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AusGamers Files
Game links:
>> Unreal 2 info page
Summary: Unreal 2 Patch v2001
Date: 25 Mar 03
Filename:
U2_REATIL-031403.EXE
Size: 4,259,004
Downloads: 41644
Last Download: 1 days ago
Description:
Unreal2 2001 Patch - Changes

Crash Fixes

• Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
• Fixed VerifyImport crash (occurred when level changed after game settings modified).
• Fix for IKey assertion (crash) due to “special” keys on some keyboards (e.g. internet enabled keyboards).
• Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
• Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
• Possible fix for DirectMusic-related “GetEventTool” crashes.
• Fixed bug report system sometimes crashing or silently failing due to long URLs.

Performance

• 10% improvement in golem mesh rendering performance.
• Fixed unnecessary particle lighting overhead problem.
• For performance reasons, most carcasses are cleaned up more quickly now.
• For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
• M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
• MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
• M12: fixed particle overhead.
• Added new code/changes to limit overhead due to ragdoll deaths (see “Advanced Tips for Improving Performance” in the readme for details).

Misc Fixes

• Sound fixes. Should reduce occurrences of sound “stuttering” that some people have had due to sound overload / thrashing.
• Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
• M08B: lowered carcasses, blood to floor.
• M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
• Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
• Sunlight fix (flickering in waterfront and potentially other places).
• MM_Waterfront: fall out of world fix.
• M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
• Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
• Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
• Fix for “Joe’s” script breaking in M10_Avalon in some cases.
• Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
• Made key bindings delete button more obvious (click on this to delete key bindings).
• Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
• Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We’re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2\Help.
• Increased crawling spider damage by 3x.
• Fixed rammers not attacking properly.


Misc Changes

• Added carcass cleanup particle effect.
• Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
• M08B: fixed trigger that player could avoid.
• Added 70 and 72 Hz to refresh rates options.
• Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
• Added “mouse over” context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance
MD5 Sum: 6a548d7ee47935d57ff58805e1b86726
SHA1 Sum: ba43973cb27f44491b6671a2615741ab6afcd1e4
 
 
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