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Summary: Nexuiz v2.2.3 for Windows
Date: 01 Feb 07
Filename: nexuiz-223.zip
Size: 199,639,016
Downloads: 585
Last Download: 3 days ago
Information URL: http://www.alientrap.org/nexuiz/
Description:
Nexuiz Version 2.2.3

Changes from 2.2.2 to 2.2.3

bug fixes:

- fixed rocket eating downer teleporters
- fixed center of crylink for small values of g_balance_crylink_secondary_shots
- autoscreenshot fixed again
- chmap command was not validated for master users; could lead to wrong game cvars in-game
- fix empty player names
- respawn when releasing the fire button to prevent shooting on respawning
- fix many engine crashes on loading invalid data files
- fix negative ping values in server browser or "teamstatus" info
- fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
- on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
- outdated links in Docs fixed
- only shuffle map list once per server start; also, the first map was not always chosen randomly
- missing "is playing now" message for observers starting to play
- sequential map selection used a too small cycle when a map was named twice

new features:

- nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
- cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
- vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
- update notification when the version after 2.2.3 comes out
- a new hidden mutator our old stagers will recognise ;)
- respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
- new cvar sv_random_seed for reproducable server benchmarks
- in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
- better configurable gloss
- fake stencil shadows via r_shadows
- sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
- net_banlist cvar to contain a list of banned IPs
- "tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
- new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom


Nexuiz Version 2.2.2

Changes from 2.2.1 to 2.2.2:

bug fixes:

- fixed graphics corruption on graphics cards with more than 16 texture units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA engineers that tracked down the problem and provided hints to solve this issue.
- no more disappearing flags in CTF
- doors can now be crushers ("spawnflags" "4")
- campaign LMS level wasn't winnable - fixed
- division by zero in bot code fixed (caused some annoying console spam when developer was set, no further problems)
- fixed reading of .cfg files in DOS format (CRLF and no newline at end)
- fixed sv_maxrate (didn't do anything at all before)

new features:

- cvar quit_when_empty: when 1, the server will quit once it is empty and the time limit is reached
- cvar spawn_debug 2: checks for duplicated items, and throws an error if any are found
- version info: if a client connects and has another Nexuiz version than the server, he will get notified about the version number of the server
- server ping info is now colored for to indicate fast, medium, slow response times
- added support for textures with non-power-of-two sizes, fixes some blurry images
- new snd_reload command to reload all sounds
- new cvar sv_adminnick that is used instead of the host name in chat from the server console


Nexuiz Version 2.2.1

This new version brings new weapon models and item models, new HUD graphics, support for multiple campaigns, and a number of bugfixes.

Changes from 2.1 to 2.2.1:

Visuals:
- new Nexus skin - the old one had too much red and was confusing in team matches
- back to original Carni model (2.1's was badly centered when walking and became harder to hit)
- two new crosshairs, added crosshair alpha setting to menu
- new shotgun model
- new MG model
- new armor/health models and HUD (thanks to tZork and Morphed)
- cells now stand on the floor instead of floating in the air for consistency
- MG muzzle flash now attached th the player, won't lag behind him
- CTF flag now attached to the player, won't lag behind him
- scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
- tChr's grenade bounce sounds
- two new crosshair images

Features for players:
- support for multiple campaigns
- con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
- replaced single-image + wav video capture by AVI video capture
- Nex settings for minstagib and regular gameplay now have separate cvars
- FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
- event log now contains chat bubble status to log typekills
- separate chat area; voting also appears there for better visibility
- new chat macro %p - player you last pointed at (that is, whose name was shown)
- auto team selection now chooses the lowest scoring team in case of equal player counts
- the server's map list can be shown using "cmd maplist"
- added support for external server browser bot detection (ping = 0 for bots only)

Features for servers:
- g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
- g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
- map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow

Features for mappers:
- ammo/armor pickup amount can now be overridden my mappers
- multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
- added support for Q3 CTF entities
- new entities: func_rain, func_snow
- support for animmap shaders

Changes:
- default download speed increased because of large map downloads
- increased Nex reload time for more even weapon balance, also reduced damage slightly

Bugfixes:
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from appearing in red)
- increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some maps
- removed annoying debug print in LMS
- fixed LMS
- increased version at top of this file
MD5 Sum: 953fda1555fc1f9ca040bdbb797eb0fd
SHA1 Sum: 39d1b675040eb08cfddfb2e3acfbc67a6c55baea
 
 



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