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Supernova 2: Spacewar is a sci-fi strategy game featuring a main part mainly based on the macromanagement of your space empire, and a classical turn based wargame part when a fight occurs. You'll have to manage carefully your resources, balancing several aspects like researching new technologies, training better troops, raising the people loyalty in your empire, and building the ultimate fleet to conquer the galaxy!
New version 1.0.3 26th July 2008
added Skirmish Mode, which lets you focus on the wargame part only: all techs are known and you get unlimited resources and money to build your fleet directly on startup
added “Ship Customization” screen where you'll be able to create custom ship blueprints modifying an existing one: each device now require a certain amount of space, but the possible custom combinations are thousands
added the “Statistics Screen” where you can see various interesting statistics about your current game like battles win/lost, total ship killed/lost, and so on
added a real-time turn option during the game macromanagement part, so that time advances automatically without you having to press end turn. You can use + and – keys to change game speed or press “P” key to pause/unpause
increased the floating text speed between each turn to reduce the waiting time
the weapons panel now opens only if you have a target or if you hover the mouse on any of your ships
you now start the game with a random amount of materials and money available to build immediately a small fleet
added some new stronger weapons for the neutral army (Gaussian Weapons line)
in technology screen the weapon devices now also display the ammo available
you'll see the battlefield type displayed on top-right part of the wargame screen now
bugfix – now if you defend your homeworld, you don't lose automatically the game when you come back to the Galaxy Map screen
bugfix - if you don't have enough ships the next button is now disabled in the unit placement phase during the wargame battles