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Summary: |
Settlers: Rise of an Empire Patch v1.5 |
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Date: |
27 Mar 08 |
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Filename: |
settlers_6_v15.exe |
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Size: |
168,315,592 |
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Downloads: |
724 |
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Last Download: |
1 hours ago |
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Information URL: |
http://thesettlers.uk.ubi.com/home.php |
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Description: |
Aside from a number of bug fixes, this update includes three new maps and a new vegetarian mode in which players face the additional challenge of playing without consuming any animal products - no fish or sausages for the Settlers
The 1.4 update has been folded into this one so were jumping straight from 1.3 to 1.5.
THE SETTLERS - Rise of an Empire Version History
Version 1.5
Additional Content
Three new single player maps have been added.
Added clan support.
Improvements
Added option to suppress user messages in lobby chat.
Map Editor: Sped up loading of maps.
Map Editor: Several quest system improvements.
Added DisplayScriptErrors Parameter for the game
The mission statistic include a vegetarian rating.
Bug Fixes
Several graphical issues have been fixed.
An online match connection problem related to several network adapters being installed has been removed.
Fixed several issues with the network mode that caused the game to crash.
Losing the network connection during map loading no longer causes the game to hang.
Fixed exploit related to wall gates.
The Map Editor saves user-defined groups.
Importing a new quest library into an existing map no longer deletes all quests.
Several minor fixes to Map Editor, game, UI and installer.
The game should run out of memory less frequently.
Several minor improvements to maps.
All spawn entities (i.e. for Bears) work properly again.
Known Issues
After loading a saved game created prior to version 1.3 the game may crash if numerous saved games exist.
Saved games from versions older than 1.1 cannot be loaded, and saved games from 1.5 cannot be loaded by older versions. We advise you to finish your latest mission before applying the patch.
Saved games from the campaign tutorial mission (Vestholm 1) made with game versions 1.1 and 1.2 will not work properly. We advise you to finish the tutorial before applying the patch.
The game may no longer force online activation if certain third-party programs are installed. You will need to insert the game DVD to play.
Version 1.3
Additional Features
Added online ladder games.
Improvements
Map Editor Do/Undo tool performance improved.
Quest trees in the Map Editor are exportable to GraphViz.
Added support for cliff snapping in the Map Editor.
The Map Editor updates terrain blocking when placing/removing cliffs.
Several quest system improvements.
Bug Fixes Game
Fixed a problem on 7000 series nVidia graphic cards where the game would cause a blue screen under very rare cirumstances.
Game no longer crashes upon entering LAN/online mode if no network connection is available.
Building decals should now always be visible.
Fixed a bug on campaign map 4 (Narfang) where Hakim would not reach the castle and hence the final quest could not be completed.
Bug Fixes Map Editor
A selection problem with certain types of stones & trees has been fixed.
Some fixes for wall gate, map rotation, water level, and brush tools.
Map Editor files are now removed when uninstalling the game.
Fixed bug where entities were invisible yet cast shadows.
Fixed several issues related to Do/Undo.
Added snapping points for harbour wall.
Map sound points are now properly stored.
Fixed some issues related to localization.
Several minor fixes related to tool usability.
Known Issues
After loading a saved game created prior to version 1.3 the game may crash if numerous saved games exist.
Saved games from versions older than 1.1 cannot be loaded, and saved games from 1.2 cannot be loaded by older versions. We advise you to finish your latest mission before applying the patch.
Saved games from the campaign tutorial mission (Vestholm 1) made with game versions 1.1 and 1.2 will not work properly. We advise you to finish the tutorial before applying the patch.
If the network connection is lost while loading a map in LAN/online mode, the game may hang.
Version 1.2
Additional Content
Map Editor has been added.
Improvements
When overwriting savegame (both Quicksave and normal savegames) and saving fails, the old savegame is restored rather than deleted.
Saving a game requires less memory.
Bug Fixes
Fixed updater bug that prevented automatic updates under Vista
Fixed a problem on Challia (map 2) where the knight could get stuck at the fire near the chapel.
A rare freeze when building roads across territory borders has been fixed.
Fix an occasional crash when loading savegames on Rekkyr map.
Fixed a rare file not found error when using 1.3 shaders.
Some other minor bug fixes.
Known Issues
Saved games from versions older than 1.1 cannot be loaded, and saved games from 1.2 cannot be loaded by older versions. We advise you to finish your latest mission before applying the patch.
The Screenshot function is not working with activated FSAA (Full Screen Anti Aliasing).
Clan/Ladder support not active.
In rare circumstances it can happen that soldiers get stuck between gates if they perform an action (capture siege cart) there.
The game might freeze for a few seconds when moving to an area (for example a big city) for the first time.
In some very rare conditions the selection does not work. Workaround: Click with left mouse button, turn the camera.
Map Editor: In some very rare conditions the modification of water vectors can lead to undefined results.
Map Editor: The position of the diagnostic grid is always on surface height.
Map Editor: The quest system is not completely translated.
Map Editor: In terrain editing the height of plateaus can only be picked not entered.
Version 1.1
Improvements
The DVD check is replaced by an online activation when certain third-party programs are installed. If you are asked for a serial number at the start of the game, please enter your CD key and follow the onscreen instructions to activate the game.
The performance for building placement has been improved.
Building walls has been simplified.
The button for time compression is enabled.
Soldiers will automatically fight back if attacked by animals.
Feedback when changing the sound options volume slider is added.
Balancing of city reputation in multiplayer games has been improved.
Bug Fixes
All listboxes can be scrolled to the end.
Texts will be placed correctly in every aspect ratio.
Inconsistency between the sell price and the amount of received gold has been fixed.
Inconsistencies between the trained number of soldiers and the active battalion icon have been fixed.
Audio feedback is delivered when mercenaries are receiving commands.
Minimap symbols of discovered storehouses dont disappear when knight leaves the appropriate territory.
Single- and Multiplayer map previews have been fixed.
Out of memory while saving problem has been fixed.
All settings made in the sound menu are saved properly.
Fixed desync problems in multiplayer games.
In multiplayer games a player will not instantly lose the game if an opponent invades his marketplace using 90 soldiers.
Fixed graphic bugs in minimap after loading.
In multiplayer games its no longer possible that two players connect with the same name.
In Challia the guarded cart will no longer be attacked.
In Geth all freed carts will go back to Geth.
Known Issues
Savegames from previous versions are not compatible with the Patch. Please finish your latest mission before applying the patch. Also it is not possible to load old savegames under Vista via Doubleclick (Rich Save Games).
The Screenshot function is not working with activated FSAA (Full Screen Anti Aliasing).
Clan/Ladder support not active.
In rare circumstances it can happen that soldiers get stuck between gates if they undertake an action (capture siege cart) there.
The game might freeze for a few seconds when moving to an area (for example a big city) for the first time.
In some very rare conditions the selection does not work. Workaround: Click with left mouse button, turn the camera. |
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MD5 Sum: |
4520aa9e74ed5d2155c51fc98900e492 |
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SHA1 Sum: |
8dee6e779869fe03eddd929abdaaae11f1178c2a |
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