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Features
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Gameplay with goals is now fully functional
- lives system
- NPC entity
- fixup of Game Triggers
- improved entity mastering
- goal scoring system improved with round system
- goalmaps added
New Media/Content
- new manual
- new splashscreen
- movie intro added
AHL Fastdownloads server added for downloading custom content at lightning speed
Dynamic lighting added (shooting lights up the surrounding area)
New bots configurations added
Command: killallbots added - This will gib any bots left alive
Command: sv_botgrudge added - When set to 1 bots will punish teamkills
env_model: Mappers can now add animated entities to their maps
Example mapcycles for different gamemodes added
Example Configurations reworked
Super Volcanos mode added
Tweaks / Bugfixes
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Fixed player model selection pics in UI
All maps now have proper .res, .loc, and .mat files
Akimbo colts are now compatible with V1 weapon models
Optimized headshot detection code
Reduced size of head hitbox
Dive bumping is back
Greater chance of disarming with kungfu
You can now use a turret or machinegun while holding a knife
Bots are now chosen at random
When a team has only 1 subteam you automatically join this team
Changed some of the file structure
- bot waypoints now with maps
- model VGUI images now with models
Multiplayer scoreboard behaviour when joining fixed
All bot info files are now lowercase so they work on linux
Updated FGD file
Incorporated features from the latest metamod SDK release
Akimbo Colts animation issues fixed
Linux server code - now compatible with metamod again!
Known bugs (major)
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Creating your own game (listenserver) and playing on it will fuxor the prediction:
You will shoot multiple bullets for each shot and accuracy isn't right. This bug
was already present in previous versions of AHL.