E3 2009 On AusGamers
E3 2009 On AusGamers
Live by the creed
We took an extensive look at Assassin's Creed 2 at E3 and also interviewed the game's associate producer. Check out our preview, as well our interview in both video and written form.
Aliens vs Predator is Back!
Developers of the original Aliens vs Predator FPS return and things are looking good! Find out more in both our in-depth preview and video interview / written Q&A.
Hands on with Aion!
Thanks to an exclusive closed-doors presentation and the closed-beta access, AusGamers brings you an in-depth look at Aion - one of the hottest new MMORPG's.
Freedom!
If you've got an iPhone and want to get the most out of it, you might want to check out our article on jailbreaking - now showing how to jailbreak a v3.0 firmware iPhone 3G!

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Summary: Universal Combat CE Patch v1.00.08 [Gamers Gate]
Date: 07 Aug 08
Filename: ucce_1.00.08_GG.exe
Size: 23,801,202
Downloads: 8
Last Download: 8 days ago
Information URL: http://www.3000ad.com/site/uc/
Description:
v1.00.08 (08-04-08)

1. Compiled with latest FMODex (4.16.08) audio SDK.

v1.00.08 RC6 (07-03-08)

1. Compiled with latest FMODex (4.16.03) audio SDK.

Multiplayer

1. FIXED: Clients reporting different time of day after docking and launching from starbase To resolve this, time no longer elapses when you dock with or launch from a starbase/starstation
2. FIXED: Issue with airborne (gunships, fighters etc) dynamic objects moving on server

v1.00.08 RC5 (06-28-08)
Multiplayer

1. FIXED: Minor revision which seems to have fixed duplicate dynamic (e.g. vehicles) objects when player interacts with them. NOTE: This has nothing to do with each client having a copy of a dynamic object.

v1.00.08 RC4 (06-27-08)
Multiplayer

1. FIXED: Client no longer starts inside the scripted starbase object
2. FIXED: Problem controlling ground vehicles due to position updates.
3. FIXED: dynamic objects with no previous position information (e.g. objects created by 3DG files or scripted) were not being rendered. This caused the issues with "ghosting" in which the object TTDs were visible but not rendered as well as cases where they appeared below the terrain height.

v1.00.08 RC3 (06-23-08)
Multiplayer

1. All ground units in a scene now have their dynamics and tactical state disabled. This prevents them from moving around, doing target acquisition etc and saves on processing.
2. Restored all player controlled vehicle units to the .3DG scene files
3. Removed test script which had scripted units in it. This turned out to be a bad solution due to clients having own copies of these objects.

v1.00.08 RC2 (06-21-08)

1. Increased player run and walk movement speeds
2. Changed player walk sound to softer version

Multiplayer

1. FIXED: Scripted starbase units now appear in the scene so that you can dock with them. There is a slight caveat with this. See above.

v1.00.08 RC1 (06-20-08)
Multiplayer

1. Removed all player controlled units from .3DG scene files
2. Added [test] scripted player controlled units to PROCON/PROCON SB01. This is a test as an alternative to having them in the .3DG scene file and being handled incorrectly by the server.
MD5 Sum: efdcc81f28c90d74cbe6b1251c9f2398
SHA1 Sum: 85bdd76659b7b6bc1ba5b4374bbd04173e0e266b
 
 



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