We recently attended a Darksiders II preview event in San Francisco to see what Vigil Games have in store for the next Horseman of the Apocalypse, Death. Check out our preview!
We recently got a sneak peek at the upcoming new Ghost Recon Future Soldier from Ubisoft. Check out our in-depth preview for a closer look at the action!
Read the AusGamers review to find out if importing Star Wars: The Old Republic is worth the hassle, or if you should wait for the local release to get your Force on!
3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verr�ckt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD�s can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
�Bayonet jumping� has been disabled.