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- Antilag was tweaked.
- exec command now works even if you don't specify the .cfg extension.
- Serverside duel demos now have player names in the filename.
- Option to enable automatic team locking was removed.
- Clients can now set slower than default packet sending interval.
- Items that have targetname set are not visible anymore.
Bugfixes:
- Sometimes players got stuck right after connecting to the server.
- Items dropped while in countdown weren't removed.
- demoavi command had few issues.
- timescale variable didn't work properly.
- Doors couldn't be opened by shooting them.
- Server download of files with spaces in the filename didn't work.
- Maps without VIS acted strangely.
- exec command crashed if there was an character in the filename.
- Callvote unlock misbehaved.
- Race mode emptied the inventory when passing the startline, instead of giving default items.
- Sometimes console was spammed with "MAX POLYS reached" messages.
- Automatic blade attack didn't do extra damage with Quad.
- You sometimes floated out of the map, when in end match scoreboard.
- cointoss command's help message had a typo.
- demojump and demopause commands didn't give error messages when not playing a demo.
- Announcer could be stuck in a loop repeating fight sound, when there were no longer enough players left after the countdown was finished.
- Canceling a map download and then reconnecting right away didn't continue the download.
- When you gibbed a teammates body, the team hitsound was played.
- wctf1 flag reset time is back to 8 again
- It wasn't possible to download server side demos, when cl_downloads variable was set to 0.
- Spawnpoint's targets were never triggered.
- Damage blend and pickup flash were shown in third person mode.
- There was sometimes an ugly sound loop while loading the map.
- If the server changed map while client was downloading, the client got stuck to the loading screen.
- Flood protection could sometimes be triggered without flooding and/or stuck on until map restart.
- Scoreboard sometimes stopped updating.
- After connecting to a server you could see "entered the game" messages multiple times.
- Players could receive damage from the environment even in timeout.
- If a bot was removed to make room for a connecting player, it wouldn't join
back after the player left.