We had a chance to visit Treyarch in LA recently and caught an in-depth glimpse at Call of Duty: Black Ops II to preview, as well as had a chance to speak with Treyarch's Mark Lamia! Check it!
We take the tortured Max Payne for one more spin in his latest sequel, as produced by Rockstar Games. Have they saved his soul? Read our review to find out!
This week we feature the very polished Bullistic Unleashed from Melbourne-based Millipede who've taken the physics puzzler genre, and bulled it! Click here for more!
New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.