Search for 'ausgamers' in Apple appstore or Click here to go there in iTunes! Please let us know what you think of our first attempt at mobile content.
Full 3.1 change log:
[ADD] - Added mine dropper to bomber gunner. Allows them to lose fighters.
[ADD] - Added a button above the gunship spawn so you can spawn at
your home base at all times
[ADD] - Added Target last attacker control
[ADD] - Added cl_crosshair_inf console commands to customize crosshair
size and color
[ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes
[FIX] - Optimized lighting effect for napalm projectiles
[FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now
[FIX] - Gunships no longer give "Land Here" objective when hangar is locked
[FIX] - Passengers now hear incoming missile warnings
[FIX] - Commands for targeting enemies no longer include missiles
[FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable
spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more
dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280)
to (550,300) [UTF = (500,280)]
[BAL] - Increased gunship gun firing rate