The last face you'll see...
We recently attended a Darksiders II preview event in San Francisco to see what Vigil Games have in store for the next Horseman of the Apocalypse, Death. Check out our preview!
The Ghosts Are Back
We recently got a sneak peek at the upcoming new Ghost Recon Future Soldier from Ubisoft. Check out our in-depth preview for a closer look at the action!
no longer dubai ous
We got a good sandblasting when getting hands-on with Spec Ops: The Line, so we returned the favour with a full video interview with Yager and 2K Games.
Reviewed in Absentia
Read the AusGamers review to find out if importing Star Wars: The Old Republic is worth the hassle, or if you should wait for the local release to get your Force on!
Team Fortress 2 Update
Post by trog @ 11:03am 06/03/09 | Comments

Gameplay changes:
- Added a duck timer that prevents duck spamming while running around on-ground.
- In-air, players are only allowed to duck once before they touch ground again.
- Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.
- Increased backstab check so that Spies can side-stab again.
- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

TF2 Fixes:
- Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing.
- Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.
- Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.
- Restored sawmill_logs.mdl file, fixing some user maps that used it.
- Fixed some localization issues with Scout achievement strings.
- Removed the "Final" phrasing in the map loading screen.

Engine fixes:
- Fixed a server crash on startup under Linux.
- Fixed a buffer overflow issue related to network string tables.
- Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.

CP_Junction:
- Fixed an exploit where engineers could build a teleporter exit in an invalid area.
- Fixed a few bad overlay assignments and other minor issues.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2012 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, runnning on Mammoth VPS.