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Summary: |
Strategic Command 2: Weapons and Warfare Patch v1.04 |
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Date: |
04 Jun 08 |
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Filename: |
Weapons_Warfare_Expansion_v104_Patch.exe |
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Size: |
134,314,115 |
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Downloads: |
144 |
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Last Download: |
9 days ago |
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Information URL: |
http://www.battlefront.com/products/sc2/ |
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Description: |
This v1.04 Patch includes a number of user requested changes, bug fixes and editor enhancements as well as better overall game performance by means of a new "Video Acceleration" option accessible via the games Settings panel which should address a problem noticed by some people in certain situations with in-game scroll and unit selection speeds. We have also added a great deal of material to the game manual itself since many players have asked for more details on all the new changes in the expansion.
Strategic Command 2 Weapons and Warfare Expansion v1.04 Patch
Strategic Command 2 Weapons and Warfare Expansion was the first of several planned expansions to the award winning Strategic Command 2 Blitzkrieg game. This expansion incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.
PATCH NOTES:
This patch is all-inclusive, includes all the earlier patch content and will patch any previous Battlefront.com English language version of Strategic Command Weapons and Warfare Expansion from the initial v1.0 to v1.03.
This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare Expansion at this time.
Separate patches for the other language versions will be released in the future.
v1.04 VERSION HISTORY:
GAME ENGINE CHANGES
- Corrected a Network load error for some games converted from E-Mail/Hotseat, resaved all Allied start campaigns via Editor
- Fixed a surprise enemy contact error for Paratroops that sometimes gave them an extra strength point
- Fixed a strategic bomber error that caused some strength point anomalies for defending air units located on the attacked resource
- Fixed a Map dialog error
- Sea weather zone with majority value of 'calm' will be set to calm for the first turn of a campaign, similar setting already in place for land Primary and Secondary weather effects
- Fixed a submarine surprise encounter error
- Fixed a graphical glitch that would cause islands to disappear when stormy seas were present
- Improved AI naval combat calculations, now up to 4X faster under the right circumstances
- Storms and storm effects no longer apply to naval units that are on a coastal or island position at sea where there is a territorial owner of the tile, for example the rules remain unchanged for all open sea tiles
- Improved scroll speed by adjusting how DirectX stores bitmaps to memory with an optional setting for 'Video Acceleration' in the SETTINGS dialog
- Improved scroll speed by adding bitmapped strength values instead of generating them on the fly
EDITOR RELATED CHANGES
- Fixed the following User Manual errata:
- SA armies France, Spain and Sweden value is 2 now mentioned
- Destroyer range attack value is now correctly set to 1
- Motorization cost values are corrected
- Fixed the following campaign errors:
- Polish town properly renamed Przemysl
- Removed extraneous Corps names for Saudi Arabia |
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MD5 Sum: |
7d01d6101fa1f94c985d163845b21600 |
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SHA1 Sum: |
b7a26c46c36730a4cc259aa46dd8bc41362522d3 |
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