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Summary: Q4Max v0.78c Mod for Quake 4
Date: 19 Jun 07
Filename: q4max078c.zip
Size: 17,963,357
Downloads: 59
Last Download: 273 days ago
Information URL: http://www.q4max.com/
Description:
Version 0.78c (18 June 07)

* add: Q4 beta 1.4.2 compatibility - this version of Q4Max does not run on previous versions of Quake 4.

* add: Tickrate is now mode-controlled through the "tickrate" setting. The core default is 60, duel runs at 90.

si_fps is now read only. See the Votes and Modes documentation pages for more info.

* add: Spectators can now see respawn timers for powerups, armor, and the MH. This is enabled serverside via g_allowSpecTimers,

Clients can enable/disable it with hud_showSpecTimers and position it using hud_specTimerPosition.

* add: Initial Battlesuit support. Mappers : in the entity menu, select pickup/powerup/powerup_battlesuit.

* add: NetworkStats command.

On clients, reports in/out rate and incoming PL to the console.
On servers, does this for all connected clients.

* add: _moveDown can be used to cycle views backwards in spectator mode.

* add: cg_drawcrosshairnames 2 : teammate crosshairnames use ui_nick.

* add: "performance" and "eye candy" presets in the profiles menu.

* add: Game Version reported in the Server Info tab of the ingame menu (i.e "Q4Max 0.78c")

* chg: Too many bot things to list, considering they're still unsupported ;)

* chg: Allow teamchat for specs even in non-team gametypes.

* chg: Not showing ui_clan in crosshair names anymore.

* chg: Only beep on player chat/teamchat. This excludes server/game messages and TV chat.

* chg: god, noclip, give commands accessible again. Only useful on listen servers (go mappers).

* chg: Tweaked gladiator rail effect.

* fix: Coach now able to cycle views when team is speclocked.

* fix: Speclocking a team should now force uninvited specs to view something else.

* fix: Hud powerups stuck when switching teams.

* fix: Couldn't select Gladiator rail in the main menu.

Version 0.78b (19 April 07)

* add: Reintroduced the "failed transfer" model with a PM version and quiet footstep sounds.

* add: Capture xml stats from demos with demo_capturestats 1.

* chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a)

* chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks.

* chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc.

* chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template.

* chg: You can press enter to validate a password prompt or a profile save prompt.

* chg: "players" now works for Q4TV on both repeaters and for viewers.

* chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com

* fix: "follow" now works for Q4TV viewers again.

* fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places.

* fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers.

* fix: Players warping to spawn points (no, really).

* fix: Clients connecting during a timeout would crash.

* fix: Changing hud_style reset the timer to the upper left corner.

* fix: Scorebot feed is now reflected through chained repeaters.

* fix: Couldn't switch POVs on Q4TV in some special cases with spectators on the game server.

* fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode)

* fix (RB): Walking on stairs when zoomed looked jittery.

* fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.
MD5 Sum: 1776e481fd39313cbf3d49ba193d447a
SHA1 Sum: f33367a057d873e7153dc5782f5c8db5e193a54b
 
 
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