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Falcon 4.0: Allied Force by Lead Pursuit - retail v1.0.9 full patch
v1.0.9 changes:
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ARTIFICIAL INTELLIGENCE
- Gave player a little more time to clear the runway after landing.
- Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore.
- Section takeoffs reenabled.
- ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction.
AVIONICS / WEAPONS
- Fix an issue with Ramp Start / Idle detent not working correctly in specific cases.
CAMPAIGN
- Correct team names for news messages in Balkans theaters.
COCKPIT
- Fix the RWR large font bug.
- Display correct AOA bracket
- Correct HUD scaling in narrow resolutions (1280x1024)
- Fix the "R" for Alt Radar position on HUD.
MULTIPLAYER
- Fix for "Ace Factor" not being updated in dogfights human vs. human.
- No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now.
- Fix AI bombing runways not causing hits when the host is in the UI.
- Set maximum dogfight range to 75 nm.
USER INTERFACE
- No more sound playing while importing ACMI files.
- Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B).
STABILITY
- Fix CTD when joining a TE with longer callsigns.