Extract the dual hidden blades of 15th Century assassin Ezio Auditore in Assassin's Creed II, a game that expands upon the original in every way you'd hoped. Click here for our full review!
The follow-up to Call of Duty 4 does plenty of little things better than its predecessor but is unfortunately marred by one incredibly bad decision. Find out why.
AusGamers understands the economic woes of our time, but don't want you to miss out on great HD home entertainment either. So check out our 'DYI' HD HTPC guide!
Aussies are responsible for more than you might think in worldwide game development, we aim to introduce you to them. Meet Double Fine's Emily Ridgway!
3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD’s can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
“Bayonet jumping” has been disabled.