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Summary: Combat Mission: Shock Force Patch v1.0x to v1.04
Date: 04 Oct 07
Filename: CMSF_v104_Paradox_All_Inclusive_Patch.exe
Size: 213,487,207
Downloads: 117
Last Download: 81 days ago
Information URL: http://www.battlefront.com/
Description:
Combat Mission: Shock Force v1.04 Game Patch Details

Warning: Please ensure you are applying the proper patch for your particular game version. There are seperate patches for the Battlefront.com, Gamersgate and Paradox Internactive released versions of Combat Mission: Shock Force. Patches also come as Incremental (which require the game already be patched up to level v1.03) and All Inclusive (which will work on any previous game level).

PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.04. Please finish your in-progress games before applying this patch.

--v1.04 Patch Features--

* CM:SF is multi-processor/multi-core friendly. Workarounds like
"setting affinity" to single-processor are no longer needed.

* Improved frame rate, especially on large maps.

* Improved vehicle pathfinding.

* Various "stuck units" problems fixed.

* Corrected a problem with shots coming through ridgelines.

* Soldiers are much quicker to take up fighting stances and/or open
fire when reaching a movement destination.

* When ordered to stop moving, soldiers halt immediately rather than
look for best positions. This helps them avoid unnecessary casualties.

* Vehicles correctly respond to non-Movement Commands assigned to
Waypoints.

* Area fire versus buildings properly spreads fire versus all
locations on the indicated level.

* Soldiers are more likely to move through breaches blasted in
building walls rather than close by doorways.

* The TacAI is generally more likely to open fire, especially with
heavy grenade launchers. Previously the TacAI tried too hard to
conserve ammunition.

* Troops do a better job facing in the direction implied by the end
of a movement path.

* Troops cannot disembark through walls.

* "Target Light" works properly for infantry.

* Corrected a problem where a vehicle would button up due to incoming
small arms fire, but then become overly reluctant to fire its own
weapons.

* Corrected a problem where troops would not exit a vehicle because
some other troops onboard were considered blocking exits even though
they were not.

* When units are pinned (i.e. they can shoot but will not respond to
movement orders) it is shown in the suppression meter display.

* Corrected some problems where teams within a squad were not
properly coordinated for movement.

* Smoke grenades don't damage vehicles.

* Grenades are used properly (fixed a bug that made the range used
too short).

* Antitank weapons like Javelins are less likely to be used during
area fire (except versus buildings).

* Improved ground textures.

* Distant terrain looks smoother and less "blocky".

* Trenches and roads show up better at longer distances.

* Map elevations are displayed more accurately when viewed from long
distances.

* Brush terrain is drawn out to greater distance.

* Computer player won't hold armored vehicles back so far in the rear.

* Antitank specialist is more likely to be the man who picks up an
antitank weapon (say, when unloading a Javelin from a Stryker).

* Moving vehicles have reduced spotting capability.

* Blown-out building walls don't cause lots of ricochets as if the
wall was still there.

* Fixed a bug that caused problems with splitting squads multiple
times in turn-based games.

* Fixed a bug that sometimes caused a crash during game-save.

* Corrected a problem where multi-unit selecting a shaken/panicked
unit would cause the multi-unit select to be canceled.

* Stryker smoke is now the correct color (white).

* "Game Paused" message is smaller and less obtrusive.
MD5 Sum: e59e3432c77ba62b024138dc34663ec3
SHA1 Sum: 783a2c4540837cc8cf8d7ed265fd3fb9b5716ffa
 
 
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