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Summary: Megaman X Speed Run
Date: 09 Dec 05
Filename: MegaManX_SS_3610.avi
Size: 167,454,720
Downloads: 34
Last Download: 12 days ago
Information URL: http://speeddemosarchive.com/mmx.html#low
Description:
Single-segment low% 0:36:10 by Mike Uyama.

File details: 62 MB / 160 MB / 1.25 GB size (low / normal / high quality), requires DivX codec. (Or buy it on DVD) Thanks to Nate for transferring from VHS.

Author's comments:
I know this run still has a lot of mistakes in it, but I decided to release it because it still looks good. I will probably do another run sometime, but I decided to take a break because:

1) I'm getting a little sick of running just X games
2) Boss randomness can be very frustrating time-wise.

Intro stage:
If you have seen my 100% run, you might notice I don't jump on the bees. I did this run before my 100% and I didn't think about jumping on the bees this run. Other than that, everything goes smoothly except for catching an uneccessary hit towards the end.

Chill Penguin stage:
I have trouble with one of the wheels while climbing up,and I take a lot of damage towards the end. This stage is definitely not a highlight of my run.
Boss: I have to put up with a lot of sliding on Penguin's part, making uneccessary time, but other than that nothing wrong.

Storm Eagle stage:
I dash through this stage, only messing up a tiny bit on the platforms.
Boss: I get very lucky here and Storm Eagle does not even dive once (saving me a lot of time and stress).

Flame Mammoth stage:
Nothing goes wrong here, I don't even take a hit.
Boss: I screw up a bit on spacing my tornados, but that probably only costs me a second.

Spark Mandrill stage:
Easily one of the worst stages in this run. The miniboss not only traps me before I can react, I also fail to shoot a tornado in a prime opportunity. I then proceed to get hit constantly throughout the stage.
Boss: Not much to say here, he dies nice and fast.

Armored Armadillo stage:
Nice and smooth run, I take no damage.
Boss: Um, he dies? Again, not a whole lot to say here.

Launch Octopus stage:
Done better than my last run, partially due to jumping over the enemies at the start. I get hit three times, but two out of the three hits I take don't have any effect on my time.
Boss: I know it always looks sloppy, but I get the job done.

Boomer Kuwanger stage:
I do so well that I even manage to dodge the lasers. I make a mistake or two, but I take no damage.
Boss: Overall good, I do get hit once, but it barely slows down the fight.

Sting Chameleon stage:
Pretty smooth overall, I do get hit twice in the tunnel but it's so random that getting hit is almost inevitable.
Boss: Somehow, I miss one of my boomerangs, which almost never happens. Fortunately, Chameleon doesn't go into camouflage so I don't lose much time.

First Sigma stage:
One of my better runs through here, I only get hit once throughout the entire stage and I pull off the Vile-Zero dialog skip (only partially though).
Vile: Owned, remember I position myself slightly to the right so I can hit him off screen.
Boomer Kuwanger: Also gets owned.
Bospider: Other than hesitating on one of my charged shots, I perform very well.

2nd Sigma stage:
Except for Storm eagle I do just fine.
Chill Penguin: Annoying because of the frequency he slides, making him more of a nuisance than a challenge.
Storm Eagle: I do just fine until he starts diving. I really don't know why I messed up badly.
Rangda Bangda: Not much trouble, I do get hit, but my accuracy is mostly on target.

3rd Sigma stage:
Armored Armadillo, Sting Chameleon, and Spark Mandrill: They all die nice and fast. In between I get eaten by one of the fish, hurting my pride more than my time.
Launch Octopus: I actually manage to make this battle look clean like I'm actually dodging attacks, huzzah!
Flame Mammoth: dies.
D-rex: I kill him faster than I usually do, and getting hit just allowed me to hit him some more.

Final stage:
Sorry, I get hit once by Velguader and it was a really stupid mistake too.
Velguader: Nothing wrong with how fast the battle goes, but when trying to dodge his energy spheres attack, I try dodging in between the spheres rather than going for the wide, safe space in front of him. As a result, I get hit.
Human Sigma: Charging up the sparks can be done more optimally, but other than that this battle goes by quickly.
Final Sigma: Done even better than last time, I not only manage to evade all his attacks, I stay on the platform the whole time.
MD5 Sum: 5aca4ad04db18e7d959a7fb807e336c5
SHA1 Sum: 47b768ee63c21ffea20deaf814068931b4222b8b
 
 
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