promo!
We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
Pre-order Now!
last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
fade to black
Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!

Summary: Alien Arena 2008 v7.21 for Windows
Date: 02 Feb 09
Filename: alienarena2008-20090109.exe
Size: 200.3MB (209,991,369 bytes)
Downloads: 32
Last Download: 512 days ago
More info: http://icculus.org/alienarena/rpa/
Description:
COR Entertainment, LLC has released version 7.21 of it's open sourced freeware game, Alien Arena 2008!

Version 7.21 features another long list of enhancements, bugfixes, and as always, some new arenas in which to frag in. Some of the new features include new GLSL water shaders, skybox cloud layers, improved particle/event effects, vegetation shaders, improved in-game server interface, and much more.

7.20 - 7.21 changelog

1. Fixed water fragment shaders.
2. Fixed bug with water caustics.
3. Added normalmaps for many textures.
4. Added alphamask support to non-shadered meshes.
5. Fixed bug with draw order of alpha surfaces and shadered surfaces.
6. Rebuilt maps - dm-dynamo2k8, dm-omega2k8, dm-crucible2k8.
7. New Cattle Prod map - cp-ribeye.
8. All level shots now colored.
9. Fixed bug with antilag.
10. Allowed standard vs full compensation with antilag.
11. Skybox cloud shader support added.
12. Added color options to steam effects(spawnflag controlled).
13. Removed unused legacy code in particle system, improved explosions blending.
14. Added vertical scrollbars to menu GUI, used with in-game server browser.
15. Added colored names support in server browser, and allowed servers to output them to query.
16. Greatly improved splash and spark effects.
17. Fixed bug with dynamic particle lighting and GLSL.
18. Added options for clients to change color of disruptor beams.
19. Added vegetation shader system.
20. Bots now get autoassigned teams, helps when rejoining team games when players leave to balance.
21. Added ejecting brass for chaingun.
22. Added sloshing water effect.
23. Added clock option.
24. Menu options for fov, showing fps, and showing clock.
25. Error checking in particle loading, to prevent crashes in cases of missing or damaged particle images.
26. Help section added to Galaxy menu, with useful links.
27. Mouse wheel support in in-game server browser.
28. Improved per-pixel lighting on meshes.
29. Added GLSL water shaders.
30. Stripped out old true reflective water code, impractical for a deathmatch game.
MD5 Sum: 5727470bd0aa8f45dcd0504a0d09d125
SHA1 Sum: d702d14e872b5d97f4e6f9d5535b747d903f50ea
Mirrors: - Games On Net (Internode) (31 clicks)
   

 

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2013 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, hosted by Mammoth VPS.