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Summary: Sacred Patch v1.8.26 English (AUSTRALIAN)
Date: 02 Dec 04
Filename: sacred_ena_1.8.2.6_full.exe
Size: 133,709,328
Downloads: 2836
Last Download: 10 hours ago
Information URL: http://eng.sacred-game.com/index.php
Description:
Changes in Sacred 1.8.26 Fixlist

Fixlist for 1.8.26
Gameplay and Single player

* Fixed: Chance of getting a set-item too low
* Fixed: Weak items as Quest award
* Fixed: Problems with the strength of quest givers
* Fixed: In higher difficulty levels, hidden items too strong
* Fixed: Quests with lvl 1 bosses
* Fixed: Disarming bonus too strong
* Fixed: Life leech not working properly on last hit
* Fixed: Some rewards and chest items too weak
* Fixed: Unique items were not created as normal items (like Swords etc.)
* Fixed: Tooltip displaying bonus damage did not work correctly
* Fixed: Health potion exploit could cause instabilities
* Fixed: Survival Bonus reset near Mystdale Castle
* Fixed: Pain only caused damage up to the current life energy
* Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
* Fixed: Improved calculations for 2 quest items (now better rare items)
* Fixed: Imbalance caused by certain set items
* Fixed: A problem which could cause crashes when overwriting a savegame
* Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
* Fixed: Instant death by Ice Elf moves in higher levels
* Fixed: Set-Items increased stats too high when being smithed
* Fixed: Instant death by Skeleton Mages through their life leech
* Fixed: Foes killed by Pets would either drop no items or not enough
* Fixed: Wolves with torches
* Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
* Fixed: When riding a horse the char would suddenly ride backwards after teleporting
* Fixed: Ice Elf quest: The guard of the priestess now generated only once
* Fixed: Dream netting of the gods set had last bonus missing
* Fixed: Combo-Exploit of the Wood Elf
* Fixed: 255 to 0 skill reset
* Fixed: Quest NPCs not teleporting away correctly
* Changed: Minimal drop stats for Dragons and Daemon
* Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
* Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
* Changed: Fog of War now reveals mini-map when also using special skills.
* Changed: Mini-Map now reveals when starting on the island or teleporting
* Changed: Arena battle near Gloomoor now limited to 10 fights
* Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
* Changed: Trade skill now more noticeably improves the offers from a trader

Multiplayer and ClosedNET

* Fixed: Quest portals visible for all now
* Fixed: LAN Coop: Daemon Horn now visible for all
* Fixed: LAN Coop: Final battle souls now visible for all and usable for all
* Fixed: Sporadic freeze when shutting game down
* Fixed: char files becoming too big
* Fixed: Possible error when logging out of game/saving
* Fixed: Changing bonus stats when reloading a saved character
* Fixed: Gameserver crash caused by too many simultaneous logins
* Fixed: CLOSED NET: Cheat protection could change item stats
* Fixed: Problems when Hirelings lose their host or when a host leaves the game
* Fixed: Some spells were not visible for all players
* Fixed: After a kick, sometimes a new game or single player was not possible without a restart
* Fixed: Teleport effect sometimes displayed incorrectly
* Fixed: Crash when entering the tower on the start island
* Fixed: Crash caused when loading a character already running at the time the game was saved
* Fixed: Crash in the lobby caused by \cfff…
* Fixed: Colours now displayed correctly in the lobby
* Fixed: Skulls had their stats changed through Cheat protection when logging off
* Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com)
* Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
* Fixed: Picking up a certain item could cause the char to teleport elsewhere
* Fixed: Fixed a random teleport of the char when opening the export screen in-game
* Fixed: Crash caused by chars with // in their name
* Fixed: /w command now only requires account name
* Fixed: Hardcore Flag now works correctly in LAN and Open NET
* Fixed: Common problems causing lags and crashes
* Fixed: Forest God Quest: Portal remains open, other party members can enter it
* Fixed: EXP exploit new Gloomoor Arena in Niobium
* Fixed: Only Dragon fire visible on the client can now cause damage
* Fixed: Continuous Earthquake and Lightning effects
* Fixed: EXP gain sometimes not correct when pets kill a foe
* Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
* Changed: Client performance improved
* Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
* Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
* Changed: \s whispering now only works ingame, no longer in the lobby
* Changed: Various improvements to how the map is discovered during gameplay
* Changed: Optimized CPU usage for Client and Server
* Changed: Optimized messages for distributed EXP
* Changed: Gameserver optimized against using too much memory causing lag peaks
* Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
* Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
* Changed: Memory usage for Gameserver and Client optimized

Characters

* Fixed: Vamp Bloodkiss missing animation
* Changed: Dark Elf Reflection spells now work on party members
* Changed: Mage: Stormspell damage now calculated independently of paralysis effect

Item Loss

* Changed: Characters that equip themselves with faulty items will now be kicked from the server
* Changed: General overhaul in Multiplayer to minimize Item loss

General

* Fixed: Logbook errors for Forest God and Ice Elf quests
* Fixed: Stormspell no longer pushes back “large” foes
* Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
* Fixed: Possible crash caused when certain characters die through quest script procedures
* Fixed: Statistic error showing last Foe
* Fixed: No EXP from larger creatures in higher difficult levels
* Fixed: Possible crash when loading startscreen
* Fixed: Error caused by Seraphim Energy bolts
* Fixed: Missing triggers when opening doors
* Fixed: JPG screenshots now created when playing fullscreen
* Fixed: Vidobj file no longer created when creating a screenshot
* Fixed: MP problem when saving a seraphim with an active BeeEffGee
* Fixed: Several errors caused when loading a savegame
* Fixed: AI problems when NPCs change state
* Fixed: Import of SP chars now causes a reset of previously owned quest items
* Fixed: Rare crash caused when fighting in a Castle
* Fixed: Inconsistency in Shareefas Dialog selection
* Fixed: Trigger on the Seraphim Cloister could be circumvented
* Fixed: Possible freeze near Giant Spiders
* Fixed: QuestNPC could disappear under certain conditions
* Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
* Changed: Daemon now appears after the first attack on the Horn
* Changed: Internal calculations for the “Heart of Ancaria”
* Changed: New log file created for EXP exchange
* Changed: FPS display size decreased
* Changed: Max EXP now around 2 Billion EXP, Max level still 206
* Changed: Quality of Rings and Amulets should now be improved
MD5 Sum: ec370414ff71576cf268918fa8db30d9
SHA1 Sum: 7ccdbb98a1e589a88b29ce5368efa4b4196122dc
 
 
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