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PATHFINDING / NAVIGATION
* Corrected some pathfinding problems that caused units to "go the long way around", especially in areas with tall walls.
* Corrected some "stuck soldier" issues.
* Corrected some issues related to Assault moves, both during and afterward.
* Improved vehicle navigation in dense urban areas (note that vehicles may not enter extremely narrow alleyways between buildings).
* Blown-out ground-floor walls set in the scenario editor are correctly navigable in game.
TURN-BASED REPLAY
* Fixed a crash bug.
* Soldiers and vehicles move/animate more smoothly.
* Soldiers are shown carrying the correct weapon after switching weapons.
* Team ammo displays correctly.
* Smoke columns/clouds are shown immediately upon loading a saved game, and correctly retain their shapes from one turn to the next.