We take Blizzard's action-RPG, Diablo 3, for the review spin and dabble in its many changes, and many familiarities, all while taking in its amazing atmosphere. Click here to read our verdict!
We take the tortured Max Payne for one more spin in his latest sequel, as produced by Rockstar Games. Have they saved his soul? Read our review to find out!
Tom Clancy's Ghosts have been saving the future long before Call of Duty got there, and this year sees the release of Ghost Recon: Future Soldier. Read the review!
This week we feature the very polished Bullistic Unleashed from Melbourne-based Millipede who've taken the physics puzzler genre, and bulled it! Click here for more!
0.83 - 19 Mar 03
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- Fix: Mouse sensitivity issues with multiview
- Fix: Player view won't snap randomly after coming out of a pause
- Fix: Several internal UI fixups
- Fix: Zoomed with binocs and switching weapons will no longer stop the sway
- Fix: Weapon dropping while scoped with a sniper-rifle issues
- Fix: Leaning/water exploits to get around weapon warmup times (panzer/venom)
- Fix: Grenade explode on touch from dead players (thx Bani!)
- Fix: Team locks follow on team swaps (voted or next round)
- Fix: "zombied" players for slow-loading clients on map change (thx Bani!)
- Fix: RT / respawn message were partially overlapping
- Fix: Invisible flamethrower flames (thx Bani!)
- Fix: Random weirdo player model leans (thx Bani!)
- Fix: Server crashing exploit
- Update: All alternate language UI
- Add: Macintosh build + installer (thanks CannonFodder!)
- Add: Server-side configurable centerview toggle (server_allowCenterview)
- Add: vote_allow_centerview (server-side toggling of centerview voting option)
- Add: callvote centerview - allows toggling the client "centerview" command on/off
Remember, even if the vote for this option is disabled, you can always issue:
\callvote centerview
(with no parameters) to see the current server setting. This applies to ANY
callvote option :p