Extract the dual hidden blades of 15th Century assassin Ezio Auditore in Assassin's Creed II, a game that expands upon the original in every way you'd hoped. Click here for our full review!
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Aussies are responsible for more than you might think in worldwide game development, we aim to introduce you to them. Meet Double Fine's Emily Ridgway!
We've nailed a few rare crashes and added a couple of features that
didn't make it into the 1.0 release.
-added friends highlighting to scoreboard, radar and iff
-added new team specific pain and death sounds
-fixed stats not working if two servers are on the same IP
-fixed door warping
-fixed end of round camera position/angles
-fixed players spawning in each other
-fixed server crash in spawn code
-fixed server crash when players cyber fragged by projectiles
-fixed client crash when spectating someone with smartlocks when round ends
-fixed client crash priming a grenade when round ends
-fixed client crash loading dys_detonate on dx8 computers
-fixed shotgun muzzle flash drawing through walls
-added more effect for basilisk grenade
-fixed several hud textures being blurry at low texture quality
-fixed "Move out" and "Fall back" voicecomms not playing
-increased volume of corp light/medium voicecomms