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Seven Promising Upcoming Action RPGs That Aren't Diablo 3
Post by Dan @ 07:18pm 14/05/12 | Comments
All eyes might be on Blizzard's blockbuster Diablo III right now, but the action RPG genre still has plenty of room for newcomers. Here are seven upcoming ARPGs that we think all show some real promise. Torchlight IIDeveloper: Runic Games (Seattle) Publisher: Perfect World Entertainment Platform: PC (possibly Xbox 360 later) Players: At least 4 co-op (max unknown) Release Date: Winter 2012 (US Summer) Website: http://www.torchlight2game.com The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you once more into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! ![]() Stand-out Features:
Our Thoughts: It’s Torchlight with multiplayer, how could it go wrong? There are more developers from the original Diablo and Diablo II working at Runic than there are on Blizzard’s Diablo III team. We know from the original that Torchlight’s gorgeous animated style sets it apart from the crowd visually and it’s loot system and there’s little doubt that T2’s general mechanics will once again be right there at the forefront of the genre. Torchlight 2 "Berserker Frenzy" Trailer Grim DawnDeveloper: Crate Entertainment (Boston) Publisher: Self-funded and published Platform: PC Players: At least 2 co-op (max unknown) Release Date: TBA (Alpha expected in 2012) Website: http://www.grimdawn.com Grim Dawn is an action role-playing game being created with the tools and technology used to build Titan Quest by a few veteran developers from Iron Lore, including Arthur Bruno, the lead gameplay designer on Titan Quest. ![]() Stand-out Features:
Our Thoughts: Like Torchlight, Grim Dawn has a good pedigree. Not only does the Crate team include Titan Quest developers and the experience that comes with that, but they’re building on the same tech, making this a potential TQ successor in everything but name. Crate Entertainment’s successful Kickstarter initiative has afforded them the ability to remain self-published and offer the game for sale DRM-free. This is indie gaming supercharged. Grim Dawn "Occultist Class" Trailer R.A.W. - Realms of Ancient WarDeveloper: Wizarbox (France) Publisher: Focus Home Entertainment Platform: PC, Xbox 360, PlayStation 3 Players: 2 co-op Release Date: 2012 Website: http://raw-thegame.com This heroic-fantasy hack‘n’slash (action/role-playing game) takes you on a continent ravaged by a war that raged ten years earlier. The four Kingdoms of Men, Elves and Dwarves lay in ruins, preyed on by raiders and looters. In this chaos, a new, unknown threat is looming... To discover its true nature, the kingdoms sent detachments to investigate, a dangerous mission from which no one returned. But what about you? You, who were in the wrong place at the wrong time... ![]() Stand-out Features:
Our Thoughts: The class archetypes are a little generic and the title is annoying (a name and it’s initialism, c’mon), but of all the games in this list, RAW is the only one 100% committed to coming to consoles, and that has to count for something. The over-the-top zerg-rush like swarms of enemies and the intriguing “incarnation” mechanic that allows players to take control of monsters could well be enough to make this one worthwhile. R.A.W. - Realms of Ancient War "The Wizard" Traile Path of ExileDeveloper: Grinding Gear Games (New Zealand) Publisher: Self-published (free-to-play) Platform: PC (potentially Mac post-release) Players: many in hub areas, max of 4-8 co-op and possibly more in PvP areas. Release Date: TBA Website: http://www.pathofexile.com As an indie game developed by a team of hardcore action RPG fans, Path of Exile has several unique takes on the genre. It features a unique skill gem system, a huge passive skill tree, extensive character customisation and PvP combat in a persistent online world. The game is free to play, but does not feature ‘pay-to-win’ microtransactions. ![]() Stand-out Features:
Our Thoughts: We know that as Australians we have a patriotic obligation to rip on New Zealanders at every opportunity we get, but in the world of videogames we’ve spent far too long together in the same geographically remote trench to be able to maintain that grudge. While numerous studios this side of the Pacific have closed their doors, the team at Aukland’s Grinding Gear games are managing to create a full-featured ARPG that can stand up there with the best of them, and then some. It won’t be finished for a while yet, but having spent some time with the beta, we’re already incredibly impressed with what they’ve accomplished. Path of Exile’s freefrom skill system is a fresh direction and the intended free-to-play-not-pay-to-win model seems incredibly appropriate. Definitely another one to look out for. Path of Exile "Templar" Gameplay Trailer DungeonlandDeveloper: Critical Studio (Brazil) Publisher: Paradox Platform: PC, Mac Players: 3 co-operative + 1 dungeon master Release Date: Q4 2012 Website: http://www.paradoxplaza.com/games/dungeonland Dungeonland is a cooperative action game where players take control of a group of adventurers in their visit to a crazy and dangerous medieval theme park. ![]() Stand-out Features:
Our Thoughts: The thematic concept alone piques our interest in Dungeonland -- it’s an action RPG in an amusement park! Most of the mechanics look to be a little more basic than some of the others on this list, but the abilitiy to coordinate and combine attacks with your teammates is nice. We don’t know enough about the supposed Dungeon Master mode to know if it’s something really worth paying attention to yet, but the notion of adding a bit of tower defence into the ARPG soup could be special. Dungeonland "Live Stream Footage" Gameplay Video KraterDeveloper: Fatshark (Sweden) Publisher: Lace Mamba Global Platform: PC (Possibly Xbox 360 and PlayStation 3 later) Players: At least 2 co-op (max unknown) Release Date: June 12th 2012 Website: http://www.kratergame.com Krater is a lush post-apocalyptic top down RPG, based on gameplay elements such as crafting, exploration and consequence. Extensive crafting (craft unique abilities, weapons and items) and character persistence where both injuries and experience work in conjunction are key elements to evolve the player’s team over time. Krater combines combat mechanics of action-RPGs with top-down tactics of classic old-school dungeon crawlers. ![]() Stand-out Features:
Our Thoughts: There’s a lot of things to like about Krater’s concept: It boasts influences from old-school tactical RPGs like syndicate and X-Com with it’s multiple-character squad system and the game’s story (detailed above) offers a novel and rather awesome justification for dungeon crawling. The idea of intense character persistence, where the hardships of spelunking gradually take their toll on your party of adventures, with the threat of permanent injuries is also very tasty. Let’s hope they can pull it off. Krater "Tribute" Gameplay Trailer UmbraDeveloper: UmbraGame (France) Publisher: Self-published Platform: PC Players: At least 2 co-op (max unknown) Release Date: Q4 2012 Website: http://www.umbragame.com One hundred years ago, human race almost extinguished. Since that time, only a few survivors remains and fight for their lives. You are on of them. ![]() Stand-out Features:
Our Thoughts: Given that Umbra is also the name of a widely used rendering technology, we expect that the usual trademark violation dance will see a name-change for this game before it makes it to our PCs, but CryEngine 3 as a base with macabre mature themes are the reason we’re still keeping our eye out for more on this one. Since the game’s reveal last October, the French developer has not shared many details, but the wishful feature-list includes the likes of time of day and weather effects, heavy survival horror elements and a freeform class system. Umbra Teaser Trailer
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