physical recoil and dustwave. Thanks to PvPScene for “RevertedTankWeaponsToShotShellSimulation”. closes #15350 [Sickboy]
* Backwards compatibility classes are now tagged with: ace_bwc = 1;, so they can be filtered in classlists etc. [Sickboy]
* CSW Mortars now have option ‘Fire on Load’, to operate the Mortar like a real mortar (first set elev dir, then just throw in mortars that fire immediately). [Sickboy]
* CSW Mortars now use non-ARTY_ magazines by default. Hopefully fixes issues with aiming using BIS’ artillery computer [VKing]
* Do not magic heal (reset damage) after applying a Bandage. refs #14578 [Sickboy]
* Fire does not do immediate damage, first warning, damage after ~2 seconds. fixes #15379 [Sickboy]
* Healing by medic now possible at medical vehicles/objects. [Sickboy]
* Markers created by Nuclear Weapons System are now also persisted to JIP players. closes #15298 [Sickboy]
* Prevented strange combinations when towing vehicles, refs #14625 [rocko]
* Rucksack item picture moved in front of display name [Xeno]

Fixed

* Able to tow/pull vehicles with crew already in them. refs #15396 [Sickboy]
* BloodDrips when bleeding when wounds system is enabled. [Sickboy]
* CSW not reloadable after first load. fixes #15311 [Sickboy]
* CombatDeaf reset after respawn. [Sickboy]
* Don’t play vehicle radio for disabled vehicles (sys vehicledamage) [Xeno]
* Gear dialog CTDs caused by unnecessary dialog onKeyDown event which could be executed while the dialog is loading (not good), fixes #15348 [Xeno]
* Gear dialog weight calculation [Xeno]
* Gear dialog, jumping / flashy gear pages, fixes #15348 [Xeno]
* IFAK items behaviour [Xeno]
* Interaction Menu still open after respawn. fixes #15378 [Sickboy]
* Magicbox. [Sickboy]
* Mortars cause knockdown when firing. fixes #15375 [Sickboy]
* No CSW Menu on Tripods. fixes #15276 [Sickboy]
* Small chance of sys_aitalk script error [Sickboy]
* Towing for non cars [Sickboy]
* Tunguska SAM guidance issue [VKing]
* Undocumented features of FFAR fix [zGuba]
* Unlimited mortar unloading on BIS mortars with 8 round magazines. [Sickboy]

Added

* Ability to use CBA events triggered when a setting is saved. [Sickboy]
* Ace_sys_arty, by Sandiford. closes #15010 [Sickboy]
* Alternative round tracer models (enable via clientside config). [q1184]
* M576 Buckshot round for M79 [rocko]
* US and TK mortar teams [VKing]

Added

* Alternative round tracer models (enable via clientside config). [q1184]
MD5 Sum: 1bfd099f6c88851ee33b64d57f0279d2
SHA1 Sum: 67cf91bca4a13946b2eda95920840ba9ac8bcb49
   

 

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