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Game links:
- Nexuiz info page

Summary: Nexuiz v2.1
Date: 10 Sep 06
Filename: nexuiz-21.zip
Size: 198,728,869
Downloads: 113
Last Download: 85 days ago
Information URL: http://www.alientrap.org/nexuiz/index.php
Description:
Nexuiz has been in development for close to 5 years by a team of amateur developers lead by Lee Vermeulen. It is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each.

Changes from 2.0 to 2.1:
FIXED: "did yoda show you" message when hitting dead bodies
FEATURE: "teamstatus" shows a teamplay scoreboard on the server console
FEATURE: CTF flag status icons
FIXED: antilag could cause misses that would have been hits without antilag on
FEATURE: say_team appears as centerprint message to improve team communication
FEATURE: sound parameters are done in engine
FIXED: crashes after map download, missing music or skybox after map download
FEATURE: display player names when they are on the crosshair, and health of team members
FIXED: runaway loop when g_maplist_position too large
FEATURE: trigger_push.height (see http://t.div0.ccc-offenbach.org/jumppads.pdf or the example map necchesu)
FIXED: three textures from another game sneaked in
FIXED: jumppad sounds sometimes playing more than once
FIXED: in teamplay, team scores could get lost when changing team or spectating
FIXED: campaign also accepted draw games as "win"
FIXED: sometimes, two weapons getting thrown on death
FIXED: misleading text in the maplist menu
FEATURE: spectating speed made faster
FIXED: bots targeting themselves
FEATURE: showinfo key shows timelimit/fraglimit
FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players
FIXED: no picmip on lift button on warfare
FIXED: maximum shooting distance was too small
FEATURE: func_button.health == -1 means that the button has to be hit with any weapon - even damageless ones work (Minstagib laser)
FIXED: laser target staying there when someone disconnects; bug with Uzi weapon switch
FIXED: seethroughs on runningman*
FIXED: no more revenge from the grave (detonating rockets in-air when dead)
FIXED: hitsounds being played for corpses
FIXED: domination weirdness (dompoint only getting taken when LEAVING it)
FIXED: multiple weapon balancing/timing issues
FIXED: menu unsetting m_pitch, causing x-only aiming
FEATURE: gotomap: like chmap, but shows scores first. In a vote, chmap gets routed to gotomap.
FIXED: weapon stay bugs
FIXED: exit_cfg not being executed
IMPROVED: spawnpoint selection for arena
FIXED: docs/mapping.txt
IMPROVED: nexuiz-linux.sh got replaced by two scripts, one for SDL and one for GLX
FIXED: bluesky missing in default maplist
FIXED: misleading map download documentation
FIXED: overcaulk on aggressor
IMPROVED: damage through floor enabled again due to popular request
FIXED: chat bubbles not being displayed sometimes
FIXED: sv_autoscreenshot
FIXED: some engine crashes and minor bugs
FEATURE: improved scoreboard with ping display
FEATURE: "cd loop filename" plays sound/cdtracks/filename.ogg as background music track
FEATURE: dedicated server console shows colors in ANSI enabled terminals, or strips color codes on Windows (sys_colortranslation)
FEATURE: g_balance_nex_respawntime_modifier can be set to a factor for the Nex respawn time
FEATURE: teamplay 4 mode with controls g_mirrordamage, g_friendlyfire (both are factors applied friendly fire, mirror damage is dealt to the attacker, friendly fire to the target)
FIXED: The Carni player model was not on the same place as the hitbox. Old bug; has been there since before 1.0
MD5 Sum: b614b2e8e9de82085cfe3175a3d26562
SHA1 Sum: 08045abd5417293928f10340c88f34e0d9993e06
 
 
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