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General Changes
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* mods done to fresh 1.02 patched files
* Bot difficulty up from .5 to .8
* 30 bots up to 32 bots per map, any higher causes CTD's on testing.
Fushe Pass
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* MEC vs CHINA
* 6 Control points added from std 16 player map
* some CP's can bombard others, this can be evil ;)
* Fighter & attack choppers feature in this game
* Extra two artillery added to both sides
* This ONLY works on single player! I can't isolate the coop bug in the original EA map.
Strike_at_karkand
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* only jeeps on this one, no armour.
* Blackhawk still features for US .
* two control points moved
* one control point added
* action no longer just at at city square at long last.
Dalian Plant
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* MEC invades CHINA
* AT Added to top of construction site. Commanding view of north of map
* Commander assets moved to North Docks and Power Plant.
* AT added to cover Chinese commander assets.
* AA added to south docks
* Warehouse CP moved to inside warehouse
* AT added to warehouse CP
* spawn take time on Chinese & MEC primary bases increased to 60 seconds.
* Removed CWIZ from carrier
* Extra two artillery added to both sides
Zatar Wetlands
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* MEC & CHINA vs US
* MEC/Chinese air units, ground units and soldiers operate under the Chinese flag.
* AA vehicle added to each northern CP
* Third AT added to south CP
* Transport choppers at MEC/China airbase replaced by attack chopper
* Double spawn added to US Fighter at airfield..
* 2 x AT positions added to Central CP having commanding views over northern CP's
Songhua_Stalemate
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* Almost all fog removed
* AT unit added to west approach on top left control point
* transport helo's and attack helo's added
* Static CP's added to both sides of map.
* This seems a far more interesting map now.
Sharqi Peninsula
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* MEC vs CHINA
* Take times of primary CP's increased by ten seconds.
* Apart from above, map is the same as V2
(note to Trog) I'll leave the official announcement to you on QGL. When I see it I'll place AUSGAMERS to the top of the download list on my web page.