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Game links:
- Half-Life 2 info page

Summary: Dm_vineyard Map for Half-Life 2 DM
Date: 11 Oct 05
Filename: dm_vineyard.rar
Size: 3,747,640
Downloads: 45
Last Download: 54 days ago
Information URL: http://www.gamearena.com.au/messageboards/halflife/thread....
Description:
dm_vineyard Sunday, 9th of October, 2005

============================================================
Overview:
dm_vineyard takes place in an underground rail station in a
city not unlike City 17. The action is centred around the
two platforms, the concourse beneath, and the associated
maintenance areas.
A train waits patiently on platform 2, which is a perfect
place to hide if you're so inclined. The doors can be locked
from either of the control cabins, which forms a "map within
a map", sealed from the others. There are other ways of
breaching the train, however.
Additional ammuntion and items are hidden in places. Don't
forget to check in piles of rubbish, or high above your
head. It could make the difference between life or death.

============================================================
Map Information:

Title: Vineyard Station
Spawn points: 24
Custom content: Yes, BSPZipped.
Build time: Several months, on and off.
Compile time: ~20 minutes.

============================================================
About the author:

Author: Daniel "Raminator" Junek
email: raminator.1986@gmail.com
MSN: raminator_public@hotmail.com
URL: The Hl2World mapping forums.

============================================================
Known bugs/issues:

No severe ones.
- You may experience framerate drops while
looking over the entire map, from one end of the platform
to the other. I've compensated for this as much as I can,
and in general, the average framerates are pretty good for
such a large area.
- Trying to jam the blue train with physics objects (chairs,
desks, crates, etc. has on occasion caused problems. Try
not to do it.

============================================================
Technical information:

Solids: 2384
Faces: 14234
PointEntities: 1754
SolidEntities: 115
Unique textures: 57
Texture memory: 28790784bytes (28.12MB)

============================================================
Thanks to:

Hipshot, Massive, msleeper, WaLLy3K and the entire HL2World
mapping community.

All works ©2005 by Raminator. Please distribute this .txt
with the .bsp when mirroring the file.
MD5 Sum: 75ef6a353a7afb2fee6df5e51728f53c
SHA1 Sum: 81045728eedb5eb34b7d470a3a174fc0b96c24ce
 
 
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