We take Blizzard's action-RPG, Diablo 3, for the review spin and dabble in its many changes, and many familiarities, all while taking in its amazing atmosphere. Click here to read our verdict!
We take the tortured Max Payne for one more spin in his latest sequel, as produced by Rockstar Games. Have they saved his soul? Read our review to find out!
Tom Clancy's Ghosts have been saving the future long before Call of Duty got there, and this year sees the release of Ghost Recon: Future Soldier. Read the review!
This week we feature the very polished Bullistic Unleashed from Melbourne-based Millipede who've taken the physics puzzler genre, and bulled it! Click here for more!
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- Fix: "Godmode" exploit
- Fix: droppable HIs in modes besides FT
- Fix: reset server_freezetag to 0 for custom modes (prior to execing)
- Change: server_freezetag is now a serverinfo cvar
Feb 03 - 1.03
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- Fix: turn off showPing in demos
- Fix: #D doesnt work if the player identified in it is in slot #0
- Fix: Names can stay greyed out in a match (non-FT)
- Fix: 0 scores for losing player on spectator views (scorebox)
- Fix: CA Team overlay
- Fix: CA player spec issues
- Fix: CA chat issues
- Fix: CA multiple team point scoring scenarios
- Fix: \callvote mode X mapname when the server is already that gametype
for the mode doesn't change the map.
- Fix: followprev/next just teleports like a respawn
- Fix: no inactivity for coaches/refs
- Fix: (FT) insta-thaw issues in lava/void
- Fix: (FT) Dead players getting thrown to spec if team was speclocked
- Fix: various config handling issues (both internal and custom configs)
- Fix: CTF scores reset if map vote in the middle of a match
- Fix: Various issues with the HUD
- Fix: cf_Scores offset issues
- Fix: Overlay issue with left vertically-aligned weapon list
- Fix: Various issues with nextmap voting
- Fix: follow_powerup option and flag carriers. You should now always be
locked on the current FC even if another PU or Flag is picked up
- Change: Move from 142->125 (com_maxfps)
- Change: disable com_maxfps 0 for inet play
- Change: (FT) team scoring sounds in
- Change: (FT) OSP FT ammo at 50% on extra pickups
- Change: cg_drawPing 1 = white, 2 = color-coded (also changed location)
- Change: Clamp r_fullbright to 0 for internet play
- Add: (FT) dropitems set to 1 for FT modes
- Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add: Add ftv in default server_availmodes
- Add: ch_recordMessage <0|1> : Toggles the display of "Recording" message
while a demo is being recorded. Note: the cvar must be set BEFORE
a recording is started.
- Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- Add: vote_allow_capfps <0|1>: Admin control for capfps callvote
- Add: flag 0x20 (32) on server_customclient (enables no client fps capping)