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Including updated GameArena COD:UO Ladder settings.
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3.1 Changes
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1) Fixed TDM bug with TK and suicides not counting against the team.
2) Fixed TDM issue where the map was not resetting before the first round started.
3) Auto-Demo gone for good (or until GWI patches their bug). Too many people still having problems with it. SCRIM modes gone too, no longer need for them.
4) DOM Gametype Scoring Mod integrated to be fully supported by PAM UO. Needs testing.
5) Fixed a bug where someone can start the 2nd half in S&D with a 'dead' status icon.
6) Fixed TDM issue where deaths were being counted on the player's score while a match is not live.
7) Fixed a S&D issue in PUB mode where player's could score before the first round started and keep the score.
8) Added PUB support for the DM gametype. Wepaon limits, message center, tank limits, etc now work for DM.
9) Added partial support for BAS & HQ gametype. Match modes now have ready-up periods and rule files which automatically setup the cvars on the server for that league/ladder. Also included are weapon limits, tank limits, and PUB mode support for the message center, server admin tools, etc.
10) Re-worked Weapon Limit script for better optimization.
11) Changed the Weapon Limits script such that weapon limit cvars set to 0 or 99 will DISABLE the wepaon limit checks altogether.
12) IMPORTANT NOTICE! CVAR CHANGES!!! Combined Axis/Allied Weapon Limit Cvars into one cvar. For example, sv_alliedSniperLimit and sv_axisSniperLimit have been combined to just sv_SniperLimit. Same is true for ALL weapon limit cvars.
13) Integrated HLC RCON V5.2. its use is COMPLETELY OPTIONAL.
14) Prevent maps from rotating after they end in all match modes.
15) IMPORTANT NOTICE! CVAR CHANGES!!! To make multi-gametype rotations work together better, I have renamed the following cvars to make them gametype specific:
scr_half_time
scr_half_round
scr_half_score
scr_end_round
scr_end_score
scr_end_half2score
scr_count_draws
These are all now scr_{gametype}_{variable}. For example, scr_half_round for S&D is now scr_sd_half_round.
16) Fixed the CTF persistant scoreboard so it is READABLE! lol.
17) Added Halftime spammage for TWL modes.