Leipzig 2008 On AusGamers
Leipzig 2008 On AusGamers
Exclusive!
Promo!
The Roof Is On Fire!
Can Call of Duty: World At War topple Call of Duty 4: Modern Warfare from its first-person shooter perch? We go hands-on to find out...
Play!
Join the ongoing struggle to save Eden in Angels Online! We've got 1000 Newbie Packs for anyone wanting to give this free MMO a try, so grab one and jump in!
Summary: Command and Conquer 3 Patch v1.07
Date: 25 Aug 07
Filename: CNC3_patch107_english.exe
Size: 203,669,504
Downloads: 1210
Last Download: 1 days ago
Information URL: http://www.commandandconquer.com/community/patches/default...
Description:
Version 1.07 Patch Notes - August, 2007

=========================================

This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes.

Mod SDK

· The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.

· A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.

· Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.

Cheats

· Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.

Bug Fixes

· Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self- destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated.

· Fixed errors that caused some players to experience unexpected problems due to copy protection.

Balance Changes

· Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.

· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.

· Cranes for all 3 factions can no longer build defensive structures or superweapons.

· Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Other Changes

· John Freeman and James Geiger credited for Mastering Lab work.

· TransGaming Inc. credited for Macintosh conversion.
MD5 Sum: 7b4f89a27c10c408ef86acc2fbdbab92
SHA1 Sum: f65f316b4498d468217175ff0f2617f843eca8e5
 
 
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2008 AusGamers Pty Ltd. ACN 093 772 242.
Internet services are kindly provided by Soul