The epic conclusion to the GTA IV saga ties the stories of Luis, Johnny and Niko together for a thrilling conclusion. Episodes From Liberty City is OUT NOW - click here for the launch trailer!
We've powered through the jungles of Borneo, trekked through Tibet and even swam in ancient, forbidden pools! Check out our review of Drake's latest adventure!
Aussies are responsible for more than you might think in worldwide game development, we aim to introduce you to them. Meet Double Fine's Emily Ridgway!
We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.
If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact.
The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation.
Fixes and updates in 1.3.1:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu